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Super Star Wars

Game Description

One of the better film-based titles ever released, Super Star Wars recreates the look, feel and sound of the popular space opera incredibly well. Armed with a blaster or a lightsaber and the ability to run, jump, duck, slide and roll, players blast Imperial Stormtroopers on Mos Eisley, battle aliens in the Cantina, attack Tie Fighters in the trenches of the Death Star, pilot a cannon-enhanced Landspeeder, and much more. Certain key scenes are missing (such as the trash compactor episode and the escape from the Death Star via the Millenium Falcon), but this is simply nitpicking as the game recreates the Star Wars experience incredibly well. Players begin as Luke Skywalker and will eventually control Han Solo and Chewbacca. The game has cool cut- scenes, excellent rotation and scaling effects, a CD-quality musical score, and authentic-sounding (if sparse) voice effects. Best of all, gameplay, in both the vehicle and platforming scenes, is rock solid (even though sliding is a bit awkward). The only real setbacks are frequent slowdown, a frustration-inducing lack of a save feature, and the fact that Princess Leia is not a playable character.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

In 1977, the movie Star Wars redefined the movie-going experience. Since then, a number of games have been developed to capitalize off of its popularity.
~ Christopher Michael Baker, All Game Guide

Production Credits

LUCASARTS GAME TEAM Direction and Desing: Kalani Streicher; Art Supervision: Harrison Fong; Animation Supervision: Jon Knoles; Art and Animation: Jon Knoles, Harrison Fong, Paul Mica, James Dollar, Avril Harrison, Armand Cabrera, Peter Chan, Larry Ahern, Anson Jew; QA Supervision: Wayne Cline; Lead Testing: David Popovich; Product Marketing: Mary Bihr; Producer: Kalani Streicher; Package Design: Moore & Price Design Group, Inc.; Manual Design and Layout: Mark Shepard; Special Thanks: George Lucas; SCULPTURED SOFTWARE, INC. TEAM; Programmer: Peter Ward; Music and Sound Effects: Paul Webb; Art and Animation: Mike Lott, Lance Thornblad, Les Pardew, Lorin Nelson, Rob Kemp, Joe Hitchens; Additional Programming: Steve Aquirre, Adam Clayton; Additional Music and Sound Effects: Mark Ganus; Project Management: Hal Rushton
~ Christopher Michael Baker, All Game Guide


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