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Star Wars: The New Droid Army

 
Games: Star Wars: The New Droid Army
 

Game Description

Anakin Skywalker must prevent Count Dooku from raising a powerful droid army in this Game Boy Advance release. Taking place after the events from 2002's Star Wars: Episode II, players guide the young Padawan on a multi-stage adventure taking him from the desert planet of Tattooine to the industrial world of Metalorn to the cityscapes of Coruscant. Along the way, Skywalker will meet friends Yoda, Obi-Wan Kenobi, and Padmé Amidala before his eventual confrontation with evil Jedi Master Dooku.

Played entirely from an isometric perspective, the game emphasizes action using the lightsaber and mystical powers of the Force as players fight through a variety of enemies to reach the level's exit. Completing each stage finds Skywalker more experienced in the ways of the Force, which enables him to learn new powers to use on enemies. Wielding the lightsaber simply involves pressing a button, but players can also string together combo attacks by pressing the Control Pad in one of four directions while in the process of swinging.

Players can also use their lightsaber to deflect incoming laser fire and the Force powers of speed, jump, and push to either avoid damage or inflict it. In non-combat situations, the Force can be called upon for healing powers or to escape encounters. Anakin can use speed to flee from danger, become invisible to sneak by enemies, meditate to replenish health, and jump to overcome obstacles. Each combo attack and use of the Force depletes a portion of Anakin's Force power meter, which gradually increases over time. Completing a level typically involves completing specific tasks and defeating a boss character. Players can then resume progress via passwords provided at the end of each stage.
~ Scott Alan Marriott, All Game Guide

Review: Overall

Though it's understandable fans burned by 2002's Attack of the Clones may want to stay in a galaxy far, far away from any Game Boy Advance release bearing the Star Wars license, The New Droid Army is a drastic improvement over previous handheld efforts. Instead of featuring a side-scrolling perspective as in Attack of the Clones, the developers at Helixe used a modified version of the engine introduced in Scooby-Doo. Adopting a three-quarter overhead view has opened up the environments to the extent where exploration and combat are effortless.

Players who remember 2001's Jedi Power Battles on the system will be happy to hear the perspective is not as limited, the control not as awkward, and the difficult platform jumping no longer an issue. This is a game for players who simply want to swing the lightsaber against a slew of familiar enemies from the film saga. Anakin Skywalker twirls his lightsaber over his head one moment, leaps over an enemy and slashes at his back the next, and thrusts the blade with such ferocity you can't help but be impressed. Combos are a snap to perform, initiated by pushing the Control Pad in one of four directions while pressing the button to swing.

While this system is hardly complex, it is satisfying because of the speed at which players can wield the deadly lightsaber. Combat is fast and control is precise. Even a seemingly complex maneuver like deflecting incoming laser fire, which involves using the lightsaber to bat away or deflect laser blasts toward the enemy, is easy to perform thanks to careful play-balancing. Lasers don't come zipping toward players at insane speeds from every direction, but at a slow enough clip to make blocking them in time achievable. Multiple enemies also routinely engage players, so some light strategy in planning attacks is necessary to deal with certain combinations of creatures.

Levels in each of the three worlds are generally flat and shaped like a maze even if it doesn't appear that way at first. Players generally have to get from point A to point B, which typically leads to a new area where players repeat the same process. At times Anakin will have to talk to a certain person, "rescue" others by walking up to them, and attack a slew of creatures. The quality of the graphics, animation, and sound are above average on the system, and the action is fluid without frame rate issues. Another plus is a mapping system that minimizes some of the pain associated with traveling across huge areas -- each prisoner, for example, will be clearly marked on the map, so players never have to wander around aimlessly.

The details found throughout the levels keep things interesting if the goals do not. Tusken Raiders raise their sticks above their heads with both hands and let out the same donkey-like braying sound found in the films. Womp rats scurry towards players, Gamorrean guards swing massive axes, Jawas mill about cities doing their own thing, and everything moves without a hitch -- even despite shadows, buildings, pedestrians, and other touches. Five types of Force powers are also available, although the only one you're likely to use on a consistent basis is "speed" to get away from some enemies (and simply to walk faster).

The New Droid Army isn't a classic, but it should be considered one of the best Star Wars games available on a portable system almost by default. The fast-paced combat is only marred by rather tedious and simplistic level objectives, but after seeing how bad a licensed game like this can get, the developers should be congratulated for delivering a game that looks, sounds, and plays better than most typical releases on the platform. With more role-playing aspects in character development, better level design, battery backup to save statistics, and a two-player cooperative mode, future titles could give Star Wars fans a new hope for quality in portable gaming.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

The combat is fun but the levels are long and repetitive, despite slight changes in objectives. Force powers are often more optional than necessary.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

Nice amount of detail throughout the three worlds, from the open sand of Tattooine to the walled fortresses in Coruscant. While characters are on the small side, the animation is smooth and the frame rate is rock solid.
~ Scott Alan Marriott, All Game Guide

