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Tekken 5

 
Games: Tekken 5
 

Game Description

Tekken 5 is built on a new game engine, designed to render more detailed characters and environments, and much smoother, more natural-looking animations. The game's control scheme has been tweaked from earlier versions, in order to accommodate the new moves that characters can perform, but the focus remains on providing easily accessible, pick-up-and-play fighting that's backed with powerful, complex combo attacks and special moves for those players who invest the time to learn and master them.

Released in time to celebrate the tenth anniversary of the series, Tekken 5 comes to PlayStation 2 consoles with a solid selection of familiar fighters and three new characters: Raven, a ninja, Feng Wei, a fung-fu master, and Asuka Kazama, an unassuming teen girl. In all, there are 20 playable characters available at the start of the game, and more than a dozen others waiting to be unlocked. Forgotten favorites such as Kuma, the fighting bear, and Mokujin, the animated wooden combat dummy, are waiting in the wings.

To emphasize the international flavor of the tenth anniversary of the "King of Iron Fist Tournament," each character in Tekken 5 speaks in his or her native tongue (English subtitles are available as well). As they progress through the single-player game, players will face increasingly powerful opponents, as in Virtua Fighter 4's acclaimed "Kumite" mode. Also as in VF4, Tekken 5 characters can be customized with items such as sunglasses, hats, and new clothing colors they earn by winning matches. Accurate, playable emulations of the arcade's Tekken, Tekken 2, and Tekken 3 are also included, as a bonus for fans of the series.
~ T.J. Deci, All Game Guide

Production Credits

Localization Manager: Hiroshi Tanaka; Localization Producer: Taiki Homma; QA and CS Manager: Glen A. Cureton; QA Supervisor: Daryle Tumacder; QA Lead Tester: Jesse Mejia, Chris Stanley; Assistant QA Lead Tester: Alan Hopkins, Phil Musil; QA Tester: Paul Demoraes, Jonathan Cordero, Steve White, Victor Tsao, Joe España, Mel Baltazar, Justin Lockshaw, Amir Bakhshaie, Jeff Evert, Richard Horan, Thatchery Drummond, Mike Arwine, Pascal Inthavisay, Ryan Kirkman, Shaun Alonzo, Tom Jiang, Daniel Beckwith, Peter Bautista, Avicalendriya Das Morgan, Jomokian Arbuckle, Gene Duenas, Leticia Duenas, Mark Walker, James Cao, Jesus Barragan, Benjamin Gehrke, Randy Reyes, Carlos Baltodano, James Bettencourt, James Barron, Mike Desenganio, Shaun Woo, Dave Rhea, Sang Lee, Jhune Dela Cruz, Scott Pendleton, Corey Chao, Kenrick Mah, Jason Chan, Raymond Pietz, Aries Laderas, Phil Bella; Business Unit Director: Yoshi Niki; Senior Marketing Manager: Yoko Nakao; Public Relations Manager: Kristin Calcagno; Channel Marketing Manager: Brian Schorr
~ Keith Adams, All Game Guide
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Wikipedia: Tekken 5
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Tekken 5

Developer(s) Namco
Publisher(s) Namco
Aspect ratio 480p (EDTV)
480i (SDTV)
Platform(s) Arcade, PlayStation 2
Release date(s) Arcade

NA December 2004

PlayStation 2
US February 24, 2005
JP March 31, 2005
EU June 24, 2005

Genre(s) Fighting
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
PEGI: 12+
OFLC: M
Media 1 DVD
Input methods Arcade Stick, Gamepad
Arcade system Namco System 256

Tekken 5 (鉄拳5?) is the fifth installment in the popular Tekken series. This also marks Tekken's 10th Anniversary.

Contents

Story

Mere moments after Jin's departure from Hon-Maru, helicopters start to approach the Dojo. The noise wakes Heihachi and Kazuya up, and moments later, a squadron of Jack-4's burst through the walls. The Jack-4's target Heihachi and Kazuya, and Kazuya immediately deduces that they have been sent by G Corporation, who no longer need Kazuya and now want him dead.

Heihachi and Kazuya team up to fight the Jack-4s, and bring down scores of the androids together. But Heihachi starts to lose his strength. Kazuya takes advantage of this, and throws his father into the Jack-4's, who pile up on him while Kazuya morphs into his Devil form and escapes in triumph. Seconds later, Hon-Maru blows up. The only witness to the blast is a mysterious agent clad in black, known as Raven, who declares Heihachi dead into his communicator. Raven is attacked by a Jack-4, which he swiftly slices in half.

The next day, Heihachi's death is declared all over the world (unknown to everyone, Heihachi is still alive), and everyone foresees the end of the Mishima Zaibatsu. However, someone else has already taken over the company and business continues as usual. Two months later, the King of Iron Fist Tournament 5 is announced.

Meanwhile, Jin Kazama's Devil Gene is going berserk, and he decides to search for the one responsible for the change by entering the tournament. Kazuya also enters to find out exactly who in G Corporation sent the Jack-4's to kill him, and take his revenge.

