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Terraforming in popular culture

 
Wikipedia: Terraforming in popular culture

Terraforming has been well-represented in popular culture, usually in the form of science fiction.[1] Author Jack Williamson is credited with inventing and popularizing the term "terraform". In July 1942, under the pseudonym Will Stewart, Williamson published a science fiction novella entitled "Collision Orbit" in Astounding Science-Fiction magazine. The series was later published as two novels, Seetee Shock (1949) and Seeetee Ship (1951).[2] American geographer Richard Cathcart successfully lobbied for formal recognition of the verb "to terraform", and it was first included in the fourth edition of the Shorter Oxford English Dictionary in 1993.[3]

Contents

Literature

Date Title Author Planet Notes
1927 The Last Judgment J. B. S. Haldane Venus An essay that proposes how life on Earth might end and speculates on the evolution of humanity, space exploration and colonization, and adaptation to new environments. Venus is proposed as a new home.[4]
1930 Last and First Men Olaf Stapledon Venus Following up where Haldane left off, Stapledon's future history provides the first example in fiction in which Venus is modified, after a long and destructive war with the original inhabitants.[5] Early fictional accounts of the process are frequently handicapped by the inaccurate contemporary knowledge of the actual conditions, as in Stapledon's example, which has Venus covered in oceans.
1950 Farmer in the Sky Robert A. Heinlein Ganymede A family emigrates from Earth to the Jovian moon Ganymede, which is being terraformed. Farmer in the Sky is a historically significant novel in relation to terraforming in popular culture, as it was one of the first to take the subject more seriously than simple fantasy, portraying terraforming with scientific and mathematical considerations.[6]
1951 The Sands of Mars Arthur C. Clarke Mars First instance of Martian terraforming. However, Clarke uses questionable methods for terraforming the planet, such as generating heat by igniting Phobos into a second sun, and growing plants that break down the Martian sands in order to release oxygen.[7]
1952 The Martian Way Isaac Asimov Mars Terraforming of Mars using ice from Saturn's rings.[8]
1954 The Big Rain Poul Anderson Venus Terraforming Venus. Anderson considers the great time scale inherent in planetary engineering and its effects upon society. Later, the title ("big rain") became associated with scientific terraforming models. [7]
1958 The Snows of Ganymede Poul Anderson Ganymede Terraforming of Ganymede[8]
1969 Isle of the Dead Roger Zelazny Illyria Francis Sandow is the last surviving human born in the 20th century who becomes a "worldscaper" - a terraformer with godlike powers.[8]
1984 Greening of Mars James Lovelock
Michael Allaby
Mars One of the most influential science fiction novels on the actual science of terraforming. The novel explores the formation and evolution of planets, the origin of life, and Earth's biosphere. Spacecraft are illustrated in a realistic manner, and terraforming models in the book foreshadowed future debates regarding the goals of terraforming.[9]
1986-1988 Venus of Dreams
Venus of Shadows
Pamela Sargent Venus Terraforming of Venus.[8]
1992-1999 Mars Trilogy Kim Stanley Robinson Mars Three novels (plus one collection of short stories) provide a lengthy description of terraforming Mars spanning centuries. The novels represent contemporary scientific and philosophical developments in the field.[7]

Terraforming of fictional planets in literature

  • H. G. Wells alludes to what today might be called xeno-terraforming - alien life altering Earth for their own benefit - in his 1898 novel The War of the Worlds. When the Martians arrive they bring with them a red weed that spreads and (temporarily) overpowers terrestrial vegetation.
  • Terraforming is one of the basic concepts around which Frank Herbert's Dune novels are based: the Fremen's obsession with converting the desert-world Arrakis to earthlike conditions supplies the fugitive Paul Atreides with a ready-made army of followers (In later books, the focus shifts to those trying to "arrakisform" earthlike planets to support the giant sandworms and produce their desired 'spice' secretion). The Imperium's capital world Kaitain has all its weather controlled by satellites. Pardot Kynes, the Planetary Ecologist from Arrakis visited the world, and commented that the nature of the control meant it would eventually bring about disaster, which is why Arrakis should be terraformed through more natural processes.
  • Liz Williams' novel The Ghost Sister offers a critique of terraforming. The ruling elite of Irie St Syre, the Gaian priestesses, believe that humanity has a right to adapt the climate and biosphere of planets to its own needs. They send out emissaries to a lost colony, Monde d'Isle, who have adapted humanity to their planet, not the other way around.
  • Building Harlequin's Moon, by Larry Niven and Brenda Cooper, shows the creation of a substantial moon by smashing several smaller moons together, and the very lengthy process of terraforming it over 60,000 years.

