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Submarine Titans
  • Platform: IBM PC Compatible
  • Release Date: August 03, 2000
  • Genre: Strategy
  • Style: 3D Real-Time Strategy
  • Similar Games: StarCraft (IBM PC Compatible), StarCraft (Macintosh)

Game Description

Australian-based developer Ellipse Studios and North American publisher Strategy First Inc. have teamed up to release Submarine Titans, a futuristic real-time strategy game that dares to go where no RTS has gone before. Submarine Titans plunges players deep into an immense and fully realized 3D underwater world, where three future civilizations are locked in a battle for supremacy.

In the year 2047 a massive comet struck the Earth (the Clark Comet). The surface of the planet was devastated, and life as we know it was virtually wiped out. Taking to subterranean vaults and makeshift undersea installations, several thousand human survivors escaped the blight of the comet and the ensuing ravages of an out of control global weather system.

Over the following century, humankind slowly adapted to their oceanic habitat and two rival civilizations evolved from the chaos, the White Sharks and the Black Octopi. The White Sharks hunger for dominance over the entire underwater universe; and the technologically advanced and environmentally protective Black Octopi will go to any extreme necessary to remain in balance with the Earth. These two groups have been gathering resources and building their forces in preparation for an inevitable clash.

It is now the year 2115, and a new wrinkle has appeared to complicate matters. Deep in a resource-laden crater on the ocean floor an alien race has uncoiled itself and becomes part of the struggle. All three races erupt in an epic conflict that seems destined to destroy man's final bid for survival.

Submarine Titans allows you to command one of these three civilizations in a multitude of fully 3D environments and terrain. The world is divided into five depth levels in which you and your opponents can utilize for offensive and defensive maneuvering. According to the developer, you can opt to have a computer AI assist you by taking over mundane tasks, you can concentrate on the areas of the game you most enjoy. With the use of the scenario-editor, you will have the opportunity to create your own scenarios and maintain the same control over gameplay elements as the designers themselves.

With over 70 submarines, units and structures, Submarine Titans will allow you to develop your own style of play. Each unit and structure varies in function, mobility, firepower and armor. The large technology tree has over 40 upgrades for each civilization, plus you have the ability to steal technology from the enemy.

You can control individual units or entire groups, as well as simultaneously plan production and launch attacks against opponents. The game supports 3D sound and resolutions of up to 800x600 and 1280x1024 graphics.

Multi-player action is offered over LAN and Internet, and will allow up to 24 human players - including eight AI opponents and eight spectators - to watch and take part, as the action unfolds in this aquatic fantasy adventure. Head-to-Head, Deathmatch, Team and Co-Operative play are all featured, with support for up to eight teams of players in simultaneous play. The Spectator mode will allow players to watch a multi-player game rather than participating. In a form of "god mode", people will be able to connect to a multi-player game, view the entire map and watch the action as it unfolds.

Submarine Titans is distributed in North America by GT Interactive.
~ Tara Hernandez, All Game Guide

Roots & Influences

Submarine Titans is the second title to be developed by Ellipse Studios, following in the wake of Ancient Conquest, a mythically based naval strategy game set in ancient Greece. Many of the game's RTS (real time strategy) gameplay elements appear to be influenced by other popular games such as the Command & Conquer series and StarCraft. That being said, this RTS is a twist on the genre and has original aspects not seen in these other games.
~ Tara Hernandez, All Game Guide

Review: Overall

The oft-used scenario of Armageddon coming in the form of a gigantic comet or asteroid is the story behind Submarine Titans. The game adds some new elements to the idea that make a lot of sense such as the fact that scientists had advance knowledge about the comet's trajectory nine years prior to impact, thus allowing many people to seek refuge beneath the ocean.

As the story goes, two major powers on Earth collided in brutal opposition before the comet hit, causing the more important crisis at hand to go unresolved. After impact, most of the survivors lived in underwater cities protected from the comet. Due to excessive heat on the Earth's surface, the polar icecaps melted and the sea level rose 15 meters.

