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Team Buddies

 
AMG AllGame Guide:

Team Buddies

Game Description

Team Buddies are heavily armed and ready for combat through more than 60 missions in eight Buddieland venues, including Central Park, Loon-A Moon, Rubber Jungle, Ori-Mental Peaks, Chilling Fields, Droopy Wood, Dirtbox Desert, and Insane Plains. Worlds are unlocked sequentially after mission-specific tasks are successfully performed. Depending on the mission and world, seven types of Buddies are available: Regular, Commando, Medic, Super Buddie, Karate, Stealth, and Cyborg, each with unique abilities and combat skills.

Weapons and Buddie-types are contained in crates that drop out of the sky, and strategies involve stacking the crates within a foursquare grid area to achieve specific effects. Squad members kick boxes to reveal the contents, and combinations are key to discovering new and stronger weapons or Buddies. In addition to normal crates, mega-crates, which contain special weapons or flying vehicles that can't normally be built and weapon-enhancing super-crates, are also available. Weapons include a shotgun, bazooka, Uzi 9mm, grenades, and flamethrowers, and vehicles include tanks or planes, with an option to drive or "ride shotgun."

Up to four players can compete in five types of multiplayer action: Deathmatch, Domination, Capture, Bomball, and Ghosts, but not all are initially available. Additional game types are unlocked based on the amount of gaming invested. All missions include briefings, VR Training modes, and non-player characters that can affect the outcome of battles. While the European version of the game boasts some "adult" language, the U.S. release received an "E" for "Everyone" rating from the ESRB.
~ Michael L. House, All Game Guide

Roots & Influences

Developer Psygnosis has given Team Buddies a dash of Lemmings (cute characters), a pinch of LEGOs (character design), and squad-based combat like Army Men.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Psygnosis Ltd.; Music: Alastair Lindsay; Sound Effects: Alastair Lindsay; Lead Designer: Russell Kerrison; Designer: Dominic Craig, Analouise Marsh; AI Designer: Tiziano Riolfo; Assistant Designer: Alex Ginn; Lead Programmer: David Sullivan; Programmer: Tom Beaumont, Tim Dann, Peter Hodges; AI Programmer: Alex Whittaker; Editor Programmer: Peter Bradshaw; Additional Programming: Neil Rowlands, Kevin Pimm; Lead Artist: Chris Petts; Style Direction: Noel Flores-Watson; Artist: Nicola Cavalla; Animator: Nicola Cavalla; Script: Ben Silburn; Voices: Simon Greenall, Paul Vallis, Brad Lavelle, Alan Marriot, Xander Armstrong, Keith Wickam; Producer: James Baker; Studio Manager: Rob Parkin; Original Concept and Design: Rich Holdsworth, Noel Flores-Watson; Product Development Manager: Claire Garvie; Product Manager: Kevin McSherry; Marketing Support: Nino Ceraolo; Materials Coordinator: Joanne Rothwell, Rik Tyson; Manual Writer: Jim Sangster; Manual Approval: Lee Travers, Stephen Griffiths; Packaging and Design: Richard Turner; Research: Joanne Bidder; Quality Assurance Manager: Geoff Rens; Internal Quality Assurance Manager: Dave Parkinson; Quality Assurance Supervisor: Stuart Allen; Lead Tester: Jason Platt, Alan McArdle, Jenny Newby; Tester: Colin Berry, Matthew Brooks, Shaun Durney, Paul French, Richard Grannell, Jonathan Wild; Guideline Auditor: Neil Clarke, Andrew Craig; Company 2: Midway Home Entertainment; Publishing Producer: Ken Allen; Publishing Assistant Producer: Kevin Elrod; Print Design and Production: Midway Creative Services San Diego; Product Marketing Manager: Patrick Dillon; Additional Quality Assurance Support: Nico Bihary, Jeff Tamayo
~ Keith Adams, All Game Guide
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Team Buddies

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Team Buddies
Team Buddies Cover Art.jpg
Developer(s) Psygnosis Camden Studio
Publisher(s) Midway Games (North America), Activision (Europe)
Platform(s) PlayStation
Release date(s) September 18, 2000
Genre(s) RPG/Shooter
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E10+
ELSPA: 15+
Media/distribution CD-ROM

Team Buddies is a game released for the PlayStation on September 18, 2000.[1] It was published by Midway Games and developed by Psygnosis Camden Studio (now SCE Studio Soho).[2]

Contents

Story

One fine and sunny day in the land that Buddies roam, there was a great and mighty disco in a tent. This tent would bob up and down with the music. All of a sudden, a large, flat, grey, flying THING blocked out the sun (The Great Eclipse) and began to drop crates. These crates were filled with all sorts of goodies such as Uzis and Bazookas. Inevitably, chaos broke out and the buddies became segregated according to color.

The Buddies continue to battle for supremacy across the world until they reach temples similar to Aztec designs in the jungle. It is revealed here that the mysterious craft in the sky was actually the world of the Baddies, which are similar to Buddies except for the fact that their bodies are cubes. The Baddies dropped crates in order to provoke conflict in the Buddies and then film the ensuing destruction for a popular TV show. Upon realising that the season finale of the show involves a giant laser destroying the entire Buddies' world, they hijack a rocket to the Baddies' lair and destroy both the laser and the leader of the Baddies, bringing peace and parties back again.

