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Syberia

 
Games: Syberia

Game Description

Penned by graphic novelist Benoit Sokal, Syberia -- a third-person point-and-click adventure -- tells the tale of Kate Walker, an attorney sent to Europe to finalize the buyout of an old toy factory. Upon arriving in the French village of Valadilene, she bears witness to the funeral procession of none other than Anna Voralberg, the owner of the toy company. Leaving her with but one option: to track down the only surviving heir, Hans Voralberg, in order to complete the deal and return to New York. Throughout the adventure, players will need to utilize acquired objects and knowledge gleaned from conversations with NPCs to solve the many puzzles that hinder their progress. Typical of the genre, these include so-called 'fetch-quests,' and more. Interaction with the environment is accomplished through the use of a context-sensitive mouse cursor, facilitating movement and closer inspection of vital items, among other actions.

As Kate's journey spans four decrepit locales, from Barrockstadt to Aralbad, she'll encounter a diverse selection of humans and automatons, whose lives have all been touched in some way by the reclusive Hans Voralberg. When conversing with these characters, the player is able to select from various conversation topics in the hopes of obtaining important information, or simply to learn about the life of Hans Voralberg. In addition to communicating with the various non-playable characters she meets, Kate will also interact, via cellphone, with her boss, mother, best friend and boyfriend from back home, all of whom help provide insight into Kate's character and personality.
~ Gavin Frankle, All Game Guide

Roots & Influences

Though the genre seemed to fizzle in the mid-1990s, The Adventure Company and DreamCatcher Interactive have helped keep PC adventure gaming alive, and continue to do so with Syberia. The game features a point-and-click interface in a third-person environment, through a story that spans different time periods and many locations, somewhat reminiscent of Funcom's acclaimed The Longest Journey.
~ Matthew House, All Game Guide

Review: Overall

The point-and-click adventure game, a staple of PC gaming since King's Quest, gets a fresh coat of paint and a new variation in Syberia from The Adventure Company. With a charming, straightforward story and a genuinely interesting protagonist, Syberia breathes new life into a tired genre. Unfortunately the adventure ends all too soon, terminating just as it starts to pick up steam.

Kate Walker, a promising young attorney from New York, travels to a European-looking town called Valadilene to put the finishing touches on the sale of a small toy factory owned by the mysterious Voralberg family. Walker has the misfortune of arriving just in time to witness the funeral of the last surviving Voralberg, Anna. While performing her due diligence after Anna's death, Kate learns that Anna's brother Hans, long thought dead, may actually be alive, meaning that the sale of the factory cannot go through unless he approves the deal.

Using a tried-and-true point-and-click interface, players control Kate in her search for Hans Voralberg, a journey that takes her through fictionalized northern Europe. Along the way, you'll uncover clues about the Voralbergs' past and watch Kate discover depths within herself that she never knew she possessed. "Watch" is the key word here -- oftentimes it feels like you could be just watching a movie or reading a book because Syberia keeps Kate on a fairly rigid, linear story path.

This linearity is a double-edged sword. On the one hand, it makes Syberia an extremely forgiving game. While it's possible to get stuck here and there because it's not crystal clear how to move ahead, you'll never find yourself in a true dead-end situation (i.e. it's never necessary to restart the entire game because you missed a needed item). It's even impossible to get killed in Syberia. On the other hand, this strips away much of the challenge, leaving the sense of discovery inherent in the story as the game's true (and only) attraction.

Thankfully, the story is usually enough to hold your interest, moving along at a well-paced clip that draws you deeper and deeper into its own magical, almost surreal world. With beautiful graphics and spare, haunting music, Syberia has atmosphere to spare, a critical component for telling this compelling story. But, without giving too much away, the game ends just when the tale is getting good, with an abruptness that's off-putting to those who stuck with Kate all the way to the end of her journey.

Review: Enjoyment

Bundle up and settle in for a fun ride.

Review: Graphics

Very well-done backgrounds and environments, with short CGI cut-scenes here and there.

Review: Sound

Haunting, atmospheric, and spare, the music really contributes to the story as a whole. Decent full-voice, particularly the character of Kate Walker.

Review: Replay Value

Very little in the way of replayability here. Some non-linear solutions would have been helpful.

Review: Documentation

The manual is certainly functional, though the game's controls are so intuitive it doesn't really feel necessary to have a manual.

