- Platform: IBM PC Compatible
- Release Date: 1996
- Genre: Strategy
- Style: Action Strategy
- Similar Games: Abomination (IBM PC Compatible), Mob Rule (IBM PC Compatible), Syndicate (IBM PC Compatible), Hundred Swords (IBM PC Compatible)
Game Description
This sequel to Syndicate expands the original game's world and offers a variety of new features and strategies. Multiplayer action, up to eight players, is supported over LAN. In Syndicate Wars, you can play as either side of the conflict: the EuroCorp Syndicate or the Church of the New Epoch. If you choose EuroCorp, you become head of Agent Team MU with many resources at your command such as eight cybernetically enhanced agents, four Uzi sub-machine guns, 50,000 EuroCorp credits, one LIMBO-class cryogenics facility, one HELICON-level research facility and one Croesus-class executive airship. And should you fail in your mission, you'll be expected to auto euthanize yourself immediately.Syndicate Wars comes with new weapons such as Nuclear Grenades, Psycho Gas and Razor Wire as well as time travel utilizing futuristic modes like monorail, tubes and anti-gravity machines. The interface supports keyboard, joystick and mouse controls as well as adjustable options such as music selections, visual depth and perspectives and four-player multi-play (same machine) through a multi-joystick configuration.
Roots & Influences
Peter Molyneux, known for his "God Games" Populous and PowerMonger, contributed depth and ideas to Syndicate's sequel. While there are certain aspects incorporated from the aforementioned titles, Syndicate Wars brings revamped visuals to the table, expanding on the original's environments, world, and plot.Review: Overall
Syndicate Wars, Bullfrog's follow-up to their prior bestseller Syndicate, allows you to take control of a four-man squad of EuroCorp Syndicate enforcers, or disciples of the Church of the New Epoch, in a real-time, mission-based excuse for all-out death and destruction.Featuring a 3D engine, a fully-destructible and rotatable environment and an array of weapons powerful enough to take advantage of said environment's destructibility, Syndicate Wars offers fans of the original a pleasant, if not wholly new experience. One of the exciting aspects of the game overall is the ambiguity of your role. As a EuroCorp Syndicate executive, your primary interest is maintaining your control over the fully-destructible citizens of the world. And as a disciple of the Church of the New Epoch, your primary interest is to sabotage the EuroCorp Syndicate and brainwash those destructible citizens into following your cause, even sacrificing themselves for it. Not exactly a flattering portrayal of what you might call corporation penetration, or of organized religion. But alas, we have nothing to fear, for the events depicted in this game don't take place until the distant future, in a dark, Blade Runner-like world hardly recognizable as our own, where the sun never shines and the cityscape blots the horizon in every direction.
There are over twenty mission for each side, but these missions begin to lack originality after the first few. Stealing cars, rescuing scientists and making meat pies out of blue-haired punks is fun the first few times you do these things, but after that the missions became repetitive and you'll find yourself itching to get through them and move on to the next.
Aside from the violence, the quality of this game's graphics is what gets your attention. The cut-scenes and secondary interface/menu screens maintain the game's futuristic, claustrophobic atmosphere, with a good deal of sharp color and motion. For instance, when you equip one of your cyborg agents with a new titanium skeleton, it appears on the agent's paper doll and starts heaving up and down to illustrate the agent's breathing. This adds a nice sense of realism to the research and development element of the game. The in-game screen is immense; each city is splendidly rendered in 3D and your agents, while somewhat dwarfed and occasionally easily to lose track of because of the size of the cities, are unique in appearance, with customizable trench coats. The map screens -- understanding the different blips and shapes, as well as navigating your agents through them -- can be daunting at first, but everything in this game becomes more manageable with practice.
If you're a fan of the genre, or of controllable violence in general, then Syndicate Wars might be the perfect title for you. It certainly represents an early high-point for innovative, real-time-strategy games, incorporating a nice blend of some of the elements that made Diablo and Command and Conquer so popular.









