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Super Mario RPG: Legend of the Seven Stars

 
Games: Super Mario RPG: Legend of the Seven Stars
  • Release Date: 1995
  • Genre: Role-Playing
  • Style: Isometric RPG
  • Similar Games: Paper Mario (Nintendo 64)

Game Description

In Super Mario RPG: Legend of the Seven Stars, Bowser has once again made off with Princess Toadstool and taken her to his castle. Upon hearing the princess' scream, Mario took off for Bower's Keep and soundly defeated Bowser atop a chandelier. After the fight, a giant sword mysteriously crashed into the castle, forcing Mario and Bowser to bury the hatchet and join forces to bring peace and a sense of normalcy to the land.

Super Mario RPG lets you guide Mario (as well as tagalongs Bowser, Geno and Mallow) through the Mushroom Kingdom. Depending on the character, you have a number of weapons and attacks at your disposal, including sticks, cymbals, hammers, punches, fire attacks, blasts, beams and much more.

Battles are fought in a turn-based fashion using four battle techniques. There are timed hits, which let you hit an enemy more than once, continuous hits, which cause more damage, star hits, which are special attacks that let you hold any button until three stars appear, and rotational hits, which require a rotational movement on the control pad. After you defeat an enemy, you may receive a bonus flower, which will provide you with a free turn, extra offensive power, or extra defensive power.

Throughout your journey, you can pick up a number of helpful items, including Able Juice to recover normal conditions, mushrooms to recover hit points; water to destroy ghosts, and Yoshi Cookies that bring forth enemy-swallowing Yoshis. You can also buy and sell various items at tool shops, recover your hit points by spending the night in an inn, and communicate with Frogfucius for advice.

You will encounter platforms, floating panels, spinning flowers, trampolines, pipes, donut blocks and other devices along the way in a nod to Mario's previous side-scrolling adventures. From time to time you will enter mini-games, such as Melody Bay, which has you jumping on a tadpole to make a melody, Moleville Mountain, which is a mining car race, and Beetle Race, which has you collecting as many beetles as you can by jumping on them. Super Mario RPG: Legend of the Seven Stars can save up to four games using its internal memory.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

Mario's first appearance was in Donkey Kong, which hit the arcades in 1981. Super Mario Bros., which was the sequel to Mario Bros. (1983), hit the NES in 1985. Numerous Mario games have followed, including Paper Mario (2001) and Super Mario 64 (1996).
~ Brett Alan Weiss, All Game Guide

Review: Overall

Mario has saved the world countless times, earned his doctorate (Dr. Mario) and even refereed a boxing match (Mike Tyson's Punchout). What else was there left for the famous Italian plumber to do?

In Super Mario RPG: Legend of the Seven Stars, Mario is once again out to save the world; only this time, as the title suggests, he's starring in a role-playing game similar to the Final Fantasy series.

Super Mario RPG is definitely geared for the player who has never played an RPG, as the difficulty level is not especially high, and it features great in-game tutorials that make it possible to begin playing without even glancing at the manual. However, it will also satisfy seasoned RPG veterans who are looking for a nice change of pace, since the quest is long and represents a sufficient challenge. The only flaw worth mentioning is the one inherent in most RPGs: the frequent battles become monotonous when you are forced to fight the same types of enemies over and over again.

The Mario universe has been translated well into the RPG format, mixing familiar elements such as prize boxes, coins, stars and flowers with the standard RPG turn-based battles, dialogue, experience levels, etc. The game contains many well-known enemies, characters and weapons that have appeared in previous Mario adventures. For example, Mario utilizes jump and fireball attacks, Goombas will try to hinder your progress, and Bowser is prominently featured and even joins your party as an ally.

The graphics, which are similar in style to Donkey Kong Country, are absolutely outstanding, with colorful, 3D rendered visuals that once seemed impossible on the Super NES. This is definitely the high watermark for 3D graphics on any 16-bit system. The music is also quite extraordinary, utilizing the Super NES' many instruments to create songs that match the mood of the surrounding environment.

