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Star Wars: Galactic Battlegrounds

 
Games: Star Wars: Galactic Battlegrounds
  • Platform: IBM PC Compatible
  • Release Date: November 13, 2001
  • Genre: Strategy
  • Style: 2D Real-Time Strategy
  • Similar Games: Age of Empires (IBM PC Compatible), Command & Conquer (IBM PC Compatible), StarCraft (IBM PC Compatible)

Game Description

Guide the Rebel Alliance to fend off the invading Empire or lead the Trade Federation to conquer the Naboo in this Star Wars real-time strategy built on Ensemble Studio's Age of Empires II game engine. Though the fundamentals and mechanics of play are similar to those of Ensemble's popular 1999 war game, LucasArts brings a new look and style to the structure, with a developed single-player campaign and units, civilizations, and settings taken directly from the Star Wars stories.

The player begins in an untamed land with a small number of worker units, then must guide the faction to develop thriving communities and eventually a powerful military to defend the realm and conquer those of his or her rivals. As in Age of Empires and most other real-time strategies, computer and human opponents begin under similar circumstances and players race together to develop and expand their territories while keeping them defensible against one another's encroachment. As players gain control over more territory they find new sources of raw materials, which in turn provide them the means for further expansion and larger armies.

Six civilizations from the Star Wars universe are available for play, including the Wookies and the Gungans. While there is more apparent diversity in unit types between the various factions than in Age of Empires II, each Galactic Battlegrounds civ has its own equally powerful versions of infantry, aircraft, and siege weapons to maintain balance. The variety among the different cultures is evident in the distinct artwork used for each, but similar buildings have similar silhouette shapes, allowing players familiar with one civilization to quickly recognize the facilities of any of the other five races.
~ T.J. Deci, All Game Guide

Roots & Influences

Star Wars: Galactic Battlegrounds brings single and multiplayer campaigns, units, civilizations, and settings directly from the Star Wars universe. Gameplay is built using the Age of Empires II: The Age of Kings game engine.
~ Michael L. House, All Game Guide

Review: Overall

Despite Star Wars: Galactic Battlegrounds' use of the Age of Empires II game engine to provide fluid gameplay, some Star Wars fans may not enjoy finding Tauntauns on Tatooine or other similar slips in continuity. While the RTS game takes good advantage of the Star Wars license, the plot doesn't follow the movies' stories very closely and focuses instead on the fights between and after, giving you control of characters like Darth Vader, Chewbacca, or Princess Leia to name just a few.

The single-player games are side stories that usually take place before or after movie events. For example, the Galactic Empire scenario occurs between destruction of the first and second Death Stars, the Wookiee episode happens after the battle of Endor, and Trade Federation follows the war against the Naboo and Gungans. The Gungan campaigns include the struggle of their ancestors' to unite the clans and battle the Trade Federation, while the Rebel Alliance scenario features Princess Leia asking the Wookiees for help in finding an ancient artifact. Bonus missions let you replay events from the movies and even change history. How would life have been if the Empire had conquered Endor, or if the Rebels had saved Hoth?

The six available races have unique advantages and disadvantages and are fairly even. For instance, the Royal Naboo collect nova crystals faster, the mechanized Trade Federation builds structures without houses, and Wookiees regenerate hit points. Each race can build a special unit, such as Galactic Empire's Dark Stormtrooper or the Gungans' Fambaa Shield Generator. The units, however diverse, are essentially the same types with troopers, mechs, aircraft, watercraft or heavy weapons, and upgrades require either research or new structures.

There are few hand-to-hand fighters since Galactic Battlegrounds deals with lasers rather than swords and pikes. Ground units have ranged attacks and the infantry tends to end up as cannon fodder. Some units are more effective against others, and a system of colored lasers helps you plan strategy. Red is good against infantry, blue is best against vehicles, and green destroys buildings.