Both factions remained intact with their own cities underwater; to complicate matters, though, an alien craft crashed with the comet because it was trying to gain vital minerals required for refueling. With this background, the designers cleverly set up three opposing factions in an underwater world thriving with life.

To start the game, you choose to control one of the three factions: The Black Octopi (passive ecological group with improved technology), The White Sharks (aggressive take-over-the-world types with less in the technology department) and the Silicons (the alien group of silicon-based life forms wanting off the planet).

Each group has different advantages and disadvantages with separate technology to match. In a way, this is much like Earth 2150 combined with Command & Conquer. It uses the same idea of three factions as the former while the graphics more closely resemble the latter. Also, as in Earth 2150, you can only construct vehicles since no troops can effectively swim in the water against the large enemy subs.

The game requires less hardware to run than Earth 2150 because it doesn't use a 3D acceleration. This doesn't negate the fact that Submarine Titans has excellent graphics. The subs from all of the different groups look very unique and the aliens utilize a totally different weapon system. Each group has a completely biased agenda and one of them will surely appeal to most any gamer.

It's difficult not to repeat ideas within the real time strategy format. This game is no exception to that rule and uses many of the exact same ideas that make other games of the genre so popular. So, what makes this RTS game stand out from the rest?

Submarine Titans gives you great graphics, smooth gameplay, a multitude of buildings and units to construct, diplomatic features that allow you to ally yourself with opposing factions, new strategic methods and a detailed storyline that leads up to the events at hand. Many futuristic doomsday-scenario RTS games take place in situations where other forms of life are completely wiped out whereas the undersea world in this game is teeming with life.

You'll see fish, stingrays, octopi, plant life and other undersea creatures throughout the game. 1602 A.D. is another RTS game that did an excellent job of showing other forms of life wandering about the environment and this aspect of both games only serves to enhance the already great visual experience.

Not only does the game play smoothly, you can also rotate the screen or zoom in and out to whatever position you deem fit. While Earth 2150 allows you to tilt the screen, zoom in, zoom out and rotate, Submarine Titans doesn't have as much of a malleable interface but, conversely, it doesn't need it.

Unit construction works in the same fashion as the aforementioned RTS games I've used for comparison. You must first construct a base to build ships, then some Corium collectors, a Corium Silo and a Collector Ship. While the technology is different with each of the three factions, they function in the exact same manner.

With each successive building and research you undergo, you are able to build more powerful units and defense systems (this, as RTS veterans know, is a well-known format). The major difference in functionality of the three groups is that the Silicons' firepower consists of particle beams right from the beginning. The human factions are equipped with missiles as the game starts and only much later on they are able to use particle beam technology.

Submarine Titans has a few new strategic possibilities in the form of cliffs and caves. Many RTS games work on one level with the possibility of air ships attacking above ground. This game operates with five different levels undersea. Any unit can travel the five levels and, when fired on, maneuver up and down to evade enemy attacks. With these additional levels, units have the ability to hide under cliffs and inside small caves, giving them the ability to hide in the area near the enemy without being detected!

The single most interesting aspect of the game is that all three groups have completely different objectives. Earth 2150 has one objective (escape the Earth), while Command & Conquer is simply about destroying the opponents. In Submarine Titans, the White Sharks are working for world domination, the Black Octopi want to create a thriving paradise to repair the damage of the comet and Silicons simply need a way to escape the planet.

Submarine Titans is a well-rounded, involved game for experienced RTS players but is very difficult and not recommended for the weak of spirit. Although the game often seems like an underwater version of Command & Conquer, it has innovative features and offers a world that is slightly more complex.