Whenever the best video games are discussed, Mario's assorted adventures are frequently mentioned. Super Mario RPG is a worthy addition to this list, bringing together the best of two popular gaming institutions while wowing the senses with great visuals and sound.
~ Skyler Miller, All Game Guide

Review: Enjoyment

Mario + Role-playing equals Fun.
~ Skyler Miller, All Game Guide

Review: Graphics

The rich 3D visuals are a joy to behold.
~ Skyler Miller, All Game Guide

Review: Sound

An excellent variety of songs, but the battle music becomes monontonous.
~ Skyler Miller, All Game Guide

Review: Replay Value

There aren't any surprises to be discovered the second time around.
~ Skyler Miller, All Game Guide

Review: Documentation

Great in-game instructions.
~ Skyler Miller, All Game Guide
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Wikipedia: Super Mario RPG: Legend of the Seven Stars
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Super Mario RPG:
Legend of the Seven Stars
SuperMarioRPGSNESCoverArtUS.jpg
North American box art
Developer(s) Square
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Chihiro Fujioka
Composer(s) Yōko Shimomura
Platform(s) Super Nintendo Entertainment System, Virtual Console
Release date(s) SNES
JP March 9, 1996
NA May 13, 1996
Virtual Console
JP June 24, 2008
EU August 22, 2008
NA September 1, 2008
Genre(s) Adventure, console role-playing game
Mode(s) Single-player
Rating(s) SNES
ESRB: K-A (Kids to Adults)
Virtual Console
ESRB: E (Everyone)
PEGI: 3+
Media 4 MB SA-1 cartridge
Input methods SNES
Super NES controller
Virtual Console
Classic Controller, GameCube controller

Super Mario RPG: Legend of the Seven Stars, often shortened and officially known in Japan as Super Mario RPG (スーパーマリオRPG?), is a hybrid adventure/console role-playing game developed by Square (now Square Enix) and published by Nintendo. Nintendo first released the game on March 9, 1996 in Japan and on May 13, 1996 in North America. Europe did not officially receive the game until over twelve years later, when it was released for the Wii's Virtual Console on August 22, 2008, marking the longest time difference between a game release for different regions in Nintendo's history. It was re-released for the North American Virtual Console on September 1, 2008.

Super Mario RPG is the final Mario game for the Super Nintendo Entertainment System video game console, as well as being one of the last games Square produced for Nintendo hardware until Chocobo Land: A Game of Dice in 2002. Square did much of the development of Super Mario RPG, under direct guidance from producer Shigeru Miyamoto.

Contents

Gameplay

In Super Mario RPG, Mario, Bowser, Princess Toadstool, Mallow, and Geno fight as allies in the first console role-playing game (RPG) in the Mario series. It contains token similarities to many other Square role-playing games such as Chrono Trigger and the Final Fantasy series with a story and action-based gameplay based on the Super Mario Bros. series.[1]

Much of Super Mario RPG's gameplay is outside of monster battles. In the field, the game plays much like an isometric platformer, in which both traditional Mario features and new ones play a key role. Mario's enemies are visible in the field; a battle ensues only if he comes in contact with one. This allows the player to evade unnecessary battles, though some fights are necessary to advance the plot. Avoiding battles also means acquiring fewer experience points, which will slow the process of levelling up and potentially make unavoidable battles more difficult.

Mario in a battle against several enemies

Battle system

The player starts the journey controlling only Mario. Ultimately, the player will gain a party of five characters, though only three characters can be utilized at once. Each of the five characters has a unique set of attacks and techniques. For example, Toadstool uses primarily healing abilities whereas Geno and Bowser have offensive attacks dealing high damages. Mario is always in the player's party, whereas the other two characters can be switched before battles.