Unlike traditional RTS games where stealth is limited to having scouts gather information on enemy activities and forces, Star Wars: Galactic Battlegrounds offers much more. Upgrading Jedi and Sith knights adds a solid layer to the game, as they can only be detected by turrets and bounty hunters, while everyone else is subjected to the old mind tricks. Thus, deploying a master to take control of the enemy's buildings and people is a strategic option. To even out the use of these powerful hand-to-hand light saber fighters, all six races can acquire Jedi and bounty hunters. The Gungans' stealth option, submarines, isn't too effective since they're easily detected by most other boats.

Shield generators protect offensive weapons from attack until the power core is destroyed. Squeezing as many units as possible under a shield and marching forth virtually untouched is a great battle option. The use of spacecraft (TIE fighters, X-Wings, Naboo fighters and many more) changes how the game is played since they can breach any type of wall and wreak havoc on a city. So in addition to ground troops and ships, you also need to develop anti-air units, which are available one level before the spacecraft.

You can adjust difficulty levels to suit your skill, and the tutorial is an option to reading the entire 80-page manual. Though the AI is fairly good, you'll occasionally find that units are bit on the dumb side, as they might try to cross rivers on broken or even incomplete bridges, or have trouble getting out of each other's way when they're in cramped spaces.

Details of buildings, units and landscapes are superb, and cities have a unique appearance true to original designs. The spaceships, while not built to scale, look good but have no type of motion, moving only when told. Hovering motions or shadows to give the illusion of flying would have been nice, and the animations and explosions aren't as polished as you'd expect. But, with good use of the license and a solid game engine, fans of RTS-style games and Star Wars in particular will find Star Wars: Galactic Battlegrounds irresistible.
~ Jason White, All Game Guide

Review: Enjoyment

The power to command your favorite Star Wars race and characters is great fun, and the chance to rewrite history is bound to excite diehard fans, though the lack of continuity may be disconcerting at times.
~ Jason White, All Game Guide

Review: Graphics

Some of the special effects fail to excite but the attention to detail on units (e.g., storm troopers and rebel ships) is superb. Details of buildings and landscapes create an immersive feel, and each race is distinctive in appearance.
~ Jason White, All Game Guide

Review: Sound

Sound effects, music and voice acting are nicely done. Most voices are dead on except for Lando, which is not even close. Laser blasts and ship noises are straight from the movies.
~ Jason White, All Game Guide

Review: Replay Value

After the story scenarios, other styles of gameplay include random map mode, a full scenario designer, monument construction, capture, and defense, terminate the commander, and death match. In the latter, you start with a ton of resources and have to destroy your opponents almost immediately. With six different races and the mix of gameplay styles, replay value is almost unlimited.
~ Jason White, All Game Guide

Review: Documentation

The manual explains most aspects of the game in full detail, and includes information on nearly every element (e.g., troops, buildings).
~ Jason White, All Game Guide

