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The Elder Scrolls III: Tribunal

 
Games: The Elder Scrolls III: Tribunal

Game Description

The first expansion pack designed for the PC version of The Elder Scrolls III: Morrowind, Tribunal focuses primarily on the capital city of Mournhold as players attempt to resolve a conflict between the Tribunal and Morrowind's king. Players are allowed to continue the adventure using any of their characters saved from the original game, and the addition of all-new side quests promises to add an estimated 20 to 40 hours of play.

The setting of Mournhold was designed as a city within a city, featuring its own ruins and labyrinths underneath the surface and filled with an assortment of new creatures. The inclusion of adamantium weapons and armor is also a highlight, and a number of enchanted items can be found or purchased throughout the journey. Other notable features include the return of goblins and liches to the series, as well as an enhanced journal and map system with more robust search capabilities.
~ Scott Alan Marriott, All Game Guide

Production Credits

Project Leader: Todd Howard; Producer: Ashley Cheng; Lead Designer: Ken Rolston; Lead Programmer: Craig Walton; Lead Artist: Matthew Carofano; Lead Character Artist: Christine Meister; Writing and Quest Design: Gavin Carter, Brian Chapin, Mark Nelson, Ken Rolston; Programming: Ahn Hopgood, Chris Innanen, Mike Lipari, Craig Walton; Additional Programming: Steve Meister, Matt Picioccio; World Art and Building: Hope Adams, Noah Berry, Christine Miller, Gary Noonan; Additional World Art and Building: Mark Bullock, Frank Ward; Character and Creature Art: Christiane Meister, Juan Sanchez, Ka-Kei Wong; Additional Character and Creature Art: Mark Jones, Tohan Kim; Associate Producer: Todd Vaughn; Quality Assurance Lead: Mike Fridley; Quality Assurance: Mike Fridley, Mike Mazzuca, Alan Nanes; Voices: Jeff Baker, Shari Elliker, Linda Kanyon; Voice Recording: Absolute Pitch; Manual Writing: Ashley Cheng, Pete Hines; Manual, Map, and Package Design: Michael Wagner; National Sales Manager: Lori Rehr; Director of PR and Marketing: Pete Hines; President: Vlatko Andonov
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Wikipedia: The Elder Scrolls III: Tribunal
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The Elder Scrolls III: Tribunal
The Elder Scrolls III - Tribunal Coverart.png
Developer(s) Bethesda Softworks
Publisher(s) Bethesda Softworks
Series The Elder Scrolls
Engine Gamebryo
Version 1.4.1313 (as of February 28, 2008)
Platform(s) Microsoft Windows
Release date(s) NA November 6, 2002
Genre(s) First person Action Role-Playing, sandbox
Mode(s) Single player
Rating(s) ESRB: Teen (T)
Media 1 CD-ROM
Input methods Keyboard and mouse

The Elder Scrolls III: Tribunal is the first expansion for Bethesda Softworks' The Elder Scrolls III: Morrowind. It takes place in the temple/city of Mournhold, the capital of Morrowind, located in the larger city of Almalexia. The title refers to the three "Living Gods", known as the Tribunal.

Instead of directly modifying the original game world, the city of Mournhold is only accessible by teleportation. While the city of Mournhold appears to be similar to the open-air towns of the original game, Mournhold is actually akin to an interior room. Players cannot levitate while in Mournhold, because levitation would reveal that the "sky" of Mournhold is little more than a ceiling. Should a player go over the walls of Mournhold (using spells or scrolls such as Scroll of Icarian Flight) they will find the area of Mournhold they were in floating in an endless ocean. The other districts of Mournhold will be absent from the ocean. This was probably done because the original game included only the islands of Vvardenfell, and Mournhold, in the fictional geography of Tamriel, lies on the mainland and a considerable distance inland.

The most notable aspect of Tribunal is the modification of Morrowind's journal system. In the original game, a player's journal can become extremely lengthy and cumbersome. Tribunal allows a player to sort his journal by quest (instead of chronologically sorted) in order to determine what is required for a specific quest. Another notable feature of the expansion is the Museum of Artifacts. The owner of the museum will pay the player half of the value of an artifact (up to 30,000 gold) for one of the very rare artifacts of Morrowind. This is more than the player can get for the artifact at any other store. The museum starts with one artifact (Stendarr's Hammer), and puts the new artifacts on display cases as they are sold to the museum.

Plot

Once Tribunal is installed, the plot will start after the player first goes to sleep. The player will be attacked by an assassin, who is later revealed to be a member of the Dark Brotherhood, an assassin's guild that spans Tamriel. To find out more about the Dark Brotherhood, the player will be sent to Mournhold—the capital of Morrowind. Once in Mournhold, the player will have to locate the head of the Dark Brotherhood and complete a series of side quests for the new King Helseth and the Living God Almalexia.

After the completion of one of the side quests, a group of mechanical creatures called Fabricants suddenly attacks Plaza Brindisi Dorom. The creatures emerge from the statue in the middle of the plaza, and after their attack a secret passageway to Dwemer ruins is revealed. Since the creatures are mechanical, it is suspected that the secretive god Sotha Sil is behind this attack. The player then has to investigate the ruins and complete a few more side quests, in order to reconstruct Nerevar's lost sword called Trueflame. Upon acquiring the sword, the player is sent into Clockwork City in order to kill Sotha Sil.

This is possible because the storyline takes place after the events of the main plot of Morrowind, and it is assumed that the Heart of Lorkhan has already been destroyed, thus rendering all the living gods mortal. The player continues to explore all the rooms of Clockwork City, finally arriving to find Sotha Sil dead. When the player tries to leave the room, Almalexia appears and alleges that she had killed Sotha Sil and instigated the attack in Mournhold, in order to gain more power and control over the citizens. It is also possible that Sotha Sil was long dead (as evidenced by his apparent decay), and that having been driven mad by the Heart of Lorkhan, she perceived Sotha Sil's silence as mockery. The player is then forced to kill her before returning to Mournhold.

As the player exits Almalexia's temple in Mournhold, the Daedric Prince Azura reveals that the Heart of Lorkhan drove Almalexia mad and made her hunger for more power, and that mere mortals cannot become gods without consequences. Throughout the later gameplay, only three NPCs are able to believe that Almalexia is really dead; all others will be unable to believe this story and will have a lower disposition if the player insists that this is true.

By destroying the Heart of Lorkhan and killing Almalexia, the player continues fulfilling the Nerevarine prophecies, in particular—the death of the Almsivi Tribunal.

References

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