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List of fiction containing teleportation

 
Wikipedia: List of fiction containing teleportation

Teleportation, the instantaneous movement of objects from one location to another without traveling through space, is featured prominently in many works of fiction. For more information on the subject of teleportation, See the main article

Contents

Novels and stories

Aladdin

In the famous Aladdin story of The Arabian Nights, djinns are depicted as capable of instantaneously transporting themselves from China to Morocco and back, and of taking with them en route as much as a whole royal palace with its entire animate and inanimate contents. This is presented as part of a djinn's inborn magic powers.

The Man Without a Body

Perhaps the earliest story to depict human beings achieving the ability of teleportation in science fiction was printed in 1877: Edward Page Mitchell's story The Man Without a Body details the efforts of a scientist who discovers a method to disassemble a cat's atoms, transmit them over a telegraph wire, and then reassemble them. When he tries this on himself, the telegraph's battery dies after only the man's head was transmitted.

The Disintegration Machine

Arthur Conan Doyle's The Disintegration Machine (a 1927 Professor Challenger story) also revolves around the idea of teleportation.

Golden age of science fiction

Later authors of science fiction used the term and concept of teleportation more extensively, making the concept a staple of the genre. Early science fiction continuities A. E. van Vogt's World of Null-A (Astounding Science Fiction, August 1945), Isaac Asimov's It's Such a Beautiful Day (Star Science Fiction Stories No.3, 1954), George Langelaan's The Fly (Playboy Magazine, June 1957) and Algis Budrys' Rogue Moon (Gold Medal Books, 1960) used teleportation.

Gridlinked

The Neal Asher novel Gridlinked (and almost all other novels set in the same universe) makes frequent reference to teleporters known as "Runcibles" which link much of human civilisation together (runcible linked worlds form the "Polity" a semi-Utopian AI-controlled civilisation). These allow for instantaneous teleportation between any two points in the runcible grid. They can be used to transport objects or information, and can be used for time travel (although this normally has serious complications). Despite their widespread usage in this fictional universe, runcibles have not replaced faster-than-light space travel, which remains a common occurrence in the polity.

The Hitchhiker's Guide to the Galaxy

In Douglas Adams The Hitchhiker's Guide to the Galaxy series teleportation has been described as "not quite as fun as a good solid kick to the head" on account of the fact that teleporting involves having your atoms ripped apart in one place and put back together somewhere else. In the Hitchhiker's Guide to the Galaxy, teleportation is generally frowned upon. One popular poem from the book goes "I teleported home one night with Ron and Sid and Meg, Ron stole Meggie's heart away, and I got Sidney's leg."

Hyperion

In the novel Hyperion by Dan Simmons, and its sequels, teleporters known as "Farcasters" play a significant role. These teleporters are essentially portals through which people and objects can be transported. Some farcasters only transmit between two points, whilst others can transport individuals to any other farcaster in existence. Farcasters made possible many strange and advanced phenomena, such as the river Tethys (a river spanning hundreds of worlds, linked by farcaster), or houses where farcasters replaced doors, allowing a single building to exist on many different planets at once. Whilst human civilisation eventually came to depend on farcasters for its survival, they permitted the AI TechnoCore to parasitise on human brains as people moved through the farcaster network. When this network was destroyed to prevent the TechnoCore from destroying humanity entirely, the Human Hegemony (the leading civilisation at the time) collapsed.

The Fly

In the short story The Fly by George Langelaan (mentioned above), as well as the two films based on it (see The Fly (1958 film) and The Fly (1986 film)), a scientist teleports himself, but a housefly gets in the telepod with him, causing him to swap heads with the fly in the short story and 1958 film and turning him into a half-fly, half-human hybrid in the 1986 and 2008 films.