Production Credits

Director: Garry M. Gaber; Lead Artist: Christopher Williams; Artist: Allison Purdy, Bernard Eral, Bryan Erck, Carl Wattenberg, Daryl Smolen, James Michael Gutierrez, Jeffrey Kember, Jennifer Sheldon, Jerril Yoo, Jonathan Sgro, Josan Russo, Josef Richardson, Kristen Russell, Livia Knight, Marcia Thomas, Martin Yee, Michael Licht, Paul Murphy, Paul Pierce, Peter Tieryas Lim, Rob Nitsch, Scot Brew, Sean Marr, Shinichiro Hara; Lead Concept Artist: Greg Knight; Concept Artist: Ashot Melkumov, Ian Berry, Ti-Ning Kwa; Lead Animation: Marc Overney; Animation: Cathy Feraday, Joe White, Lisa Wong, Mike Dacko, Yu Hon Ng; Lead Level Designer: Reed Knight; Level Designer: Brandy Childs, Don Sielke, John Stafford, Kevin Schmitt, Matthew McManus, Ryan Kaufman, Stephen McManus; Balancing Level Design: John Stafford, Stephen McManus; Engineer: George Ruof, Jenny Huang, Vernon Harmon; Tools Engineer: Charlie W. Smith; Producer: Isa Anne Stamos; Assistant Producer: Nate Schaumberg; Lead Quality Assurance Tester: Chane Hollander; Assistant Lead Quality Assurance Tester: David Silverstein, Matthew Keast; Quality Assurance Tester: Alice Henderson, Brad Grantham, Bryan Finoki, Chris Susen, David Felton, Eric Brummel, Henry Hall, Hugh Moore, James Barton, Jeffrey Gullett, Jeremy Campbell, Jim Diaz, Matthew McManus, Matt Rubenstein, Maximillian Alexander Roghi, Nick Eberle, Phillip Berry, Roger Romero, Ryan Bond, Sean Thomson, Toby Mast; Compatibility Supervisor: Lynn Taylor; Compatibility Technician: Dan-Mar Tinez, Eric Knudson, G.W. Childs IV, John Carsey, John von Eichhorn; Lead Network Compatibility: Darryl Cobb; Senior Network Compatibility Technician: Jim Davison; International Testing Lead: Jeff Sanders; Manager of International Production: Darren Hedges; International Producer: Karen Finch; Manager of Quality Services: Paul Purdy; Quality Assurance Supervisor: Chip Hinnenberg; Product Support Supervisor: Jay Geraci; Lead Sound Design: Larry the O; Sound Design: Andrew Cheney; Additional Sound Design: Michael Frayne; Sound Design Supervisor: Dave Levison; Sound Department Coordinator: Malena Slettom; Music Editor: J. White; Voice Director: Darragh O'Farrell; Voice Producer: Darragh O'Farrell; Voice Department Coordinator: Peggy Bartlett; Lead Voice Editor: Cindy Wong; Voice Editing Intern: Burke Pemberton; Voice Editor: Hans Larson, Will Beckman; Composer Original Star Wars Music: John Williams; Original Star Wars Sound Effects: Ben Burtt; Voice of 2-1B: Charles Martinet; Voice of AT-AT Driver: Charles Martinet; Voice of OOM-9: Charles Martinet; Voice of Airspeeder Pilot: Michael Gough; Voice of Battle Droid: Michael Gough; Voice of Rebel Hovercraft Captain: Michael Gough; Voice of Sith Knight: Michael Gough; Voice of Udopal Fast Bike Driver: Michael Gough; Voice of Zalor Minister: Michael Gough; Voice of Anakin Skywalker: Jake Lloyd; Voice of AT-AA Driver: Nick Jameson; Voice of Darth Sidious: Nick Jameson; Voice of Emperor Palpatine: Nick Jameson; Voice of AT-PT Driver: Jamie Alcroft; Voice of Javelin Submarine Captain: Jamie Alcroft; Voice of Sio Bibble: Jamie Alcroft; Voice of AT-ST Driver: Jarion