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Star Trek: Deep Space Nine: Dominion Wars

 
Games:

Star Trek: Deep Space Nine -- Dominion Wars

Game Description

Set near the end of the Star Trek: Deep Space Nine story, Star Trek: Deep Space Nine -- Dominion Wars is a real-time strategy game with the focus on command of a Starfleet warship. The reptilian Cardassians have allied with the Dominion to fight against their Alpha Quadrant neighbors, while the Federation and Klingon Empire unite to stand against the invasion. As a battleship captain, you have the option of commanding Cardassian, Klingon, Dominion or Federation fleets.

Each of the 20 missions requires the selection of a proper crew, including bridge, engineering, and security personnel. Choose from over 20 starship classes and command up to six at any one time. Full management of ship operations includes power allocations between weaponry and shields, engine monitoring, threat assessment, and weapon deployment, as well as transporting personnel to board captured enemy vessels. Five difficulty ratings (Lieutenant through Admiral) are based on the number of ships commanded.

Multiplayer action is offered for up to eight players via LAN or the Internet, and features multiple scenarios including deathmatch modes (open space, asteroids), star base defense and attack, planets, nebulae, and more. Starships and captain portraits created in the bonus CD, Starship Creator: Warp II, can be imported for use in Dominion Wars but are limited to three Federation classes (Defiant, Akira, and Galaxy) and the Klingon B'rel Bird of Prey.
~ Michael L. House, All Game Guide

Roots & Influences

This is Gizmo Industries' first release. Obvious influences include many of the late 90s and early 2000 releases dealing with the Star Trek: Deep Space Nine universe. Graphical layouts are similar to other topical Star Trek games, and an earlier title created by Imergy, Star Trek: Starship Creator Warp II (also published by Simon & Schuster Interactive), can be used with the game.
~ Michael L. House, All Game Guide

Review: Overall

Gamers not familiar with the television show on which Star Trek: Deep Space Nine -- Dominion Wars is based, may be a bit puzzled since names of individual people, alien races, ships, political alliances, and other pertinent elements are used regularly without any real explanation. This gives some indication of the intended audience (fans of Star Trek and its many iterations in general) and, in turn, provides some idea of why it's not much fun.

"Trekkies" are a loyal bunch, guaranteeing that many will buy the computer game (or book or movie) simply for that reason, and with the dirge of unsatisfying games bearing the franchise label, Dominion Wars will quickly be just one more disappointment to pile on the ever-growing heap of space junk. The game enforces the question of why is it seemingly so hard to develop a solid Star Trek video game?

Dominion Wars is hampered first and foremost by the very odd and unsatisfying method of controlling your ships. Although the universe is presented in three fabulous dimensions, you can only travel through two of them. It's a situation comparable to being on a tiny day cruiser that pulls up next to a Carnival Cruise ocean behemoth -- the really fancy stuff is right there before your eyes, but you're not going to get any of it.

Obviously, creating a RTS game in three dimensions would be unbelievably complicated to design, let alone play, so perhaps the creators can be excused. But, teasing you by offering a look into three dimensions from a perspective behind your ship or fleet, and then permitting you to travel on only one plane, eliminates the potential excitement of real-time maneuvering.

The 20 missions provided for the solo player are linear, yet suffer from a lack of continuity. People who are killed in one scenario show up in the next. Although you can play from the perspective of either the Federation or the Dominion side, all missions have a similar feel to previous space-borne games and offer no areas to go "where no man has gone before."

The possibilities for excitement are fairly limited by the restrictions to basically direct flight and attack patterns of a few spaceships. Despite the large range of flight patterns and weapon configurations, combat can usually be won fairly easily by simply isolating ships and attacking them individually, assuming you can locate them all in time, especially without a clear view of the full space battlefield.

