- Release Date: 1998 12
- Genre: Simulation
- Style: Flight Combat Sim
- Similar Games: Star Fox 64 [Players Choice] (Nintendo 64), Star Wars: Shadows of the Empire (Nintendo 64), Star Wars Arcade (Sega Genesis 32X), WarHawk (PlayStation), Star Fox (Super Nintendo Entertainment System), Starfox (Commodore 64/128), WarHawk (Commodore 64/128), Star Fox (Atari Video Computer System), Warhawk (IBM PC Compatible), Star Wars: Rogue Squadron 3D (IBM PC Compatible), Star Wars: Shadows of the Empire (IBM PC Compatible), Star Fox 64 (Nintendo 64), Star Wars (Arcade)
Game Description
Star Wars: Rogue Squadron lets you strap into the cockpit of an X-wing fighter as you attempt to lead your squadron to victory over the mighty Empire. Set between Star Wars and The Empire Strikes Back, the game spans sixteen 3D levels in a variety of locales including Mos Eisley, Kessel, the Imperial Construction Yards, Mon Calamari, and Corellia.You'll also be given the chance to fly four additional ships (plus some hidden ones) during the course of play: an A-wing, Y-wing, V-wing and snowspeeder. While the ships all use laser cannons as their primary weapons, they also carry secondary weapons such as photon torpedoes or concussion missiles, depending on the craft.
After listening to your objectives, you'll be sent to a planet's surface (there are no space battles in the game) to carry out the mission, whether it's protecting Rebel bases or ships from Imperial attacks, rescuing downed crews, wrapping up AT-ATs with tow cables, or simply mounting an assault on the Empire's key bases. Since you won't be flying solo during the missions, your wingmen will keep you apprised of the situation at all times with radio chatter (over 30 minutes worth of speech has been included).
As the founding members of Rogue Squadron, Luke Skywalker and Wedge Antilles are the two primary characters you'll play as during the game. This 128-Meg cartridge supports both the Rumble Pak and Expansion Pak for feedback and Hi-Res mode, respectively, and includes three data files to record your initials and progress. The game will also keep track of the medals you receive, which are based on how well you perform during each mission. Earn gold medals to unlock secrets.
Roots & Influences
Star Wars: Rogue Squadron draws its influence from the opening level in 1996's Star Wars: Shadows of the Empire, LucasArts' first title on the system. Players began the game piloting a snowspeeder as they set out to eliminateReview: Overall
No matter how you feel about Star Wars: Shadows of the Empire, you have to admit the first level is impressive. The ability to drag AT-ATs down with your snowspeeder's tow cables (in complete 3D) is enough to make any red-blooded fan twitch with excitement. Star Wars: Rogue Squadron offers the same type of experience, but with significantly more flying room, different planet systems and the ability to pilot five Rebel ships, from the A-wing to the Y-wing.Let's get one thing out of the way: the game is not a flight sim in the vein of LucasArts' X-Wing vs. TIE Fighter on the PC. All battles are on planet surfaces, there is still a restricted amount of space to fly around (think of each planet as a fish bowl -- a large fish bowl, but a fish bowl nonetheless), and the emphasis is on arcade-style shooting action not unlike Star Fox 64.
That's not to say it is an easy game, but it is different from what most fans may be expecting. The default camera angle is positioned just behind the ship, which is the easiest to play from, but you can also switch to a cockpit view or various third-person perspectives. Those owning an Expansion Pak will want to snap it in immediately -- the visuals are dramatically improved and the action is much more enjoyable.
Targeting enemies involves aiming an optional green cursor that appears directly in front of your craft. Shooting down TIE fighters is somewhat difficult at first, however, since you have to lead your fire in their anticipated direction; there is no automatic targeting or lock-on feature. While the controls take some getting used to, the first level is designed to ease rookie pilots into the game.
The opening stage has you flying across Luke Skywalker's home planet of Tatooine, noting such details as Jabba's Palace, Luke's farm, Mos Eisley, even
After you complete it, you're free to return to improve your time and kill count or just to check out the scenery. The cartridge automatically keeps track of your statistics for each mission, and medals are awarded for destroying a specific number of enemies, protecting one of your wingmen from an attack, or being accurate with your shots. Earning medals is key to unlocking the game's hidden features and helps extend the replay value.
Mission objectives offer a broad variety of challenges, including defending vulnerable ships from bombing runs, protecting cities from Imperial attacks, and destroying structures such as radar dishes, missile turrets or shield generators. As you make your way through the 16 missions, your objectives will become more and more complicated, and there are usually several different battles happening at once.
Not only does this give the game an epic feel, but it heightens the sense of urgency. It's hard not to get excited when you see your wingmen engaging the enemy just so you can take out a specific target! Factor in the constant radio chatter and rousing orchestral soundtrack, and you have a game that effectively draws you into the Star Wars world.