Give it try -- it's not just another RTS clone!
~ Nick Woods, All Game Guide

Review: Enjoyment

The difficulty of the game might hinder the enjoyment value a bit but the challenge makes it more appealing to the experienced player. Since each individual faction has a different storyline and purpose, gameplay varies based on which you choose.
~ Nick Woods, All Game Guide

Review: Graphics

Crystal clear and shiny graphics make for a very pleasing atmosphere. Each group looks very different from the other (that's actually the main difference). The ocean creatures are a great effect and really add to the liveliness of the game. Some more full motion video would have been nice but that's getting a little picky.
~ Nick Woods, All Game Guide

Review: Sound

The musical soundtrack drastically changes from slow to fast techno music when the enemy approaches and the sound of the plasma guns is very powerful. The sound effects pertaining to the landscape is, unfortunately, very similar to most other RTS games (e.g., voices saying "construction complete" and similar comments).
~ Nick Woods, All Game Guide

Review: Replay Value

When you've actually beaten the campaign and battle modes, you are treated to a great scenario editor that allows you create your own levels. It includes complete scripting language that lets you to create player assistants and modify enemy AI. The multiplayer game accommodates an Internet or LAN game against up to 24 human players as well as AI opponents and spectators.
~ Nick Woods, All Game Guide

Review: Documentation

Comes with a thick manual that details the storyline year by year and leads you through every facet of the game. You can also go to the website for news, a fan forum and contact information. Additionally, it comes with a help interface that describes all aspects of gameplay with the assistance of full color screenshots.
~ Nick Woods, All Game Guide

Production Credits

ELLIPSE STUDIOS Director and Executive Producer: Raaj Menon; Game Designers: Dmitri Prokopov, Craig Thomler; Programmers: Grigoriy Podgorny, Vlad Popov, Andriy Doroshchuk, Dmitri Dudnikov, Nickolay Vlasenko, Artem Kulakov, Yuriy Tkachenko; Artists and 3D Modeling: Dmitri Prokopov, Viktor Sylak, Andriy Kardash, Oleh Gvozdev; Composer and Sound Engineer: Andrei Vasylenko; Ellipse Studios Web Design and Help Files: Sergei Shevyryov; Voice-Over Talent: Peter Barto, Racer Stevens; Quality Assurance: Alan Crichton, Simon "The Shadow" Henderson; Testers: Daniel K. Wilson, Brian "enforc3r" Tan, Bill "nevada-bill" Pollock, Robert "Mechanismo" Stein, Nico Vaatstra, Martin "Oxydius" Bailey, John Osmond, Dennis Rottler, Stephen Foster, Richard "TigerShark" Temple, David "Killer Axe" Auen, Wes "FlyerAce" Weston, "Alexander" Pucher, Patrik "Reine" Gustafsson, Max "tihson" Freeberg, Jussi "Hangman" Palosaari, Sean "Wild Gangrel"; Special Thanks: Nordramor, Ruben "Auxpex" Moreno, Ulrich Schlechte, Felix Hick; Game Engine and Original Story Created by: Ellipse Studios Pty Ltd; STRATEGY FIRST Producer: Paul Thibault; Associate Producer: Paul Gadbois; Scenario Design: Paul Gadbois, Alex O'Hara, Adam Phillips; Map Design: Adam Phillips; AI Scripting: Paul Gadbois, Jeff Millett, Alex O'Hara, Jay Podilchuk ; 3D Artist: Stephane Bacrot; Sound Engineer: Stephane Brault; Quality Assurance: Michel Chouinard, Elizabeth Ferreira, Michael LeDrew, Simon Ludgate, Jeff Millett, Philippe O'Connor, Jay Podilchuk, Emanuel Protopapas, Prokopios Sotos; Additional Writing: Phil O'Connor; Packaging & Design: Litsa Babalis; Public Relations: Christina Ginger; Marketing: Litsa Babalis, Christina Ginger, Elizabeth Ferreira, Catherine McDermott, Genevieve Seguin; President: Don McFatridge; V. P. Marketing: Steve Wall; V. P. Product Development: Richard Therrien; V. P. Systems: Dave Hill; Executive Producer: James McNeely; MARS PUBLISHING Manual Creation: Edwin E. Steussy, Amy I. Yancey, Lars H. Peterson, Michael P. Duggan, Stratos Group
~ Keith Adams, All Game Guide


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