One Step from Earth

One particularly novel variety of teleportation can be seen in Harry Harrison's short-story collection One Step from Earth, nine stories all revolving around a variety of teleportation Harrison calls matter transmission (or "MT"). Rather than using the Star Trek metaphor of disassembling and reassembling something, MT works by taking two screens and aligning them to share the same part of another dimension (called "B-space"). "What goes in one comes out the other", as one character puts it. The stories explore the technical difficulties of the system -- the screens can be separated by theoretically infinite space, but the quality of that space (such as the presence of gravitational fields) can affect transmission -- as well as the social implications of having such a device. In one story, "Waiting Place", a one-way MT screen is used to dump criminals on an isolated planet where they will only be a danger to each other; in another, "Wife to the Lord", a man achieves godhood in the eyes of his people by using the planet's sole MT screen to work miracles.

Think Like a Dinosaur

In James Patrick Kelly's 1996 Hugo Award winning story, Think Like a Dinosaur, a woman is teleported to an alien planet, but the original is not disintegrated because reception can't be confirmed at the time. Reception is later confirmed, and the original, not surprisingly, declines to "balance the equation" by re-entering the scanning and disintegrating device. This creates an ethical quandary which is viewed quite differently by the cold-blooded aliens who provided the teleportation technology, and their warm-blooded human associates. This story was subsequently made into an episode of Showtime's acclaimed revival of The Outer Limits. Jack Chalker's Soul Rider series explores similar moral issues.

The Jaunt

In Stephen King's The Jaunt, teleportation is a routine form of transportation in the future, but sentient organisms must be asleep while undergoing the process to avoid nightmarish results. When 'Jaunting', a sentient organism's mind does not particulate when transmitted, unlike the physical matter of the organism's body. The mind therefore experiences the Jaunt, but while the particles that make up the organism travel instantaneously, to the conscious mind the trip seems to last forever. In an experiment, a convicted criminal, offered a full pardon on the condition he takes a Jaunt awake, emerges on the other side but instantly suffers a massive heart attack, uttering the cryptic phrase: "It's eternity in there..."

The Stars My Destination

The Stars My Destination, (also known as 'Tiger, Tiger'), by Alfred Bester, tells of a future time when psionic displacement/teleporting has become commonplace. This story is the origin of the term jaunt (spelled "Jaunte" in the book) as a term for personal teleportation.

The Singularity Project

F.M. Busby's book "The Singularity Project" uses quantum singularities (artificial black holes) to transpose two masses.

Transit (1964 sf novel)

Edmund Cooper's book about a man who is whisked 79 years away from Earth so he can be hunted down by aliens as though he were fair game for the chase.

Jumper

In Steven Gould's book Jumper, Davy teleports (and later his wife Millie, in Reflex) by warping Space/Time around himself creating a wormhole or gate that lets him appear instantaneously anywhere on Earth.

Stranger in a Strange Land

In the novel Stranger in a Strange Land by Robert A. Heinlein, the main character, Valentine Michael Smith, is able to make objects and people disappear.

Timeline

In this novel, the characters are transported back through time by means of a quantum teleportation.

Harry Potter

In the Harry Potter book series by J. K. Rowling, there are several methods of teleportation, all of them magical. Apparation and Disapparation allow the wizard to disappear in one location and appear in another location. If the wizard is not sufficiently skilled, he can splinch himself, meaning to leave half of himself behind. A skilled wizard can also take somebody with him while apparating. Because of the risk associated with apparation, a wizard must be of age and licensed in order to apparate, however many wizards choose not to, as it is very dangerous. Unlicensed, untalented or unwilling wizards can use Floo powder, dust that is sprinkled over a fireplace enabling a connection to another fireplace, and Portkeys, enchanted objects that transport themselves and anyone holding them to a predetermined place at a predetermined time.

The Engines of Dawn

Teleportation utilizes a sort of portal that uses a technique called Fractal Compression, which unlinks molecular bonds, re-arranges them until they are satisfactorily close together, and transmits them through trans-space to another portal. The organism is re-arranged to its previous size with a rush of euphoria. The feeling is addictive, and some people use them to get high. However, any more that ten jumps in a 24 hour period is dangerous.

Television

Buck Rogers in the 25th Century

A short-distance teleportation device (used instead of elevators) appeared in the 1939 serial film Buck Rogers in the 25th Century. A combination teleportation device and time machine was featured in the 1950s TV space opera Captain Z-Ro.

