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Stolen

 
Games: Stolen
 

Game Description

Stolen puts players in the role of a sly sylph named Anya Romanov, whose grace and cunning are designed to exemplify the "cat" in cat burglar. Through a combination of agile athletics and sneaky tactics, Anya makes her way as the most successful thief in the fictional Forge City game world, choosing the jobs she takes based on more on their challenge and notoriety than their financial payoff. Gameplay blends stealth, as in Metal Gear Solid or Splinter Cell, with third-person action as in Tomb Raider or the latter-day Prince of Persia games. Anya also has access to a wide variety of useful spy gadgets, provided by her silent partner in crime, a retired security officer with a penchant for engineering. Her combat skills are limited, however, so it's always best to avoid detection in the first place.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Blue52 Games Limited; Producer: Grame Puttock; Art Director: Jaid Mindang; Technical Director: Allan Murphy; Assistant Producer: Richard Pomfret; Lead Programmer: Jim Tebbutt; Senior Programmer: Richard Turner, Greg Knight, Martin Femor; Game Programming Team: Stuart Miller, Tom Bird, Alex May; Additional Programming: Neil Martin, Dave Llewylen, Kelvin Ward, Louise Bowden, Simon Dawson, Mark Judge, Chris Meek, Sean Parkinson, Caspar Sawyer, Rhys Twelves, Scott Wakeling, Jason Williams, Chris Wilson; Lead Artist: Joe Myers; Art Team: Simon Swift, Andy Warren, Will Smith, Mike Oakley, Gary Edwards, Mark Norman, Charlie Harbour, Immy Oakley, Mark Robinson, Steve Manship, Will Jeffers; Concept Artist: John Gravato, Pete Lumby; Additional Artwork: Dave Taylor, Adny Oakley, Michelle Stobbs, Roger Barnett, Mark Beynon-Clarke, Simon Cooper, Rui Guerreiro, Georgina Mackenzie, Stephen Simmons, Marina Vydelingum; Technology Lead: Mike Kenny; Technology Programming Team: Matt Swoboda, Oscar Forth, Tim Browse, Bob Dowland; Additional Technology Programming: Magnus Sjoberg, Jason Turner; Lead Designer: Jonathan Biddle; Game Designer: Rudolf Kremers, John Foster, Ash Pannel; Additional Design: Bob Churchill; QA Lead: Ben Cooper; QA: Paul McGinniss, Matt Ball; Music and Sound Design Composed By: Ian Livingstone; Managing Director: Jason Perkins; Office Manager: Elisabeth Hannah; Finance Director: Hilary Cole; Legal: Pam Dalton, Adam Carroll; Company 2: Hip Interactive Europe; Publishing: Olivier Goulon; Production Team: Graeme Boxall, Aymerick Despres, Mourad Majeri; Marketing Team: Albéric Guigou, Sébastien Brasseur, Jérôme Sicart, Cyril Piner Mata, Estelle Dancre, Marianne Pujol, Cédric Le Foll, Emilie Gamba, Sylvain Fraysse, Stéphane Missoum; QA Team: Boris Barreau, Didier Genre, Fabien Paesani, Frédéric Oughdentz, Frédéric Cordier, Francis Lam, Guillaume Rondon, Jérome Boudin, Nicolas Caligaro, Romain Soulier, Seif Touimer, Thierry Ramirez; Company 3: Hip Games; Director of Publishing: Peter Thomas; Publishing Manager: Matt Johnson; Director of 1st Party Relations & Product Evaluation: Jonathon Freedman; Production Manager: Mark Thibeault; Production Associate: Dave Kydd; Channel Manager: Chrissy Wilhelm; Brand and Communications Manager: Sandra McAuley; Product Manager: Mark Montgomery; Sales Support: Jodi Leis; Operations Manager: Izora De Lillard
~ Keith Adams, All Game Guide
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