Monroe; Voice of E-STAP Pilot: Jarion Monroe; Voice of General Jan Dodonna: Jarion Monroe; Voice of Attack Tank Driver: Douglas Rye; Voice of X-Wing Pilot: Douglas Rye; Voice of Aurra Sing: Tasia Valenza; Voice of Empire Hovercraft Captain: Tasia Valenza; Voice of Rebel Blaster Cannon: Tasia Valenza; Voice of A-Wing Pilot: Carol Bach-Y-Rita; Voice of Missile Launcher Driver: Carol Bach-Y-Rita; Voice of Boba Fett: Tom Kane; Voice of C-3PO: Tom Kane; Voice of Empire Missile Destroyer Captain: Tom Kane; Voice of Vilmarh Grahrk: Tom Kane; Voice of Yoda: Tom Kane; Voice of Naboo Destroyer Captain: Tom Kane; Voice of Boss Gallo: James Horan; Voice of Combat Speeder Driver: James Horan; Voice of Missile Stormtrooper: James Horan; Voice of Reytha Governor: James Horan; Voice of Boss Ganne: Neil Kapland; Voice of Goonga Trooper: Neil Kapland; Voice of Grenade Battle Droid: Neil Kapland; Voice of Gungan Trooper: Neil Kapland; Voice of Missile Battle Droid: Neil Kapland; Voice of Boss Nass: Kevin Michael Richardson; Voice of Rebel Trooper: Kevin Michael Richardson; Voice of Boushh: Amanda Moody; Voice of Gungan Hovercraft Captain: Amanda Moody; Voice of Naboo Hovercraft Captain: Amanda Moody; Voice of Captain Marsune: David Jeremiah; Voice of Rebel Missile Trooper: David Jeremiah; Voice of Trade Federation Hovercraft Captain: David Jeremiah; Voice of Captain Panaka: Jeff Coopwood; Voice of Rebel Trawler Captain: Jeff Coopwood; Voice of Captain Tarpals: Rob Paulsen; Voice of Grenade Trooper: Rob Paulsen; Voice of Gungan Villager 1: Rob Paulsen; Voice of Naboo Missile Destroyer Captain: Rob Paulsen; Voice of Royal Trooper: Rob Paulsen; Voice of Champion Driver: Rachel Reenstra; Voice of Hover Tank Driver: Rachel Reenstra; Voice of Swoop Bike Driver: Rachel Reenstra; Voice of Darth Maul: Jess Harnell; Voice of Gungan Bolo Trooper: Jess Harnell; Voice of Hannoon Soldier: Jess Harnell; Voice of STAP Driver: Jess Harnell; Voice of Darth Vader: Scott Lawrence; Voice of Echuu Shen-Jon: Roger L. Jackson; Voice of Jedi Padawan: Roger L. Jackson; Voice of Mahwi Lihnn: Roger L. Jackson; Voice of EEK-176: Murphy Dunn; Voice of Naboo Cruiser Captain: Murphy Dunn; Voice of Empire Cruiser Captain: Phil Proctor; Voice of Jedi Master: Phil Proctor; Voice of Viceroy Nute Gunray: Phil Proctor; Voice of Empire Destroyer Captain: Carolyn Seymore; Voice of Gungan Medic: Carolyn Seymore; Voice of Starbomber Pilot: Carolyn Seymore; Voice of Empire Medical Droid: Ethan Phillips; Voice of Krantian Governor: Ethan Phillips; Voice of Royal Grenade Trooper: Ethan Phillips; Voice of Empire Scout Captain: Victor Raider-Wexler; Voice of Prowler Submarine Captain: Victor Raider-Wexler; Voice of Empire Transport Ship Captain: Harvey Jason; Voice of Royal Lifter Pilot: Harvey Jason; Voice of Flash Speeder Driver: Heidi Shannon; Voice of Heavy Lifter Pilot: Heidi Shannon; Voice of Mara Jade: Heidi Shannon; Voice of General Maximillian Veers: Guy Siner; Voice of Trade Federation Medical Droid: Guy Siner; Voice of Gian Speeder Driver: Robert Foster; Voice of Speeder Bike Driver: Robert Foster; Voice of Wedge Antilles: Robert Foster; Voice of Gungan Missile