Production Credits

Company 1: The Adventure Company ; President: Richard Wah Kan ; Vice President of Marketing: Marshall Zwicker ; Product Manager: Renata Richardson ; Graphics Department Manager: James Meecham ; Graphic Design and Layout: Edward Hatim ; Quality Assurance Tester: Mike Mitres, Yohany Lee, Nick Mucci, Aldo Fazzari, Jon Sohn, Justin Wah Kan ; Company 2: Microïds ; Author: Benoît Sokal; Art Director: Benoît Sokal ; Production Manager: Stéphane Grefford ; Technical Manager: Didier Poulain ; Project Manager: Marie-Sol Beaudry ; Lead Modeler: Nicolas Cantin ; Lead Animator: Frédéric Gagné ; Lead Programmer: Rémi Veilleux ; Lead Integrator: Marc-Antoine Lussier ; France-Canada Coordinator: Catherine Peyrot ; Game Designer: Dominic Mercure, Patrik Méthé ; Editor: Catherine Peyrot ; Set Designer: Alex Touikan ; Modeling and Texture Art Environment: Mathieu Aerni, Steve Beaudoin, Johanne Drolet, Maxime Pelletier, Mélanie Tremblay ; Characters: Jean-François Carrier, Yanick Cloutier ; Animation Cutscenes: Rifaat Dagher, Patrick Gosselin, Jean-René Trudel ; In-Game: Luc Lanteigne, Marc Lepage, Richard Néron ; Programming: Benjamin Contant, Luc Tremblay ; Integration: Stéphane Cyr, Olivier Décarie, Israel Duschene, Vincent Lamarche, David L'Heureux, Éric Martel, Gaëlec Simard ; Motion Capture Director: Susannah Skerl ; Motion Capture Actor: Geneviève Bélisle, Joël Melançon ; Quality Assurance Manager: Rémi Hachoud ; Tester: Frédéric Richard ; Focus Group: Frédéric Richard, Martin Poirier, Angelos Vernuccil, Marie-Éve Dufour, Renaud Léonard, Patrick Collas ; Additional Crew: Jean-Sébastien Brazeau, Rémi Breton, Michel Cadieux, David Chapados, Stéphane Gaudette, Sébastien Jean, Patrick Ménard, Marjolaine Phillibert-Lajoie, Pascal Sauvineau, Frédéric Simard, François Tétreault, Johannes Thé; Localization: Hélène Touly ; Coordination: Hélène Touly ; Product Manager: Frédéric Pons ; Vice President of Marketing: Michel Bams ; Network Administration: Elliot Gozansky, Rami Darwish ; Company 3: Microids North America ; Marketing Director: François Picard ; Product Manager: Sylvain Awad ; Public Relations Manager: Cédric Orvoine ; Logistic: Mélanie Normandin ; Canada Sales Director: Kurt Ramcharan; Company 4: KBP Paris; Artistic Direction: Dimitri Bodiansky ; Cast and Production: Dimitri Bodiansky ; Sound Design: Bruno Guéraçague ; Lead Sound Engineer: Bruno Guéraçague ; Music: Nick Varley, Dimitri Bodiansky ; Production Assistant: Ariane Lacroix ; Audio Post Production: Karoll Cafardy, Nick Varley, Christophe Grémiot, Bruno Guéraçague ; Voice Talent: Françoise Cadol, Luc Gentil, Caroline Daparo, Danielle Hazan, Marie Vincent, Claire Guyot, Céline Monsarrat, Cédric Dumond, Manu Garijo, Marc Moro, Christian Fisher-Naudin, Hubert Drac, Nick Mead, Michel Barbey, Jackie Berger, Stéphane Godin, Jean-Louis Faure ; Localization Team Manager: Véronique Nègre ; Localization Manager: Véronique Nègre, Julia Lenze, Nick Underwood, Giorgio Papetti, Alessandra Neve
~ Keith Adams, All Game Guide
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Wikipedia: Syberia
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Syberia
Syberia Coverart.png
Developer(s) Microïds
Publisher(s) FRA Microïds
CAN Microïds
RUS 1C
US The Adventure Company
HK Typhoon Games
JP Typhoon Games
Designer(s) Benoît Sokal
Engine Virtools Engine 2.1
Aspect ratio 4:3
Native resolution 800x600
Platform(s) Windows, PlayStation 2, Xbox, Smartphones, Nintendo DS
Release date(s) FRA9 January 2002
CANJune 13, 2002
USSeptember 1, 2002
RUS11 October 2002
Genre(s) Adventure
Mode(s) Single player
Rating(s) ELSPA: 3+
ESRB: T
OFLC: G8+
PEGI: 3+
USK: All
SELL: PTP
Media 2 CD-ROMs (WIN)
1 DVD (PS2), (Xbox)
System requirements 350 MHz CPU, 64 MB RAM, 16 MB video card RAM, 16X CD-ROM drive, DirectX 7.0, 400 MB available hard disk space, Windows 95 (WIN)
Input methods Keyboard, mouse, or gamepad

Syberia is a 2002 computer adventure game conceived by Benoît Sokal, developed by Microïds and published through The Adventure Company. It follows the protagonist Kate Walker as she attempts to wrap up a sale on the behalf of her law firm. In addition to the main plot, the game contains a dramatic subplot, conducted via calls received on Kate's cell phone, involving Kate's deteriorating relationship with her fiancé.

