From acclaimed developers Raven Software comes the sequel to the third-person adventure title Jedi Knight. Taking place several years after the first title, the game's protagonist Kyle Katarn has forsaken the Force, for fear of succumbing to the lure of the Dark Side. As a new threat to the galaxy emerges he is forced to once again take up arms and make use of the power that almost destroyed him. Having allowed his powers to languish over time, Kyle can initially only make use of standard weapons, which include the blaster, stormtrooper rifle, and bowcaster. Soon however, he is able to wield a lightsaber; the Jedi weapon of choice.
With it, Kyle is able to deflect laser shots and deal out considerable damage in melee combat. It can even be thrown at distant enemies. As you progress through the title, Force powers such as those made famous in the movie trilogy are learned and include: Jump, Push, Pull, Speed, Heal, Grip, Mind Trick and Lightning. Morale also plays a significant role in the game. A group of enemies without their commander will be reluctant to fight a Jedi, and some may even flee. Attacking with a projectile weapon for example, will be far less intimidating than liberally using your Force powers and lightsaber.
Locales to be traversed consist of a mixture of both old and new. Familiar worlds such as Nar Shaddaa, Yavin 4 and Cloud City are featured in the title, along with all-new locations.
The multiplayer component features an array of modes, from the standard Deathmatch and Capture-the-flag to all-new ones such as Holocrom and Jedi Master. The former scatters Jedi powers (in the form of power-up icons) around each level, allowing players to collect and use them as they desire. When killed however, a player will forfeit all the Force powers he has obtained up to that point. The Jedi Master mode sees one player marked as the Jedi Master. Only he can wield the Force, and only he can gain points. The objective here is to kill the Jedi Master and usurp his power, in turn making you the only person capable of scoring points.
~ Gavin Frankle, All Game Guide
Review: Overall
With its excellent visuals, well-written storyline, killer sound, and wealth of multiplayer options, Star Wars: Jedi Knight II -- Jedi Outcast is unquestionably one of the better Star Wars games around. With that said, there are enough frustrating aspects to the single-player experience that the patience of even the most tolerant gamers will be tested throughout, especially early on.
Apart from the use of Star Wars locations and themes, it's the lightsaber combat and use of Force powers that set Jedi Knight II apart from your average first-person shooter. So it's unfortunate that the first few hours of the game are tiredly reminiscent of just about every other switch-flipping, key collecting, kill-everything-that-moves shooter out there.
The reliance on artificial roadblocks to progress is especially annoying, such as when you must collect encryption symbols in order to unlock a force field, or jump on top of a seemingly normal object in order to find a hidden corridor. The solutions to most of these "puzzles" are not obvious or intuitive, so you'll probably have to resort to a strategy guide if you don't want to spend hours wandering around aimlessly, hoping to stumble across the right solution.
Once you get a lightsaber and start gaining Force powers, the single-player game becomes considerably more enjoyable, but, even then, many players may still be put off by the overabundance of puzzles, jumping, and switch-flipping. On the plus side, enemy AI is set at just about the right level, so stormtroopers and other foes will duck, run around corners, or rush straight for you depending on the situation. They're not terribly smart, but neither were they in the movies.
Jedi Knight II's real saving grace is the multiplayer experience, which simply allows you to have fun by battling other players in lightsaber duels or free-for-all deathmatches. The variety of options and gameplay types is almost overwhelming, but that's a good thing. And even if you don't have a net connection, just playing against CPU-controlled bots makes for an enjoyable time.
Using a modified version of the Quake III engine, developer Raven Software has brought the sights and sounds of the Star Wars universe to life with great care. From the detailed environments to the great character models, you'll feel immersed in a universe that is immediately familiar but never clichéd. The sound is usually the best part of a Star Wars game, and here it's no exception. The John Williams-inspired soundtrack changes in tone and tempo to suit the level of action, and the weapons' sound effects provide satisfying blasts, hums, and whooshes. The acting during cut-scenes is also very good, with Billy Dee Williams himself on hand to voice Lando Calrissian.