As Jin and Kazuya progress through the tournament, the secret sponsor is finally revealed: Jinpachi Mishima, the father of Heihachi and who has been missing for the past Thirty years. As it turns out, Jinpachi is the founder of the Mishima Zaibatsu and was a respected martial arts master until his greedy son, Heihachi, stole the company from him and had him imprisoned underneath Hon-Maru after Jinpachi attempted a Coup d'état (Heihachi was steering the company into the military industry, something Jinpachi believed was not right). Jinpachi died soon afterwards of starvation, until the Devil took over his mind and granted him immortality (as well as a Devil Gene), and Jinpachi was finally freed from his prison when the Jack-4's destroyed Hon-Maru. As of now, the Devil Gene is slowly consuming Jinpachi's mind, and Jinpachi has announced the tournament in hopes that someone will kill him and put an end to his reign of terror before it even starts.

In the end, Jin makes it to the final, and faces his Devil-powered great-grandfather in combat. Ultimately, Jin manages to defeat Jinpachi, who dissolves into dust and disappears, his wish fulfilled. Jin is now the new owner of the Mishima Zaibatsu.

Gameplay

Tekken 5 is credited for taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

It also retains its wall juggling concept from Tekken 4, but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3 and StarBlade (as a hidden game). Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.

Tekken 5 includes a fighting minigame in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4 called Devil Within. This minigame follows the adventures of Jin Kazama as he searches the G Corporation in search for information on his missing mother and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his Demon's Paw). Along with fighting various Jack models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation, Devil Jin.

Character roster

Returning characters

New Characters

Changes

Character voices

In Tekken 5, the developers had some of the characters speak in their native languages; Korean (Hwoarang and Baek Doo San) and Mandarin (Wang Jinrei and Feng Wei) were added to Japanese and English. Steve Fox has his own English accent, albeit a rather generic one.

Also, some characters are not heard speaking in their native language: Brazilian fighters Eddy Gordo and Christie Monteiro do not speak Portuguese. It can be noticed also in the update Dark Resurrection, where Sergei Dragunov is not heard speaking Russian (or for that matter, anything at all) and Lili does not speak French or Monégasque. In addition, King is not heard speaking any of his lines, neither in Spanish nor in English; he growls instead. Nina and Anna Williams do not have an Irish accent and Craig Marduk does not have an Australian accent. Ling Xiaoyu, a character from China, only speaks Japanese and no Mandarin throughout all the Tekken series games in which she appears (however, she does say "Ai ya" which is Chinese for "uh oh", "oh no", or "oops", and "deng yi xia" which is Chinese for "wait a moment." Also, in Panda's ending, she says "Ni Hao"—hello in Chinese).

Flat-floored levels

The raised and lowered sections of floors featured in the Tekken 4 levels were removed for the fifth installment. This change made gameplay throughout each stage generally similar, aside from wall placements.

Other level design alterations

In addition to removing the uneven nature of the Tekken 4 styled stages, the design team returned to the style of stages from previous games by having some stages without barriers by allowing them to be infinitely scrolling. For walled stages, the fights take place in fairly symmetrical boxes without any uneven walls (again, removing a feature introduced in Tekken 4).

Gameplay Mechanics

Other changes over the Tekken 4 design included the removal of the positional change techniques (throws were once again controlled by combinations of LP+LK or RP+RK instead of designating LP+LK as a position switch maneuver; only Steve Fox was given a position change attack), bringing back traditional air combat (Tekken 4 removed back and vertical leaps in favor of a more fluid 3D combat model) and using a juggle system more akin to Tekken 3 as opposed to the 4th game's less juggle-friendly gameplay. The fighters were also forced to remain stationary prior to the round beginning (Tekken 4 allowed the fighters to move freely before the opening of a round, fitting in with the more position-based gameplay of that game).

Critical response

Tekken 5 was met with mainly positive critical response. Among these positive responses are the reviews from GameSpot and IGN, which gave Tekken 5 a 9.2/10 and 9.3/10 respectively. Tekken 5 has a score of 89% on Game Rankings [1] and a score of 88% on Metacritic.[2] Tekken 5 also has a score of 89% on Wazap.[3] The graphics in Tekken 5 are sometimes referred to as the best on the PlayStation 2 platform.

The game's critical praise was matched with commercial success. As of December 2007, Tekken 5 has sold around 4.3 million copies (note that the game was first released in February 2005).

Tekken 5: Dark Resurrection

Character Selection (Game Watch).

Currently available in the arcades, the PSP and the PlayStation 3 (via the PlayStation Network) Tekken 5: Dark Resurrection is an update of Tekken 5. It was officially announced at the 2005 JAMMA AM Show but news of it leaked slightly beforehand. Unlike Tekken 5.1 which merely tried to balance Tekken 5, Tekken 5: Dark Resurrection adds a host of new content.

References

External links


 
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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
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