The combat uses a traditional turn based system without active time elements. One of the more innovative features of the combat was the inclusion of timed button press sequences which became a mainstay of every Mario role playing game. As well as selecting attacks, the player is usually required to perform action commands to increase the damage or power of special abilities/magic spells. These consist of both prompted and unprompted timed button presses and other movements to determine the power of the character's attack, a concept that was carried over to some later role-playing games such as Final Fantasy VIII. The need to perform action commands in between navigating menus requires the player to be engaged in the battle the whole time.

As with many other role-playing games, items are an important tool in battles, and there is also the option for the player to have a character defend themselves instead of attacking, using an item, or performing a special move. There is also the option to escape battle, which may or may not work at any given time and is generally not available for use during battles meant to advance the plot.

Plot

Characters and setting

The game is set in the Mushroom Kingdom, a geographically diverse region including various mountains, bodies of water, and other terrains. Most of the towns and villages in the game are inhabited by Toads, although there are exceptions; Moleville is inhabited by moles, Monstro Town is populated by reformed monsters, and Yo'ster Isle is where Yoshi and his eponymous species reside. Located in the clouds above Mushroom Kingdom is Nimbus Land, an area populated by cloud people. Bowser's Castle is another prominent location in the game, as it holds the portal to the main antagonist's home world.

The main protagonist is Mario whose ultimate goal is to rescue Princess Toadstool from Bowser. At the start of his journey, the Smithy Gang arrives and attacks the Mushroom Kingdom, sidetracking Mario. While attempting to stop the group, he is joined by Mallow, a cloud boy from Nimbus Land who thinks he is a tadpole, and Geno, a doll possessed by a celestial creature from the Star Road. He is also joined by Bowser, whose armies have deserted him out of fear of the Smithy Gang, and Princess Toadstool, who Mario saves from Booster, a childish character who owns his own amusement tower. The Smithy Gang is led by Smithy, a robotic blacksmith from an alternate dimension with aspirations of world domination.[2]

Story

The game begins with Mario entering Bowser's Castle to rescue Princess Toadstool. During the battle, a giant sword crashes into Bowser’s castle and sends Mario, Princess Toadstool, and Bowser flying in different directions and shatters the Star Road, breaking it into seven fragments that are also scattered in different directions. Mario finds his way back to the Mushroom Kingdom, where the mushroom chancellor insists that Mario recover the princess, then discover the purpose of the giant sword.

Upon leaving Toadstool's castle, Mario bumps into Mallow, a strange-looking tadpole, who has lost a frog coin to the raptor thief Croco. In order to end his rain of tears (and the actual rain that accompanies them), Mario agrees to help him, but when they return to the castle, he finds that the kingdom is overrun by creatures claiming to be part of the Smithy gang. He and Mallow enter the castle and are met by the first boss in the game, a giant knife/spring like creature named Mack. When Mack is defeated, they find a mysterious Star Piece, which Mario takes in hopes of finding out more about it later.

During Mario’s search for the princess, on which Mallow accompanies him, he meets a star spirit who has taken control over a doll named Geno. After another boss fight against a bow-like creature named Bowyer, Geno joins Mario as well, telling him that the Star Piece is a part of the shattered Star Road, where he normally resides. Geno (who chooses to go by the doll's name, which is easier for the others to say)[3] is tasked with finding all seven of the shattered pieces of Star Road, which are held by members of the Smithy gang, in order to repair it. Mario and Mallow agree to help Geno in his search.

Mario eventually finds Bowser, who is trying to reassemble his forces. They join together to save the princess, as she is about to be forcibly married to Booster (a childish, bearded character with little social skills). When Toadstool has been rescued, Bowser joins Mario's party and the player is able to switch characters for the first time. Princess Toadstool initially goes back to Mushroom Kingdom, but quickly joins the party as well.

