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Tales of Symphonia: Dawn of the New World

 
Games: Tales of Symphonia: Dawn of the New World

Game Description

Namco's "Tales" series of action RPGs makes its debut appearance on the Wii in this spin-off of the 2004 title Tales of Symphonia. Taking place two years after the original game combined the worlds of Slyvarant and Tethe'alla, Dawn of the New World puts gamers in charge of a new hero named Emil, who must help deal with all the sociological problems caused by the merging of the two worlds. The game takes advantage of the Wii's graphical and motion-sensing capabilities, and the series' trademark real-time battles are bolstered by a new "free-run" system, dynamic unison attacks, and a strategic elemental system. Gamers embarking on their quest can capture and collect more than 200 unique monsters, each capable of garnering experience points and growing into stronger -- and in some cases, completely new -- creatures. Dawn of the New World also features unlimited party combinations, meaning players can customize their traveling party with any number of monsters and people, including key characters from the original game, such as Lloyd and Collete.
~ Christopher Brown, All Game Guide

Production Credits

Character Design: Kosuke Fujishima; Original Script/Support: Takumi Miyazima; Script Writer: Masaki Hiramatsu; Company 1: Namco Tales Studio Ltd.; Director: Kiyoshi Nagai, Eiji Kikuchi; Director & Planner: Akihiro Arahori; Planner: Masahiro Abe, Go Murai, Midori Takahashi, Seika Nagao; Process Management: Keita Matsui; Lead Programmer: Katsutoshi Sato; Battle Programmer: Ryuji Ooki; Battle Programming Support: Jun Kunoshita; Programming Support: Hiroki Shirao; Lead Scripter: Hiroyuki Suzuki; Scripter: Satoru Kohama, Yuko Okawa, Midori Takahashi, Hiroki Shirao, Ryuchiro Okamoto, Noruyuki Sawada, Ryoji Tanaka; Skit Scripter: Midori Takashi; Lead Map Graphic Designer: Nobuo Kanuma, Satomi Oomameuda; Map Graphic Designer: Katsushi Okazaki, Harumi Tokita, Kaori Mitani, Kenji Nagano, Hideyuki Yakagi, Sadayuki Imai; Lead Character Graphic Designer: Kengo Miyakuni; Event Character Designer: Asao Furukawa; Character Graphic Designer: Makiko Tono, Kohei Hachikawa, Singo Abe, Eri Minemura, Noriko Hotta; Lead Monster Designer: Toru Kawaguchi; Monster Graphic Designer: Yutaka Nihei; Lead Motion & Event Supervisor: Hisato Itou; Animator: Ryo Miyata, Masayuki Kawakita, Koji Miyoshi, Hirotatsu Ishida, Chikako Nisizaki, Daisuke Ishikawa, Fumie Tomono; Battle Background Graphic Designer: Kaori Mitani; Field Graphic Designer: Harumi Tokita; System Graphic Designer: Maika Matsui; Effect Graphic Designer: Kazushige Tomita, Koichi Fujikawa, Al Hatano; Sound Programmer: Shuji Ikegami; Music Composer: Motoi Sakuraba, Shinji Tamura; Sound Effects: Hiroshi Tamura, Kenta Yabe; Company 2: Namco Bandai Games Inc.; Character Design: Daigo Okumura; Design Staff: Naoko Asano, Minoru Iwamoto; Event Director/Supervisor: Yasushi Shibue; Motion Capture Staff: Toshio Murata, Tetsuya Kouno, Jun Ohsone, Yasunobu Samata, Naoko Yoshiyama, Mio Satou, Kaoru Suzuki, Sumio Itou, Kumiko Naemura, Naoki Ishida; Event Designer: Noriko Kouno, Yousuke Naitou, Hiromichi Ijima, Eriko Yamada; Ending Movie Producer: Taketoshi Inagaki; Package Design: Katsushi Obi; Technical Support: Yukihiro Kobayashi; Quality Assurance Manager: Masashi Aoyama; General Manager: Takefumi Hyodo; Senior Localization Manager: Seiko Fujisawa; Localization Manager: Michael Murray; Localization Producer: Andy Tsai; Associate Localization Producer: Shuichiro Miyoshi; Localization Support: Rachel Lee; Localization Tech Support: Ko Kimura; International Marketing Strategy Team: Ryuchi Enomoto, Rie Kataoka; Director: Yuuichi Satou, Asana Inoki, Hideki Hattori; Coordinator: Makie Takahashi; R&D Producer: Teruaki Konishi; Producer: Tsutomu Gouda; General Manager: Hideo Baba, Makoto Yoshioumi, Naomiki Yanagisawa; Executive Producer: Shin Unozawa, Shukuo Ishikawa; Company 3: Namco Bandai Games America Inc.; Director of Localization: Takahiro Sasanoi; Sr. Localization Manager: Taka Akiyama; Localization Manager: Ryota Toyama; Localization Producer: Minaki Takahashi; Director, Marketing and Public Relations: Todo Thorson; Senior Product Marketing Manager: Dennis Lee; Public Relations Manager: Kit Ellis; Director of Sales: Chris Lee; National Sales Manager: Terry Carlson; Sr. Operations Manager: Jennifer Tersigni; Sr. QA Manager: Tad Hirabayashi; QA Supervisor: Mike Peterson; Project Coordinator: Jesse Mejia; QA Lead: Merwin Del Rosario; QA Assistant Lead: Saiho Kwan; QA Tester: Juhne De La Cruz, Jon Stoner-Holk, Robert Hart, Tim Schmitz, Travis Steck, Rae Canlas, Joseph Leon, James Cho, Angela Prendergast, Royce Moreno, Jason Dodd, Dan Tran, Abelina Villegas; Package Design: Tom Usher Designs; Recording Studio: Cup Of Tea Productions; NSI Engineer: Suzy Goldish, Danni Hunt; Editor: Jean-Luc Dub, Danni Hunt; Production Manager: Lainie Bushey, Danni Hunt; Production Assistant: Arpi Vartanian; Casting: Cup Of Tea Production; Director: Wendee Lee; Game Text Translation: B-4 Ltd.; Coordinator: John Riccardi, Hiroko Monamoto; Editor: Mark MacDonald, Pamela Bingcang; Translator: Nathaniel Guy, Ethan Stockton, Casey Loe, Kevin Gifford, S. Scott Miller
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Wikipedia: Tales of Symphonia: Dawn of the New World
Top
Tales of Symphonia: Dawn of the New World
Game cover
English box art
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai
Designer(s) Daigo Okumura[1]
Kosuke Fujishima (original ToS character designs)
Series Tales series
Platform(s) Wii
Release date(s) JP June 26, 2008
NA November 11, 2008
EU November 13 2009
AUS November 26 2009
Genre(s) Console role-playing game
Mode(s) Single player, multiplayer cooperative[2]
Rating(s) CERO: B (ages 12 and up)
ESRB: T (Teen)
PEGI: 12