Trooper: Lewis Macleod; Voice of Imperial Carrier Pilot: Lewis Macleod; Voice of Obi-Wan Kenobi (Padawan): Lewis Macleod; Voice of Gungan Villager 2: Grey Delisle; Voice of Queen Amidala: Grey Delisle; Voice of Rebel Scout Captain: Grey Delisle; Voice of Royal Missile Trooper: Grey Delisle; Voice of Han Solo: David Esch; Voice of Hannoon Leader: Kath Soucie; Voice of Hunter Submarine Captain: Charity James; Voice of Naboo Trawler Captain: Charity James; Voice of Neimodian Lifter Pilot: Charity James; Voice of Jar Jar Binks: Ahmed Best; Voice of Jedi Knight: Terry McGovern; Voice of Stormtrooper: Terry McGovern; Voice of Krantian Soldier: Lizzie Murray; Voice of Naboo Medical Droid: Lizzie Murray; Voice of Naboo Transport Ship Captain: Lizzie Murray; Voice of Lando Calrissian: Obba Baba Tunde; Voice of Luke Skywalker: Bob Bergen; Voice of Reytha Soldier: Bob Bergen; Voice of Moff Yittreas: Joe Paulino; Voice of Sith Apprentice: Joe Paulino; Voice of Starfighter Pilot: Joe Paulino; Voice of Naboo Scout Captain: Kimberly Brooks; Voice of Y-Wing Pilot: Kimberly Brooks; Voice of Obi-Wan Kenobi (Knight): David Davies; Voice of OOM-14: Robert Pike Daniel; Voice of Royal Knight: Robert Pike Daniel; Voice of TIE Fighter Pilot: Robert Pike Daniel; Voice of Pekt: Frank Welker; Voice of Sith Master: Frank Welker; Voice of Utric Sandov: Frank Welker; Voice of Princess Leia: Lisa Fuson; Voice of Rebel Grenade Trooper: Lisa Fuson; Voice of Qui-Gon Jinn: James Warwick; Voice of Zalor Militiaman: James Warwick; Voice of Rebel Transport Ship Captain: Susan Boyo; Voice of Royal Cannon: Susan Boyo; Voice of Rune Haaku: Hamilton Camp; Voice of TIE Bomber Pilot: Hamilton Camp; Voice of Steadfast Driver: Michael Ralph; Voice of Torpedo Launcher Driver: Michael Ralph; Voice Recordings At: Chicago Recording Company, Pomann Sound, ScreenMusic Studios, The Sound Company, Studio 300, LucasArts Entertainment Company; Licensing: Chris Gollaher, Kristi Kaufman, Stacy Cheregotis; Continuity Expert: Haden Blackman; Product Marketing: Joel Dreskin; Public Relations: Alexis Mervin, Heather Twist Phillips, Tom Sarris; Manual Writer: Kevin G. Graas, Alice Henderson; International Marketing/PR: Kathy Apostoli-Greene; Manual Editor: Mollie Boero; Poster Editor: Logan Parr; Manual Design: Cassia Dominguez, Patty Hill; Poster Design: Cassia Dominguez, Patty Hill; Lead Technical Writer: Lynn Taylor; Technical Writer: Chip Hinnenberg, Darryl Cobb, John von Eichhorn; Package Design: Blind Mice Studio; CD Burning: Kellie Walker, Wendy Kaplan
~ Mark Hoogland, All Game Guide
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Wikipedia: Star Wars: Galactic Battlegrounds
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Star Wars: Galactic Battlegrounds
Swgbbox.jpg
Developer(s) LucasArts, Ensemble Studios
Publisher(s) LucasArts
Designer(s) Garry M. Gaber
Engine Genie
Platform(s) Microsoft Windows, Mac OS X
Release date(s) November 13, 2001 (original)
May 14, 2002 (expansion)
2002 (bundle)
Genre(s) RTS
Mode(s) Single player, multiplayer
Rating(s) ELSPA: 11+
ESRB: Teen (T)
System requirements System Requirements For: Galactic Battle Grounds All In One.

