- Release Date: April 25, 2001
- Genre: Racing
- Style: Go-Kart Racing
- Similar Games: Smurf Racer! (PlayStation), Space Race (PlayStation 2)
Game Description
Star Wars: Super Bombad Racing isTaking place in locales such as Theed City, the Naboo Swamp, and a Droid Control Ship, courses are wide-open and littered with shortcuts. Scattered throughout each course are a variety of power-ups ranging from photon blasts to tractor beams to homing missiles to mines. In addition, each racer has a character-specific weapon that can be unleashed at some point during a race, and there are multiple levels of boost to streak away from the competition.
Aside from the main race mode, team and arena modes are available as well. The former has two teams of two players each racing toward the finish line. The first team to get one of its members across the goal line is the winner. Arena mode pits up to four players against each other in one of five enclosed arenas filled with power-ups. The objective here is to be the last person (or creature) standing. The sizeable cast of characters includes both old and new faces, such as
~ Gavin Frankle, All Game Guide
Review: Overall
Star Wars: Super Bombad Racing isThere are eight drivers to choose from (not including hidden drivers), from
A few courses have full 360-degree freedom in spots, such as the Gungan City track, a part of which takes place completely under water. Power-ups are spread throughout the course, varying from a limited shot blaster to the ubiquitous turbo. Since the game is aimed toward a younger audience, Super Bombad Racing's power-ups are decidedly non-violent. You'll find no explosions or kills here. Even the blaster, which sounds offensive enough, only diminishes the racer's shield. Once the shield is gone, any contact will cause it to spin out.
Above and beyond the race circuits, Super Bombad Racing features battle arenas. The goal is, of course, the elimination of all the other racers. Being non-violent, racers are not destroyed when beaten, but rather transformed into birds that remain on the battlefield, annoyingly eating power-ups. Yet the arenas are varied and include some fun locales, including the "space worm" asteroid from The Empire Strikes Back and the Sarlaak Pit from Return of the Jedi.
Unfortunately, Super Bombad Racing is better at being a standard racing game than a go-kart racer. The main appeal of a kart racer is victory by attrition; the act of beating up the other racers. However, the style of Super Bombad Racing's courses lends itself more to racing than for destruction. Multiple shortcuts exist on every track and must be learned and used to win consistently. In addition, a race can easily be won without firing a single shot.
The arenas fulfill some of this pent-up need for aggression, but they are ultimately flawed as well. The problem is that they are just too large. Getting lost and losing your opponents is incredibly easy and encourages camping or waiting in a particular spot. Even with only two players left, the small zippy ships are hard to target in the massive levels. Despite these problems, Super Bombad Racing is nonetheless a fun experience. With support for up to four players, it is a good party game for the Star Wars fan. The tracks have enough secrets to hold your attention for a while and the arenas, while too big for their own good, are still a blast, especially with friends.
~ Todd Terwilliger, All Game Guide
Review: Enjoyment
Bombad Racing is fun but perhaps not as fun as it could have been. Mastering each track's shortcuts is a must because the computer drivers will use them at will and you have to beat them to unlock further tracks. This can lead to some frustration. Otherwise, the game is quite fun for both kids and adults. The cuteness is not overpowering and the non-lethal nature of the power-ups does not subtract from their effect.~ Todd Terwilliger, All Game Guide
Review: Graphics
Super Bombad Racing's 3D engine does a great job of rendering the different tracks and arenas with scale. The colors are bright and the texture are descriptive. There is some slow down when the field is choked with racers or weapons effects but it is never so bad as to ruin the experience. The big-headed drivers all resemble their movie counterparts and animate well.~ Todd Terwilliger, All Game Guide