Tales of Symphonia: Dawn of the New World, known in Japan as Tales of Symphonia: Knight of Ratatosk (テイルズ オブ シンフォニア -ラタトスクの騎士- Teiruzu obu Shinfonia-Ratatosuku no Kishi-?), is a console role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a cross of spin-off and sequel of Tales of Symphonia for the Nintendo GameCube and PlayStation 2.[3][4] Tales of Symphonia: Dawn of the New World's characteristic genre name is RPG to Believe in Resonating Hearts (響き合う心を信じるRPG Hibiki au kokoro o shinjiru RPG?). The game was released in Japan on June 26, 2008, in North America on November 11, 2008 and in Europe on November 13, 2009.

Contents

Gameplay

Battle system

Tales of Symphonia: Dawn of the New World uses the "Flex Range Element Enhanced Linear Motion Battle System" (FR:EE-LMBS), combining aspects of Tales of the Abyss' and Tales of Destiny's battle systems, to create a battle experience comparable to Tales of Innocence's Dimension Stride Linear Motion Battle System. A key feature of this enhanced system is the Elemental Grid.[5] Each battle location, skill, and monster has an elemental attribute.[6] The battlefield's element can be altered by using three skills with the same elemental attribute in a row.[6] Changing the element of the field determines both the effectiveness of an attack, as well as the characters that can participate in Unison Attacks, which return from the original Symphonia. A meter on the lower part of the screen indicates when the attack can be unleashed.[6] Another returning element of the series are Mystic Artes.[7]

A fight between Emil and Decus.

