Star Wars: Episode II: Attack of the Clones

- Platform: Game Boy Advance
- Release Date: May 31, 2002
- Similar Games: Star Wars: Jedi Power Battles (Game Boy Advance), Spider-Man (Game Boy Advance)
Game Description
Based upon the movie of the same name, Star Wars: Episode II: Attack of the Clones chronicles the fate of three Jedi as they attempt to foil a sinister scheme that will ultimately determine the fate of the galaxy. Players will guide Padawan Anakin Skywalker, Jedi Knight Obi-Wan Kenobi, and Jedi MasterEach Jedi is capable of performing a wide array of offensive techniques, including a variety of lightsaber slashes, kicks, and even the ability to repel enemy laser fire. The second mode puts players in the seat of a Republic Gunship, a Speeder, and even a Jedi Starfighter as they attempt to chase down villains, such as
Review: Enjoyment
Choppy animation, repetitive gameplay, and terrible controls all add up to an unsettling disturbance in the Force. ~ Scott Alan Marriott, All Game GuideProduction Credits
Company 1: David A. Palmer ProductionsExecutive Producer: David A. Palmer
Producer: James Palmer
Lead Programmer: Roo
Lead 3-D Programmer: Matthew Hopewood
Artwork and Animation: Ian Terry, Tim Claycomb, James Clarke, Stoo Cambridge, Paul Simon
Music and S.F.X.: Allister Brimble, Will Davis, Michael Delaney
Utilities: Damian Slee, Jason Grace
Company 2: THQ Inc.
V.P. Product Development: Michael Rubinelli
Executive Producer: Scott Krager
Producer: Nathan Rose
Associate Producer: Kevin Elrod
Assistant Producer: Razmig Pulurian
Senior Tester: Jay Cardellio
Tester: Bradley Zybert, Scott Frazier, Jason Thompson
Q.A. Technician: Mario Waibel
Q.A. Database Administrator: Jason Roberts
Q.A. Manager: Monica Vallejo
Director of Quality Assurance: Jeremy S. Barnes
V.P. Marketing: Peter Dille
Group Marketing Manager: Alison Quirion
Product Marketing Manager: Monica Guerra
Associate Product Manager: Heather Hall
Director of Public Relations: Liz Pieri
Public Relations Manager: Reilly Brennan
Associate Public Relations Manager: Kendall Boyd
Creative Services Director: Howard Liebeskind
Senior Creative Services Manager: Kathy Helgason
Associate Creative Services Manager: Kirk Somdal
Company 3: LucasArts Entertainment Company LLC
Producer: Joe Brisbois
Content Coordinator: Justin Lambros
Sound Design Supervisor: Dave Levison
Concept Art: Cory Allemeier
Marketing: Karina Hallum, Logan Parr
Licensing: Stacy Cheregotis, Chris Gollaher, Howard Roffman, Kristi Kaufman, Amanda Burns ~ Keith Adams, All Game Guide
Review: Overall
For lack of a better word, Attack of the Clones is a pile of Dooku. Every side-scrolling platform blunder has been committed in this movie tie-in, which succeeds only in following the basic story line of the film on which it is based. Players will begin on Coruscant, tracking down Amidala's assassin, confront Jango Fett on Kamino, attack Tusken Raiders on Tattooine, and even fight in the Geonosian Execution Arena. Say that three times fast. In total, Anakin Skywalker, Obi-Wan Kenobi, and Mace Windu will slog through eight tedious lightsaber fights and three horribly pixilated driving sequences while trying to save the galaxy from a sinister alliance.Sinister is what you would describe the controls, as each character is slow to react after pressing buttons and pushing the Control Pad. Wielding the lightsaber is especially clumsy, since players must first hold down the "A" button while tapping the Control Pad in one of four directions. Players can also activate one of three powers like the force jump or force push, but they are awkward to use during a fight and are limited to the amount of energy your character acquires during the game. Animation is as poor as the controls, with the act of walking resembling ice-skating and a paltry number of frames devoted to jumping, midair kicks, and lightsaber attacks.
Characters are huge in the game, nearly filling up the entire screen, which means you won't be able to see very far to your left or right. Enemies will suddenly drop or appear right in front of your character as you skate across the surfaces, forcing you to absorb cheap hits while you get your bearings. There are also platforms to jump across, but there's no way to see what's above or below you by pressing down or up on the Control Pad -- something that should have been taught in Platforming 101. Players should never have to make blind jumps, but that's exactly what's expected of them in this game.
Each level plays exactly the same and would be almost indistinguishable from one another if not for the simple backgrounds and repetitive enemy types. Don't expect to interact with the environment in any way, as the only requirement to get through a stage is to walk from left to right, attack the two or three types of enemies, fall to your death after missing a platform you can't see, and repeat. The three vehicle sequences are also tedious, and are nothing more than a straightforward blast-fest as you move from point A to point B shooting ugly looking targets. Attack of the Clones ranks as one of the sloppiest titles yet released on the Game Boy Advance. Or as Master Yoda would say, "Bad this Clone War is." ~ Scott Alan Marriott, All Game Guide