Because Star Wars: Jedi Knight II -- Jedi Outcast is such an accomplished game, there's a tendency to want to forgive its shortcomings. But be aware that the single-player levels are aimed at the hardcore gamer willing to spend hours of trial-and-error to solve a puzzle or at those who don't mind following the step-by-step instructions of a strategy guide in order to proceed. Chances are the majority of players will try some of the single-player game, become frustrated or bored, and then move on to the outstanding multiplayer modes.
~ Skyler Miller, All Game Guide
Review: Enjoyment
While the single-player game might be frustrating for some, the multiplayer modes more than make up for it.
~ Skyler Miller, All Game Guide
Review: Graphics
Jedi Knight II is an excellent-looking game that really captures the essence of the Star Wars universe.
~ Skyler Miller, All Game Guide
Review: Sound
The use of familiar Star Wars music, sound effects, and voices goes a long way toward creating an immersive experience.
~ Skyler Miller, All Game Guide
Review: Replay Value
The single-player game is lengthy, and the multiplayer modes will keep you playing for a long time to come.
~ Skyler Miller, All Game Guide
Review: Documentation
The color instruction manual is well-written and features plenty of illustrations.
~ Skyler Miller, All Game Guide
Production Credits
Project Lead: Steve Raffel, Kevin Schilder; Raven Studio Head: Brain Raffel; Director of Product Development: Michael Crowns; Lead Programmer: James Monroe; Programmer: Bob Love, Michael Chang Gummelt, Jeff Dischler, Dan Vondrak, Ste Cork; Multiplayer Lead: Pat Lipo; Multiplayer Programmer: Rich Whitehouse; Lead Designer: Chris Foster; Game Concepts: Eric Biessman; Level Designer: Michael Raymond-Judy, Tom Odell, Mike Schulenberg, Stuart Wiegert; Multiplayer Level Designer: Kevin Pochron; Lead Artist: Les Dorscheid; Artist: Mark Nelson, Jeff Moy, Andrew Trabbold, Kim Lathrop, Cory Carani, Fred Hooper, Bobby Duncanson; Lead Animator: Brian Shubat; Animator: Eric Turman, Culligan Roberts; Additional Animation: Robert Gee, Jarrod Showers, Michael Egnew, Mike Werckle; Animation Special Thanks: Nathan Theis; Additional Art: Jeff Butler, Todd Rueping; Additional Level Design: Jim Hughes, Chad Bordwell, Mike Renner; Additional Programming: Gil Gribb, Rick Johnson, Marcus Whitlock; Programming Special Thanks: Jake Simpson, Dave Blumenthal; Project Administrator: Kenn Hoekstra; Administrative Assistant: Annette Vee Bushaw; Plot and Story: Raven Software And LucasArts; Company 2: LucasArts; Producer: Brett Tosti; Associate Producer: Dan Pettit; Sound Design: Julian Kwasneski; Music Editing: Clint Bajakian; Voice Director/Producer: Darragh O'Farrell; Original Star Wars Sound Effects: Ben Burtt; Original Star Wars Music: John Williams; Senior Lead Tester: Chuck McFadden; Assistant Lead Tester: Chane Hollander; Tester: Andy Alamano; Scriptwriter: Michael Stemmle; Lead Voice Editor: Will Beckman; Compatibility Supervisor: Lynn Taylor; Compatiblity Technicians: Dan Martinez, G.w. Childs, Jim Davison, John Von Eichhorn, John Casey; Lead Network Compatibility Technician: Darryl Cobb; Quality Services Manager: Paul Purdy; Quality Assurance Supervisor: Chip Hinnenberg; Product Support Supervisor: Jay Geraci; Director of Product Marketing: Tom Byron; Marketing Coordinator: Karina Hallum; Public Relations: Tom Sarris, Heather Twist Phillips, Alexis Mervin; Junior Content Supervisor: Justin