Doctor Who

The longest BBC sci-fi television series, Doctor Who featured a number of teleportation devices over the years. The first occurrence is in a 1964 story, "The Keys of Marinus", which shows watch-like "travel dials" allowing instant transportation from one chosen location to another on the planet Marinus. In stories featuring Earth or human colonies, this mode of travel is most frequently referred to as a "transmat". Transmat (or T-Mat) technology is central to the plot of "The Seeds of Death" (1969), in which Martian Ice Warriors attempt to use Earth's mid-Twenty-first century T-Mat network to distribute a biological weapon around the globe. Time Lords are said to have mastered transmat technology when the universe was half its present size.

Star Trek

Widespread pop-culture awareness of the teleportation concept began with the numerous Star Trek television and theatrical movie series (beginning in 1964 with the original TV series pilot episode, The Cage) that was originally spawned by television writer-producer Gene Roddenberry, primarily as a work-around for the prohibitively-expensive visual effects required to land a starship on a new planet every week.

The teleportation of Star Trek is likely the most widely-recognized fictional teleportation: the “transporter” device, which is used to teleport people and things from ship to ship or from ship to planet and the other way around in an instant. Persons or non-living items would be placed on the transporter pad and are dismantled particle by particle by a beam with their atoms being patterned in a computer buffer and converted into a beam that is directed toward the destination, and then reassembled back into their original form (with no mistakes). Site-to-site transportation is also possible, where the subject doesn't need to be reassembled on the transporter pad before being transported and reassembled on a different location. However, there are a few accounts of groups of teleportees being fused together by a scrambled beam, transported to alternate universes, leaving copies of themselves behind, and similar mishaps.

The Tomorrow People

The Tomorrow People, a television series first made in the mid-1970s and then re-made into a modern, Nickelodeon program incorporated psychic teleportation or "jaunting" as a psionic gift bestowed upon a group of random teenagers.

The Twilight Zone

There is a Twilight Zone episode called Valley of the Shadow in which the main character is teleported and told not to reveal the secrets of teleportation by the inhabitants who feel that the invention will be misused and destroy humanity.

Blake's 7

The 1970s BBC science television series Blake's 7 featured a 'teleporter' on the spaceship Liberator. It required the teleportee to wear a bracelet for transport to and from the spaceship: misplacing a bracelet while away from Liberator was a plot device used from time to time in the series. Teleport Bracelets worked because they contained an alloy known as Aquatar. Teleportation was a known technology to the Federation (the oppressive interstellar regime in power), however it seldom worked and never worked on living matter. As such the Alien teleport technology of the liberator gave the rebel crew of the Liberator a technological advantage throughout the series.

Stargate SG-1

The most obvious instance of teleportation in the Stargate SG-1 universe is the Stargate itself, along with the intergalactic network of similar devices. Going by the dialogue of the series, the Stargate forms an artificial wormhole between two Gates. Travellers are then disassembled by the originating Gate, transferred as a matter stream with reassembly instructions to the receiving Gate, which then reassembles them upon arrival.

Another prominent teleportation system is implemented between two ring platforms. Each ring platform has five rings which elevate around the transported objects and swap the contents between the two ring platforms. However, there have been some instances of using a ring transporter to teleport objects short distances having a single platform perform both the disassembly and assembly, ascending or descending in between. It is noted in the series that the ring teleporter technology is related to the Stargate technology, although the rings have limited range as they do not utilize wormholes.

Later in the series, an alien race known as Asgard use a method similar to many other science fiction depictions of teleportation. This method does not require teleportation apparatus on either end.

Dragonball Z

The main protagonist, Goku, learns from an alien species on how to teleport on planetary scale in the anime series Dragonball Z. The technique was coined, "Instant Transmission", where Goku would focus his index and middle finger together towards his forehead and concentrate on a location he could sense through clairvoyant means through the practice of Qi Gong/Ki that is prevalent in the Anime/Dragonball Z universe.