Operating System: Windows 95/98/me/2000/xp. Computer: 100% DirectX compatible computer required. CPU: Pentium II or Athlon class 233 MHz or faster cpu required. Memory: 32 MB RAM required 64 MB required for windows 2000 and XP. Graphics Card: 2 MB PCI or AGP graphics card required . 4 Mb graphics card recommended. Sound Card: 100% Direct X compatible 16-bit sound card required. CD-Rom: Quad Speed IDE or SCSI CD-ROM drive required. Input Device: 100% Direct Input compatible keyboard and mouse required. DirectX: Microsoft DirectX 8.0a or Higher (Direct 8.0a included on CD) Multiplayer Pentium II or Athon Class 300MHz or faster recommended for multiplayer. LAN supports up to 8 players. Supports Internet Play.

Star Wars: Galactic Battlegrounds is a real-time strategy computer game set in the Star Wars universe.

Players have a choice of factions and campaigns. The factions in the original game include the Wookiees, Royal Naboo, the Trade Federation, the Empire, the Rebels, and the Gungans. There are two campaigns in the game centered on the Wookiee race, and one campaign for the Gungans, the Trade Federation, the Galactic Empire, and the Rebel Alliance respectively. An expansion pack, Clone Campaigns, was released in 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga. No sequels have been made, although other Star Wars themed RTSes have been made such as Star Wars: Empire at War.

The games were built on the Genie engine, the same one used in Age of Empires, and Age of Empires II. Online play is mainly played through GameSpy Arcade, maintaining a small base of users. Mainstream online play was considerably damaged after Zone.com, the main site for online play, closed down all CD-ROM games on June 19, 2006 due to financial problems. Microsoft has suggested that the game be played now on GameSpy or GameRanger. [1]

The game features the voices of Tom Kane and Charles Martinet; Jake Lloyd reprised the role of Anakin Skywalker.

Contents

Gameplay

The player starts the game with a Command Center, a scout, and three workers (in a normal random map game) for whichever of the six original factions they choose.[2] The player search and gather resources such as Food, Carbon, Nova Crystals, and Ore and then using the resources in order to create new buildings, units, workers and so on. Food is used for low-end units and troopers, as well as the work force. Carbon is used in place of Wood in Age of Empires 2 for buildings and artillery. Nova Crystals create the more high-end units and can be gathered through getting special "holocrons" (from Relics in AoE 2). Ore is used for defensive structures as well as the Gungan unique unit Fambaa. The player can build separate units at separate buildings designed specifically for different types of units. The player can advance through the four Tech Levels by paying a certain amount of resources. When a player advances a Tech Level, more units, buildings, and upgrades become available.

There are a total of seven military structures in the game. These are the Troop Center, the Shipyard, the Mech factory, the Jedi Temple or Sith Temple depending on the faction, the Heavy Weapons Factory, the Airbase, and the Fortress. The Troop center produces 'cannon fodder' early game units. These are the Grenadier, the Anti-Air trooper, the Mounted Trooper, and the ubiquitous Trooper. The Shipyard produces ships, these being the Frigate, the Destroyer, the Cruiser, and the Anti-Air Frigate. The Mech Factory produces Scouts, Assault Mechs, Strike Mechs, and Mech Destroyers. The Jedi Temple or Sith Temple is a depository for Holocrons and produces Jedi Padawans/Sith Apprentice and Jedi Knights/Sith Knights as well as Jedi Masters/Sith Masters. The Airbase produces aircraft such as fighters, bombers and transports, and the Heavy Weapons Factory produces pummels, artillery, anti-air mobiles, basically the big guns needed to mount a full scale assault. The Fortress serves as a defensive structure and produces the civilization's unique unit and an anti-jedi Bounty Hunter, as well as cannons, the most directly powerful unit in the game (not including cheats.)

If Victory is set to standard, the player can win in three different ways. He/she may win by destroying all of the enemies buildings and units with his/her army. Also, the player can use a Jedi/Sith to bring all of the Holocrons to the Jedi/Sith Temple and preserve them for 400 "days". The final way to win is to build a monument that is only available at Tech Level 4. If the monument stays standing for 200 days, then the player wins.

Clone Campaigns Expansion

Star Wars: Galactic Battlegrounds: Clone Campaigns is an expansion pack that was released shortly after the theatrical release of Star Wars Episode II: Attack of the Clones. It introduced two more playable factions and campaigns: that of the Confederacy of Independent Systems and the Galactic Republic. The Clone Campaigns also added more units, such as the Decimator and the Air Cruiser, support for movable power supplies, and more.

Star Wars: Galactic Battlegrounds: Clone Campaigns

The Clone Campaigns occur during the first months of the Clone Wars.

Confederacy Campaign

In the Confederacy campaign, the hero is Sev'rance Tann, and guided by Count Dooku himself. The player's goal is to capture the energy-mining platforms of the Galactic Republic so that they can effectively hold Coruscant hostage, and take control of the Decimators, a secret weapon developed by the Republic.

