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Tetrisphere

 
Games: Tetrisphere

Game Description

Packed with over 300 levels of play, Tetrisphere is an action-oriented puzzle game that challenges players to navigate around a giant sphere while dragging and dropping Tetris pieces into their proper slots. Five single-player modes of play are available, and players can also compete against the CPU or challenge a friend in two-player, Vs. mode. "Rescue" mode involves saving robots from the middle of the sphere by dropping pieces and breaking into the center. "Hide and Seek" has players searching for hidden pictures on the sphere, and "Puzzle" requires players to dispose of a certain number of pieces by employing as few moves as possible. There are a number of playable characters to choose from, each with their own special attributes, and powerful magic weapons, such as bottle rockets and dynamite, can assist in clearing a path to the center of the sphere.
~ Chris Cavanaugh, All Game Guide

Review: Overall

Pop quiz, hot shot: What N64 game originally was born on the Atari Jaguar? Okay, so maybe putting that question in this review gives the answer away, but the history is intriguing nevertheless. Tetrisphere went from shining star of a dismal Jaguar game lineup in 1995 to a reality on N64 in 1997. During these two years, the game has been delayed several times and has been renamed twice (Phear to TetrisPhear to Tetrisphere). But like all other N64 games that have been delayed, Tetrisphere exemplifies Nintendo's commitment to quality and proves to be well worth the wait.

Tetrisphere is an unusual puzzle game, which makes it tricky to describe properly. Despite the "Tetris" in its name, it really has nothing to do with it other than the Tetris-shaped pieces. Basically, the object of the game is to remove Tetris-shaped pieces from a sphere with like-shaped pieces. The sphere, by the way, can be rotated 360 degrees. In order for you to remove a piece from the sphere, there must be at least two pieces touching each other. Fortunately, the cursor turns white when it's okay to drop. But when it's black, the piece cannot be dropped; otherwise, you will lose one of your three "lives." Your ultimate goal is to reach the core of the sphere.

In addition, there are many other strategies and intricacies in the game. For instance, when you break three to 19 pieces at once, you have performed a combo, which sends little white balls raining onto the sphere, turning any piece they hit into a glowing power piece. These power pieces then can be slid over other pieces on the sphere -- but only one block high. Now if you begin your "break" on a power piece, then the pieces connected to it will break slower, giving you extra time to pull off more combos. Power pieces also reduce the threat of the Speed Meter. Another strategy is to use magic, which is earned by using power pieces. When you create a combo of 20 or more, you will earn magic. Magic enables you to remove large numbers of pieces from the sphere at once.

There are seven different modes of gameplay in Tetrisphere: Rescue, Hide & Seek, Puzzle, Time Trial, Vs CPU, VS (human) and Practice. The main mode in the game is Rescue. The object of this mode is to remove enough pieces from the sphere to let your robot friends escape from the core. However, most seasoned Tetrisphere players end up liking the Hide & Seek mode the best. In this one, there are a variety of goals that must be met.

Other favorites will include the two versus modes. Vs CPU is self-explanatory -- it's a one-on-one battle against a computer player. And, surprisingly, the opponents are pretty good. There is also the two-player VS mode. If you actually can find someone else who is as good at Tetrisphere as you, this mode can become rather intense.

Visually, Tetrisphere is quite amazing for a puzzle game. The graphics are incredibly colorful and clear, the 3D sphere animates with amazing fluidity, and the psychedelic backgrounds are interesting. Aurally, Tetrisphere is even more impressive. Tetrisphere's much-ballyhooed sound is easily the best on the Nintendo 64 from a quality standpoint. Taste-wise, however, it won't be appealing to many people. Nevertheless, one can't deny how well the music is composed and how good it sounds, even if they are not a fan of techno-type tunes.

Tetrisphere will go down in history as one of the most underrated puzzle games of all time. Unfortunately, there is a huge learning curve for the game, and this is why it won't be ranked amongst the likes of Tetris and Tetris Attack. However, the player that takes the time to learn and understand the gameplay will be greatly rewarded. Tetrisphere is an extremely slick presentation that ranks in the upper echelon of N64 games. Don't let this one pass you by.
~ Scott McCall, All Game Guide

Review: Enjoyment

It doesn't have the same magic of Tetris, but the concept is so fresh and original. The question is, do you have the patience to learn the game? You will be rewarded if you are willing to learn.
~ Scott McCall, All Game Guide

Review: Graphics

A puzzle game that actually pushes a system's capabilities? How often does that happen? Tetrisphere earns bonus points just for this feat alone. The graphics are rendered and animated almost flawlessly.
~ Scott McCall, All Game Guide

Review: Sound

Near CD-quality sound on the N64? Apparently, this is possible. The sound quality and stereo separation cannot be denied, but some may not enjoy the tunes.
~ Scott McCall, All Game Guide

Review: Replay Value

A nice variety of modes, the ability to battle against the computer, and two-player fun are all included. The only thing is that the game isn't quite addictive enough.
~ Scott McCall, All Game Guide

Review: Documentation

The manual is adequate, but for a concept as new as this, something more is needed. Fortunately, an excellent Training mode is included. In fact, when the game is powered on for the first time, you will be taken into a tutorial session automatically.
~ Scott McCall, All Game Guide
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Wikipedia: Tetrisphere
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Tetrisphere
Tetrisphere box art
Developer(s) H2O Entertainment
Publisher(s) Nintendo
Composer(s) Neil D. Voss
Platform(s) Nintendo 64
Release date(s) August 11, 1997
Genre(s) Puzzle
Mode(s) Single player, multiplayer
Rating(s) ESRB: K-A (Kids to Adults)
OFLC: G
Media Cartridge
Tetrisphere in Episode 5, Level 5

Tetrisphere is a video game released for the Nintendo 64 in 1997. Development of the game was done by H2O, located at the time in Calgary, Alberta, Canada.

