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Star Wars: X-Wing Alliance

 
Games: Star Wars: X-Wing Alliance

Game Description

Putting Star Wars: X-Wing Alliance into the Star Wars timeline, it takes place at the same time as The Empire Strikes Back and continues through Return of the Jedi. You play the part of the youngest son of the Azzameen family, owners of a shipping and storage company. Before beginning, you can name yourself anything, but throughout the game your character will be known as Ace.

The family business faces tough times as many of its competitors are involved in organized crime and include Imperial-backed conglomerates. Your family business is one of honor, but most others run theirs through bribery, corruption, deceit and thievery.

One of the companies backed by the Empire also happens to be your rival, the Viraxo family. While helping your family business survive, you will learn the skills of a fighter pilot. Eventually, Ace will join the Rebel Alliance and take part in the Battle of Endor.

X-Wing Alliance is divided into missions, similar to games such as X-Wing and TIE Fighter. After joining the Rebel Alliance, there are a total of nine ranks to be promoted through as you complete missions. During the game, there are a number of ships that can be piloted other than the X-wing. They include the Y-wing, A-wing, B-wing, Corellian transports and the Millennium Falcon. Multi-player modes provide players with a choice of 28 different craft (including Imperial ships).
~ Jonathan Sutyak, All Game Guide

Roots & Influences

The vast world of X-Wing stands behind this title. Many titles have led up to Star Wars: X-Wing Alliance including the TIE Fighter games, X-Wing vs TIE Fighter, Rebel Assault and many more.
~ Michael L. House, All Game Guide

Review: Overall

Star Wars: X-Wing Alliance is very similar to Star Wars: X-Wing, so if you enjoyed the latter game then you will definitely have fun with the former. The game features quite a few more controls than X-Wing. Since Corellian transports have been added, players can now command gun turrets and use auto-pilot as they pilot their ship against the forces of the Empire. Also, with the addition of a multi-player mode, there are chat functions. Although there are over 100 possible commands, they are simple to learn and many are not needed to complete each mission.

Mission types include things like identifying cargo, picking up an object, covering a fleet or simply destroying the enemy. Most of the missions are challenging and may lead to some frustration, as there are multiple objectives that must be met for many of the missions. For instance, one of the missions requires going to three target areas, the first two of which are extremely simple but take about seven minutes to complete. The third area, however, is difficult and will most likely take players a few tries before getting it right. It becomes a tedious, frustrating chore to spend unnecessary time by repeating the first two objectives.

Other missions that have only one objective at the start may contain additional objectives that appear while you are trying to complete the one about which you already know. All of this adds realism since war situations are unpredictable, but when it takes five hours just to complete one ten-minute mission, you can easily become frustrated. There are three difficulty settings available and if things get too difficult it is possible to skip certain missions. While adding challenge to a game is a great idea, X-Wing Alliance may have benefited by breaking missions up more, especially the training ones.

The overall storyline will pull players directly into the Star Wars universe. Taking part in family matters introduces the main character very nicely and is short enough to have players reach the Rebel Alliance fairly quickly. A large portion of the game is filled with dialogue. Voices are used completely during mission briefings and throughout action sequences. Pilots constantly chatter over the communications systems, making players feel as if they are part of a team.

Visually, X-Wing Alliance is behind the times a bit. Being in space allows for most of the game to be black, which I would have thought could allow the rest of the game to receive greater detail than it does. Nothing looks terrible, but the space stations and starships just don't have the crispness they deserve. Some of the starships from past games, such as Star Wars: X-Wing vs. TIE Fighter, don't look as if they have been upgraded.

Multi-player options are designed to handle up to four players during Internet play and up to eight competing on a LAN. It is possible to play with eight players over the Internet, but things may slow down more than normal. Racing missions can be performed in multi-player games, but dogfighting is the preferred mode for multi-player action. Players can break into teams with some flying Rebel ships and others controlling Imperial fighters. Eight players can also all be on the same team and fight computer opponents.