When Mario and his group have recovered most of the Star Pieces, they learn that the last one is held in Bowser's castle. Upon battling their way through the assembled enemies and making their way back to the giant sword, they discover that it is actually the gateway to Smithy's factory, where Smithy mass produces his army. In the end, Smithy is defeated, and the collected Star Pieces are used to repair the Star Road.

Development

The game was officially unveiled by both Mario creator and producer Shigeru Miyamoto and co-director Chihiro Fujioka at the 1995 V-Jump Festival event in Japan.[4] Miyamoto led talented teams at Nintendo and Square who spent more than a year developing, as Nintendo Power wrote, “the most stunning graphics of any RPG at the time.”[5] The story takes place in a newly rendered Mushroom Kingdom based on the Super Mario Bros. series. A town of mining moles (Moleville), tropical forest (Forest Maze), mushroom castle (Mushroom Kingdom), thundering waterfall (Midas River), giant bean stalk (Land's End), and villages crowded with mushroom people were a few of the exterior locations. Square reported the game was about 70% complete in October 1995, when Nintendo Power announced Mario finds himself riding Mode 7 rail cars, which exist in the Moleville mines. Square created all the interior elements such as columns and stairways and exterior elements using Advanced Computer Modeling (ACM) techniques. Special lighting effects create the shadows and reflections that were meant to improve the 3D elements.[6][7][8]

With guidance from Miyamoto, Square developed the game in Japan combining parts of its traditional RPGs, Final Fantasy VI and Chrono Trigger, with Nintendo's platform games. Square's Final Fantasy series was the model for the battle sequences while the tradition of Super Mario Bros. games demanded a lot of action. Mario must dodge a salvo of Bullet Bills in the Sunken Ship, recreate a tune by hopping across musical tadpoles in Tadpole Pond, and hop to turn a huge nut so that it travels along the thread of a bridge made from a giant bolt in the Factory. Mario's ability to jog in eight directions and jump up or down in three–quarter perspective gives him a large range of motion. Mario's radically new screen perspective is reminiscent of action games such as Equinox, but at the current stage of completion, the mix of adventure and action game play elements placed it in a category closer to The Legend of Zelda: A Link to the Past.[6][8]

When Nintendo of America (NOA) received a 60% complete version in November, the biggest surprise was that there was an actual RPG battle system, contrary to what NOA heard earlier. The battle screens, using pre-rendered sprites just like the rest of the game, include attack animations of equipped weapons.[9]

In December, further development delayed the game for the translation as well as improvements to the game play.[10] For example, the Chancellor before named the Mushroom Retainer,[6][8] was now the "minister".[10] Plans were to continue through February for the North American version,[10] forecasting the release from Winter to Spring.[11][12][6][8]

Super Mario RPG: Legend of the Seven Stars is one of only three games outside Japan for the SNES to utilize the Nintendo SA-1. (The other two are Kirby Super Star and Kirby's Dream Land 3.) Compared with standard SNES games, this additional microprocessor allows higher clock speed, faster RAM, greater memory mapping capabilities, data storage and compression, new DMA modes (such as bitmap to bitplane transfer), and built-in CIC lockout (for piracy protection and regional marketing control).[13]

The game's sound effects employed the SPC700. The sound chip's built-in function was not something unique to this game, with a primitive simulation of a reverb effect through a short delay (or echo). The game features 210 sound effects.[14]

Audio

Yōko Shimomura (Parasite Eve, Legend of Mana, and the Kingdom Hearts series) composed the music for this game. She incorporated arrangements of music by Kōji Kondō (Super Mario and the Legend of Zelda series) and Nobuo Uematsu (Final Fantasy series) as part of the score. Three tracks from the Final Fantasy series (more specifically Final Fantasy IV) appear.

Super Mario RPG Original Sound Version

Super Mario RPG Original Sound Version (code PSCN-5047 / PSCN-5048) is the official soundtrack for Super Mario RPG. NTT Publishing released it in Japan on March 25, 1996. This 2-CD set contains 61 songs, although the game features 73 tracks.[15] Yōko Shimomura composed the music.