Lambros; Manual Writer: Geoff Keighley, Chuck McFadden; Manual Editor: Mollie Boero; Manual Design: Patty Hill; Package Design: Pyro Brand Development; Internet Marketing: Jim Passalacqua, Tony Deweese, Cassia Dominguez; Company 3: Activision ; Producer: Graham Fuchs; Executive Producer: Laird M. Malamed; Production Tester: Brelan Duff, Tim Ogle; Project Lead: Glenn Vistante; Floor Lead: Evan Button; Senior Qa Project Lead: Juan Valdes; Manager, Pc Testing: Sam Nouriani; Tester: Thom Denick, Glenn Gregory, Matt McClure, Andy Lamp, Adam Turkow, Brian Spayth, Eddie Flores, Jairo Silva, Jane Lee, Robert Ladd, Walter Williams, Kekoa Lee Creel, Nathaniel McClure, Jeff McArthur, Drew Koupal, Jay Sosnicki, Raymond Ploesser, Jonas Anderson, Claude Conkrite, Neil Barizo; Localization Project Lead: Eric Zimmerman; Floor Lead: Mike Wesby; Manager, Night Shift: Jeremy Gage; Tester: Todd Amann, Rami Burpee, Darnell Mariano, Kerry Marshall, Mihai Pohontu, Kop Tavornmas, Mike Wale; Code Release Group Lead: Jeff Levine; Manager, Code Release Group: Tim Vanlaw; Network Lab Lead, Qa Network Testing: Chris Keim; Qa Special Thanks: Jim Summers, Jason Wong, Nadine Theuzillot, Joe Favazza, Bob McPherson, Ed Clune, Mailena Rixford, Indra Gunawan, Marco Scataglini, Jason Kim, Chad Siedhoff, Gary Bolduc, Michael Hill, Rob Lim, Willie Bolton, Jennifer Vitiello, Jeni Chang; Computer-Rendered Animations: Creat Studios; Voice of Stormtrooper Officer 1: Jeff Bennett; Voice of Lando: Billy Dee Williams; Voice of Desann: Mark Klastorin; Voice of Jan: Vanessa Marshall; Voice of Tavion: Kath Soucie; Voice of Bartender, Imperial Worker 3: Nick Jamison; Voice of Bespin Cop 1, Shadow Trooper 1, Stormtrooper 2: Greg Berger; Voice of Bespin Cop 2, Civilian Male, Imperial Officer 2, Rebel Shock Troop 3: Charles Martinet; Voice of Galak, Reborn 1: Steve Blume; Voice of Gran 2, Reelo: Kevin Michael Richardson; Voice of Gran 1, Rogue Leader: Jess Harnell; Voice of Imperial Officer 1, Imperial Officer 2: Guy Siner; Voice of Imperial Worker 1, Rebel Shock Troop 1: Roger L. Jackson; Voice of Jedi 1, Prisoner 1, Protocol Droid: Dominic Armato; Voice of Jedi 2: Milton James; Voice of Luke: Bob Bergen; Voice of Mon Mothma: Carolyn Seymour; Voice of Morgan: Jacob Witkin; Voice of Prisoner 2: David Beron; Voice of Prisoner 3, Rebel Shock Troop 2: Michael Sorich; Voice of Reborn 2, Rodian 1, Shadow Trooper 2, Stormtrooper 3: Tom Kane; Voice of Reborn 3: Aron Kincaid; Voice of Rodian 2, Stormtrooper Officer 2: Michael Gough; Voice of Stormtrooper 1: Fred Coffin; Voices Recorded At: ScreenMusic Studios; Motion Capture By: House Of Moves; Very Special Thanks: George Lucas
The game features both single-player and multiplayer modes. The story-driven single-player is set in the Star Wars universe two years after the events of Mysteries of the Sith, Jedi Outcast's predecessor. It follows the protagonistKyle Katarn as he fights against the Dark Jedi Desann and his followers.[6] The game was critically well-received on all platforms, with scores between 75 and 89/100 according to Metacritic's composite averages.[7][8][9]
In 2003 a sequel titled Star Wars Jedi Knight: Jedi Academy was released for the Xbox, Mac OS and PC.[10] In 2006 the PC version was re-released with four other Star Wars games in a pack entitled Star Wars: The Best of PC.[11] On September 16th, 2009, the game was re-released with its sequels and the expansion to Dark Forces II onto Steam and Direct2Drive.