The game uses elements of art nouveau and steampunk fiction in its story. Most devices and tools, and even a train, are powered by springs and wind-up gears. Syberia was acclaimed by critics for its graphic design and intelligent script, and a sequel, Syberia II, was released in 2004, picking up where the first game leaves off. In 2009 Microïds announced that Syberia III would be released on PC, and possibly Playstation 3, in June 2010.

Sokal's earlier game Amerzone is located in the same fictional universe, and Syberia contains some references to it. Another of Sokal's adventure games Paradise has no connections to Syberia but does use the same high quality artwork and a similar interface.

Contents

Gameplay

Syberia is a third-person, mouse-driven, semi-realistic/semi-surrealistic adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. As a pure graphical adventure game, Syberia follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to fully immerse him/herself in Syberia's universe without the fear of making a mistake or the constant need of saving the game.

Plot

In the game, the player controls the actions of American lawyer Kate Walker, who is sent to a remote French village in order to finalize the take-over of a toy factory there. Once at the village, Kate learns that the woman who owned the factory has just died, and that she has a brother who must be contacted in order for the takeover to proceed. Her mission takes her across Central and Eastern Europe, gradually leading her to question her own lifestyle. The titular Syberia is a mythical island on which mammoths are said to live.

Valadilène

The game starts with Kate arriving in the fictional French village of Valadilène and witnessing the funeral of Anna Voralberg, the owner of a family-owned spring-automaton toy factory whose takeover by a big American business Kate was supposed to finalize. When visiting the village notary to hopefully finalize the deal, the notary tells Kate that just before her death, the old lady revealed that her brother, officially declared dead and buried in the town cemetery, is in fact alive somewhere in the North-East. Naturally, now that his sister is dead, Hans Voralberg becomes the new owner of the factory, which cannot be sold without his approbation. Kate has no choice: if she wants the takeover to succeed, she will have to find Hans. Kate's research reveals that Hans was injured in his attempt to retrieve a prehistoric doll of a mammoth ridden by a man. It stunted his development, both physically and emotionally, and Hans' one and only goal became to find mammoths to ride them as the doll depicts.

In order to find Hans, Kate must take his train, a clockwork locomotive built by his sister at his request. It is manned by Oscar, a man-like automaton fond of protocol, which Kate must satisfy to depart. Thus, she is forced to delve in Hans' past to retrieve two items of value to him: the mammoth doll, and a clockwork music box.

Barrockstadt

The first stop is Barrockstadt, a failing university which Hans once visited. The trains stops short of the winding mechanism, so Kate must barter with a nearby couple with a boat. They insist to be paid $100 for their assistance, so Kate has to fix the university's broken bandstand to get the university's stubborn board of directors to help. Along the way, she gets a lesson on the legend of Syberia and the customs of the mysterious prehistoric Youkol people which lived with mammoths and were able to domesticate them.

Komkolzgrad

The next stop is Komkolzgrad, a dusty communist-era industrial mining complex with two giant metallic worker-automata overlooking the tracks. The place is run by the eccentric and somewhat crazy Serguei Borodine, who steals Oscar's hands to make his automaton organist work. He intends to construct the biggest stage possible for Helena Romanski, a washed up opera singer with whom he is obsessed. Kate has little choice but to fetch her from a nearby spa in Aralbad on his behalf. Serguei directs Kate to the adjacent cosmodrome for transportation.

At the cosmodrome, Kate meets former test pilot Boris, a drunk who dreams of flying into space on a "flying wing" invented by Hans. After some sobering up, he teaches Kate how to operate an old airship in exchange for her help in making the flying wing functional. Once Boris is launched, she uses his advice to launch the airship and leaves for Aralbad.

Aralbad

At the Aralbad spa, Kate meets Helena after some trouble getting past the manager. The elderly lady believes she is too old to sing, having lost her legendary voice which could break glass. With a special cocktail mixed at the bar and a wine glass, Helena is convinced that she can still sing and agrees to go with Kate.

