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Star Wars: X-Wing vs. TIE Fighter

 
Games:

Star Wars: X-Wing vs. TIE Fighter

Game Description

"A long time ago, in a galaxy far far away..." is the mantra of the famous original Star Wars trilogy. The main emphasis in Star Wars: X-Wing vs. TIE Fighter is the space-based dog fighting in that far away galaxy -- part of the reason for the series' success. As you begin the many missions of the game, you're introduced to the fighting abilities of your ship via a training mode. After you master this aspect, you're able to move on to the battles and combat situations.

In Star Wars: X-Wing vs. TIE Fighter, you choose to be an Imperial or Rebel pilot. Either side has a variety of different ships from which to choose. In addition to the familiar X-Wing and TIE Fighters, there are a few more spacecraft available that might not be as well known. Fly solo and take on the Imperial Empire or Rebel Alliance by yourself or join a game over the Internet to compete in dog fights with others! You can also host your own game and wait for other gamers to join you.

The two factions each have separate missions. After choosing which side to play, there are five different options: Exercise, Melee, Tournament, Combat and Battles. Exercise takes you on training missions to hone your skills prior to engaging in battles. Melee combat simulations are designed as arenas in which pilots test their abilities against one another. This mode supports one player or up to eight in multi-player mode. Tournaments combine three or five melee missions and are designed to find the greatest all-around pilot. The pilot or team that scores the most points wins, just as in melee combat. If you're more interested in the missions depicted in the Star Wars movies, Combat mode fits the bill. It follows the original situations where the Rebel Alliance is up against the Imperial fleet in certain missions. These are single missions that include hit-and-fade attacks, raids, convoy escorts, support of boarding operations and capital ship engagements. Lastly, Battle mode is a combination of three or four combat missions with two battles available from which to choose: Quick Strike and Imperial Fleet Operation or Clean Sweep.

The many ships available include the TIE Fighter, TIE Interceptor, TIE Advanced, TIE Bomber, Assault Gunboat, X--Wing, A-Wing, Z-95 Interceptor and Y-Wing, the latter four being Rebel ships and the other five Imperial. Every ship has basic front lasers as well as warheads, beam weapons and countermeasures. Warheads include Concussion Missiles, Advanced Missiles, Mag Pulse, Proton Torpedoes, Advanced Torpedoes, Heavy Rockets and Space Bombs. Decoy, tractor and jamming beam weapons are also available while countermeasures are either chaff or flare.

In addition to weapons control, the crafts have a plethora of shield, power, throttle, steering and wingman commands. During combat, you can adjust your speed, increase shields and direct your wingmen. In multi-player games, an option is available to communicate with gamers playing on your side.
~ Nick Woods, All Game Guide

Roots & Influences

The game's roots lie within the vast Star Wars franchise itself, including the references to the warring factions (Empire and Rebellion) as well as the plethora of space age star fighters and environs portrayed in the related films and books. Certainly games such as Star Wars: Rebel Assault and the many Star Wars: TIE Fighter titles influenced the substance, if not structure, of this game.
~ Michael L. House, All Game Guide

Review: Overall

Enemies to the left, enemies to the right, enemies behind and in front of you! The chaos is mind boggling and the action never stops. Star Wars: X-Wing vs. TIE Fighter is a space dog fighting game like no other. Fly a multitude of different ships and destroy as many as possible! Although a difficult game, it's so very rewarding when you destroy Imperial flag ships! This is the most accurate representation of the Star Wars movies I've ever played. The music and graphics combined make a killer game!

Few games with dogfights have the sheer amount of action this title possesses. Lasers are much more difficult to evade than guns, after all, and far more deadly. However, you are given a certain number of lives during combat, so being killed isn't the end. When an enemy shoots you down, a screen appears showing your ship exploding and which enemy destroyed you (so you can get revenge). Your ship then appears right outside the fighting area where you first started.

Tired of playing with the same old Rebel Fleet? Switch sides and become an Imperial fighter pilot in a TIE Fighter. Each side has different missions, making it difficult to get bored with the game. Not only can you fight for both sides but, in Melee combat mode, you can fight against anybody and everyone! If you go online, you can battle up to seven players. The options are endless and the game consistently pleases. Whether you're going up against a multitude of TIE Fighters or an Imperial Star Destroyer, the space combat is always fierce.

So many missions exist, it's most difficult to defeat this game in a few sittings. In Battle mode, you basically enact the missions of a full-fledged war scenario with the Rebel and Imperial fleets. If you're an Imperial fighter, you can even go after the Millennium Falcon!

