Imperial soldiers and Rebel insurgents are called back to duty in Star Wars: Battlefront II, a multiplayer-oriented sequel shooter based on the famous movie series. Like the original Battlefront, scenes are set in environments familiar from the films. For example, mission maps in the sequel have players fighting on the swamp planet of Dagobah, as seen in Empire Strikes Back, or defending Princess Leia's diplomatic blockade runner, as in the opening scene of the original A New Hope.
While designed to retain the features that helped make the original Battlefront the best-selling Star Wars game to date (at the time of Battlefront II's release), the sequel's technological refinements allow for new gameplay elements as well. With seamless transitions across an entire mission map, players could now begin a confrontation on their own capital ship, board a fighter to engage the enemy in a dogfight, then land on the enemy's capital ship and disembark for an assault raid, all in a single battle.
In response to fan requests, playable Jedi characters are introduced by the sequel, allowing gamers to take control of heroes such as Yoda, Grievous, or even the Emperor himself. To keep the battles balanced, players can only play as these hero characters for a limited time, and may temporarily lose access to them if they are not used to their potential in battle. Once again, the single-player game centers on a "Galactic Conquest" mode, but map-specific objectives add new tactical elements. Online multiplayer modes support as many as 64 in the PC version of the game.
~ T.J. Deci, All Game Guide
Review: Overall
Who knew a 900-year-old little green man could wreak such destruction on a battlefield? And yet, in Star Wars: Battlefront II, you have the opportunity to take Yoda, Darth Vader, and other characters for a test drive, as it were, across some of the most famous battles of Star Wars lore. Battlefront II builds on the massive, first-person shooter experience laid down by its predecessor, improving and extending the franchise in almost every way, and resulting in a much improved experience over the first version.
As mentioned, one of the best additions to the sequel is the opportunity to play as famous heroes and villains from the Star Wars canon. To play as these super-characters, you must first earn the privilege on the battlefield. What's more, they can only be played for a limited time, and can be defeated, which helps maintain the game's balance. Still, it is definitely fun to wipe out massive groups of "Rebel scum" as Emperor Palpatine, or carve through Imperial Stormtroopers as Luke Skywalker.
While the addition of hero characters is the flashiest new feature of BF II, serious players will appreciate other new features more. BF II allows several different types of gameplay, including single and double capture the flag, which injects some much needed variety into the maps. Speaking of maps, new ones are available to go with new units for all factions, opening up even more strategic options for dedicated players. To top it all off, you can even partake in space battles, piloting a fighter or bomber as you attempt to destroy your enemy's capital ship. One drawback: ship controls do take a while to master, and seem slightly mushy.
These new features address the chief flaws from the original Battlefront, namely a lack of variety in missions that led to monotony. What's more, BF 2 even has a decent single-player campaign, chronicling the adventures of the 501st Legion, one of the elite clone units of the Old Republic that eventually becomes known as "Vader's Fist." The campaign adds to the lore of the Star Wars universe and tells a halfway compelling story, a feature missing from the first game. Best of all in regards to the campaign, missions actually feel like, well, missions, with set objectives beyond simply wiping out the other team on a particular map.
Battlefront II is a superior game to its predecessor in almost every respect. It's almost as if the designers at LucasArts took every fan and reviewer complaint and addressed them, in the process creating an enjoyable game not to be missed by fans of either first-person shooters or Star Wars.
Review: Enjoyment
There is a lot more to see and do in this game, from the single-player campaign to the different varieties of games to the addition of space combat. And multiplayer remains a blast.
Review: Graphics
Much improved graphics over the first game. Character models look clearer and sharper, and some of the new maps add some truly breathtaking scenery.
Review: Sound
Still can't beat a John Williams soundtrack. The authentic blaster and lightsaber effects are nice too.
Review: Replay Value
Although there's no real value in replaying the campaign, it's certainly a much more fun ride than the one in {*Battlefront}. Playing new types of games on maps, such as capture the flag, helps improve replayability.
Review: Documentation
Well-written, the manual describes the classes and gameplay clearly and succinctly.