Epilogue

The performance in Komkolzgrad does not go quite as planned: beautiful though Helena's voice may be (she sings "Dark Eyes"), it doesn't stop Serguei from imprisoning her, as he wants to keep Helena at his side as his personal opera singer. Kate is able to free Helena and take back Oscar's hands, but Serguei isn't quite willing to give up without a fight, using the worker-automata to block the train. Some spare dynamite dispatches that problem, and Kate brings Helena back to Aralbad. Surprisingly, none other than Hans Voralberg is waiting there at the spa, delighted that Kate brought him his train and Oscar. Hans shows little concern for his sister's death and signs the factory release papers without even reading them. He offers to take Kate along, but she initially refuses. However, as she is about to board a plane to fly back to New York, she changes her mind and hops on board the train at the last second, abandoning her job and her unfaithful fiancé back home to help an old man realize his dream.

Development

Kate and Oscar on the train.

The game was produced by 30 people on a budget of 2 million using Virtools Development Environment 2.1[1]. Benoît Sokal indicated in an interview that at one time the development team were considering to create one single game for the Syberia story, but decided not to as it was so large.[2]

Response

Syberia was generally well received and won awards including GameSpy's "Adventure Game of the Year" (2002)[3] and IGN's "Reader's Choice Award for Adventure Games" (2002).[4] Based on 27 reviews, Metacritic gave the game an aggregate score of 82% ("generally favorable reviews").[5]

Sequels

Syberia was followed by a sequel, Syberia II, which continued Kate Walker's voyage to Syberia. In 2008 the Syberia series website was relaunched. On 1 April 2009 Microïds announced that Syberia III would be released on PC and Playstation 3 in June 2010.[6] A further press release on 2 April noted that Syberia would be one of the series of games to be released in the "Ultimate Adventures" tri-packs.[7] On 17 April another press release was issued, explaining that the PC version will be released, but the PS3 version may not, due to problems with Sony. Benoît Sokal mentioned in the press a number of times that he would only participate in a Syberia sequel if there was sufficient financial means to design and develop it properly. In 2009 Microïds decided to invest in the Syberia franchise. Microïds have also asked that fans of Syberia send them emails of support for the game.[8]

Smartphone / Nintendo DS version

On 11 September 2006 MC2 France announced that a version of Syberia adapted by Tetraedge Games was released for Smartphones using Symbian and Windows Mobile.

On 15 April 2008 Microïds announced that with Mindscape they would be releasing the mobile version of Syberia for the Nintendo DS in October 2008.[9] On 30 October 2008 Microïds announced that DreamCatcher Games would be publishing the Nintendo DS version of Syberia in North America, for its release in December 2008.[10]

See also

References

  1. ^ "Syberia". Virtools. http://www.virtools.com/applications/games-microidssyberia.asp. Retrieved 2008-03-27. 
  2. ^ "Syberia II Benoît Sokal interview". Just Adventure. http://www.justadventure.com/Interviews/Syberia2/Syberia2BenoitSokal.shtm. Retrieved 2008-06-30. 
  3. ^ "Adventure Game of the Year 2002". GameSpy. http://archive.gamespy.com/goty2002/pc/index10.shtml. Retrieved 2008-08-03. 
  4. ^ "Best of 2002: Adventure". IGN. 2003-01-14. http://uk.pc.ign.com/articles/382/382687p1.html. Retrieved 2008-08-03. 
  5. ^ "Syberia (PC) Review". Metacritic. 2002. http://www.metacritic.com/games/platforms/pc/syberia. Retrieved 2008-09-11. 
  6. ^ "MICROÏDS launches SYBERIA 3 on PS3". Microïds. 2009-04-01. http://www.microids.com/en/press/28/microids-launches-syberia-3-on-ps3-.html. Retrieved 2009-04-01. 
  7. ^ "Microïds confie à CDV MDARICS MEDIA la distribution de ses jeux en France" (in French). Microïds. 2009-04-02. http://www.microids.com/fr/presse/29/microids-confie-a-cdv-mdarics-media-la-distribution-de-ses-jeux-en-france.html. Retrieved 2009-04-02. 
  8. ^ "Returns on the Syberia 3 announcement". Microïds. 2009-04-17. http://www.microids.com/en/press/30/returns-on-the-syberia-3-announcement.html. Retrieved 2009-04-17. 
  9. ^ "Microids and Mindscape announce Syberia on the Nintendo DS for October 2008". Microïds. 2008-04-15. http://www.microids.com/en/press/10/microids-and-mindscape-announce-syberia-on-the-nintendo-ds-for-october-2008.html. Retrieved 2008-04-26. 
  10. ^ "Microïds and Dreamcatcher Announce Syberia on Nintendo DS in North America". Just Adventure. 2008-10-30. http://www.justadventure.com/Press_Releases/SyberiaNintendoDS_Oct30_08.shtm. Retrieved 2008-11-26. 

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