Track listing

Reception

Super Mario RPG: Legend of the Seven Stars received very good reviews, including an 8.75/10 from Electronic Gaming Monthly,[16] and audience-made "best game of all-time" lists consistently feature the game, such as 26th on GameFAQs[17] and 30th at IGN.[18] Japanese audiences also received Super Mario RPG well with 1.47 million copies sold, making it the third best selling game in Japan in 1996.[19]

Though various aspects of Super Mario RPG: Legend of the Seven Stars have received somewhat mixed opinions, the settings of the game have been well received overall and have garnered praise for the quality of the graphics and visual style in particular. Nintendo Power's review claimed the excellent 3D graphics helped the game appeal to a much wider audience than most traditional RPGs. In March 1997, Nintendo Power nominated the game for several awards, including "Best Graphics", in a player's choice contest,[20] though Super Mario 64 won "Best Graphics".[21] 1UP.com praised the graphics, stating that they "are the best seen on the Super NES."[22] Electronic Gaming Monthly stated that "the graphic element is strong enough to resemble a Mario title but still retains the role-playing theme at the same time",[23] and commented that the "graphics of Mario RPG is typical of Nintendo, using clean and colorful graphics along with nice animation."[24] RPGamer called the backgrounds "beautiful" and stated that they "perfectly bring the Mushroom Kingdom and surrounding areas into 3D. IGN gave it a 9.5 out of 10."[25]

Legacy

Officially, Super Mario RPG: Legend of the Seven Stars does not have a direct sequel. Considered to be its thematic and, according to Adam Sessler of X-Play, a “spiritual sequel”,[26] two successive RPG-themed Mario series, the Paper Mario series and the Mario & Luigi series, followed certain conventions established in the original. For example, the use of "Flower Points" instead of Magic Points, timed action commands during battles, and the collection of the seven stars. In fact, Nintendo originally titled Paper Mario as Super Mario RPG 2.[27] Square's involvement in the original game made direct sequels legally impossible without Square's permission, involvement, or both, so Nintendo changed the title to Paper Mario.[28] Mario & Luigi: Superstar Saga did feature the Geno doll,[29][30] with "Regardless of the above-mentioned, the copyright of Character "Geno", reserved by Square Enix Co., Ltd." in the end credits after the typical "All Rights Reserved by..." portion.[31][32]

Some of the game's team members, including some from Square, went on to work on the Mario & Luigi series. These developers include the two directors Yoshihiko Maekawa and Chihiro Fujioka, as well as music composer Yōko Shimomura. However, they provided different styles and mechanics than those of Super Mario RPG.

Various locations and characters from the game appear in the children's book Mario and the Incredible Rescue released by Scholastic in 2006.[33]

Rerelease

  • On May 30, 2008, Nintendo released information that Super Mario RPG: Legend of the Seven Stars will be released on the Virtual Console in Japan in June 2008 for a price of 800 Wii Points.[34] On June 13, 2008, the OFLC rated Super Mario RPG: Legend of the Seven Stars for release in Australia.[35] On June 24, 2008, Super Mario RPG: Legend of the Seven Stars was re-released on the Virtual Console in Japan.
  • On August 22, 2008, Super Mario RPG: Legend of the Seven Stars was released for the first time in Europe, as part of the 3rd Hanabi Festival alongside a re-release of Super Mario Bros: The Lost Levels on the European Virtual Console after being available for a limited period during the first Hanabi Festival. Certain animations, namely those for the "Flame Wall" and "Static E!" attacks, were dimmed to avoid possible seizures. Also, some of the colors were adjusted.
  • On September 1, 2008, Super Mario RPG: Legend of the Seven Stars was released on the Virtual Console in North America, under the distinction of being the 250th Virtual Console game released in that region.[36]