Production Credits
Company 1: Pandemic Studios LLC; Director: Eric Gewirtz; Senior Producer: Jim Tso; Producer: Chris Williams; Lead Designer: Peter Dellekamp Siefert; Lead Programmer: John Northan; Art Director: Matthew Howland Palmer; Network Technical Director: Brad Pickering; Programmer: Christopher B. Baker, Jake Cannell, Jocelyn Chew, Steven Duan, Chris Fandrich, David Givone, Julian Manolov, Nathan Mates, Stewart Miles, Ken Miller, Salah Nouri, Brad Roepstorff, Jason Scanlin, Greg Walker, Mike Zaimont; Additional Programming: Dan Andersson, Adam Batters; Lead Level Designer: Sean Soucy; Designer: Paul Baker, Chris Fusco, Greg Johnson, Michael A. Marzola, Dan Nanni, Joe Shackelford, Brian Warrington; Additional Design: Wallace Huang, Jeffrey Vaughn; Sound Design: Andrew Cheney; Lead Animator: Juan Sanchez; Animator: Elaina Scott; Environment Artist: Chris Arden, Moon K. Bae, Walter Cosico, Rob Keenan, Chris McGee; Artist: Mutsuko Kasai Bunnag, Amie H. Hong, Sungpil Im, Takashi Morishima, Bryan Norton, Risako Taneda, Graham Traynor, Widyanto Wei Wiharjo; Additional Art: Steven Leff, Andrew Mournian; Associate Producer: David Baker, Phil Hong; Production Coordinator: Phuc Van Dinh; CEO: Andrew Goldman; President: Josh Resnick; Director of Production: Greg Borrud; Executive Art Director: Carey Chico; Director of Human Resources: Tina Cruz; Director of Operations: Joseph Donaldson; Director of Finance: Carl Lei; Production Support: Mario Cabrera, Tim Diamond, Sean Hendon, Steven Leff, Tim McMahon, Chrstine Mithiaru-Sowers, Kent Scheulke; Production Tester: Frederick Badlissi, John Fritts, Christopher Hong, Eddie Rojas, Sam Fried; Video Production: Ryan James; Writer: Mike Stemmle; Interface Design and Animation Supplied By: 1K Studios, Matt Kennedy, Ali Sarrafan; Dedicated to: Katie Johnson; Company 2: LucasArts Entertainment; Executive Producer: Peter Hirschmann; VP Production: Peter Hirschmann; Producer: Shara Miller, Dan Pettit; Associate Producer: Corrine Wong; Production Assistant: James Morris; Additional Production: Matt Fillbrandt; Technical Director: Jonathan Williams; Programmer: Charlie Smith, Colin Carley; Lead Tester: Toby Mast, K.C. Coleman; Assistant Lead Tester: Jeffrey Gullett, Matt Rubenstein, Xavier Rodriguez; Localization Producer: Marianne Monaghan; Lead International Production Assistant: Gary Chew; International Production Assistant: Cameron Suey, Ken Balough, Erik Hamilton O'Keady; Audio Lead: David W. Collins; Sound Design: Jim Diaz, Harrison Deutsch, Nick Peck; Cutscene Audio: Ellen Meijers; Original Star Wars Sound Effects: Ben Burtt; Music Editing and Implementation: Jesse Harlin; Original Star Wars Music Composed By: John Williams; Voice Director: David W. Collins, Will Beckman; Assistant Voice Director: Jennifer Sloan; Lead Voice Editor: Harrison Deutsch; Voice Editor: Cindy Wong, G. W. Child; Cast - Luke Skywalker: Bob Bergen; Cast - Female Alliance Infantry: Christina Rumbley; Cast - Count Dooku: Corey Burton; Cast - Imperial Officer 2: Corey Burton; Cast - Ki Adi Mundi: Corey Burton; Cast - Republic Infantry: Dave Boat; Cast - Confederate Infantry: David W. Collins; Cast - Confederate Officer: David W. Collins; Cast - Droid Alarm: David W. Collins; Cast - Training Officer: Denny Delk; Cast - Obi-Wan: James Arnold Taylor; Cast - General Veers: Jamie Glover; Cast - Imperial Officer 1: Jamie Glover; Cast - Sadistic Moff: Jamie Glover; Cast - Republic Officer 2: Jonathan Cook; Cast - Royal Guard: Jonathan Cook; Cast - Princess Leia: Joyce Kurtz; Cast - Han Solo: Lex Lang; Cast - Imperial Infantry: Lex Lang; Cast - Anakin Skywalker: Mat Lucas; Cast - General Grievous: Matthew Wood; Cast - Alliance Officer 2: Nick Jameson; Cast - Emperor Palpatine: Nick Jameson; Cast - Smarmy British Palpatine Ally: Nick Jameson; Cast - Aala Secura: Rachel Reenstra; Cast - Darth Vader: Scott Lawrence; Cast - Male Alliance Infantry 1: Steve Blum; Cast - Alliance Officer 1: Steve Stanton; Cast - Ben Kenobi: Steve Stanton; Cast - Darth Maul: Steve Stanton; Cast - Mace Windu: T. C. Carson; Cast - Boba Fett: Temuera Morrison; Cast - Jango Fett: Temuera Morrison; Cast - Republic Officer 1: Temuera Morrison; Cast - Retired Clone Trooper: Temuera Morrison; Cast - Male Alliance Infantry 2: Tim Omundson; Cast - Rebellion Commander: Tim Omundson; Cast - Imperial Officer 3: Tom Kane; Cast - Yoda: Tom Kane; Audio and International Department Manager: Darragh O'Farrell; Video Post Production Artist: Eric Antanavich; Manager of Quality Services: Paul Purdy; QA Supervisor: Chuck McFadden; Senior Lead Tester: Chane Doc Hollander; Quality Services Computer Technician: John Carsey; Quality Services Coordinator: Kellie Walker; QA Tester: Adam Goodwin, Ahmad Abbott, Akshay Kapil, Alex Bermudez, Anthony Paolilo, Biranna Woodward, Cameron Christian, Canaan McKoy, Carlos Galdamez, Chris Powell, Clark Parkhurst, Clay Norman, David Fleming, Eliot Cirivello, Enrico Granados, Eric Heisserrer, Eric Stephens, Eric Trenchard-Smith, Gabriel Bootz, Gavin Decoantillon, Grace Morales, Greg Foster, Gregory Quinones, Henry Hall, Jaronn Keith Romes, Jeff Atherton, Jeff Diaz, Jeff James, Jeff Sanders, Joe Acedillo, John Arellano, Jonathan Kwong, Jonathan Lo, Jonny Rice, Joseph Frank, Josh Cole, Josh Rotunda, Julian James, Kelly Robertson, Kip Bunyea, Kenneth Hile, Laura Cabrera, Luis Bermudez, Maccabee Shelley, Mark Bailey, Matthew Judkins, Michael Lay, Michael Ward, Miguel Concepcion, Miguel Gonzales, Orion Kellogg, Orion Tiller, Ryan Adza, Ryan Martin, Seth Benton, Shinichiro Ohyama, Skot Kuiper, Tommy Harney, Travis Fugit, Troy Sims, Zak Huntwork; Senior Lead Compliance Tester: David Chapman; Assistant Lead Compliance Tester: Sarah Cherlin; Compliance Tester: Chris Navarro, Jason Wick, Ian Riutta, Renee Ya; Mastering Lab Supervisor: Jay Geraci; Mastering Lab: Scott Taylor, Eric Rauch, Jay Tye; Compatibility Supervisor and Lead Technical Writer: Lynn Tailor; Senior Lead Compatibility Technician: Dan Martinez; Lead Compatibility Technician and Multiplayer Lab Lead: Kim Jardin; Compatibility Technician: Brian Deksnys, Lester Siat, John Shields, Isaiah Webb; Additional Compatibility Testing: Jason Smith, Scott Taylor; Enzyme Lab Lead: Frederic Plante, Eric Charbonneau, Carolljo Maher, Mark Springer, Kayven Meagher, Guillaume Jolicoeur, Peter Cooke, Pierre Langlois, Dominic Corbeil; Enzyme Lab Tester: Aki Holopainen, Dominic Luong, Eric Appelbaum, Frederic Blanchette, Georges Arvanitis, Iain Williamson, Marc Kingsbury, Mathieu Belair, Mathieu Rhéaume, Serge Handfield, Patrick Grenon, David Grenon, Jeremie Alin, Francois Bissonnette, Joe Reardon, Olivier Collet, Nick Alary, Philip Latour, Philippe Duplantie, Raphael Lesage, Ryan Davis, Sebastien SteCroix, Stian Weideborg, Tammy Loftus, Yan Ouellet; Enzyme Lab International