Jedi Outcast's gameplay is similar to that of its predecessor. The player moves through the single-player in a linear manner, meeting friendly and hostile NPCs. Enemies are usually killed with blasters, lightsaber or Force powers, and friendly NPCs will occasionally assist the player. While most of the game involves dispatching enemies single-handedly, there are several puzzles which the player must solve. The single-player also involves sections in which the player controls turrets, although such set-pieces are rare.
After the first few missions of Jedi Outcast, the player can use a lightsaber. As in the films, lightsabers can be used to deflect shots from blasters. The player gains access to three lightsaber styles as they progress. Each style is different in terms of the speed of attacks and damage dealt. There are a number of combos which can be used, often unique to the selected saber style.
With the lightsaber, Force powers (such as Push, Mind Trick and Lightning) become available. Powers are available in singleplayer and multiplayer, but more powers can be used in the latter. The use of powers is restricted by a "Force Meter", which depletes with use of powers. As the single-player game progresses, the number of powers available and their level increase. The "level" of a Force power determines the strength of the power and the amount of Force "power" required for its use.[12]
Jedi Outcast features a set of multiplayer modes. In the PC and Macintosh versions, these can be played over LAN or the Internet, but is limited to two players on the console versions.[4][3] There are a variety of game modes (examples are free-for-all, team deathmatch and capture the flag) which can be played with other players, bots, or both.[13] However, some players have taken the game beyond this level in the multiplayer mode, adapting rituals such as "bowing" (crouching and bowing one's head down before a duel). The one-on-one master/padawan training system from the films has been adopted by some clans.[14]
Plot
Setting and characters
The single-player game is set approximately two years after the events of Mysteries of the Sith. As with the previous game in the series, the player controls Kyle Katarn, a former Jedi who cut his link with The Force after almost succumbing to the Dark Side. At the start of the game he is a mercenary working for the New Republic.[6]
The primary antagonists of Jedi Outcast, Desann (right) and Tavion
There are four main antagonists: Desann, a former Jedi who killed a fellow student before leaving the Jedi Order;[18]Tavion, Desann's apprentice; Galak Fyyar, one of the leaders of the Imperial Remnant; and Reelo Baruk, a crime lord posing as a "respectable garbage collector" on Nar Shaddaa. They are supported by Imperial stormtroopers, numerous thugs and Dark Jedi.[19]
Synopsis
The game starts with Kyle and Jan Ors investigating a supposedly abandoned Imperial outpost on Kejim. It turns out to be far from empty, and as Kyle and Jan fight their way through the base, they discover an operation involving lightsaber crystals.[20] Kyle and Jan escape and travel to Artus Prime to try and cripple the Remnant's lightsaber crystal mining operation. Kyle succeeds, but Jan is captured by two Dark Jedi known as Desann and Tavion.[21] Before leaving the planet, Desann gives Tavion the order to kill Jan.
To avenge Jan's death, Kyle travels to the Valley of the Jedi to regain his Force powers. He then goes to the Jedi Academy to earn his lightsaber from Luke Skywalker.[22] Following this, Kyle travels to Nar Shaddaa to track down Reelo Baruk, a crime lord with links to Desann.[23] After fighting past some of Reelo's thugs, Kyle meets and frees Lando Calrissian. Using Lando's ship, the Lady Luck, they escape to Bespin (from which Reelo's men are smuggling cortosis). In the process they kill Reelo.
Jan Ors (left) and Kyle Katarn (right) in the opening cutscene of Jedi Outcast.