References

  1. ^ Scott Pelland; Kent Miller, Terry Munson, Paul Shinoda (1996-10). "Epic Center". Nintendo Power (M. Arakawa, Nintendo of America, Inc.) 89: p. 60. "Mario: now that's a name you may never have expected to see in this column, but by all accounts, Super Mario RPG: Legend of the Seven Stars is an unqualified hit among long–time Mario fans and RPG enthusiasts alike." 
  2. ^ Smithy: "Hurrumph! Better yet... Why don't YOU give me YOUR stars. Why, then I could easily conquer this world! Then we could get rid of all wishes, and create a world filled with...WEAPONS!!" Squaresoft. Super Mario RPG. (Squaresoft). Super Nintendo Entertainment System. (in English). (1996)
  3. ^ Squaresoft. Super Mario RPG. (Squaresoft). Super Nintendo Entertainment System. (in English). (1996) "Geno: I'm "[heart][note]!?", but it's hard to pronounce so... Call me "Geno", after the doll."
  4. ^ The unveiling of Super Mario RPG from the V-Jump Festival in 1995.
  5. ^ Scott Pelland; Kent Miller, Terry Munson, Paul Shinoda (1996-04). "Epic Center". Nintendo Power (Nintendo) 83: p. 56. "Led by Mario creator Shigeru Miyamoto, teams at Nintendo Company Ltd. and Square Soft spent more than a year developing the visuals." 
  6. ^ a b c d Jason Kemp (2006-05-13). "Secrets of the Seven Stars". GameSpy. IGN. http://sotss.classicgaming.gamespy.com/. Retrieved 2007-03-31. 
  7. ^ Scott Pelland; Kent Miller, Terry Munson, Paul Shinoda (October 1995). "Special Features". Nintendo Power (Nintendo) 77: p. 29. "In Japan, the Super Famicom version will be published by Square Soft." 
  8. ^ a b c d Scott Pelland; Kent Miller, Terry Munson, Paul Shinoda (1995-10). "Mario RPG Breaks New Ground". Nintendo Power (M. Arakawa, Nintendo of America, Inc.) 77: pp. 26–29. http://sotss.classicgaming.gamespy.com/index.php?game=smrpg&page=prerelease. "In the Mushroom Kingdom's castle, sunlight slants in through windows and seems to shine on columns." 
  9. ^ Scott Pelland (1995-11). "Epic News". p. 51. "A sixty percent completed version of Super Mario RPG magically appeared at the Epic Center desk and proceeded to stun everyone who saw it. The biggest surprise was that there was an actual RPG battle system, contrary to what we had heard earlier. Mario does stomp on enemies, but that only launches the battle screen sequence, which turns out to be menu based.... During visits to town, Mario talks to people, buys items and learns secrets just as in a standard RPG, but the 3–D graphics shine and Mario does more than previous RPG characters, even highly animated heroes such as Chrono." 
  10. ^ a b c Scott Pelland (1995-12). "Epic News". p. 51. "Good news and bad news on the Super Mario RPG front. The bad news is that the game has been delayed. The good news is that the final product should be even better because the delay time will be used for further development. Current plans are for development to continue through February for the U.S. version, which will include text translation as well as improvements to the game play.... The story begins with Bowser kidnapping Princess Toadstool and Mario heading out to rescue her. When a giant sword falls from the heavens and shatters the star road, Mario, Princess Toadstool and Bowser are blown far apart in the Kingdom. The game follows Mario's quest to put the star road together.
    Mario! We've been expecting you. Please enter, the minister awaits."
     