Review: Sound

Excellent use of digitized sound effects and snippets of music from John Williams' memorable score, including "Duel of the Fates."
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

While players may want to revisit levels solely based on the fluid combat, the lack of two-player modes and linear style of level design discourages replay. Passwords are used to resume progress, which means statistics aren't tracked for each level.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

The color manual is dark but well organized, with sections on attacking, blocking, the Force, and a brief synopsis of the three worlds.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Helixe ; Lead Programmer: Rafael Baptista ; Programming: Peter Lim, Jeff Dixon, Michael Seegers ; Lead Artist: Kurt Bickenbach ; Lead 3-D Programmer: Mathew Hopwood ; Art Assistant: Christopher Bruser, Gareth Hinds, Christopher D. White ; Animation: Haissam Badawi, Christopher D. White, John Beauchemin ; Lead Designer: Dave Konieczny ; Game Design: Christopher Bruser ; Music and Sound: Mashi Hasu ; Story: Daniel Thron, Dave Konieczny ; Company 2: THQ Product Development ; V.P. Product Development: Michael Rubinelli ; Producer: Kevin Elrod ; Assistant Producer: Razmig Pulurian ; Lead Tester: Mike Coates ; Tester: Jorge Dagang, Joseph Bulock, Gretchen Losh ; QA Technician: Mario Waibel ; QA Database Administrator: Jason Roberts ; QA Manager: Monica Vallejo ; Director of Quality Assurance: Jeremy S. Barnes ; V.P. Marketing: Peter Dille ; Group Marketing Manager: Alison Quirion ; Product Marketing Manager: Monica Guerra ; Associate Product Marketing Manager: Heather Hall ; Marketing Coordinator: Michael Greene ; Director, Public Relations: Liz Pieri ; Public Relations Manager: Reilly Brennan ; Associate Public Relations Manager: Erik Reynolds ; Director of Creative Services: Howard Liebeskind ; Senior Manager of Creative Services: Kathy Helgason ; Manager of Creative Services: Kirk Somdal ; Instruction Manual: Richard Dal Porto ; Package and Manual Design: B.D. Fox Advertising Inc. ; Company 3: LucasArts Entertainment Company LLC ; LucasArts Producer: Joe Brisbois ; LucasArts Content Coordinator: Justin Lambros ; LucasArts Sound Design: Andrew Cheney ; LucasArts Marketing: Karina Hallum ; Lucas Licensing: Howard Roffman, Stacy Cheregotis, Chris Gollaher, Kristi Kaufman, Amanda Burns
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Wikipedia: Star Wars: The New Droid Army
Top
Star Wars: The New Droid Army
Image:droidarmy.jpg
Developer(s) Helixe
Publisher(s) THQ
Platform(s) Game Boy Advance
Release date(s) EU 29 November 2002
NA 14 November 2002
Genre(s) Action
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone (E)
Media Cartridge

Star Wars: The New Droid Army is a video game for the Game Boy Advance featuring Anakin Skywalker prior to his fall to the dark side and transformation into Darth Vader, which is prior to Revenge of the Sith.

Contents

Plot

In the game, Anakin is sent to investigate rumors of the Separatists making a new type of droid, superior to other droids and invulnerable to lightsabers. Anakin travels to Tatooine, but is hunted down by Aurra Sing and eventually held in the captivity of Jabba the Hutt. Anakin breaks out, and is called to Coruscant. There, Anakin chases and defeats a Dark Jedi named Trenox, and uncovers Count Dooku's plot to destroy the Jedi Archives. Anakin stops him, but Dooku escapes. Anakin is next sent to Metalorn, where he is to destroy the Cortosis Droid Factory and capture Wat Tambor, the leader of the Techno Union. Anakin completes both objectives, but has to face a clone of Count Dooku while leaving the factory. Anakin defeats this clone of Dooku, and moves on.

Gameplay

The game is presented in an isometric look, to give the feel of a unique 3-D view. There are numerous droids and aliens to fight, which makes for plenty of opportunities to use Anakin's lightsaber to attack or reflect incoming blaster shots. After passing each successive area, new force powers are earned that can aid Anakin later on. There are five such force powers in all, including the dash, jump, and push skills seen in the movies, as well as two others: the ability to heal faster and the ability to remain invisible for extended periods. Just as stamina decreases when Anakin is attacked, his force power also diminishes after every use. Since there are no health or force items to collect, the only ways to recover stamina and regain force power are to either stand still until both indicators are full again, or use the meditation power learned later in the game to recover faster. NPC's are mainly civilians, though there are some exceptions. Clone Troopers make an appearance (more specifically seven of them, in the underbelly of Coruscant) and fight alongside you to help defeat the droids and mercenaries. They don't move, and they can be killed. The only other instance of an NPC dying in this game is civilian workers on Metalorn falling into vats of molten metal.

Appearances of Star Wars characters

External links


 
 

 

Copyrights:

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