Lando drops off Kyle at the bottom of Cloud City. Kyle works his way upwards, encountering smugglers and Dark Jedi known as Reborn.[24] Kyle fights several Reborn, and on the upper level, stormtroopers. He then meets Tavion, who is about to board a ship headed for Galak Fyyar's Star Destroyer, the Doomgiver. After losing to Kyle in a duel, she tells him that Jan is alive and on the Doomgiver.[25] In exchange for her life, Tavion lets Kyle use her ship to travel there.[26]
After fighting his way past some stormtroopers at Cairn Installation, where the Doomgiver is docked, Kyle meets up with Luke Skywalker, who is searching for Desann. After defeating some Reborn together, they part ways. Kyle defeats another Dark Jedi: a shadowtrooper wearing lightsaber-resistant armor. Kyle manages to sneak into the Doomgiver, but Luke was left behind at the Cairn Installation. After the Doomgiver completes the jump to hyperspace, Kyle contacts Luke, who instructs him to use the ships communications array to contact Rogue Squadron. Continuing through the ship, he finds Jan in the detention block. Kyle fights and kills Galak, in spite of Galak's lightsaber-resistant armor. Following the ship's destruction, he uses an escape pod to land on Yavin IV.[27]
Kyle and Jan find the Jedi Academy under attack. Kyle travels through the swamps and valleys to get to the Jedi Academy and Jan heads to a hangar to help in the aerial battle. After some fights with Shadowtroopers, Kyle finds the Academy overrun with Imperial forces. With the help of New Republic troops he fends them off. After traveling through some underground tunnels, Kyle finds Desann. Desann rejects an offer to rejoin the Jedi given by Kyle. The two duel, and Kyle kills Desann.[28] When he meets up with Luke, Kyle decides to keep his lightsaber.[29]
Development and releases
On May 17, 2001 at E3 2001, LucasArts announced that Raven Software were developing a third game in the Dark Forces series. Some plot details were given, such as the locations visited in the game. Cloud City, Yavin IV, Smuggler's Moon and planets original to the game were to feature.[6] The following day at E3, LucasArts gave a demonstration of the game, showing the lightsaber and Force combat as well as the "buddy" system: in which certain NPCs would fight with the player. Technical details were given: the game would use id Software's Quake III: Team Arena engine. The GHOUL 2 animation system, seen in Raven's Soldier of Fortune II: Double Helix, would be implemented. The polygon capacity of the engine had been doubled.[5] The game was also on display at id's QuakeCon 2001, where enemy AI and combat were shown. LucasArts announced that the game would feature multiplayer, although due to being early in development little information on the subject was given.[30]
On July 17, 2001, multiplayer lead Pat Lipo made a post on his .plan file[31], revealing that Rich Whitehouse had been brought onto the development team to handle development of the game's multiplayer bots. Rich moved on to tackle the entirety of the game's multiplayer codebase, and was subsequently credited as the game's sole multiplayer programmer.[32]
Screenshot from a multiplayer game on the PC version.