Gamers looking for an absorbing and challenging space strategy combat game won't find much satisfaction in the constraints imposed by the missions of Star Trek: Deep Space Nine -- Dominion Wars. With no skirmish mode and limited strategic movement allowed the fleet of ships, there's simply not enough warp drive to please more than the most devoted Star Trek: Deep Space Nine fans.
~ Ted Smith, All Game Guide

Review: Enjoyment

The non-intuitive controls stop the game in its tracks. Often, three-key combinations are required to perform simple tasks, and the sheer number of controls to commit to memory make any sort of real time action difficult with no pause mode during combat. Linearity of the missions is hurt by the discontinuity of individuals who come back to life. It's like playing a bunch of disjointed scenarios.
~ Ted Smith, All Game Guide

Review: Graphics

The ships and planets are satisfyingly detailed, and the movie-like quality is good in the short term. Camera angles are usually effective.
~ Ted Smith, All Game Guide

Review: Sound

Sounds from the television show are decently reproduced, and the music is above average.
~ Ted Smith, All Game Guide

Review: Replay Value

Missions are too similar to each other to warrant a replay of most, and the linearity leaves little new to achieve during a replay. A bonus program, {*Star Trek: Starship Creator Warp II}, allows you to design certain new ship types, but suffers from integration problems with {*Dominion Wars}, and is useless in solo play.
~ Ted Smith, All Game Guide

Review: Documentation

Manual adequately covers most gameplay issues and a large poster is provided with instructions for the ship designer CD.
~ Ted Smith, All Game Guide

Production Credits

GIZMO GAMES Producer: Gary Wagner; Director: Gary Wagner; Art Direction: Rodney Walden; Associate Producer: Diane Heppting; Business Management: Diane Heppting; Art & Animation: Rodney Walden, Chris Bernert, Randi Munn, Chris Larson, Sina San, Mike Holcomb; Design: Chris Bernert, Chris Klug; Mass Media Engineer, Lead Programmer: Steve Eitman; Mass Media Engineer: Lee Chidgey, Chris Shrigley, An Nguyen, Colby Koch, David Todd, Rob Toone; Programmer: Gary Vick; Network Engineer: Jim S. Daniel; Original Music Composer, Performer and Mixer: Scott Roewe; Music Producer: Gary Wagner; Sound Editing: Mike Holcomb, Matt Heinemeyer; Movie Cinematics Creator: Gizmo Games; Movie Cinematics Director: Rodney Walden; Movie Cinematics Artist: Chris Larson, Randi Munn; Movie Cinematics Post Production: Mike Holcomb; Additional Game Design: Tim Ryan, Rodney Walden, Gary Wagner, Dustin Browder; Additional Production: Paxton Lazar; MASS MEDIA Executive Producer: David Todd; Coordinator: Bernie Whang; Guru Support: Ken Jordan, Dan Pinal; Business: Charlene Bohnoff; SIMON & SCHUSTER INTERACTIVE; SVP, Publisher: Gilles Dana; VP, Creative Director: Jeff Siegel; Senior Producer: Mike Wallis; VP, Director of Marketing/Business Development: Peter Von Schlossberg; Business Manager: John Crowe; Publicity Director: Peter Binazeski; Art Director: Susan Daulton; Senior Designer: David S. Rheinhardt; Production Manager: Meng Meng Lim; Marketing Services Manager: Ellen Goldberg; Sales & Marketing Manager: Christina Kuzma; Contributing Producer: Liz Braswell; Assistant Producer: Bill Mooney; Contributing Assistant Producer: Kim Kindya; Online Manager: Lou Charles, Dewanda Howard; Special Thanks: Ken Gordon; VIACOM CONSUMER PRODUCTS Director, Product Development Interactive & Technology: Harry Lang; Supervisor, Product Development Interactive & Technology: Dan Felts; ABSOLUTE QUALITY, INC.; Project Lead Testing: Josh Scanlan; Project Second Testing: Clint McCaul; Tester: Niles Plante, Eura Campbell, Debby Dillon, John Kuhn, Fran Katsimpiris, Ed Piper, Nathan Briggs, James Copestake, Jeremiah Sanders, Adam Breakey, Adrian Miller; SIMON & SCHUSTER; Online: Michele Jaslow; Legal: Jill Wallach; Manual: Mike Wallis; Voice of Admiral Ross: Barry Jenner; Voice of Weyoun: Jeffrey Combs; Voice of Gul Dukat: Marc Alaimo; Voice of Federation Computer: B.J. Ward; Voice of Dominion Computer: Monique Bernert; Voice Recording Director: Kris Zimmerman; SALAMI STUDIOS Recording Engineer: Devon Bowman; Scriptwriter: Chris Bernert, David Mack; Special Thanks: Diane Heppting, Chris Taylor, Sonia Brown, David Gilmour, Juliet Dutton, Berndt Heidemann, Remo, The Coop Pizza; In Memory Of: Kirk L. Snyder
~ Michael L. House, All Game Guide
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Wikipedia:

Star Trek: Deep Space Nine: Dominion Wars

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Star Trek: Deep Space Nine:
Dominion Wars
Star Trek: Deep Space Nine: Dominion Wars
Developer(s) Gizmo Games
Publisher(s) Simon & Schuster
Version 1.05
Platform(s) Windows
Release date(s) 2001
Genre(s) Real-time tactics
Mode(s) Single player, Multiplayer
Rating(s) ESRB: E (Everyone)
Media CD-ROM
System requirements Windows 9x or 2000 with DirectX 8.1, Pentium II 266+ MHz, 64 MB RAM, 8 MB Direct3D 3D accelerator, sound card, 4X+ CD-ROM
Input methods Mouse & Keyboard

Dominion Wars (ISBN 0-671-31775-X) is a real-time tactics computer game based on the television series Star Trek: Deep Space Nine for Microsoft Windows. It was published by Simon & Schuster Interactive in 2001 and developed by Gizmo Games. The game is rated "E" by the ESRB.

Contents

Story

Star Trek: Deep Space Nine: Dominion Wars follows the storyline from the last three seasons of Star Trek: Deep Space Nine, in which the United Federation of Planets and their allies battle against the invading Dominion Alliance.

Gameplay

Gameplay is a mix between real-time strategy and space combat simulator. The game allows simultaneous control of up to six different ships from any of the four powers - Federation, Klingon, Cardassian and Dominion in real time combat. Missions include both primary and secondary objectives that allow a multitude of solutions for completion. To this end, before most missions, players may choose their ships and captains from a range of available personnel and ship classes.

Critical reception

Simon & Schuster Interactive's final game in the Star Trek franchise was initially highly anticipated; however, delays in production and the releases of other Star Trek games tempered fan reception. By the time Dominion Wars was released, Activision's Star Trek: Armada and Voyager Elite Force held the majority of the community's attention.

Interest in the game was dampened by a rushed release and production cuts. Bugs in the initial release made the game almost impossible to play simply due to the game frequently crashing. This issue, along with self-corrupting saved game files and extremely bug-ridden mission scripting, made the game a startling disappointment to initial buyers. Several updates were released which improved the game's initial problems, but it remained prone to crashes. Many single-player missions continue to suffer from scripting bugs, making it occasionally necessary to restart missions from the beginning.

For these reasons, among others, GameSpot UK and IGN, gave the game a rating of 6/10 and 5.8/10 respectively.[1][2]

Technical Help

Dominion Wars is known not to work on certain video cards. The following Video cards are confirmed compatible:

nVidia: TNT2~GeForce FX 5900(with old drivers)
ATI: Radeon cards 9200 ~ HD3650
SiS 630 Integrated graphics

The following video cards are confirmed NOT working with Dominion Wars:

Intel integrated Graphics processor
VIA Chrome9 HC IGP
nVidia GeForce 6100~7900 series

If you have a v1.04 disc which can be identified by game files dated 2001/9/7, you don't need any patch. There are various versions of DW that require different patches:

US version 1.01: need US 1.01-1.04 patch
Europe version 1.03: need Europe 1.03-1.04 patch
German version 1.03: need German 1.03-1.04 patch

Do not download or use the v1.05 patch which will make the game unplayable. After patched, set compatibility mode to Windows98/Me if you are using Windows XP.

  • DW requires at least one CD/DVD drive. If you have a laptop, use daemon-tools or alcohol 52% to emulate a CD drive. You can use no-cd exe, but a CD/DVD drive is still necessary.
  • DW doesn't like multiple monitors or video cards, even if you have only one monitor or video card connected, but with two or more in device manager. Check your device manager and remove or delete unused monitors.
  • DW might not run on Vista, Windows 7 or any x64 operating system.

See also

References

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Star Trek: Deep Space Nine: Dominion Wars" Read more