- Release Date: 1993
- Genre: Adventure
- Style: First-Person Graphic Adventure
- Similar Games: The 11th Hour [DOS] (IBM PC Compatible)
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| The 7th Guest | |
|---|---|
| Developer(s) | Trilobyte |
| Publisher(s) | Virgin Games |
| Designer(s) | Rob Landeros Graeme Devine |
| Engine | GROOVIE[1] |
| Platform(s) | MS-DOS, Microsoft Windows, CD-i, Mac OS |
| Release date(s) | April 1992/1993[2], DOS: [3] CD-i: NA 1994 MAC: NA February, 1994 Windows 95: NA November, 1997 |
| Genre(s) | Puzzle |
| Mode(s) | Single player |
| Rating(s) | BBFC: 15 ESRB: T (1997) |
| Media | CD |
| Input methods | Keyboard and mouse |
The 7th Guest, first published in 1992[4] by Trilobyte and later released by Virgin Games in 1993[5], is a FMV-based puzzle video game, not unlike The Fool's Errand and predating Myst. It was one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received a great amount of press attention for making live action video clips a core part of its gameplay, for its unprecedentedly large amount of pre-rendered 3D graphics, and for its adult content. In addition, the game was very successful, with over two million copies sold, and is widely-regarded as a killer app that accelerated the sales of CD-ROM drives.[6]
Contents |
The game is played by wandering the mansion, solving logic puzzles and watching videos that further the story. The main antagonist, Henry Stauf, is an ever-present menace, taunting the player with clues, mocking the player as they fail his puzzles ("We'll all be dead by the time you solve this!"), and expressing displeasure when the player succeeds ("Don't think you'll be so lucky next time!").
A moderately complex plot of manipulation and sin is gradually played out, in flashback, by actors through film clips as you progress between rooms by solving twenty-one puzzles of shifting nature and increasing difficulty. The first puzzles most players encounter is either one where players must select the right interconnected letters inside the lens of a telescope to form a coherent sentence; or a relatively simple cake puzzle, where the player has to divide the cake evenly into six pieces, each containing the same number of decorations. Other puzzles include mazes, chess problems, logical deductions, Simon-style pattern-matching, word manipulations, and even an extremely difficult game of Infection similar to Reversi that utilizes an AI (and would later go on to make an encore appearance in the sequel). For players who need help or simply cannot solve a particular puzzle, there is a hint book in the library of the house. The first two times the book is consulted about a puzzle, the book gives clues about how to solve the puzzle; on the third time, the book simply completes the puzzle for the player so that the player can proceed through the game. Although the game's manual states that there may be consequences for using the hint book, the hint book can be used without penalty for all but the final puzzle.
The 7th Guest was the first game for the PC platform to be available only on CD-ROM, since it was too large to be distributed on floppy disks: it came on 2 CDs. Removing some of the large movies and videos wasn't an option as they were essential to the gameplay. This game, along with LucasArts' Star Wars: Rebel Assault and Brøderbund's Myst, helped promote the adoption of CD drives, which were not yet common. The game's POV footage of walking through the house was originally planned as live-action video in a practical set, but the idea was abandoned after pre-rendered 3D sequences proved feasible and more cost-effective [7].
From the game manual:
Old Man Stauf built a house, and filled it with his toys
Six guests were invited one night, their screams the only noise
Blood inside the library, blood right up the hall
Dripping down the attic stairs, hey guests, try not to fall
Nobody came out that night, not one was ever seen
But Old Man Stauf is waiting there, crazy, sick, AND MEAN!
The story revolves around a man named Henry Stauf. Stauf was a simple drifter and thief. One night, he murdered a woman on her way home from choir practice, so he could steal her purse. As he was sleeping that night, he dreamt of a doll so beautiful that he had to make it for himself. And he did, working without rest, until it was indistinguishable from the one in his dream. Afterwards, he went to a bar in town. The owner saw the doll and said his daughter would love it, and Stauf offered it to him. In return, the owner offered Stauf food and a place to stay.
Stauf continued to have dreams, and continued to build the toys just as he saw them, selling them for profit. Due to high demand, Stauf opened a toy shop. As Stauf's toymaking empire reached its zenith, a mysterious virus started killing the children. Doctors did all they could, but nothing could be done to save them. Meanwhile, Stauf, acting upon one last vision, built for himself a large mansion using the wealth his toys had brought him; "a strange house, a house that scared people."
He wasn't heard from again for quite some time, until one day, invitations were sent out to six individuals inviting them to stay at the Stauf mansion for the night; upon their arrival, however, Stauf was nowhere to be found, only a collection of his puzzles scattered around the house and notes to each of the guests informing them that they are there to play a game, the winner of which will be rewarded with his most secret desire, but leaving them to discover for themselves exactly what the rules and objective of the game are.