On January 16, 2002 LucasArts launched a new website for Jedi Outcast. It featured an overview of the game and information regarding the game's characters, weapons and Force powers. An FAQ, screenshots, concept art, images of player models and downloadable wallpapers were also available.[33] A trailer was released on February 8, showing the game's combat, weapons, characters and environments.[34]
LucasArts announced on March 13, 2002 that the game was on track to go gold later in the week.[35] Two days later, LucasArts announced Jedi Outcast had gone gold. The game was to be on sale by March 29, 2002 at a retail price of US$49.99. A new trailer was also released.[36]Jedi Outcast shipped on March 29, 2002.[37]
The game's SDK was released on April 22, 2002. This included a level editor, map compiler, model viewer, shader editor and viewer.[38] Since its release, hundreds of mods have been submitted to sites such as FileFront.[39] A 66 MBdemo was released on May 10, 2002. It featured the same level shown in an incomplete form at E3 2001 and did not feature in the final version of the game.[40] Two patches were released: version 1.03[41] and 1.04.[42]
At E3 2002, LucasArts announced that Jedi Outcast would be converted to the GameCube and Xbox.[43] On May 31, 2002, LucasArts and Aspyr Media announced that a Macintosh version of the game would be released.[44] The Macintosh version was released on November 5, 2002[2] and the Xbox and GameCube versions were released on November 20 in North America and two days later in Europe.[45][46]
The game was generally well-received among players and critics alike, the PC version on average scoring in the 85–90% region according to review aggregates by IGN[1] and Metacritic.[7]
IGN praised the game, describing it as "not only is this one of the greatest Star Wars games [the reviewer] ever played, [but] one of the best action games period". It commended the "mature plot", "fantastic" graphics and "intelligent" level design. However, it did criticize the puzzles, the lightsaber interface and complained that "the game starts too slowly". Despite this, it was given a rating of 9.0 out of 10 and an Editor's Choice award.[47]
Many other outlets had similar criticisms of the opening and puzzles. Although it gave the game 93%, Game Over Online called it an "an intriguing juxtaposition of pieces of incredibly intense FPS action that had me on the edge of my seat combined with puzzle-like sections of such opacity that they made me want to kill myself".[48]GameSpot's review acknowledged the "slow start" and "too much puzzle-solving", but concluded by saying "the game's strong points - especially its combat - overshadow whatever problems Jedi Outcast may have early on".[13] In one of the few negative reviews of Jedi Outcast, X-Play criticized it as a "disturbance in the Force". Although it called the story "pretty good", the graphics "fantastic" and the audio effects "just right", it complained that the level design "succumbs to the Dark Side", describing "illogical and frustrating situations". The reviewer also considered the multiplayer "not very impressive" and gave the game 2 out of 5 stars.[49]
While the Xbox and GameCube versions also received generally positive reviews[8][9] (the Xbox version was described as "truly fantastic"[50] and "the best Star Wars experience on the Xbox"[51] and the GameCube version as "worth spending time with"[52]), their aggregated scores were not as strong as the PC and Macintosh versions'. Many critics had issues with the translation from computer to console,[53] citing the controls and graphics as hindrances.[54] The Xbox version was criticized for a lack of Xbox Live support.[55]
^Raven Software. Jedi Knight II: Jedi Outcast. (LucasArts). (2002-03-28) "Kyle: Mon Mothma must be getting paranoid. She never used to send pros like us out on blue milk runs like this."
^Raven Software. Jedi Knight II: Jedi Outcast. (LucasArts). (2002-03-28) "Luke: During a training session [Desann] struck down and killed a fellow student in cold blood. Desann said he was too "weak" to be a Jedi. He fled before we could... counsel him. He's not been heard from since."
^Raven Software. Jedi Knight II: Jedi Outcast. (LucasArts). (2002-03-28) "Mon Mothma: Those crystals you're holding are very much like those found in a Jedi's lightsaber."
^Raven Software. Jedi Knight II: Jedi Outcast. (LucasArts). (2002-03-28) "Tavion: A prisoner for you, Master Desann./Desann: Well done, Tavion. Secure [Jan] in the cargo hold and prepare her for processing."
^Raven Software. Jedi Knight II: Jedi Outcast. (LucasArts). (2002-03-28) "Tavion: That... hauler will take you to our base in the Lenico Belt. That's where Galak's ship The Doomgiver is docked. It's also where he's keeping [Jan] for further interrogation."
^Raven Software. Jedi Knight II: Jedi Outcast. (LucasArts). (2002-03-28) "Tavion: ...I'm not brave enough... to die!/Kyle: Get out of my sight..."
^Raven Software. Jedi Knight II: Jedi Outcast. (LucasArts). (2002-03-28) "Luke Skywalker: I'll be happy to hold your lightsaber for safe keeping./Kyle: No, I think I'll keep it."