In addition to Goku, the upper Gods called Kais are also capable of performing instant transmission. Moreover, many antagonists like Cell and Majin Buu learned to do it as well.

Charmed

The series Charmed showed many ways of magical teleportation, by both evil and good sides. Whitelighters and half whitelighters have the ability to "orb", while Elders have the ability to orb themselves and/or other people separately. Some demons and warlocks have the ability to "blink" or "shimmer", while higher level demons and The Source can teleport in and out with various techniques. There is no significant difference between the various teleportation methods, except for the type of special effect used to portray it on the screen.

Heroes

In the NBC drama Heroes, the characters Hiro Nakamura, Peter Petrelli and Arthur Petrelli (used to) have the "power to bend the spacetime continuum", which enables them to teleport and travel through time while Heroes Evolutions characters Tracy Chobham and Manuel Garcia can only teleport.

X-Men

In the cartoon series based on the Marvel Comics superheroes of the same name, the character Nightcrawler exhibits a mutanagenic ability to teleport himself and other objects he touches.


Wizards of Waverly Place

In this show, all of the wizards have the same teleportation technique. They teleport with a flash and it locks like they're sucked in a little light, as smoke appears after them.

Lost

Teleportation occurs in the ABC drama Lost, in which it is closely linked to time travel. The character Benjamin Linus is teleported off the island after turning an ancient wooden wheel buried in a frozen chamber. He ends up in the Tunisian desert eight months in the future. The character of John Locke undergoes a similar experience when he pushes the aforementioned wheel back onto its axis. Also, the characters of Hugo "Hurley" Reyes, Jack Shephard, Kate Austen and Sayid Jarrah are teleported off Ajira Airways flight 316 in 2007, ending up back on the island in the year 1977.

Lilo & Stitch: The Series

As Dr. Jacques von Hämsterviel is in a jail cell on a desert asteroid (his cell being secretly decked out with various lab equipment that he can hide from prison guards by voice command), his experiment bounty hunter, Gantu, must send any experiments he captures to him via "molecular teleportation." As seen in the series and the movie that started it, molecular telporation consists of a large glass container lowering down over the object for transport. When the teleporter is charged, a swirling, yellow flash of light and smoke surrounds the object before it disappears in a flash. Another such flash of light and smoke appears in the destination teleporter where the object reappears. The glass enclosure on these teleporters are an absolute necessity as opening them will automatically cancel a teleport.

Films

Teenage Mutant Ninja Turtles 3

In the film Teenage Mutant Ninja Turtles 3, the turtles come into possession of an artifact that would swap whoever held it and read from it with someone from feudal Japan, but body only, the people swapped would appear in each other's clothes.

Terminator

In the Terminator series of movies, Skynet used its displacement technology to produce a time machine, and thus named it the "Time-Space Displacement Equipment."

Stargate

Stargate's titular device is a teleportation system that utilizes an artificial wormhole to transport people to another Stargate on an extra-solar planet.

Another, more local teleportation system is seen to be used between two ring platforms. Each ring platform has seven rings which elevate around the transported objects and swap the contents between the two ring platforms.

Doom

In the film based on the video game series of the same name, a teleportation machine used to move between Earth and Mars wouldn't always work. One of the characters has half of his body teleported to Mars and the other half somewhere else in the galaxy.

Jumper

In Jumper, a genetic abnormality allows a young man to teleport himself anywhere by gravitationally creating a wormhole. He discovers this gift has existed for centuries and finds himself in a war that has been raging for thousands of years between 'Jumpers' and 'Paladins' who have sworn to kill them.

X-Men

The 2nd and 3rd installments of the X-Men movie franchise feature characters from the Marvel Comics universe including the character Nightcrawler who exhibits a mutanagenic ability to teleport himself and other objects he touches.

