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Super Smash Bros.

 
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Super Smash Bros.

Game Description

Super Smash Bros. is a four-player brawler that pits popular Nintendo characters in comical combat situations throughout well-known locales. Fighters include Mario, Link, Donkey Kong, Yoshi, Samus Aran, Kirby, Fox McCloud, Pikachu, and four bonus characters waiting to be unlocked. You'll battle outside such venues as Hyrule Castle, Yoshi's Island, the Congo Jungle, Planet Zebes, Sector Z, Peach's Castle, Dream Land, and Saffron City.

Gamers can brawl their way through the single-player mode, or challenge up to three friends in four multiplayer game types: "Stock" (limited number of lives), "Stock Team" (teams share limited lives), "Time" (knock off as many players as you can within the time limit), and "Time Team" (timed team battles). The single-player option features bonus rounds, boss battles, and unusual fighting situations across 11 levels. Players will square off against multiple Yoshis, try to knock over a gigantic Donkey Kong, and even slug it out against an enormous hand.

In addition to each character's distinctive moves (such as Mario's fireball or Samus Aran's screw attack), various weapons and power-ups can be used in each stage. These items appear randomly and include beam swords, baseball bats, fans, turtle shells, and hammers. The goal throughout each stage is to knock rival characters completely off the playing field by using basic moves such as throws, shields, projectile attacks, and melee attacks. Progress is automatically saved to cartridge, and the Rumble Pak accessory is supported for vibration feedback.
~ Shawn Sackenheim, All Game Guide
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Wikipedia:

Super Smash Bros.

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Super Smash Bros.
Supersmashbox.jpg
North American box art
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Composer(s) Hirokazu Ando
Series Super Smash Bros.
Platform(s) Nintendo 64, iQue Player, Virtual Console
Release date(s) Nintendo 64
JP January 21, 1999
NA April 27, 1999
EU November 19, 1999
Virtual Console
JP January 20, 2009
PAL June 12, 2009
NA December 21, 2009[1]
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Rating(s) ELSPA: 3+
ESRB: E
OFLC: G8+
PEGI: 7+
Media 128 megabit (16 megabyte) cartridge

Super Smash Bros., known in Japan as Nintendo All Star! Dairantō Smash Brothers (ニンテンドーオールスター!大乱闘スマッシュブラザーズ Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu?, "Dairantō" meaning "Great Melee"), is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was released in Japan on January 21, 1999, in North America on April 26, 1999,[2] and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series, and was followed by Super Smash Bros. Melee for the Nintendo GameCube in 2001 and Super Smash Bros. Brawl for the Wii in 2008. Super Smash Bros. was released for the Virtual Console in Japan on January 20, 2009, in Europe on June 12, 2009 and in North America on December 21, 2009.[1]

Players can play as and against characters from Nintendo's video gaming franchises such as Mario, Pokémon, The Legend of Zelda and Kirby. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. The gameplay system offers an unorthodox approach to the fighting game genre as percentage counters measure the level of damage received, rather than the health bar traditionally seen in most fighting games.

Super Smash Bros. received mostly positive reviews from the media. It was commercially successful, selling over 4.9 million copies, with 2.93 million copies sold in the United States,[3] and 1.97 million copies sold in Japan.[4]

Contents

Gameplay

The Super Smash Bros. series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, Smash Bros players seek to knock opposing characters off the stage. In Super Smash Bros., characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. [5] When a character is knocked off the stage, the character may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others.[6] Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.

Smash Bros.'s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as Street Fighter or Soul Calibur require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), Smash Bros uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. [7] Characters are not limited to constantly facing their opponent, but may run around freely. Smash Bros. also implements blocking and dodging mechanics. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.

During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; one stage must be "unlocked" by achieving ten particular requirements.

Single-player

Although the player can choose from five difficulty levels, the game's single-player mode always follows the same series of opponents. This game mode is called Classic Mode in sequels.[8] The player will choose one unlocked character, and battle against a series of characters in a specific order, attempting to defeat them with only a limited amount of lives. If the player loses all of their lives, they have the option to continue at the cost of a considerable sum of their overall points.

Ness fighting Kirby in the Mushroom Kingdom.

The "Break the Targets" minigame as well as the "Board the Platforms" minigame are two of the remaining single-player games. The objective of the minigames is to break each target or board each platform, respectively. The goal must be achieved without falling off each character-specific stage. The last one is the "Training Mode" section, where the player can choose any of the available characters and to choose the opponent, as well as any stage. When started, a menu can be brought up to gain almost any control, such as slowed game speed, spawning any item, and telling the opponent what to do.

Multiplayer

Up to four people can play in multiplayer mode, which has specific rules predetermined by the players. Stock and timed matches are two of the multiplayer modes of play.[9] This gives each player a certain amount of lives or a selected time limit, before beginning the match. A winner is declared once time runs out, or if all players except one loses each of their lives.

Characters

The characters from the game

The promotional artwork is done in the style of a comic book, and the characters were portrayed as dolls that come to life to fight. This presentational style has since been omitted in the sequels, opting instead for a more serious art style–such as using in-game models for the characters in place of hand-drawn art–and replacing the dolls with figurines, or "trophies" as the game refers to them.[10]

Playable characters

The characters from the game are the main protagonists of many Nintendo game series.[11] The game includes twelve characters in total as usable characters, eight characters are playable from the beginning of the game and include Mario, Donkey Kong (DK), Link, Samus, Yoshi, Kirby, Fox, and Pikachu. Four more characters can then be unlocked by completing different aspects of the game. These players include: Luigi, Captain Falcon, Ness, Jigglypuff.[12]

Non-playable characters

In Super Smash Bros., there are three characters (fifteen including the polygon team) that are non-playable; one of which being Master Hand (マスターハンド?), serving as the final boss of Single Player Mode.[13].