Television and film

Date Title Country Notes IMDB
1982 Star Trek II: The Wrath of Khan USA Project Genesis, a device for rapidly terraforming worlds to make them suitable for settlement and food production is introduced. At the end of the film, a Genesis Device is detonated in the Mutara nebula. This results in the creation of a main sequence star and a habitable planet known as the Genesis Planet. [1]
1984 Star Trek III: The Search for Spock USA Spock's body has been resurrected by the terraforming device on the Genesis Planet, created at the end of Star Trek II: The Wrath of Khan. Due to unstable "proto-matter" used in the terraforming process, the planet's evolution is accelerated, leading to the eventual premature destruction of the Genesis Planet. The nine-disc Star Trek: The Motion Picture Collection contains a director's cut of Star Trek III which has an extra featurette on the "real-science applications of terraforming".[10] [2]
1986 Aliens_(film) USA LV-426, the planetoid from Alien_(film) where Ellen Ripley's crew first encountered the alien eggs, is now home to a terraforming colony. [3]
1988 Star Trek: The Next Generation: Home Soil USA USS Enterprise is instructed by the Federation to check on the terraforming colony on Velara III. However, the "lifeless" planet already has an inorganic, yet intelligent alien life living below the surface. [4]
1990 Total Recall USA Aliens have built a terraforming device on Mars, which when turned on, fills the atmosphere with oxygen, allowing humans to live on the surface.[8] Total Recall was one of the first films to portray terraforming on Mars, however it was criticized for its scientific inaccuracy.[11] [5]
1990 The Arrival (film) USA Aliens have built multiple terraforming facilities on Earth, disguised as power plants, causing global warming by pumping greenhouse gases into the atmosphere. They plan to alter the Earth to match their own ecological needs. [6]
2000 Stargate SG-1: Scorched Earth USA, Canada Episode centers around an attempt by an extinct alien culture to repopulate an already inhabited planet using terraforming techniques. [7]
2002–03 and 2005 Firefly (TV series) and film sequel Serenity various The original planet Earth (known in the series as "Earth-That-Was") "got used up," forcing most or all of humanity to find a new star system. In the new system, they terraformed - and apparently are still terraforming - many planets and moons. Each one has been terraformed with varying degrees of success; the inner planets boast a lush climate while the outer edges of the large solar system are populated by desolate, dry moons reminiscent of the Wild West, or can be, as in the case of St. Alban's (featured in the episode The Message), bitterly cold. The movie goes one step further by actually showing what terraforming might look like, as well as stating that the process took decades. The series takes place in the early 26th century. Possibly of note is a mention in an early Firefly episode ("The Train Job") of "each [terraformed moon or planet] ha[ving] its... quirks," including environmentally-triggered diseases such as Bodin's Malady. [8]
1998-1999 Cowboy Bebop Japan, USA, Canada, Europe, United Kingdom Many episodes take place on numerous terraformed worlds including Venus, Mars, Ganymede, Io, Callisto, and Titan. While terraforming is ubiquitous, it is depicted as having varying scales, effects, and degrees of success on a case by case basis, sometimes spectacularly so in the case of Ganymede and Venus. [9]
2009 Doctor Who: The Doctor's Daughter United Kingdom The TARDIS takes The Doctor, Donna and Martha to the planet Messaline where a generations-old war between humans and Hath rages on. The Hath and humans were initially meant to live in a peaceful colony, but were divided over a dispute about "the Source" (a terraforming device), which both sides believe to be theirs. [10]

Games

Deforming terrain, as used in such games as Perimeter and Red Faction, is occasionally known as terraforming but is not related to planetary engineering.

As a game mechanic

Date Title Genre Notes
1990 SimEarth: The Living Planet Life simulation Management of Earth under a Gaia hypothesis model. In full game mode, no win condition and a time frame from planetary formation to the point where the Sun becomes a red giant; in some versions, beyond that. Several more limited scenarios, such as terraforming Mars or Venus, or Daisyworld.
1990-2003 Spaceward Ho! Spacebound 4X Ultra-streamlined galactic conquest. The profit limits of each world are measured in gravity (constant) and temperature (improves with investment, "terraforming.")
1992 SimLife: The Genetic Playground Life simulation Control over genetics and evolution, with the ultimate goal of fashioning a self-sustaining ecosystem.
1992 Dune Strategy/adventure Wide-scale experiments in introducing vegetation to the desert world Arrakis amidst a struggle for it.
1993 Master of Orion Spacebound 4X Abstract terraforming as the cornerstone of a competible space empire. Investment can multiply a planet's population limit and therefore its output. Greater increases are researched through most of the game, and being absolute (e.g. +60, not +60% to a size 30 planet), they make all worlds desirable. Bonuses for installing and enhancing biospheres.
1994 Outpost Construction and management simulation Terraforming facilities as an optional late-stage extra in constructing a colony on an alien planet.
1996 Master of Orion II: Battle at Antares Spacebound 4X Terraforming works indirectly by shifting a planet's classification towards Earth-like. A highly developed empire may become a lush garden as a side effect. Increased micromanagement scatters planet enhancements into Civilization-style installations.
1999 Sid Meier's Alpha Centauri 4X Clearing native fungus and building infrastructure as part of colonizing an alien planet. Native life can be treated as allies or as enemies. Regional landscaping: planting forests, constructing canals or isthmuses or adjusting mountains.
2000 SimMars Strategy A cancelled game of Mars exploration, colonization and terraforming. A trailer was bundled with SimCity 3000.
2002 Haegemonia: Legions of Iron Real-time strategy In the game, there are 3 major races: Humans, Kariaks and Darzoks. Each race will terraform planets differently to promote growth and productivity. Humans prefer conditions like those of Earth (ocean, forest, Gaian), Kariaks prefer harsh conditions (rocky ,acidic, Arctic), and Darzoks prefer absolutely barren planets.
2002 OGame Real-time text-based MMO Terraformer can be built and upgraded to increase usable surface on planets. Requires increasing amounts of resources. Ingame description tells that the terraformation process is done by using nanomachines.
2003 Master of Orion III Spacebound 4X Redesigned terraforming with more details than in the previous installments. Tracking planetary fertility by region rather than identifying each planet by one dominant biome.
2007 UFO: Afterlight Real-time tactics Resource management and squad-level combat on Mars. The construction of terraforming stations makes harsher areas of the planet traversable. En masse they create green plains and oceans in the cheerfully unscientific span of a year.
2008 Spore Multiple Terraforming (or unterraforming) planets[12] in a matter of seconds in the spacebound sandbox phase. A handful of tools to affect heat and humidity, then introduce life. Planetary landscaping.