Tester: Jean-Scédrick Beauregard, Jean-Sébastien Côté, Patrick Couture, Martin Dodier, Mickael Fleury, Marc Fortin, Gabriele Garulli, Doriann Grillo, Francis Labrecque, Joanne Labouceur, Joey Lockie, Antonio Marganella, Philippe Masse, Dominic Norman, Maxime Plessis, Joe Reardon, Philippe St-Amant; Enzyme Lab Pre-Certification Manager: Philippe Lepage; Enzyme Lab Pre-Certification Team: François Berthiaume, Maxime Sabourin, Cybel Fournier, Martin Ferland; President: Jim Ward; Vice President of Finance: Kevin Weston; Vice President of Global Marketing and Sales: John Geoghegan; Senior Director of Production Services: Atsuko Matsumoto; Director of Marketing: Kevin Kurtz; Director of Global Sales: Kevin Kebodeaux; Director of Studio Operations: Matt White; Product Marketing Manager: Sam Saliba; Assistant Brand Manager: Matt Shell; Director of Public Relations: Anne Marie Stein; Public Relations Manager: Jason Andersen; Media and Events Publicist: Alexis Mervin, Hadley Fitzgerald; Studio Publicist: Chris Baker; Sales and Channel Marketing: Tim Moore, Terri Dome, Mike Maguire, Greg Robles, Kristina Landies; Operations: Evelyne Bolling, Scott Fry; Internet Marketing Manager: Jim Passalacqua; Senior Manager of Strategic Marketing: Sean Denny; Consumer Insights Strategic Marketing Specialist: Melissa Blegen; Playability and Usability Specialist: Heather Desurvire, Behavioristics Inc.; Studio Coordinator: Peggy Ary, Mette Adams; IT Support: Jim Carpenter, Daryll Jacobson, Dinesh Katariya, Joe Shum, Chad Williams, John Von Eichhorn, Greg Millies, Victor Tancredi-Ballugera, John Doak, Mike Ethridge, Melanie Jacobson; Manual Writer: Matt Keast; Manual Designer: Patty Hill; Business Affairs: Seth Steinberg, Mark Barbolak, Anne Marie Hawkins, John Garrett, Jannett Shirley-Paul; Lucas Licensing: Stacy Cheregotis, Chris Gollaher, Kristi Kaufman, Leland Chee; In Memory of: Lloyd Suey, Margaret Suey, Aunt Deedee, Carol Shoup-Sanders, John R. Shoup, Chalres Benton, Audrey Benton, Deborah Pacheco, Florence Benjamin, Gerald Glenn Fenimore, Johnny Jardin, Katherine Killenger, Nereida Quinones, Robert Pratt, Ruth Davenport, Sandi Schrieber, Tanya Gullett, Elmer Gullett
Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars storyline from the point of view of a veteran Imperial Trooper, reminiscing about his tour of duty in service of both the Galactic Republic and as part of the Galactic Empire. Upon release the game was generally well-received as an improvement over the original. One of the new additions is the use of Jedi and Force powers such as Force Lightning and Force Choke.
Like most other Star Wars games, Battlefront II takes place on many of the worlds featured in the films. In addition to visiting locations such as Endor, Naboo, and Hoth, which were seen in Star Wars: Battlefront, the second installment features new locales such as the Death Star, and Tantive IV. The game also travels to locations seen in the last film in the prequel trilogy, Revenge of the Sith, such as Mustafar and Utapau.
Plot
The game is told as an autobiography, with an unknown clone recounting the adventures of the 501st Legion. Originally, the Legion was part of the Old Republic, and fights against the Separatists across the galaxy, but eventually follows Order 66, carrying out a massacre of the Jedi at their temple on Coruscant, and helping the Empire establish power in the entire galaxy.