In the years between Geonosis and his death, Count Dooku's most trusted general was Sev'rance Tann. Therefore, he gives her the job of finding out any information on a certain Republic Experiment- the Decimator. The campaign begins with the Battle of Geonosis, as Tann's forces clear an escape route for Count Dooku. After rebuilding the Separatist army, Count Dooku directs her to Tatooine, where she finds Boorka the Hutt. In exchange for destroying a Republic outpost, she is given information regarding the Decimator. The experiment is located on Eredenn Prime, at the Republic research facility. General Tann manages to capture the base and the Decimators, but their Wookiee manufacturers include a failsafe locking code and prevent the CIS from using the Decimators. However, Tann manages to also capture a Data Droid, which she takes with her to the Wookiee colony on Alaris Prime. Alaris Prime soon serves as one of many probing attacks by the CIS on Wookiee territory before the Battle of Kashyyyk. After destroying the Wookiee Decimator facilities, Tann makes the droid unlock the Decimators. At this point the objective is revealed: Sarapin, a world providing much of the Republic's power. With the Decimators, Tann attacks Sarapin, penetrating the defences in the planet's rings. Capturing the planet's energy facilities, Sev'rance destroys the Republic base and kills Jedi Knight Jor Drakas, the Republic commander.

Republic Campaign

The Galactic Republic campaign also begins at the Battle of Geonosis. Jedi Master Echuu Shen Jon leads a force of clone troopers and Jedi including his young Padawan, Stam Reath, in destroying Trade Federation core ships. The mission is successful, but Reath is brutally killed by Sev'rance Tann, sinking Echuu into depression. Months later, the Republic is shaken by the capture of Sarapin by CIS forces under the command of Sev'rance Tann. The Jedi Council sends Echuu Shen-Jon along with his new padawan, Naat Reath (Stam's sister) there to reactivate the energy platforms. The wreckage of a Decimator found on the planet reveals the usage of stolen Republic technology to take the planet. Echuu reactivates the energy platforms and retakes Sarapin, capturing and interrogating Zian Finnis, a Confederate officer, who gives away the Confederacy's presence on Tatooine.

Seeking his enemy Tann, Echuu is led to Tatooine, where he strikes an alliance with Jabba the Hutt. He learns that the Confederacy has struck an alliance of its own, with Boorka the Hutt, a local rival of Jabba's. After defeating a band of Tusken Raiders and the combined Confederate and mercenary forces, Echuu discovers some supply crates destined for the distant world of Krant. The chase continues.

Having found out about the Confederacy's presence on Krant from supply crates on Tatooine, Echuu and his padawan Naat Reath destroy a Trade Federation mining camp on Krant's moon, creating a staging point for the invasion of Krant. With the help of some stranded Wookiees, Echuu and his soldiers destroy the Confederate Decimator labs, but not without casualties: Naat is captured by Sev'rance Tann, who takes refuge inside her fort. Echuu then manages to penetrate the fort and kill Sev'rance in a duel. However, the dark side had taken root in him so much that he stays on Krant when Naat and all Republic forces under his command leave. Echuu later meets with Princess Leia on Krant during the Rebel campaign.

The last mission follows the Rebel Alliance in their conquest of Coruscant's Imperial Palace following the Battle of Endor.

Development

Star Wars: Galactic Battlegrounds was developed by LucasArts by licensing the Genie game engine from Ensemble Studios. The game, as well as the Clone Campaigns expansion pack, was designed and directed by Garry M. Gaber.[3]

Reception

Star Wars: Galactic Battlegrounds received generally positive reviews, both from critics[4] and fans[5][6]. GameRankings give the game a score of 77%, based on 38 media outlets.[7] GameSpot gave the game an 8.2/10, calling it "perfect for a generation of gamers raised on Star Wars"[8]. However, Brian Gee of Game Revolution gave the game a "C" and said that it "doesn't feel very Star Wars".[9]

References

External links


 
 

 

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