As a plot element

Date Title Genre Notes
1989 Millennium 2.2 Strategy Colonization of the Solar System with the ultimate goal of returning Earth to habitability.
1992 Star Control II Multiple The fungoid Mycon terraform geologically active worlds to their liking, shattering the crust, giving direct access to the mantle.
1995 Millennia: Altered Destinies Simulation? The invention of the terraformer usually kills its species; it must be copied, prevented and reintroduced later to a more mature society. Success marks the end of guarding sentient species against an invader and begins the more tedious task of balancing them against each other.
1995-2008 The Command & Conquer Tiberian series Real-time strategy Earth ravaged by the alien substance Tiberium, a self-replicating mineral extractor crystal that works on a planetary scale.
1997 Outpost 2: Divided Destiny Real-time strategy A failed attempt at terraforming an alien planet precipitates the game's events as inhabitants flee "the Blight" and lava flows.
1999-2008 The X series Space flight simulator game Earth has built a race of terraformer ships which have started to build colonies on uninhabited planets throughout the X Universe. These robotic machines then turn on their owners due to a programming error and wage a war against them, destroying the Terran colonies and attacking Earth itself. They now exist as the Xenon.
2000 Armored Core 2 Third-person shooter Mars is undergoing the last stages terraformation during the events of the game. It has a breathable atmosphere, surface temperatures comparable to Earth's and a sizable ocean.
2002-2008 Escape Velocity Nova Space trading and combat Mars saw the first use of terraforming technology, becoming a ball of toxic algae sludge. Other planets have been terraformed amd colonized using the now-corrected processes. An optional sidequest involves hauling terraforming equipment to a barren world that becomes more hospitable.
2004 Half-Life 2 First-person shooter Earth under terraformation by the Combine Empire for new inhabitants. Examples include the draining of the oceans (evidence of a receding shoreline can be seen near the coast) and depletion of natural resources. A "Suppression Field" prevents humans from reproducing.
2006 Resistance: Fall of Man First-person shooter The "Chimera" cool the Earth for their purposes, making it snow in London in July.
2007 Crysis First-person shooter An alien ship begins forming an ice sphere around the island it has landed on, affecting weather patterns and ultimately making the Earth more habitable for them.
2009 Red Faction: Guerilla RPG/FPS Humans have moved to Mars to further the Human Race after fighting off the brutal tyrany that existed in the first place. Human's terraformed the surface so it was livable for Humans.

Notes

  1. ^ Flatow 2004.
  2. ^ Fogg 1995, p. 16.
  3. ^ Fogg 1995, p. 9.
  4. ^ Fogg 1995, p. 13.
  5. ^ Fogg 1995, p. 13-16.
  6. ^ Fogg 1995, p. 17-19.
  7. ^ a b c Fogg 1995, p. 19.
  8. ^ a b c d e Bly 2005, p. 261.
  9. ^ Fogg 1995, p. 19-22.
  10. ^ Goodale 2002.
  11. ^ Muirhead 2004, p. 228.
  12. ^ "Terraforming". SporeNormous. 2008. http://www.sporenormous.com/terraforming/. Retrieved 2008-07-04. 

References

  • Fogg, Martyn J. (1995), Terraforming: Engineering Planetary Environments, SAE, ISBN 1-56091-609-5 .
  • Flatow, Ira (2004-06-18), Analysis: Mars in science and science fiction, Talk of the Nation/Science Friday: National Public Radio .
  • Goodale, Gloria (2002-11-29), "To: My brother, film geek.", Christian Science Monitor 95 (4) .
  • Muirhead, Brian; Reeves-Stevens, Garfield (2004), Going to Mars: The Stories of the People Behind NASA's Mars Missions Past, Present, and Future, Simon and Schuster, ISBN 0671027964 .
  • Bly, Robert W. (2005), The Science In Science Fiction: 83 SF Predictions that Became Scientific Reality, BenBella Books, Inc., ISBN 1932100482 .

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