Tetrisphere is a variant on Tetris in which various shapes are shifted across a wrapped three-dimensional grid and destroyed. The objective of the game changes depending on the mode, but generally depends on removing layers of shapes to reach the bottom layer. The game's playfield is a layered 32 x 32 grid which wraps from top to bottom and side to side. Whilst this playfield presents visually as a sphere, the underlying topology of the game's playfield is homeomorphic to a torus.

Tetrisphere was also accredited for its techno-style soundtrack composed by Neil D. Voss, who later composed the music for The New Tetris as well. IGN conducted an interview with Voss in June 1998 in light of the acclaim[1][2], and Nintendo Power gave it an award for "Best Soundtrack" of 1997 in their January 1998 issue.

Contents

Gameplay

In most Tetris titles, a player's score is incremented as a result of completing "lines", where a row of brick pieces that is without gaps is removed from the playing field. This both earns points and removes the completed row, making room for further pieces. However, in Tetrisphere, the goal is instead to remove bricks by forcing three of the same type of piece to touch as a result of a "drop". A "drop" is achieved when any brick falls, either as a direct result of the player releasing the currently held brick, or when the brick which supports it from below is removed (by any method). When three bricks of the same type touch, this triggers a "reaction".

When a reaction occurs, the three bricks will glow brightly and implode, removing themselves from the field of play. Any other same-shaped blocks which are touching that reaction will also be removed in a chain reaction. For example, if a player has lines of nested "Z" pieces, and then drops another "Z" directly on top of one of the nested "Z"s, the one which was dropped will cause the piece below to implode, in turn causing all identical pieces touching that piece to explode, and so on. The only exception is that the pieces involved (including the original three) must abide by the rules which dictate which pieces are "touching". For example, any two matching pieces which are stacked must be exactly on top of each other, if they are both to be removed. Laterally, each piece obeys the rules specific to its shape. As an illustration of this point, "O" pieces (a 2x2 square, colored blue) and "I" pieces (a 3x1 or 1x3 rectangle, colored green or yellow) must have full contact on one side with one full side of another piece of the same shape, but all other pieces are considered "touching" if any part of them is in contact with another of the same shape.

There is a penalty incurred each time a player drops a brick without starting a reaction. The player may be penalized three times during a given play period, after which the round ends. While the player is scrutinizing the playfield, searching for likely reactions, a green timer slowly counts down. When the timer reaches zero, a new yellow timer starts and the player begins to move towards the sphere at an increasingly fast pace (moving back to the default position for each piece dropped). That timer may also expire, causing a new and final red timer to begin, which moves the player towards the playfield even faster than the yellow timer. There is no penalty if the final timer reaches zero, but if the player gets too close to the playfield, the piece is dropped (causing a penalty if there is no reaction). The timer is slightly refilled for every piece removed, and is reset to a full green timer when a penalty is incurred.

It is possible, with some small effort, to clear the majority of a "layer" on the globe with one, well-executed chain reaction. The fewer the number of different pieces allowed in the construction of the globe, the more likely and impressive the chain reactions will be.

Removing 20 or more pieces will provide access to progressively more powerful assistive devices ("weapons"), such as sticks of dynamite or rockets, that the player may employ at any time to remove large sections of the surface. Each type of explosive has its own pattern of removal, area of effect, and drawbacks. This also multiplies the player's score for each piece removed.

Modes of play

There are several modes of play. For a single player, these include "Rescue", "Hide + Seek", "Puzzle", "Time Attack", "Vs CPU", and "Lines". A two-player "Vs." mode exists for battling a friend. All modes are immediately available to play except "Lines", which must be unlocked using a code.

  • Rescue: "Rescue" challenges a single player to free a robot from the center of a globe. As levels increase, the number of layers, size of the trapped robots, and types of pieces present increase.
  • Hide + Seek: "Hide + Seek" consists of a mix of different challenges, such as exposing a picture imprinted on the sphere's core. Every sixth level is a Hide and Seek challenge which has the same objective as Rescue mode.
  • Puzzle: "Puzzle" removes the drop timer, the combo weapons, and the infinite and random natures of the pieces supplied to the player. Instead, players must remove all blocks from the surface of the globe, given a finite number of sliding moves and drops of select pieces. Complex chain reactions and very specific placement are often required for every piece to be removed.
  • Vs. CPU: The player battles a robot controlled by the computer. The computer's AI increases with each passing level.
  • Vs. Player: Two-player Vs. mode is a race to reveal a number of core squares. Number of layers, number of core squares, and pieces present in the game are all configurable in this mode.
  • Lines: A hidden mode similar to Rescue where pieces cannot be dropped. Instead, blocks implode by themselves if three of the same type are lined up with each other.

Development

Tetrisphere began as an Atari Jaguar game entitled Phear [3], and was on display in Atari's booth at CES '95. After H2O Entertainment became a 2nd party developer to Nintendo, they took charge of the title from the previous developer and released it several years later as a Tetris installment.

References

  1. ^ http://ign64.ign.com/articles/060/060225p1.html?fromint=1 IGN interview
  2. ^ IGN: Interview With Neil Voss (Part II)
  3. ^ NFG Games - Tetrisphere, the Jaguar and the Nintendo 64

See also

External links


 
 
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Neil D. Voss
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