Review: Sound
What makes Super Bombad Racing's sound stand out is the carnival-style covers of the classic~ Todd Terwilliger, All Game Guide
Review: Replay Value
In the end, it all comes down to the multiplayer aspect. Like any {\racing game}, once all the secrets have been revealed, there is not much left for the solo player. However, as a party game for a gathering of friends, the fun should last a good while.~ Todd Terwilliger, All Game Guide
Review: Documentation
Bombad Racing is an extremely easy game to pick up and play, and the manual, while not expansive, does a good job of describing the few nuances that need describing.~ Todd Terwilliger, All Game Guide
Production Credits
STAR WARS SUPER BOMBAD RACING TEAM Project Leader: Michael McCormick; Associate Project Leader/Sr. Art Technician: Patrick Shaw; Associate Project Leader: Colleen Brode; ART Lead Artist: Todd Reamon; Lead Level Designer: Joe Ching; Character Modeler: Matt Intrieri; Character Animator: Yumiko Konishi; Modeler/Animator: Ron Lussier; Animator: Rich McKain; Level Designer: Paul Warne, Anthony Evans; Art Technician: K.C. Murphy, Corrine Wong, Jeff Walkup; Modeler: Michael Gaiser; Concept and Texture Artist: Francis Hsu; Texture Artist: Ricardo Tringali; Additional Textures: Ian Berry; 2D Animator: Rick O'Connor; PROGRAMMING Lead Programmer: Paul Wenker; Programmers: Travis Hilton, Nick Porcino, Jesse Auerback, Steven Splinter, Darrell Klotzbach; SOUND Lead Sound Designer: Nick Peck; Music Supervisor: Clint Bajakian; Sound Department Manager: Jeff Kilment; Original Star Wars Sound Effects: Ben Burtt; Music Composed and Arranged by: Peter McConnell; MARKETING -- LUCAS LEARNING Sr. Product Marketing Manager: Mark Polcyn; Product Marketing Manager: Lisa Dawson; Graphics Production Assistant: Stephanie Anders; Public Relations Manager: Chris Jones; Public Relations Specialist: Thea Crosby-Levine; PR/Marketing Coordinator: Cindy Tapp; Package Design: B.D. Fox & Friends Advertising, Inc.; Cover Illustration: Albert Co; MARKETING -- LUCASARTS Manager of International Business: Lisa Star; International Marketing Manager: Simon Etchells; Director of Public Relations: Tom Sarris; International Business and Sales Analyst: Andrea Dunning; International Public Relations Coordinator; Localization Department Manager: Darren Hedges; Localization Coordinator: Bryan Davis; VP Worldwide Sales and Marketing: Mary Bihr; International Assistant: Kristi Kaufman; DEVELOPMENT Director of Development: Craig Southard; Senior Production Manager: Feyna Oman; Development Coordinator: Erin King; Art Tech Supervisor: Richart Herron; QUALITY ASSURANCE Quality Assurance Manager: Dan Pettit; Quality Assurance Supervisor: Theresa O'Connor; Lead Tester, Technical Writer: Johnny Szary; Assistant Lead Tester: Bryan Erck; Testers: Andy Alman, Jo Ashburn, Jim Diaz, Erik Ellicock, Scott Glasgow, Stephen Hancock, Alice Henderson, Matthew Keast, Peter Lim, Chuck McFadden, Alex Neuse, Max Roghi, Roger Romero, David Silverstein, Chris Susen; CD Burning Goddesses: Wendy Kaplan, Kellie Walker; PRODUCT SUPPORT Product Support Manager: Paul Purdy; Product Support Point Person: Eric Rauch; VOICE Producer/Director: Darragh O'Farrell; Associate Voice Director: Haden Blackman; Voice Production Supervisor: Peggy Bartlett; Voice Editors: Cindy Wong, Hans Larson; VOICE ACTORS Anakin Skywalker: Jake Lloyd; Jar Jar: Ahmed Best; Obi-Wan: Lewis Macleod; Queen Amidala: Grey Delisle; Yoda: Tom Kane; Sebulba: Lewis Macleod; Darth Vader: Scott Lawrence; Darth Maul: Clint Bajakian; Boss Nass: Kevin Michael Richardson; Chancellor Valorum: Tom Kane; Battle Droid: Tom Kane; SUBJECT MATTER Experts: Kevin Cloutier, Cleveland Justis, Michael Murphy, Michael O'Haire, Michelle O'Haire, Kermit Parker; CONTENT Coordinator: Katy Evans; Thanks to: Ann Marie Nemanich, Blaire Hughes, Camela B. Martin, Dan Riha, Dave Dresden, Jannett Shirley-Paul, Jason Peacock, Jedi Knight Texture Artists, Ken Corr, Kijana Williams, Mary Bonfilio, Matthew Fillbrandt, Melanie Lamoureux, Michelle Riddle, Mick Foley, Nori Kricensky, Seth Steinberg, Sheila Gibson, Stacy Cheregotis, Starfighter Team, Suma McGourty, Susan Schilling, Tamlynn Niglio, Teresa Correa, Chris Gollaher; Special Thanks: Jane Boston; Very Special Thanks: George Lucas
~ Keith Adams, All Game Guide





