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swagman

 
Dictionary: swag·man   (swăg'măn') pronunciation

n. Australian
A man who seeks casual work while traveling about carrying his swag.


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Games: Swagman
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Game Description

That Swagman sure has a lot of nerve! He's another evil, demented fellow who's planning to take over the world for his own personal gain. And this guy means business. You see, he's basically a boogie-man who has the power to entrap people in their own nightmares forever. Fortunately, there are two brave souls out there ready to fight Swagman face to face. Their names are Zac and Hannah, two 8 year old twins.

Swagman is a combination of the platform and adventure genre. While in the "Real World", the game is adventure-like; find and collect items and/or keys to open certain doors. When you enter the dream sequences, called the Territories, the game becomes a platform game. The combination of genres and the whole real world/dream world is a neat idea and throw in some nice, cartoonish and highly colorful graphics and you've got a nifty little game.
~ Michael L. House, All Game Guide

Review: Overall

Swagman sounded like a good idea on paper. You assume the role of two kids, enter the dream world to rescue some fairies so that people can wake of from their dreams or nightmares, and stop Swagman from anymore wrong doing. It sounded interesting, but the final product is nothing short of lackluster and mediocre.

Action in Swagman is broken down into two categories. When you're in the real world (i.e. the kids' house), you take part in adventure-like gaming similar to Zelda. Unfortunately, it's pretty limited what you do here. You search for keys to open doors and that's really about all you do. It's a poor excuse to break up the action, which brings up the other category. When you enter the dream world (Swagman's territories), the game turns becomes much more action oriented. You jump from platform to platform, kill the bogeyman's minions, run from things, etc. That's really all you do here and it's pretty bland, repetitive and unoriginal. Unfortunately, the action is slow and there's never any sense of excitement that builds up when playing this game. To make it worse, the entire game is played from a bird's eye camera perspective. This view tends to get painfully boring and really makes the game look uninteresting. And the graphics don't really help out the situation any. While they're not entirely bad, they're a bit too cute and bright for their own good. Sometimes there are clever uses of lighting and some good background effects, but the overall look is just as boring as the rest of the game.

For once, the game content describes the gameplay perfectly. Swagman deals with dreams and sleeping and that's exactly the effect it'll have on you once you start playing. You become bored, tired and your body shuts down (that last part was sarcasm). This game tries to be two things, an action game and an adventure game and really doesn't excel at either aspect. If you're looking for a game that falls into either of these categories, you'll be better off leaving Swagman alone.
~ Michael L. House, All Game Guide

Review: Enjoyment

With bland and uninteresting adventure puzzling to accomplish and cliched and slow platforming elements, Swagman isn't very entertaining at all. Some of the story elements such as talking to people is okay, but the actual game will bore most people away instantly.
~ Michael L. House, All Game Guide

Review: Graphics

While the visuals are probably the game's best aspect, they are still a bit too cute and colorful for their own good. There are a few nice uses of lighting effects and backgrounds but the overall look is pretty average.
~ Michael L. House, All Game Guide

Review: Sound

Ho hum sound effects and ho hum music add up to one dull audio experience.
~ Michael L. House, All Game Guide

Review: Replay Value

There's really not one good reason to play this game in the first place.
~ Michael L. House, All Game Guide

Review: Documentation

The instruction manual isn't too shabby as it tells you everything you need to know.
~ Michael L. House, All Game Guide

Production Credits

CORE DESIGN, LTD; Lead Programmer: Chris Long; Support Programmers: Stefan Walker, Martin Gibbons, David Muir; Lead Artist: James Ryman; Support Artists: Dave Pate, Peter Duncan, Lee Pullen; Music: Nathan McCree; Sound Effects: Martin Iveson; Game Design: Richard Morton; Script: Vicky Arnold; Producer: Troy Horton; Executive Producer: Jeremy H. Smith; EIDOS INTERACTIVE Quality Assurance: Frank Hom, Matt Miller, Jeremy Hunter, Mike R. Kelly, Mike McHale, Philip Baker, Tom Marx; Lead Tester: Tricia Gray; Producer: Mike Schmitt; Product Manager: Susan Boshkoff; Development Coordinator: James Poole; Marketing Support: Gary Keith, Paul Baldwin, Sutton Trout, Lee Wilkinson, Kelly Zavislak
~ Joe Lamb, All Game Guide
Wikipedia: Swagman
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Photograph of a swagman circa 1901

A swagman (also called tussocker) is an old Australian term describing an underclass of transient temporary workers, who travelled by foot from farm to farm carrying the traditional swag (waterproof bedroll). Also characteristic of swagman attire was a hat strung with corks to ward off flies.