Development

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled Kakuto-Gēmu Ryūō (格闘ゲーム竜王?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved.[14][15] The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.[16]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 80%[17]
Metacritic 79 of 100[18]
Review scores
Publication Score
Allgame 4/5 stars[19]
Famitsu 31 of 40[20]
GameSpot 7.5 of 10[9]
IGN 8.5 of 10[21]
Nintendo Power 7.7 of 10[17]

Super Smash Bros. was commercially successful, and quickly became a Player's Choice title. In Japan, 1.97 million copies were sold,[4] and 2.93 million have been sold in the United States as of 2008.[3]

Super Smash Bros. received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.[9] GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time".[9] Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn". He also praised the game's music, calling it "amazing".[9] IGN's Peer Schneider agreed, calling the multiplayer mode "the game's main selling point",[21] while GameCritics.com's Dale Weir described Super Smash Bros. as "the most original fighting game on the market and possibly the best multiplayer game on any system" .[22] Brad Penniment of Allgame said the game was designed for multiplayer battles, praising the simplicity of the controls and the fun element of the game.[19]

References

  1. ^ a b "500th Downloadable Wii Game Makes for a Smashing Holiday Season". Nintendo of America. 21 December 2009. http://www.nintendo.com/whatsnew/detail/rpQF_Q37xeLw8On2hEAtGy8gmJwnNYqd. Retrieved 22 December 2009. 
  2. ^ "Super Smash Bros. for Nintendo 64". GameSpot. http://www.gamespot.com/n64/action/supersmashbros/similar.html?mode=versions. Retrieved 2007-12-13. 
  3. ^ a b "US Platinum Game Chart". The Magic Box. http://www.the-magicbox.com/Chart-USPlatinum.shtml. 
  4. ^ a b "Japan Platinum Game Chart". The Magic Box. http://www.the-magicbox.com/topten2.htm. Retrieved 2008-06-17. 
  5. ^ "The Basic Rules". Smash Bros. DOJO!!. Smashbros.com. http://www.smashbros.com/en_us/howto/basic/basic01.html. Retrieved 2008-04-15. 
  6. ^ "You Must Recover!". Smash Bros. DOJO!!. Smashbros.com. http://www.smashbros.com/en_us/howto/basic/basic03.html. Retrieved 2008-04-15. 
  7. ^ Peer Schneider (1999-04-27). "Super Smash Bros. review". IGN. http://ign64.ign.com/articles/160/160494p1.html. Retrieved 2008-04-16. 
  8. ^ Sakurai, Masahiro (2007-10-30). "Classic". Smashbros.com. http://www.smashbros.com/en_us/gamemode/various/various11.html. Retrieved 2008-06-01. 
  9. ^ a b c d e Gerstmann, Jeff (1999-02-18). "Super Smash Bros. Review". GameSpot. http://www.gamespot.com/n64/action/supersmashbros/review.html. Retrieved 2008-04-26. 
  10. ^ Sakurai, Masahiro (2007-09-24). "Trophies". Smashbros.com. http://www.smashbros.com/en_us/gamemode/various/various05.html. Retrieved 2008-06-05. 
  11. ^ http://www.neoseeker.com/Games/Products/N64/supersmashbros/
  12. ^ http://www.amazon.com/Super-Smash-Bros-nintendo-64/dp/B00000J2W7
  13. ^ "Master Hand". http://www.smashbros.com/en_us/gamemode/various/various28.html. Retrieved 2008-04-21. 
  14. ^ "Iwata Asks: Super Smash Bros. Brawl". Wii.com. http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp. Retrieved 2008-01-31. 
  15. ^ "Iwata Asks: Super Smash Bros. Brawl" (in Japanese). Wii.com. http://wii.com/jp/articles/smashbros/crv/vol7/index.html. Retrieved 2008-01-31. 
  16. ^ Anthony JC. "Super Smash Bros. Melee". N-Sider. http://www.n-sider.com/articleview.php?articleid=120. Retrieved 2008-06-17. 
  17. ^ a b "Super Smash Bros. Reviews". Game Rankings. http://www.gamerankings.com/htmlpages4/198854.asp. Retrieved 2008-04-26. 
  18. ^ "Super Smash Bros. (n64: 1999): Reviews". Metacritic. http://www.metacritic.com/games/platforms/n64/supersmashbros. Retrieved 2008-04-26. 
  19. ^ a b Penniment, Brad. "Super Smash Bros. > Review". Allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:16647~T1. Retrieved 2008-05-09. 
  20. ^ IGN Staff (2001-11-14). "Famitsu Scores Smash Bros.". IGN. http://cube.ign.com/articles/099/099899p1.html. Retrieved 2008-04-26. 
  21. ^ a b Schneider, Peer (1999-04-27). "Super Smash Bros. Review". IGN. http://ign64.ign.com/articles/160/160494p1.html. Retrieved 2008-04-26. 
  22. ^ Weir, Dale (1999-07-05). "Game Critics Review". GameCritics.com. http://www.gamecritics.com/review/smashbros/main.php. Retrieved 2008-05-09. 

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