In the beginning, the clone army is leading an attack on the CIS on the planet Geonosis. Later, Chancellor Palpatine orders the 501st to destroy an advanced energy generator on Mygeeto, but secretly collects remaining samples to help power Palpatine's future space battlestation, the Death Star. Meanwhile, Palpatine himself is captured by the separatists, and the 501st clears the way for Obi-Wan and Anakin Skywalker to release the Chancellor, while the Jedi received most of the credit for the successful rescue mission. On Felucia, the 501st assists a stranded AT-TE, and eventually destroys CIS defence turrets in the area. Afterwards on the planet Kashyyyk, the clones engage a huge CIS fleet in space, and later defends a vital Wookiee base from a numerically superior enemy army. But with the support from Wookiees and Jedi Master Yoda, the invasion is repelled. In the final mission for the Old Republic, the clones strike a CIS stronghold on the planet Utapau, killing separatist leader General Grievous with the help of Obi-Wan.
Immediately after the victory on Utapau, Palpatine orders the execution of Order 66, and the 501st participate in the destruction of the Jedi Order on Coruscant, and massacre the remaining Jedi knights guarding their temple with the help of a new Sith Lord, Darth Vader. With the newly established Empire in power, the 501st becomes known as "Vader's Fist", Darth Vader's personal army. Under their new leader the 501st executes missions that strengthens the Empire's power, first, forcing a regime change on Naboo by assassinating the Queen and surviving Jedi knights seeking protection. Shortly after, the 501st are called to destroy a droid manufacturing facility on Mustafar that was reactivated by a Geonosian called Gizor Delso providing the player with the chance to pit the empire against the droids. Next, the 501st is ordered to destroy the cloning facility on Kamino, the very planet where the Old Republic's army was created (birthplace for all clones)providing the player the chance to pit the empire against the old republic. The 501st battles an altered clone army, but ultimately overcomes the enemy with the help of a bounty hunter named Boba Fett, who knows the workings of the facility.
With the Galactic Empire firmly established in the ashes of the Old Republic, the 501st soon grows bored of the endless tedium, drills and inspection associated with maintaining the empire. Finally, much to the 501st relief, a prison break was initiated on the Death Star, with crucial plans being stolen by the rebels. Now set with the mission to recover the stolen plans, the Legion searches a rebel base on Polis Massa, with the plans still no where to be found. Eventually, the searching leads to the boarding of the Tantive IV. Despite capturing the Rebel sympathizer Princess Leia, the plans are still transmitted, and the Death Star is destroyed with many 501st soldiers still stationed inside. The few surviving members of the Legion attack a rebel base on Yavin IV, taking revenge for their fallen brothers.
In the final mission of the entire campaign, the 501st is pressed into crushing the fledgling Rebel Alliance. The clones trounce the rebels and captures Echo Base, leading to the victory at Hoth. The clone narrator proudly proclaims the Rebellion finished, though the game follows the plot of Episode V, with the Millennium Falcon and Luke Skywalker escaping.
Gameplay
Battlefront II includes ship-to-ship space battles.
Battlefront II's gameplay is fundamentally similar to its predecessor's, albeit with the addition of new game mechanics, units, and vehicles. The general objective in most missions is to deplete the number of enemies to zero. Killing an enemy unit subtracts from that faction's reinforcements, and likewise the death of the players or allies results in a similar decrease. Besides simply killing enemies, players fight for control of 'Command posts', where units respawn after death, which allows players to change character classes.[1] Most command posts can be 'captured', by killing all enemies nearby and standing by the command post for a set amount of time. Controlling a majority of the command posts scattered on a map results in the faster depletion of the enemy's forces, and allows the player to respawn in more locations.[1] If all command posts are captured, the losing team has only twenty seconds to recapture one before the game ends in their defeat, regardless of the amount of reinforcements they have. There are two eras from which to choose; Galactic Civil War, or Clone Wars. Each era features two opposing factions; in the Galactic Civil War the Rebel Alliance and Galactic Empire vie for control, while the Clone Wars features the Confederacy of Independent Systems (CIS) and the Galactic Republic. While most character classes are similar to classes of the other factions, each faction has two unique classes, which are unlocked gradually.[2]
Classes
Players have the ability to choose between exactly six classes throughout the game. Four class types common to all factions are Regular Infantry, "Heavy Troopers", Snipers, and Engineers. All have different specialties as well as certain weaknesses. In addition to the four standard classes, each faction has two special classes. The Confederacy of Independent Systems has the IG-100 Magnaguard and the Droideka for their special classes, the Rebels have a Wookiee Warrior and a Bothan spy, the Old Republic has a Clone Commander and a Jet Trooper, and the Empire has a Dark Trooper and an Imperial Officer.