  11. ^ Scott Pelland (1995-11). "Release Forecast". p. 113. "Super Mario RPG Winter '96" 
  12. ^ Scott Pelland (1995-12). "Release Forecast". p. 113. "Super Mario RPG Spring '96" 
  13. ^ My Roms.com (2007-03-20). "MY ROMs.com: Super Nintendo Roms". MY ROMs.com: GBA Roms NDS. My Roms.com. p. 1. http://www.myroms.com/super_nintendo/super_nintendo_roms.htm. Retrieved 2007-05-06. "SA-1 65c816 8/16-bit processor, clocked at 10 MHz. It contains some extra circuits developed by Nintendo, which includes some fast RAM, a memory mapper, DMA, several real-time timers, and the region lockout chip. The SA-1 was a multipurpose chip that could be found in games such as Kirby Superstars, Kirby Dreamland 3, and Super Mario RPG." 
  14. ^ giangurgolo (2006-04-09). "Bytes—Sound" (ASCII). SMRPG ROM Documents. giangurgolo.home.att.net. http://giangurgolo.home.att.net/smrpg/bytes_sound.txt. Retrieved 2006-06-26. "D2" 
  15. ^ 49 (Hexadecimal)=73
    giangurgolo (2006-04-09). "Bytes—Music" (ASCII). SMRPG ROM Documents. giangurgolo.home.att.net. p. 1. http://giangurgolo.home.att.net/smrpg/bytes_music.txt. Retrieved 2006-06-26. "49" 
  16. ^ "Super Mario RPG: Legend of the Seven Stars Reviews". Game Rankings. http://www.gamerankings.com/snes/588739-super-mario-rpg-legend-of-the-seven-stars/index.html. Retrieved 2007-09-10. 
  17. ^ GameFAQs (CNET Networks) (2006-03-23). "GameFAQs—Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever". Video Game Cheats—Video Game Reviews—Video Game Codes—Video Game Web Site—GameFAQs. CNET Networks, Inc.. p. 1. http://www.gamefaqs.com/features/contest/top10. Retrieved 2007-02-20. "The Top 10 + 90 Games: The Users' Picks... #26: Super Mario RPG: Legend of the Seven Stars—SNES" 
  18. ^ IGN Entertainment (2006-10-05). "IGN Readers' Choice 2006 - The Top 100 Games Ever". Video Game Cheats—Video Game Reviews—Video Game Codes—Video Game Web Site—GameFAQs. IGN Entertainment, Inc.. p. 1. http://top100.ign.com/2006/021-030.html. Retrieved 2007-02-20. "Readers' Picks Top 100 Games: 21-30 # 030 // Super Mario RPG: Legend of the Seven Stars" 
  19. ^ The Magic Box (The Webmaster)] (2006-10-31). "The Magic Box: Platinum Game Chart, Japanese Console Games Sold Over One Million.". The Magic Box: International Videogame News. The Magic Box. p. 1. http://www.the-magicbox.com/topten2.htm. Retrieved 2007-02-20. 
  20. ^ Dan Owsen & Scott Pelland (1997-03). "1996 Nintendo Power Award Nominations". pp. 76, 77, 79-82. "Best Graphics ... 5. Super Mario RPG ... Most Game Play Variety ... 5. Super Mario RPG ... Coolest Move of 1996 ... 2. The Group Hug (Super Mario RPG) ... Coolest Item of 1996 1. The Frying Pan (Super Mario RPG) ... Best Hero/Heroine 1. Bowser (Super Mario RPG) ... Worst Villain ... 5. Smithy (Super Mario RPG) ... Best Goodie ... 4. Frogfucious (Super Mario RPG) ... ‘96 Best Overall Game Nominees!!! ... Best Super NES Game ... 5. Super Mario RPG" 
  21. ^ Scott Pelland (1997-05). "1996 Nintendo Power Awards Winners". pp. 88, 89, 92, 93. "Best Graphics... 1. Super Mario 64... Most Game Play Variety ... 3. Super Mario RPG ... Best Goodie ... 3. Frogfucious (Super Mario RPG) ... Best Super NES Game ... 1. Super Mario RPG" 
  22. ^ "Super Mario RPG: Legend of the Seven Stars Reviews". 1UP.com. 2004-05-09. http://www.1up.com/do/reviewPage?cId=3111932. "The graphics are the best seen on the Super NES with a combination of rendered characters with a complement of drawn sprites." 