Video games

Anarchy Online

Within the Massively Multiplayer Online Game, Anarchy Online, all characters have the ability to use a "Whoompa" to teleport instantly to a destination listed above the doorway. This type of teleportation is limited to the planet Rubi-Ka. However, in the Shadowlands a character may teleport instantly to a "garden" using "Insignias" on certain statues. (ex. Thrak, Enel, Shere...etc)

Arcanum: Of Steamworks And Magick Obscura

In Arcanum: Of Steamworks and Magick Obscura, a Computer Role Playing Game, magickal characters may learn a Teleport spell, which enables instant travel to areas the player character has visited before. This enables easy and fast access to all areas of the continent, including areas otherwise unaccessible after certain plot events.

Call of Duty: World at War

Call of Duty: World at War features a teleportation device in its Map Pack 3 zombie mode in a map known as Der Riese. The DLC features three teleporters which are supposedly activated by a mainframe and costs 1500 points to use.

City of Heroes/City of Villains

City of Heroes and its sister game City of Villains allow player characters to learn teleportation powers at levels 6, 14, and 20. These begin with the ability to teleport foes short distances to a location near the player or the ability to teleport group members to the player's current location from hundreds of meters away. Later powers allow player characters to teleport themselves and nearby allies more than a hundred meters at a time. Within the game setting, there is said to be a teleport grid running throughout the city that is used mainly to transport injured characters to a medical facility. Supergroups (the in-game term for a guild or clan) can also construct teleport pads which, after they obtain the beacon for a zone, can be used to travel directly there from their base.

Diablo II

In the computer video game Diablo II and the Diablo II Expansion Pack, the Sorceress character is able to develop a teleportation skill and speed through levels through development of an ability. In this game the teleportation is a lightning based skill. The 'Enigma' runeword armor, when worn, also grants any character the Sorceress teleportation ability.

Also, any character can purchase Scrolls of Town Portal, which create a portal to the nearest town and back. These portals can be used by any party member, but disappear after the creator uses it to return from town. Last of all are Waypoints which are teleportation pads. Each town has one, and there are numerous waypoints in each act. They need to be activated (by clicking on them) before they can be used; but once they are activated, they can be used to teleport to any other activated waypoint (even from one act to another) with limitless uses.

Doom series

In the Doom series, the UAC's experiments with teleportation technology provide a way for demons from Hell to enter our universe. Teleportation devices are also used to transport the protagonist between positions on various maps.

Fable

In Fable, the Hero can teleport using the Guild Badge. Although he can teleport from anywhere, he must teleport to a preset teleportation pad.

Guild Wars

In the online role-playing game Guild Wars; one can use the short-range transporters in the Crystal Desert. One simply steps on the pad, observes the lighting sequence of the four (4) crystals, and then touches them in the same order to activate the teleporter. In addition to this, all players can instantly teleport to any previously visited town or outpost at any point in the game, this is called "maptravel" by both the manual and in-game characters.

Half-Life series

In the computer game Half-Life, Gordon Freeman's experiment goes wrong, causing aliens to teleport to our world. In the sequel, Half-Life 2, teleportation devices are used to move Gordon and other characters to different locations. What little is explained about these devices regards Quantum Entanglement or Superposition. Portal consists primarily of a series of puzzles which must be solved by teleporting the player's character and other simple objects using the Aperture Science Handheld Portal Device (the "portal gun"). The engineer class in Team Fortress 2, which technically is not part of the Half-Life series, can build a teleporter entrance and exit.

Halo series

In the Halo series, the teleporters appear as glowing columns of green or orange. The player can walk into these columns and be instantly teleported. The titular ring-shaped artificial worlds also house teleportation systems that can be used for instantaneous transport from anywhere to anywhere within the system's range.

Kingdom Hearts

In Kingdom Hearts,members of Organization XIII can teleport using the Corridors of Darkness.

Kirby series

In the Kirby series, many bosses have the ability to teleport.

Legend of Zelda series

In the Legend of Zelda series, several forms of teleportation appear. It first appeared in The Legend of Zelda: Ocarina of Time, where the protagonist Link is teleported back to the beginning of the dungeon after beating the final boss. He later also acquires a magical spell that allows him to teleport to earlier set locations, and magical songs that allow him to teleport to several set locations. In later games, similar forms of teleportation return. For example in The Legend of Zelda: The Wind Waker, Link uses his windwaker to conduct a melody which will summon a waterspout that will carry him to any one of set locations that he chooses. Another game is The Legend of Zelda: Twilight Princess. In this game, Midna can teleport Link to any of the fixed locations on the map.