Overall, X-Wing Alliance represents a solid addition to the X-Wing series. Of course, the game will appeal much more to fans of Star Wars, but fans of space combat should also enjoy the game's storyline, control setup and multi-player options.
~ Jonathan Sutyak, All Game Guide

Review: Enjoyment

Some missions can get frustrating but overall a welcome addition to the Star Wars game universe.
~ Jonathan Sutyak, All Game Guide

Review: Graphics

Good, but could have been better.
~ Jonathan Sutyak, All Game Guide

Review: Sound

Music and voices are great.
~ Jonathan Sutyak, All Game Guide

Review: Replay Value

Multi-player mode should keep you coming back after the game's completion.
~ Jonathan Sutyak, All Game Guide

Review: Documentation

Organized well and comes with an extremely useful reference card with all of the controls on it.
~ Jonathan Sutyak, All Game Guide

Production Credits

Project Leader/Executive Director: Lawrence Holland; Technical Lead: David Litwin; Art Leads: Jim McLeod, Armand Cabrera; Mission and Story Lead: David Wessman; Programmers: Albert Mack, Michael Zyracki, David Litwin, Lawrence Holland, Alberto Fonseca, Timothy Ramsay, Kevin Deus; Mission Designers: Bill Morrison, Morgan Gray, David Wessman; Artists: Richard Green, Armand Cabrera, Jim McLeod, Steve Moore, Thomas Denmark, Stephen Greek, Chan Ho Lee, Corey Keller, Mark Wilson, William Eaken, Mondo Media; Production Manager: Dan Connors; Lead Tester/Additional Design: John Drake; Assistant Lead Testers: John Buzolich, Todd Stritter; Testers: Jesse Moore, Marcus Gaines, Darren Koepp, Brent Jay Andaya Jalipa II, Philip Berry, Erik Ellicock, Julio Torres, Torii Swader, Jeffrey Day, Jeff Sanders; Compatibility Testing: Darren Brown, Jim Davison, Lynn Taylor, Charlie Smith, Jason Lauborough; Network Compatibility Testing: Doyle Gilstrap, Scott Tingley; Compatibility Supervisor: Chip Hinnenberg; Quality Assurance Supervisor: Dan Pettit; Quality Assurance Manager: Mark Cartwright; Script Editing: Doug Barnett; Additional Game Programming: Peter Lincroft, Sam Fortiner; 3D Tools Programming: Wade Lady, Danny Gorlin; Launcher/Installer Programming: Nolan Erck; International Programming: Judith Lucero; International Coordinators: Theresa O'Connor, Adam Pasztory; International Tester: Dana Fong; Insane Video Compression: Vince Lee, Andre Bremer; Lead Art Technician: Josef Richardson; Art Technicians: Evan Birkby, Chris Tomera, Chris Doyle, Paul Murphy, Richard Larm; Voice Producer/Director: Darragh O'Farrell; Voice Editors: Will Beckman, Cindy Wong; Voice Production Coordinator: Peggy Bartlett; Voice Department Manager: Tamlynn Niglio; Lead Sound Designer: Julian Kwasneski; Music Editors: Michael Land, Clint Bajakian; iMuse Music System: Michael McMahon, Peter McConnell, Michael Land; Sound Department Manager: Michael Land; Sound Department Coordinator: Kristen Becht; Product Marketing Manager: Joel Dreskin; Manual Writers: Victor Cross, Mollie Boero, Doyle Gilstrap, John Drake, Doug Barnett; Manual Designer: Patty Hill; Package Design: Soo Hoo Design; Package Cover Art: Richard Green; Technical Writers: Lynn Taylor, Chip Hinnenberg; Publisher Liaison: Robin Holland; IS Support and Marketing Liaison: Peter Leahy; Development Support: Noelle Pellowski; Product Support Manager: Dan Gossett; Product Support Supervisor: Dave Harris; Very Special Thanks: George Lucas; Music composed and conducted by: John Williams
~ Jonathan Sutyak, All Game Guide
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Wikipedia: Star Wars: X-Wing Alliance
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X-Wing Alliance
Star Wars - X-Wing Alliance Coverart.png
Developer(s) Totally Games
Publisher(s) LucasArts
Designer(s) Lawrence Holland
Version 2.02
Platform(s) Microsoft Windows
Release date(s) 28 February 1999
Genre(s) Space simulation
Mode(s) Single player, multiplayer
Rating(s) ESRB: E
Media CD-ROM