The game begins inside the house some time after the night of the "party", and puts players in the shoes of an unexplained protagonist known only as "Ego." Ego himself doesn't appear to know why he's there, or who he is, but as he explores the house, he witnesses ghostly reenactments of that fateful night so long ago, solving the same puzzles that the guests had to solve, as he tries to piece everything together.
After eating dinner, the guests, all apparently strangers to each other, read their personalized messages from Stauf. Throughout the house, there are puzzles and clues that show them what must be done to win the game. All that Stauf is willing to tell them is that it involves a seventh guest who hasn't arrived yet. As the guests explore the house, they experience illusions (or possibly real supernatural events) that begin to put them on edge. The seventh guest is revealed to be Tad, a young boy who sneaked into the house after being dared by his friends. Furthermore, they learn that Stauf wants one of them to bring Tad to him so that he can steal his soul.
The source of the virus is revealed to be Stauf's toys. The children's souls are imprisoned inside of these toys. However, in an apparent pact with the supernatural, it was required that Stauf collect a certain number of souls, and Tad is the last child he needs.
Four guests, Brian, Martine, Julia, and Edward, want to bring Tad to Stauf, caring more about their desires than Tad's life. But the other two guests, Edward's wife Elinor and Hamilton, wish to save Tad's life, and fight to protect him. As the night progresses, all the guests except Julia end up killing each other. Julia then takes Tad to the attic to face Stauf. Instead of granting her wish, the demonic Stauf regurgitates a pool of acid, which rapidly consumes a crying Julia. Stauf then grows a long, snakelike tongue which wraps around Tad, pulling him closer and closer. As Ego watches this, he realizes that he is the boy Tad (he has already begun to suspect some personal connection to Tad from earlier clues), and that he has seen all of this before, countless times, trying to save himself but always failing, never beating Stauf, always forgetting everything he had learned, his soul stolen and trapped in the house under Stauf's control in some sort of purgatory. But this time, he successfully fights off Stauf, saving Tad's (and his) life. Failing to keep the last soul he stole, Stauf's deal is broken and he loses the supernatural power and longevity granted to him, and tentacles rise out of a fiery pit that's formed beneath him and drag his skeleton down into the blazing inferno. Tad thanks Ego for saving them, and Ego steps into a large ball of light that has formed in the room. The light fades, and the credits roll.
The second disc of the CD-ROM set included a very large single audio track playable on any regular CD player. In total, the track was almost a half an hour long and it included both the in-game music, composed by already leading video game musician George "The Fat Man" Sanger, and two live music recordings: "The Game", whose melody in various permutations and stylistic variations became the background music for most of the game (as well as the theme for a piano puzzle) and whose lyrics were based on Stauf's twisted plot, and "Skeletons in My Closet", a jazzy tune with a female lead voice (Kris McKay) which was the ending-credits theme. A few years later, Sanger independently released an album titled 7/11, which was a little over an hour long and contained all the music from T7G (this time, on separate tracks) as well as its sequel, The 11th Hour.
The in-game music had conventions similar to Sergei Prokofiev's Peter and the Wolf, wherein each guest was assigned a musical theme; where Peter and Wolf used instrumental changes for its characters, The 7th Guest, conversely, used stylistic variations on the melody of Sanger's "The Game". Where two characters interact in the story, the styles are fused, counterpointed, or even sounded simultaneously and when tension abounds, the characters' themes are reflected thusly.
The 7th Guest was the brainchild of game designer/graphic artist Rob Landeros, and a Virgin MasterTronics programmer, Graeme Devine. When Landeros and Devine presented their idea for the game, they were promptly "fired" so that they could start their own company, Trilobyte, dedicated solely to the development of this game. They originally intended to create the movements through the mansion using video. 3D graphics and animation were introduced to the title early in '91 when Robert Stein III joined the team.
The MacIntosh version of the game was reviewed in 1994 in Dragon #212 by Paul Murphy in the "Eye of the Monitor" column. Murphy felt that "The Seventh Guest suffers from an incurable case of confusion about what it is trying to be. It's either a collection of puzzles encumbered by an unnecessary horror setting and story—or it's a horror story and setting encumbered by an unnecessary collection of puzzles."[8]
Following the success of The 7th Guest, Triolbyte released a sequel, The 11th Hour.
An official third installment was started at Trilobyte, but was never completed due to the demise of the company. Rob Landeros also attempted to create an official third installment, titled The 7th Guest Part III: The Collector.
Trilobyte released a compilation game made up of the puzzles from The 7th Guest, The 11th Hour, and Clandestiny, called, Uncle Henry's Playhouse.
The 7th Guest won the following awards:[citation needed]
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
| The Collector (disambiguation) | |
| Graeme Devine | |
| Trilobyte |
| How do you get a guest out of your house? Read answer... | |
| What is guest accounting? Read answer... | |
| Homophones for guest? Read answer... |
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