Marathon series

The Marathon series features teleportation technology as both a speedy means of local travel that moves the player between levels and as the fastest method of faster-than-light travel.

Mega Man series

In the Mega Man series and its spinoffs, many robots (including the titular character) have built-in teleportation devices, and booth-style teleporters also exist. The phenomenon is depicted as a streak of colored light (colored the same as the character).

RuneScape

Within the Massively Multiplayer Online Game, RuneScape, teleportation is an important and popular means of transport. Players may use the Magic skill to cast teleportation spells, allowing transport to various cities. With a high Magic level, players can also cast "teleport other" spells on players. All teleport spells require Law runes, along with several other runes depending on the spell; for instance, teleporting to the town of Varrock requires one Law rune, three Air runes and one Fire rune. Various items of enchanted jewellery can, when activated, teleport to certain areas, for instance the Duelling ring, which allows eight teleports to the Duel Arena before disintegrating. One exception to the spells is the Lumbridge home teleport. It does not require any runes but if you use it you have to wait 30 minutes before you can use it again because it is a ritual and need no experience. There are also a number of quest-related items that allow teleports to various areas, such as the "Enchanted Lyre", which teleports to the province of Relekka when played, and the "Ectophial", which teleports to the Ectofunctus when emptied. No teleports can be used past level 20 wilderness, except the Ring of Life and Amulet of Glory, which can be used up to level 30 wilderness.

Second Life

Within the Massively Multiplayer Online Game, Second Life, all avatars (residents), have the ability to teleport. Originally, residents could only teleport from one telehub to another telehub which were located within a cluster of regions (referred to as "sims") and then walk, drive or fly the remaining distance to their destination, but this was later replaced with point-to-point teleportation. The elimination of telehub teleportation had an economic effect on the prices and values of virtual real estate surrounding the telehubs as residents no longer had to pass through, around or over shops and buildings placed next to a telehub. Within the culture of Second Life residents typically shorten the word "teleport" to the letters: TP.

SimEarth

Once a civilization (regardless of the species that gains sapience) reaches the Nanotech Age in SimEarth, it uses transporters to spawn new cities in uncolonized regions insteading of using manpower (Stone Age), horses (Bronze and Iron Age), motorized vehicles (Industrial Age), or airplanes (Atomic and Information Age). Also, a Nanotech Age civilization can build their cities on water.

Tabula Rasa

Tabula Rasa features waypoint pads which operate as teleportation booths between any two previously explored waypoints within one zone, and wormhole portals which send characters from one planet to the another instantly. Dropships (sometimes known as hedgehogs) which can be used to move between zones and are also seen dropping troops into the field employ a teleport system similar to the waypoint pads to store and carry their passengers/cargo. Also used are portable wormhole generators which allow a player to access the waypoint pad system from remote areas.

Unreal Tournament series

In Unreal Tournament and its sequels, teleports exist to allow the players to traverse the map. Also, in some game types, the option exists to give each player a handheld device called a Translocator; this device, as a primary fire mode, fires a small disc to which the player can then teleport, as a secondary fire mode. It can be used with some skill to telefrag opponents by teleporting within the enemy character model when the destination disc is close enough.

World of Warcraft

Within the MMORPG World of Warcraft, characters can use an object called a "Hearthstone" to teleport the character to an inn to which the hearthstone is set. Characters can change the inn to which they "hearth" (as it is often called in-game) by visiting another inn and asking an innkeeper to make that inn their home.

Users can also create trinkets to teleport them to the regions of Tanaris and Winterspring through the use of the "Engineering" profession.

Some classes have the ability to teleport to certain places, for example, Druids can teleport to Moonglade by use of an ability.

Mages can create portals to capital cities that everyone in the party can access. Also mages can teleport themselves to the capital cities.