Star Wars: X-Wing Alliance or XWA is the sequel to both Star Wars: TIE Fighter and the multiplayer-focused X-Wing vs. TIE Fighter. XWA presents the story of the Azzameen family, a family of space traders. The player assumes the role of Ace Azzameen, the youngest of the Azzameen children.

Apart from the usual badges and medals for winning missions - a feature shared by the other games of the X-Wing computer game series - progress is also indicated by the amount of souvenirs collected in Ace's room. There is also a "mail" delivery between missions that helps to evolve Ace's background story while also providing a deeper look into his personal relationships and his family's whereabouts.

XWA is the first game of the series to offer a full voiceover soundtrack and full in-flight dialogue. Flight control is marginally updated from the previous games of the series, allowing the player to link his or her different energy weapons to fire together, as well as the addition of rudder support. Graphics are also overhauled in this game; high resolution textures, more complex models, and full three dimensional cockpits were added. However, the cockpits are not faithful to the other games; indicators and screens are separated from the cockpit, depicted as floating windows as part of the in-flight heads-up display. The player also has three "mission skips" that allow him or her to proceed through the linear storyline without having to complete a particular mission. "Family missions," however, cannot be skipped.

The physics of starflight were made more realistic for this game; turning at speed was slow whereas is the previous games inertia was not present. This has led to complaints from veteran X-wing and TIE fighter players who find it annoying having to slow down to make tight turns.

Contents

Story

The game's prologue (and tutorial) concerns Ace's "family missions" in which his elder family members and Emkay instruct him in the flying of Corellian transports so that he can begin working for the family.

These missions reveal that the Azzameen family are in heated competition with the Viraxo and are generally sympathetic to the Rebel Alliance. Due to their sympathies, the patriarch of the family, Tomaas Azzameen, smuggles bacta for the Alliance in the aftermath of the Battle of Hoth. This causes them to pay dearly as the Galactic Empire raids their home station for running bacta to an Alliance outpost. The family subsequently seeks asylum with a Rebel task force.

As a Rebel pilot, Ace participates in a variety of missions for the Rebellion while also helping his family fight the Viraxo. During his tour with the Rebel Alliance, he proves himself to be a significant pilot as he participates in missions that uncover new Imperial projects, such as experimental TIE fighters and the second Death Star.

Some events connect the game to the movies Star Wars Episode V: The Empire Strikes Back and Star Wars Episode VI: Return of the Jedi, such as sequences that track the Rebellion's situation after the Battle of Hoth, as well as the theft of the Shuttle Tyderium. The game also concludes with the climactic Battle of Endor. Several events connect to the Shadows of the Empire story, such as a mission to assist Dash Rendar in the capture of the Imperial freighter Suprosa, which carries the plans to the second Death Star.

Modifications

XWA is the only one of the X-wing series to have no expansion or enhanced remake. LucasArts did release a patch that, among other things, adds a flight camera to the game.

The game is modifiable; fans and programmers have created improved textures and models for the ships, new missions, and other modifications. Some modifications are remakes of missions from previous games in the series.

Multiplayer

During the peak of Flight Simulation gaming, and during the first release of X-Wing Alliance, the game was a very popular Multiplayer Dogfighting and Clan-Based Game. The support for the multiplayer aspect was discontinued in 2003 by Microsoft as it was hosted via their Zone Gaming Network. After that, XWA was moved to their Direct Play Lobby, until it was disconnected completely in 2004. Many of the clans that once played the game then went looking for another way to play, and one such solution was Errant Venture, a still-used client lobby for X-Wing Alliance.

Further, these multiplayer modes are still supported by some ladder sites such as the XWA Weeks of War at Battlestats.com.

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Star Wars: X-Wing Alliance" Read more