Particularly during the Depression of the 1890s and the Great Depression of the 1930s, unemployed men travelled the rural areas of Australia on foot, their few meagre possessions rolled up and carried in their swag. Typically, they would seek work in farms and towns they travelled through, and in many cases the farmers, if no permanent work was available, would provide food and shelter in return for some menial task.

Another form of the swagman was the "pack horse bagman" who rode a horse and led one or two pack horses in his travels, typically in the Northern Territory. The pack horse bagman called in at stations where he would work shoeing horses, mustering, repairing bores etc. [1]

Contents

History

Before motor transport became common, the Australian wool industry was heavily dependent on itinerant shearers who carried their swags from farm to farm (called properties or "stations" in Australia), but would not in general have taken kindly to being called "swagmen". Outside of the shearing season their existence was frugal, and this possibly explains the tradition (of past years) of sheep stations in particular providing enough food to last until the next station even when no work was available.

A romanticised figure, the swagman is famously referred to in the song "Waltzing Matilda," by Banjo Paterson, which tells of a swagman who turns to stealing a sheep from the local squatter. Yet the song wasn't originally about swagmen: before Banjo Paterson rewrote the song, it was actually a traditional bush song.

Early accounts of swagmen are from the Australian gold rush days of the 1850s when the population increased dramatically. The economic depressions of the 1860s and 1890s saw an increase in these itinerant workers. During these periods it was seen as 'mobilising the workforce'. At one point it was rumoured that a "Matilda Waltzers' Union" had been formed to give representation to swagmen at the Federation of Australia in 1901.

During the early years of the 1900s the introduction of the pension and the dole reduced the numbers of swagmen to those who preferred the free lifestyle. During World War One many were called up for duty and fought at Gallipoli as ANZACs. The song And The Band Played Waltzing Matilda tells the story of a swagman who fought at Gallipoli.

The numbers of swagmen have declined over the 20th century but still rising in times of economic depression. Although some say they were still common in some areas up to the late 1970s, however today, it is rare to find the type of character that will take on the challenges of the lifestyle. There is little doubt that the humble swagman will remain a romantic icon of Australian history and folklore.

Ace & The Swagmen are a London based 5 a side football team, managed by Benjamin Medcalf. They currently hold the wooden spoon for finishing bottom of the bottom league.

Lifestyle

The swagman's lifestyle would have been a challenging one. Often they would have been victims of circumstance who had found themselves homeless but there were certainly those who were 'rovers' by choice.

Their circumstances would have included a variety of backgrounds from; European and Asian migrants, indigenous people, and ranged from teenagers to the elderly. They would have sometimes been scoundrels on the run from police but we'd like to believe that most were characters that wandered the bush telling yarns of the places they'd been and things they'd done. It would have been hard to find a 'swaggie' without a tendency to exaggerate for effect. Other swagmen would have been loners who preferred to keep to themselves. Some would have been alcoholics.

Some periods would have made it common to see them in and around urban areas looking for work or a handout. The most common descriptions are from the period when the country was 'riding on the sheep's back'. At this time rovers were offered rations at police stations as an early form of the dole payment. They roamed the countryside finding work as sheep shearers or as farm hands. Not all were hard workers. There are reports of swagmen arriving at the homestead at sundown when it was too late to work, taking in a meal and disappearing before work started the next morning. For these antics they coined the name 'sundowners'.

Most existed with few possessions as they were limited by what they could carry. Generally they had a swag (canvas bedroll), a tucker bag (bag for carrying food) and some cooking implements which may have included a billy can (tea pot or stewing pot). They carried flour for making damper and sometimes some meat for a stew. They traveled with fellow 'swaggies' for periods, walking where they had to go, hitch hiking or stowing aboard cargo trains to get around. They slept on the ground next to a campfire, in hollowed out trees or under bridges. It would have been a challenging lifestyle in any period of history, avoiding snakes, evading bushfires and getting lost.

In popular culture

The Scottish singer-songwriter Alistair Hulett wrote a song about the 'swaggies' called The Swaggies Have All Waltzed Matilda Away (mp3 download from the Artist's website), which appeared on his album 'The Cold Grey Light Of Dawn'.

References

  1. ^ ABC regional radio, David Evans interviewing Ted Egan, 24 January 2009

Wignell, Edel

A Bluey of Swaggies.


 
 

 

Copyrights:

Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved.  Read more
Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Swagman" Read more