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Star Wars: Obi-Wan [Platinum Hits]

Game Description

Obi-Wan, easily one of the most recognizable characters in the famous Star Wars saga, is the protagonist in this third-person adventure title for the Xbox. Using the two analog sticks on the controller, players control Obi-Wan's movement and lightsaber independently of one another. In addition to possessing consummate skill with a lightsaber, Obi-Wan is imbued with a vast array of Force powers that can be used to leap great distances, deflect laser blasts with his lightsaber, run quickly, pull enemies and objects nearer, or push them farther away.

Taking place just before the events in The Phantom Menace and eventually running concurrently with it, Obi-Wan will find himself in familiar locales such as Coruscant and Theed, and will interact with NPCs. During his travels, he will contend with many of the characters from the film, as well as the Jin ha -- a new breed of enemies whose exact role will be unveiled as you progress. A Jedi Saber Arena allows players to spar with members of the Jedi Council, and offers two players the ability to go toe-to-toe.
~ Gavin Frankle, All Game Guide

Review: Overall

Originally designed as the follow-up to 1997's Jedi Knight on the PC, Star Wars: Obi-Wan was officially canceled as a PC title in late 2000 after spending nearly three years in development limbo. The game was not as polished as the two previous Dark Forces titles, and releasing it on the PC would have sullied one of LucasArts' most acclaimed series. This, of course, is small comfort to Xbox owners.

The first notable difference between Jedi Knight and Obi-Wan is the shift from a first-person perspective to a third-person, behind the character viewpoint. This leads to some problems throughout the game, as the camera often reacts slowly to quick movements and has a tendency to jerk around during enemy encounters. It's not the most significant flaw, however. The presentation, level design, and gameplay are all in need of substantial work.

Level design is surprisingly poor, with bland, expansive environments that feel even larger by a conspicuous lack of creatures or objects -- there's little to do besides finding the exit and slashing at the occasional enemy. When you do stumble upon a group of enemies, they are no match for your powers and are quickly disposed of with basic lightsaber attacks. The biggest threat to your life is not combat, but falling off a ledge or a platform.

It's obvious some consideration was given to enemy AI, as a few creatures will run away when hit or attempt to look for cover, but their limited repertoire of moves means they follow the same patterns. The animation doesn't look right, either. Most enemies will take a huge jump backward after each attack, which looks almost comedic.

Despite the game being based on characters from The Phantom Menace, the developers did not have to rely on the movie's storyline for locales. Unfortunately, the places Obi-Wan is sent to in the game aren't very appealing. Flat textures, periodic slowdown, and a dearth of interactive objects make for a boring trek across the galaxy.

The level of control is by far the game's best feature. Players can swing Obi-Wan's lightsaber independently of his movement, using the right analog stick while moving with the left. Force powers, such as throws and weapon pulls, add variety to combat, and are fun to use even if they aren't generally needed. A simple left or right swipe with your lightsaber along with a jump or two will get you through most levels.

The individual lightsaber duels in between levels are more interesting than the main game, but all are easy to win with a few basic attacks. Obi-Wan's block move is so powerful that opponents will be stunned temporarily, allowing you to get in some quick swipes. By repeatedly blocking attacks and then waiting for your chance to strike, you'll be able to defeat most everyone without suffering a scratch.

All things considered, Obi-Wan is a big disappointment. While there is potential here for a great game, it lacks the depth, production values, and fun associated with a quality Star Wars title.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

It's fun to use all of the various moves at your disposal, but they aren't necessary to advance or to defeat enemies. What's the point of performing backflips, rolls, or spins when just a simple left or right with your lightsaber is all you need?
~ Scott Alan Marriott, All Game Guide

Review: Graphics

The graphics seem to be ported from the unfinished PC game with little, if any, optimization for the powerful Xbox. Expect blocky characters, plain environments, and periodic slowdown when multiple enemies attack.
~ Scott Alan Marriott, All Game Guide

Review: Sound

The voice acting is poor for a LucasArts game. Obi-Wan sounds closer to Austin Powers than Ewan McGregor, and the enemies repeat the same phrases over and over throughout play.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

The game is short, spanning five environments with approximately two "main" levels apiece. The rest of the stages are one-on-one battles that are over far too quickly. While players can revisit levels to collect certain icons, most won't bother -- the environments are boring.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

The manual explains the controls as well as the various areas you'll travel to. An in-game tutorial will help players get accustomed to the different moves {%Obi-Wan} can perform.
~ Scott Alan Marriott, All Game Guide

Production Credits

Director: Dan Connors ; Engineer: Brendan Ferguson, Charlie Smith, Darren Johnson, Geoff Gates, John Hancock, Mike Malakhov, Mike Mandel, Michael Mounier ; Art: Ian Milham, Chad Morgan, Chris Weakley, Corrine Wong, George Rodgers, Jason Ethington, Kim Balesteri, Karin Nestor, Kevin Evans, Mark Manfrey, Nicholas Harter, Sean Mcnally, Suzanne Onodera, Molly Medoza ; Level Designer: Duncan Brown, Greg Sarjeant, Jeffrey Sondin-Kung, Jeremy War, Michael Cheng, Xiang Dong Ou ; Producer: Michael Gallo ; Assistant Producer: Julio Torres ; Testing Manager: Andy Alamano, David Felton, Jared Sorensen, Kc Coleman, Maximillian Roghi, Alice Henderson, Hugh Moore, Mark Montuya ; Sound and Music: Mark Griskey ; Voice Director and Producer: Darragh O'Farrell ; Voice Editing: Will Beckman, Cindy Wong, Burke Emberton ; Shell Screen Interface: Secret Level Tools Inc. ; Manual Editing: Logan Parr, Mollie Boero ; Manual Design: Patty Hill ; Package Design Manager: Blind Mice Studio
~ All Game Guide