Another new feature is the ability to capture, evolve, and level up over 200 monsters to fight alongside Emil. Monsters can be recruited once they have been defeated in battle. In order to increase the odds of a successful recruitment, the element of the field should align with the element of the monster, and an altered version of the classic Tales affection system helps to persuade them to join the party.[6] The monsters are controlled in battle by artificial intelligence.[6] The party can only hold four monsters at a time; as such, those not in use can be stored in a pen at the Katz Guild.[5] There are also several sidequests available at the Katz Guild.[5]

The party obtains both experience points and GRADE after each battle. Experience points are divided equally amongst all members of the party. Once a certain amount has been accumulated, each character or monster will level up, thereby improving their stats and possibly gaining new skills.[3] Another way to increase a monster's status parameters is by cooking them special recipes, some of which can even cause them to evolve into new forms, allowing for "monster customization."[3] The original Symphonia cast, however, do not gain levels through experience points; instead, they gain levels during plot events. The amount of GRADE received depends on how each battle is fought. From the second playthrough on, collected GRADE can be used to purchase game options, or transfer items or skills to carry to the next file.[6]

Presentation

The only animated segment in the game is its opening sequence. Most of the story is told through real-time cut scenes that were filmed using a motion capture system.[3] Skits, which are short, optional conversations between the characters, make a return; unlike in previous North American releases, these skits are fully voiced.[8] There is more voice acting in towns and dungeons than in the previous game.[9] Much of the music in Dawn of the New World is remixed from the soundtrack of the original Tales of Symphonia.[3] The game also has widescreen support.[6] Furthermore, many of the assets and locations in the game have been taken directly from the original Tales of Symphonia, but the textures have been updated.[3]

Dawn of the New World makes limited use of the Wii Remote's features. Rather than the fully explorable Field Map traditionally used in Tales games, a point-and-click system using the Wii Remote is used to navigate the world. The development team left the Field Map out due to production schedule deadlines.[5] The pointer is also used for minigames and as a cursor for the Sorcerer's Ring.[6]

North American additions

The North American version of Dawn of the New World has additional features that were not present in the Japanese release. New features include the ability to load cleared Tales of Symphonia game data to receive extra items or Gald at the beginning of the game. In addition to this, while not a new feature, the number of motion control shortcuts in battle has been increased from four in the Japanese version to eight for the North American version.[10]

PAL additions

The PAL version of "Dawn of the New World" includes a Gallery Mode and head accessories for Emil and Marta. Gallery Mode contains a Skits Library containing viewable skits of the game, and an Image Library to view design sketches, illustrations, pack art and more. Head accessories include masks and head accessories which will be able to give new special effects during battles.[11]

Plot

Lloyd and Emil.

During the events of the first game, Lloyd Irving and his companions embarked to a journey that led to the merging of the twin worlds of Sylvarant and Tethe'alla. After the lands became one, however, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes dried up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the old Kharlan Tree, Ratatosk, still exists somewhere, and its slumber has sent the world into chaos.[2] To complicate matters, tensions have quickly escalated between the people of the two worlds. The Tethe'allans look down upon the Sylvaranti due to their inferior technology, and the Sylvaranti fear the Tethe'allans for their power. Two years have passed since the worlds were first merged, and the Sylvaranti have created an army, known as the Vanguard, with which to rise against the Church of Martel and the Tethe'allans.

One day, the Church of Martel goes to war with the Vanguard, and Sylvarant's city of Palmacosta is caught in the crossfire. Countless innocent lives are lost and the city is consumed in flames. This event comes to be known as the "Blood Purge," a massacre allegedly led by the same Lloyd Irving who helped unite the worlds two years before. Emil Castagnier, a Palmacostan boy, is forced to watch as his parents are killed by Lloyd; after this traumatic incident, he is sent to Luin to live with his aunt and uncle. He suffers continual mistreatment from them, however, and he is further ostracized by the people of the city, who view Lloyd as a hero.

Emil's life takes a dramatic turn when he befriends Marta Lualdi, a girl who is being hunted by the Vanguard and the enigmatic Richter Abend alike. Determined to protect her, Emil confronts Richter and helps Marta escape with the aid of Tenebrae, a centurion spirit who serves Ratatosk. Tenebrae states that there are other centurions who lie in a dormant state: to restore balance to the world's environment, all of them should be awoken in order to revive Ratatosk. Emil forms a pact with Tenebrae, and in so doing becomes the Knight of Ratatosk. So it is that Emil and Marta embark on their journey of revenge and restoration.