Star Wars: X-Wing vs. TIE Fighter is a very complex and difficult game. In fact, that's one of the only negative points about it. Even if you have played other space combat simulations and beaten them, don't expect this one to be a walk in the park. Conversely, though, the difficulty just adds to the addictive nature of the game. Once you start playing and gradually improve, you want to keep playing in order to win missions and destroy more fighters.

The key is to not just use your weapons of offense but employ defense as well. Your fighter has maneuvering capabilities, countermeasures and beam weapons. And the option to summon some of your friends to help you out shouldn't be forgotten, either! If you're fighting in a single player battle scenario, you can summon your wingmen and they'll automatically come to your assistance. If you're engaged in multi-player action, you can still summon your friends but, of course, they have to accept the invitation to help you out.

In order to play Star Wars: X-Wing vs. TIE Fighter, you must have a joystick installed on your computer. In this regard, I don't understand the reasons for not making the game keyboard compatible. While it's true that it's easier to play with a joystick or game pad, the choice of not providing keyboard capability is a bad one.

The game is very long and requires you to figure out the little eccentricities of combat. The synergy between gameplay and the ambient sounds is very impressive. If you've watched the movies (not many people haven't), now you can be a part of the action. So, decide which side you want to join and get ready for the best space combat simulation of your life!
~ Nick Woods, All Game Guide

Review: Enjoyment

Although very difficult, the game is a lot of fun to play. Perhaps, due to the difficulty, it makes you want to play more and more to master it. The simulation is very well done and makes you feel like you're a part of the game.
~ Nick Woods, All Game Guide

Review: Graphics

Although certainly not top of the line in the industry, the graphics are great for this game. The various spacecraft visually emulate those seen in the movies as do the lasers.
~ Nick Woods, All Game Guide

Review: Sound

Of course, with the John Williams soundtrack, one can't find a much better background to a game. Also, the laser sounds and the voices of your wingmen are fantastic. The music fits gameplay to the extent that music excitement complements the on-screen action as it occurs.
~ Nick Woods, All Game Guide

Review: Replay Value

Playing a few times will not satisfy you. The various options, both ships and factions, ensure high replay value.
~ Nick Woods, All Game Guide

Review: Documentation

The manual explains all the maneuvers, weapons, commands and most everything else.
~ Nick Woods, All Game Guide

Production Credits

Programming: Lawrence Holland; 3D Graphics: Peter Lincroft; Network Programming: Peter Lincroft, Albert Mack; Interface: Albert Mack; Cockpit & Cut-scene Programming: Brad Post; Mission Design: Bill Morrison; Interface Artwork: James McLeod; Texture-mapping: James McLeod, Martin Cameron, James Dollar, Mark Scott, Mark Wilson; Animation: Martin Cameron, Mark Scott; Cockpit Artwork: James Dollar, Mark Wilson; Lead Tester, Bantha Leader): Dan Pettit; Game Tester, Bantha Squadron: Tim Longo, Geoff Jones, Aaron Young, Morgan Gray, John Castillo, Matthew Azeveda, John Kathrein, Jesse Moore, Jeff Sanders, John Hannon, Jason Yunker, John Drake; Senior Compatibility Technician: Chip Hinnenberg; Lead Network Compatibility: Doyle Gilstrap; Compatibility Technician: Jim Davison, Lynn Selk, Kevin Von Aspern, Dan Mihoerck, Jason Lauborough; Additional Tester: Albert Chen, Dana Fong, Christopher J. Snyder; International Lead Tester: Erik Ellestad; Production Coordinator: John Barba; Hardware Guru: John Barba; 3D Tools Programming: Steve Lady; Additional Mission Building: Greg Hammond; Marketing Liaison: Robin Holland; Office Manager: Bernie Baguio; Production Manager: Wayne Cline; Production Marketing Manager: Barbara Gleason; QA Manager: Mark Cartwright; QA Supervisor: Dan Connors; Installer Programming, Testing: Darren Johnson; Music Editor: Peter McConnell; Sound Designer: Larry the O; Voice Director and Producer: Darragh O'Farrell; Senior Voice Editor: Khris Brown; Assistant Voice Editor: Coya Elliott; Voice Processing: Julian Kwasneski; Voice Production Coordinator: Peggy Bartlett; Recording Engineer: Elliot Anders; Production Assistant: Laurie Bean, Mark Caballero; Special Voice Dept. Thanks: Vikki Spensieri; Voice of Rebel Commander: Bill Martin; Voice of Imperial Pilot 2: Bill Martin; Voice of Imperial Commander: Neil Ross; Voice of Rebel Pilot: Neil Ross; Voice of Rebel Commander: Jennifer Hale; Voice of Rebel Pilot 3: Jennifer Hale; Voice of Rebel Officer 1: Vic Ploizis; Voice of Rebel Officer 2: Roy Conrad; Voice of Imperial Officer 1: Tom Kane; Voice of Rebel Pilot 4: Tom Kane; Voice of Imperial Officer 2: Clive Revel; Voice of Rebel Pilot 2: Glenn Quinn; Voice of Rebel Pilot 5: Bob Bergen; Voice of Rebel Pilot 6: Edie Mirman; Voice of Imperial Pilot 1: Stephan Hoye; Voice of Imperial Pilot 3: Peter Renaday; Voice of Imperial Pilot 4: Steve Blum; Voice of Imperial Officer 6: Sam Anderson; Voice of Training Officer: Roger Jackson; Voice of Imperial Officer 5: Arthur Burghardt; Public Relations Manager: Tom Sarris; Public Relations Associate: Heather Twist; Package Design: Soo Hoo Design; Manual Design: Mark Shepard; President: Jack Sorensen; Director of Sales and Marketing: Mary Bihr; Director of Production: Steve Dauterman; Controller: Tom McCarthy; General Counsel: Jeremy Salesin; Director of Art: Judy Rosenfeld; Product Support Manager: Dan Gossett; Manager of International Business: Lisa Star; International Production Manager: Cindy Leung; International Coordinator: Judy Grossman; International Assistant: Caroline Eliot; Sales Operations Manager: Jason Horstman; National Sales Manager: Meredith Cahill; Original Theme Music: John Williams; Original Theme Music Recorded by: The London Symphony Orchestra
~ Michael L. House, All Game Guide
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Wikipedia:

Star Wars: X-Wing vs. TIE Fighter

Top
X-Wing vs. TIE Fighter
X-Wing vs. TIE Fighter box art
Developer(s) Totally Games
Publisher(s) LucasArts
Designer(s) Lawrence Holland
Version 1.1.4
Platform(s) Microsoft Windows
Release date(s) 30 April 1997
Genre(s) Space simulation
Mode(s) Single player, multiplayer
Rating(s) ESRB: K-A
Media CD-ROM

Star Wars: X-Wing vs. TIE Fighter is the third installment of the X-Wing computer game series, although it is not a regular part of the series.

Technically superior to its two predecessors, XvT runs on Windows, requires a joystick (the others could be played with a mouse), features a CD audio soundtrack, supports high resolution graphics, brings texture mapping to the ship models of the in-flight game engine, includes multiplayer options, and has a sophisticated pilot and mission selection system that tracks the player's points and awards. The player also has the ability to choose for each mission which squadron he or she wants to fly in (e.g. either the Y-wings that disable a ship for capture or the X-wings that support them), his or her specific ship type, and the ship's armaments.

Response to the game was mixed. It is the only part of the series designed almost exclusively for multiplayer and/or personal practice only; it lacks a storyline, coherent scenarios, and cutscenes. Totally Games realized from this that strong storylines were the main reason for the earlier games' success. They then released an expansion called Balance of Power which added a storyline.

Ever since its release in 1997, X-Wing vs. TIE Fighter has enjoyed a flourishing online gaming community full of personality and competition. The game is still supported today by a homebrewed gaming client known as the Errant Venture [EV]. Some of the largest and longest lasting clubs are TIE Fighter Alliance, or TFA, and its sister-squadron The Rebel Alliance [TRA], both hosted on the Dark Jedi Organization. The game is also supported by a statistic database known as BattleStats.Com, which hosts regular monthly war events such as the Week of War [WoW], and the DJO Cup.

Contents

Expansion pack

An expansion was released in order to fix what much of the fanbase considered missing: apart from new battles and missions, Balance of Power features a Rebel and an Imperial campaign of 15 missions each, along with cutscenes that advance the story. Both campaigns revolve around the same series of events, but with alternate endings.

  • "Spreading the Rebellion" — Features the evacuation of a base, an attack against the Empire, and the capture of an Imperial Interdictor Cruiser. The campaign ends with an assault on the Super Star Destroyer Vengeance.
  • "Imperial Task Force Vengeance" — The player flies as a member of the elite Avenger squadron under the leadership of Admiral Senn. The missions are similar to those from the Rebel's campaign. The campaign ends with the destruction of a Rebel factory.

The pack also adds B-wings as a pilotable craft, along with other vessels that are lacking from the original game.

The Collector Edition

A cut-down limited version of X-Wing vs. TIE Fighter called Flight School was re-released as part of the X-Wing Collector Series compilation, which also contained special editions of the first two Star Wars space fighter games. In this edition, X-Wing and TIE Fighter were retrofitted with the X-Wing vs. TIE Fighter graphics engine, which uses texture mapping instead of Gouraud shading.

Potential remake

G4TV is reporting that LucasArts may be working on a remake.[1]

References

External links


 
 

 

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