Warlocks can summon others with the help of group members.

Meeting stones now work like warlocks summoning spells, without the use of a soul shard.

Rogues also have a form of teleportation, Shadow step, an ability that makes the rogue appear behind an enemy

Outbreak

The origin of the original outbreak in this Massively Multiplayer Online Game is a teleportation experiment gone awry.

Portal

Portal features an Aperture Science Handheld Portal Device or the ASHPD. The ASHPD shoots Portals, or linked gateways illustrated as Orange and Blue holes on flat surfaces. Portals effectively function as holes in space. Portals have a unique effect on the laws of physics, allowing the player to fling themselves out of one portal by jumping into its twin from a great height. Infinite hallways and bottomless fall loops are also possible. Teleportation from a great distance is theoretically possible, but not possible during normal gameplay due to emancipation portals (also called "fizzlers") that clear out any open portals when you pass through them.

Metroid Prime 2

When the character obtains the Light Suit, Samus can step into beams of golden light to teleport to secret areas, or temple Energy Converters.

Rouge Galaxy

Teleport Platforms are a common technology scattered about the solar system. They are a small, blue-and-cream pad with a simple cross-shaped pattern on the pad itself, and a hologram of a large placard with a dog head-shaped rune that, curiously is the same as Jaster's Birthmark, hovering over it. Closer inspection reveals two lines of complex lettering near the top. Only platforms on the current world can be used, there is no interplanetary teleport system. They also contain special equipment that instantly heals and re-fills the AP of the party, and a memory-storage device that allows one to save the game. As the name suggests, they allow instant transport between the currently-occupied pad and whichever pad is chosen.

Sonic the Hedgehog series

In Sonic the Hedgehog series, Shadow the Hedgehog can use Chaos Emerald's power called "Chaos Control", when he can teleport himself to the other place. Sonic the Hedgehog and some other characters and enemies can use same power.

Starcraft

Protoss teleport in all equipment and field bases from factories on Aiur. Terrans also have an experimental teleporter, which they use to supply inaccessible military stations, such as the Jacob's Installation. In Starcraft 2, the Protoss have refined their technology even further, allowing teleportation of soldiers anywhere on their power grid once the Gateway is upgraded to the Warp Gate structure, and their Stalker mechs can "blink" to escape untenable situations.

The Sims II: Apartment Life

If you meet a witch on a corner you can befriend her and become a witch yourself, after you learn your spells you have an option that can 'teleport' your sim from one location on the screen to another. This same action happens with repo men and other Sims II NPC's if you should try to lock them out of your house.

Comics

Marvel comics

The Marvel comic books feature many mutants and other characters with teleportation powers, such as Nightcrawler, Magik, Locus, Lila Cheney, Amanda Sefton, Madelyne Pryor, Blink, The Wink, Paragon, Silver Samurai and dozens of others.

In Fantastic Four #65 (Aug. 1967), Ronan the Accuser, a member of the alien race the Kree, uses a device to teleport himself from an orbiting spaceship to a street in New York City.

DC Comics

DC Comics also has many teleporters, including Zatanna, Misfit, Darkseid, Ambush Bug, Angle Man, Manitou Raven, Bolt, Chronos, Dr. Fate, La Encantadora, Gog, and Hourman (android). There is also a way for non-teleporters to travel called the Boom Tube. The Flash has also "teleported" into parallel universes by vibrating at a very high frequency.

Additionally, the Justice League of America's lunar Watchtower contained banks of teleportation tubes based on principally Martian technology.

Gold Key Comics

The mid 1960's science fiction war comic MARS Patrol Total War featured an unknown invader who used teleportation to attack various spots on the Earth.

Naruto Shippuden Manga

Several different forms of spacetime "jutsu" (technique) appear in the Naruto Shippuden Manga. Those include teleporting ones self, teleporting objects or humans and adjusting time to teleport. Those techniques have names such as:

- Kamui - teleporting objects/humans

- Summoning - teleporting a animal to your location

- Flying Thunder God - teleporting one self to where a teleporting seal is located


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