Development

The opening music has been reworked into an orchestral theme for the English version of the game, similar to what was done to Tales of Symphonia.[12] The Japanese version's theme song is "Nininsankyaku" (二人三脚 "Three-Legged Race" or lit. "Two People, Three Legs"?) by misono.[13]

The original soundtrack for Dawn of the New World spanning four CDs was released on July 9 2008.

Reception

 Reception
Review scores
Publication Score
1UP.com C+[14]
Famitsu 31 out of 40[15]
GameSpot 6.5 out of 10[16]
GameTrailers 7.9 out of 10[17]
GameZone 7.1 out of 10[18]
IGN 6.7 out of 10[19]
Nintendo Power 8 out of 10[20]
Thunderbolt 6 out of 10[21]
Kombo 6 out of 10[22]
ZTGameDomain 7.2 out of 10[23]

Dawn of the New World sold 120,000 copies in Japan on its first day of release[24] and concluded the week of June 23 to June 29 (with Dawn of the New World being released on the 26th) with over 151,000 copies sold. This made it the bestselling game of that week.[25] In a report detailing Namco Bandai's results for the first fiscal quarter 2009, the company revealed that as of 6 August 2008, Dawn of the New World has sold over 215,000 copies in Japan.[26]

Since its release, Dawn of the New World has received mixed reviews. There are conflicting opinions about the game's voice acting on IGN: Mark Bozon stated that the voice acting was stronger than the previous game, whereas Matt Casamassina said that "the voice acting is...simply atrocious".[27] Nintendojo expressed their disappointment when it was learned that Scott Menville did not return as the voice of Lloyd Irving.[28] Reviewers of Famitsu magazine gave the game a score of 31/40[29] whereas Famitsu Wii+DS's reviewers gave the game a 35/40.[30] IGN rated Dawn of the New World 6.7/10, praising the presentation, real-time battles, and length of the game, while criticizing the music, voice acting, graphics and linearity.[31] Gametrailers gave it an overall rating of 7.9/10, stating that in some ways the game was a worthy successor to Tales of Symphonia, but that the "erratic difficulty, budget production values, and a poorly paced story" make Dawn of the New World "ultimately just another passable action RPG".[32] Nintendo Power gave the game a score of an 8.0/10, praising the battle system and nostalgic aspects of the title, though criticizing the limits on the old casts' levels and equipment, the removal of a traditional field map, and the voice actor changes. GameSpot gave the game a 6.5/10, hailing its familiar battle system, characters, and "fun" four-person multiplayer support; however, the abundance of cut scenes, the poor plot, deficiencies in the AI, and the monster system received harsh criticism.[33] Other reviews were far more harsh, X-Play gave it a 2 out of 5 almost criticizing every aspect of the game, claiming that the graphics and writing are horrible, also saying that character animation were made hyper realistically, thus calling it a "bland and flawed RPG" [34]

Fan reaction to the title is mixed: some praise the game as being a worthy and enjoyable spin-off to the original, while other players regard the game as a misstep, criticizing the game's recycled elements, budget production values, and the English voice cast changes. Emil has often garnered much criticism, and is even listed as the fourth most irritating RPG protagonist of all time.[35]