Battlefront II also features a special class referred to as "heroes", which are found sporadically throughout the game. The hero each faction receives is entirely dependent on the map. In addition to having un-lockable heroes on the normal Conquest maps, there is an additional Game Mode on Mos Eisley called "Assault." Much like Space Assault, each team is given a number of points to reach before the other team, but all of the Unit Classes are now the heroes. Some examples of heroes include Boba Fett, Mace Windu, Luke Skywalker and Yoda.[3]
Campaign
Whereas Star Wars: Battlefront's campaign featured missions spanning both the prequel and original trilogy, with the player assuming control of all four factions, Battlefront II contains only one campaign, called "Rise of the Empire", which is found in every version of the game except the PSP version.[4] This set of missions is presented as the narration of a veteran of the 501st Legion, known as "Vader's Fist", beginning with an attack on the planet Mygeeto during the Clone Wars and ending with the assault on Hoth as depicted in Star Wars Episode V: The Empire Strikes Back.[5] This Campaign includes battles on the surface of Geonosis (as a tutorial) , surface of Mygeeto, space of Coruscant, surface of Felucia, space and surface of Kashyyyk, surface of Utapau, surface of Coruscant, surface of Naboo, space and surface of Mustafar, surface of Kamino, the interior of the Tantive IV, the interior of the Death Star, surface of Polis Massa, space and surface of Yavin 4, and surface of Hoth.
Galactic Conquest
Like its predecessor, "Battlefront II" includes Galactic Conquest. In this mode, players have the ability to play as the Empire, Republic, CIS, and the Rebellion. The player commands a fleet and goes throughout the galaxy conquering and protecting planets. Battles take place in space and on land.
Instant Action
Instant Action contains all levels and characters, and any level can be played instantly. It includes Hunt mode, Capture the Flag, Conquest Mode, and Space Assault. In Hunt mode players take on the role of the indigenous species of the place in which the battle is fought and are tasked with attacking the enemy. Sides have 1 or 2 flags. In 1 flag mode both teams run to the middle of the battlefield and try to return the flag to a set destination. 2-flag mode tasks the opposing sides with entering the enemy's base, taking their flag and return it to their own flags. First to capture the specified number of flags is the winner. In Conquest mode, whichever side can capture all predefined command points on the battlefield, or wipe out all the enemy reinforcements wins. Space Assault allows players to control a starfighter of their choice in order to destroy critical systems on the enemy's capital ship or destroy other enemy starfighters.
On February 15, 2006, a patch was released for the PC version, which included support for additional maps.[6] The modding tools were subsequently released on February 21.[7]
Battlefront II was praised not only for having a much more engaging single-player storyline,[9] but also for fixing many of the issues that plagued the original. For example improving the intelligence of AI units, or adding more varied objectives for victory.[9]Computer and Video Games argued that the strengthened single-player aspect was "unrelenting" and always a good challenge.[10] Publications found the inclusion of space battles a welcome addition, however Gamespot argued that the addition of Jedi, though looking "good on paper", didn't end up "feeling as epic" as expected.[11]Game Revolution argued that if the multiplayer was taken away, even the new campaign was not enough to make Battlefront II worth the buy.[3]IGN claimed that the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that this, along with redundant use of planets featured in previous Star Wars settings, were problems carried over from the original.[12] A related criticism from Electronic Gaming Monthly is the longer load time needed between boards, which is also caused by more detailed graphics and larger maps than the original Battlefront.[13]
References
^ abPandemic (2005). Star Wars Battlefront II Instruction Manual: Command Posts. LucasArts. p. 13.
^Pandemic (2005). Star Wars Battlefront II Instruction Manual: Units. LucasArts. p. 15.