  23. ^ "Super Mario RPG: Legend of the Seven Stars Reviews". Electronic Gaming Monthly. 2004-05-09. http://www.1up.com/do/reviewPage?cId=3111933. "... the graphic element is strong enough to resemble a Mario title but still retains the role-playing theme at the same time." 
  24. ^ "Super Mario RPG: Legend of the Seven Stars Reviews". Electronic Gaming Monthly. 2004-05-09. http://www.1up.com/do/reviewPage?cId=3111934. "The characters seem to childish for older games ... The graphics of Mario RPG is typical of Nintendo, using clean and colorful graphics along with nice animation." 
  25. ^ Derek 'Roku' Cavin (2004-03-13), "Mario Gets HP", RPGamer, http://www.rpgamer.com/games/mario/smrpg/reviews/smrpgstrev2.html, retrieved 2008-02-21 
  26. '^ Adam Sessler (Host). (2007-11-13). X-Play “Super Mario Special”'. [Television production]. Los Angeles, California, USA: G4. "Ya' know, the last major Mario platformer, Super Paper Mario, returned to its two-dimentional roots, forcing us to understand every situation from two different perspectives. The first paper game was actually a spiritual sequel to Super Mario RPG: Land (sic) of the Seven Stars, but in the intervening years, the Paper Mario games have gone from role-playing games back to Mario’s bread and butter." 
  27. ^ "First Impressions: Super Mario RPG 2". GameSpot. http://www.gamespot.com/n64/rpg/papermario/preview_2450579.html. Retrieved 2007-09-04. 
  28. ^ "Super Mario RPG 2 Japanese Release Date". GameSpot. http://www.gamespot.com/n64/rpg/papermario/news.html?sid=2572399&mode=news. Retrieved 2007-09-04. 
  29. ^ AlphaDream. Mario & Luigi: Superstar Saga. (Nintendo). Game Boy Advance. Level/area: Little Fungitown. (2003-11-17)
  30. ^ "Mario and Luigi: SuperStar Saga on GBA". MyGamer. http://www.mygamer.com/index.php?page=gameportal&mode=reviews&id=50. Retrieved 2007-09-21. 
  31. ^ AlphaDream. Mario & Luigi: Superstar Saga. (Nintendo). Game Boy Advance. Level/area: Game credits. (2003-11-17)
  32. ^ "Game Credits". The Mushroom Kingdom. 2007-05-30. http://www.themushroomkingdom.net/m&lss_credits.shtml. Retrieved 2007-09-04. "Regardless of the above-mentioned, the copyright of Character "Geno", reserved by Square Enix Co., Ltd." 
  33. ^ West, Tracey (2006). Mario and the Incredible Rescue. Scholastic Corporation. ISBN 0439843669. http://www.amazon.com/Mario-Incredible-Rescue-Nintendo-Heroes/dp/0439843669/ref=sr_1_1?ie=UTF8&s=books&qisbn=1204681978&sr=8-1. 
  34. ^ Nintendo Japan (2008-05-30). "Japanese Virtual Console list - June 2008". Virtual Console Reviews - Nintendo Japan. http://www.nintendo.co.jp/wii/vc/vc_smr/index.html. Retrieved 2008-05-30. "There's a certain SNES RPG featuring everybody's favourite plumber on the release list." 
  35. ^ OFLC (2008-06-13). "Super Mario RPG - Legend of the Seven Stars Game (Multi Platform)". http://www.classification.gov.au/special.html?n=46&p=156&sProducer=nintendo&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=12&sDateToY=2009&record=228221. Retrieved 2008-08-04. [dead link]
  36. ^ http://wii.ign.com/articles/906/906885p1.html SMRPG arrives on the Wii Virtual Console for sale at 800 points.

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Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Super Mario RPG: Legend of the Seven Stars" Read more