References

  1. ^ "Symphonic Sweet", Nintendo Power 226: 42, March 2008 .
  2. ^ a b Chris Winkler (2008-01-07). "Tales of Symphonia Sequel Detailed". RPGFan. http://www.rpgfan.com/news/2008/1004.html. Retrieved 2008-01-07. 
  3. ^ a b c d e f "Tales of Symphonia: Dawn of the New World Preview". 1up.com. 2008-04-16. http://www.1up.com/do/previewPage?pager.offset=2&cId=3167417. Retrieved 2008-06-10. 
  4. ^ Matt Casamassina (2008-02-26). "Tales of Symphonia: Dawn of the New World". IGN. http://wii.ign.com/articles/855/855146p1.html. Retrieved 2008-06-10. 
  5. ^ a b c d Adam Riley (2008-04-12). "Bandai Namco Talks Tales of Symphonia on Nintendo Wii". http://www.cubed3.com/news/9808. Retrieved 2008-06-10. 
  6. ^ a b c d e f g h Daemon Hatfield (2008-04-15). "Tales of Symphonia Update". http://wii.ign.com/articles/866/866844p1.html. Retrieved 2008-06-10. 
  7. ^ V-Jump Scan
  8. ^ Gamespot
  9. ^ IGN
  10. ^ http://www.1up.com/do/previewPage?cId=3170449&p=44
  11. ^ Namco Bandai Games Europe (2009-04-22). "Namco Bandai Games Europe announces Tales of Symphonia: Dawn of the New World for Wii". Press release. http://www.namcobandaigames.eu/en/press/37/. Retrieved 2009-10-03. 
  12. ^ IGN
  13. ^ "Namco-ch.net". Namco. http://namco-ch.net/talesofsymphonia_wii/themesong/index.php. Retrieved 2008-06-10. 
  14. ^ "1Up.com". http://www.1up.com/do/reviewPage?cId=3171389&p=44. 
  15. ^ "Zentendo.com". http://www.zentendo.com/news.php?newsId=1267. 
  16. ^ "Gamespot Review". http://www.gamespot.com/wii/rpg/talesofsymphonia2/review.html. Retrieved 2008-11-29. 
  17. ^ "Gametrailers.com". http://www.gametrailers.com/gamereview.php?id=5642. 
  18. ^ "GameZone.com". http://wii.gamezone.com/gzreviews/r34836.htm. 
  19. ^ "Wii at IGN.com". http://wii.ign.com/articles/928/928479p2.html. 
  20. ^ "GameSpot.com". http://www.gamespot.com/wii/rpg/talesofsymphonia2/review.html?mode=web. 
  21. ^ "Thunderbolt.com". http://www.thunderboltgames.com/reviews/article/tales-of-symphonia-2-dawn-of-the-new-world-review-for-wii.html. 
  22. ^ "Kombo.com". http://wii.kombo.com/article.php?artid=13232. 
  23. ^ "ZtGamedomain.com". http://www.ztgamedomain.com/6283/Tales-of-Symphonia-Dawn-of-the-New-World.html. 
  24. ^ Tim Higdon (2008-06-27). "First Day Sales of Knight of Ratatosk at 120,000". Zentendo. http://www.zentendo.com/news.php?newsId=1294. Retrieved 2008-07-03. 
  25. ^ "Game Software Sales Ranking for 2008/06/23 to 2008/06/29". Famitsu. 2008-07-11. http://www.famitsu.com/game/rank/top30/1216540_1134.html. Retrieved 2008-07-11. 
  26. ^ Phil Elliott (2008-08-06). "Namco Bandai report profits fall". GamesIndustry.biz. http://www.gamesindustry.biz/articles/namco-bandai-reports-profits-fall. Retrieved 2008-08-17. 
  27. ^ Matt Casamassina (2008-10-13). "Nintendo Voice Chat Podcast, Episode 26". IGN Entertainment. http://wii.ign.com/articles/919/919506p1.html. Retrieved 2008-10-14. .
  28. ^ Joshua Johnston (2008-08-15). "Tales of Symphonia: Dawn of the New World". Nintendojo. http://www.nintendojo.com/previews/Wii/view_item.php?1222725948. Retrieved 2008-08-21. 
  29. ^ Tim Higdon (2008-06-18). "Knight of Ratatosk Scores 31 in Famitsu Issue". Zentendo. http://www.zentendo.com/news.php?newsId=1267. Retrieved 2008-07-03. 
  30. ^ "GameFront News Archive for June 23rd - June 30th, 2008" (in German). GameFront. 2008-06-24. http://www.gfdata.de/archiv06-2008-gamefront/juni-04.html. Retrieved 2008-07-03. 
  31. ^ Uk,wii,ign.com
  32. ^ Gametrailers.com
  33. ^ "Gamespot Review". http://www.gamespot.com/wii/rpg/talesofsymphonia2/review.html?tag=tabs;reviews. Retrieved 2008-11-29. 
  34. ^ "Tales of Symphonia: Dawn of the New World Review". http://www.g4tv.com/xplay/reviews/1901/Tales_of_Symphonia_Dawn_of_the_New_World_Review.html. Retrieved 14 January 2009. 
  35. ^ "Top 5 Most Irritating RPG Protagonists from 1up.com". http://www.1up.com/do/feature?cId=3172038. Retrieved 6 June 2009. 

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