Gameplay

The game is a mix of Worms' goofiness and a typical real-time strategy game. Central to the game's theme is the ability of a team of buddies to stack crates in a 2x2x2 pad located in their starting area. Stacking the crates in different ways make different items when the resulting larger crate is broken; for example, a single crate on a stacking pad produces a light weapon, four crates positioned horizontally makes a heavy weapon, and filling the pad creates a vehicle. Up to three additional team members can also be created by stacking crates directly on top of each other; these new "buddies" can be commanded to attack or defend a certain area or even build on the stacking pad on their own. The player can swap between any of the buddies under his or her control in order to make use of that particular unit's powers or weapons.

In addition to a stacking pad, each starting point has a large base building which can be attacked and destroyed. If a base is destroyed, the stacking pad for that team can no longer be used; this means that new members cannot be created, making destroying the base a top priority for securing victory. A team without a base is also unable to build new weapons and must rely on those dropped by the enemy or found around the map (although a fast unit can steal a weapon from an enemy pad as it is being opened).

A typical map will have various "crate drop" areas (in most cases a small area at the players base and a much larger spawn in the middle of the map), where the crates used to build weapons and teammates fall from the sky. Most crates in the game are yellow with red borders, but yellow crates with blue borders also drop from time to time. Adding one of these to a crate formation causes the object or unit created by it to have increased abilities; for example, a higher rate of fire or range for a weapon or more hit points for a unit or vehicle. In certain maps, mega-crates also drop if certain conditions are met; these large, grey crates contain a weapon or vehicle not normally found in that particular area.

Team Buddies also supports split-screen multiplayer for up to four players. There are several different game types in multiplayer:

Deathmatch

A straightforward game type in which all the members of all opposing teams must be eliminated to win. If there are two or more human players and three or more players overall, the rabanete option can be turned on(unlocked after beating the game). In this mode, the last member of a completely eliminated team remains in play as a slow-moving, invisible ghost. If the ghost walks into the smoking boots of a recently killed unit, it is resurrected and can continue to stack crates and attack enemies.

Domination

Around the map are "domination points," which can be anything, from ankhs to trees, that must be captured in order to achieve victory. Holding a domination point for 5 seconds gives a team a point; multiple domination points grant multiple points, and the first team to reach the required amount of points wins. In the event of time running out, the team with the highest number of points wins. Domination points are captured simply by touching them. Teams cannot be eliminated in a Domination match; if all members of a team are destroyed, another unit of the lowest type spawns at their stacking pad, armed with the lowest available weapon if the pad has been deactivated.

Capture

Similar to capture the flag, this game type requires teams to steal animals from an enemy's pen and return them to their own pen. Animals include dogs, penguins, pigs, and sheep. Animals must be stunned with an attack before picking them up (animals cannot be killed in multiplayer). The animals will attempt to break free if carried (even by their own team) and return to their pen. Shooting a unit carrying an animal causes it to drop the animal. Ten points are awarded for capturing the enemies animal, with five bonus points awarded if your team still has their animal.

Bomball

An explosive grey ball is spawned at the center of the arena. Each team has three members armed with the lowest weapon of the game's chosen weapon set; if killed, an identical one will spawn shortly after. The goal of the game is to carry the ball to an enemy goal and throw it between the two goalposts. Once a ball is thrown, a timer begins to count down; once the timer reaches zero, the ball explodes, dealing damage to any nearby buddies. Points are awarded for throwing the ball through a set of goalposts, and additional points are given for a ball exploding in the goal area immediately behind them.

Style

One of the distinctive aspects of Team Buddies is its visual style and choice of dialog. Censorship in the United States caused the games vulgar and stereotyped character dialog originally used for characters to be toned down. The Europe version of the game gave each character class different voice identities, and additionally gives each multiplayer team color its own nationality; for example blue team are stereotypical English, whereas purple are 'engrish' style Japanese.

All the buddies and various other creatures in the game have pill-shaped bodies and disjointed limbs reminiscent of Rayman, with the exception of the moon-dwelling enemies encountered late in the single-player game. Environments are brightly colored and angular, gaining most of their detail through texturing rather than more detailed polygons. Nearly all of the weapons encountered are similarly simplistic and usually one or two solid colors and with clear arrows pointing out the way projectiles are fired from them. Terrain darkens and deforms if hit with an explosion, creating fairly realistic craters and scorch marks where a battle has taken place.

In multiplayer, a variety of skins can be unlocked to personalize a particular match, including zombie skins, underwear skins and English football uniforms.

Rarity

Team Buddies was not popular upon release, and therefore received a very limited release and isn't widely available. The game developed a cult following however after people caught onto the gameplay. Since not many copies are available, especially ones made for US release, today the game is considered one of the rarest and most difficult games to find for the PS1 and prices for it online range from $70 to $200.

References

External links


 
 

 

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AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Team Buddies Read more

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