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The Eye of Judgment

 
Games: The Eye of Judgment

Game Description

Reminiscent of the holographic chessboard on the Millennium Falcon in Star Wars, The Eye of Judgment is a twist on classic card play found in such games as Magic and Pokémon. The game showcases three-dimensional characters fighting to the death on a three-by-three grid. By using an EyeToy to scan the unique "cybercode" on the back of each card, players can watch their chosen creatures fight it out in onscreen environments that include lava, ice, and fire.

To initiate a battle, gamers must gesture with their hand in front of the camera. The game view then shifts from the board to the actual environment the animals are in and a duel begins. Throughout the game players will face such enemies as skeleton warriors, dragons, giant ships, goblins, war machines, and banshees. Although gamers begin with only 30 cards, 80 additional characters can be purchased. Players may battle alone offline or connect to the Internet and challenge other gamers all over the world.
~ Gracie Leach, All Game Guide

Production Credits

Company 1: Sony Computer Entertainment Inc.; Game Designer: Yusuke Watanabe, Shou Asano, Kyousuke Wakasa, Eiji Yamada, Sho Suga; Chief Artist: Shunsuke Saito; Characters: Yasutoshi Amemiya; Visual Effects: Takeshi Okui, Takuma Matsunaga, Kayoko Sato, Ayumu Kimura, Yoshio Namiki, Taijuro Hachiya, Masakatsu Yoneta, Shunpei Suzuki, Daisuke Ichikawa, Hitoshi Niwa; Background: Motokazu Sakai, Shiori Asano, Takuma Matsunaga; Interface Design: Junko Harada; Normal Map & Emblem Design: Rory Little, Kazunori Yahata; Card Design: Kengo Suganuma; Chief Programmer: Hirofumi Okamoto; Programmer: Tetsuta Kimura, Kazutomo Sasaki, Takenori Shikimi, Masanori Takano, Tsuyoshi Murakami, Tai Yamaguchi, Hirokazu Yamaguchi, Yutaka Yokokawa, Mayumi Ochiai; Coordinator: Masaaki Doi, Yuri Kato, Shoko Matsumiya; Image & Setting: Koroku Inumura, Yoshihiro Minagawa, Richard Galland, Shou Asano; Character Design: Taro Yamazaki, Masaki Okamoto, Shun Sumihito; Map Design: Yasushi Suzuki; Storyboard: Yayoi Shikichi, Yorinao Matsuura, Shunsuke Saito, Shunji Ohba, Naoki Habe; Company 2: Studio A-Cat Inc.; Producer: Kenichirou Sakuno; CG Artist: Kazunori Yahata, Yuichi Goto, Takahiko Kimura, Masamune Shimada, Shingo Nakanishi, Takeshi Karino, Masami Sueoka, Syouji Sasaki; Company 3: Daisy Inc.; Director: Masato Inagaki; Art Director: Tadamitsu Kurihara; CG Artist: Yoshida Hiroshi, Minobu Fujii, Ayumu Kimura, Utako Komori, Minoru Kobayashi, Takanori Yamaki, Yoko Ide, Nishikawa Tetsuo, Nakano Toshihiko; Company 4: Shirogumi Inc.; Director: Kei Matsumoto; Cg Artist: Masakuni Taira, Masaki Takahashi, Takayuki Ueki, Tatsuya Hayasaki, Seiko Umeki; Data Management: Mika Emura; Company 5: Digital Media Lab Inc.; Producer: Shusaku Chamoto; Director: Hiroki Morikawa; CG Artist: Gento Fujiwara, Toshiharu Katayama; Company 6: Anima Inc.; Producer: Haruyasu Akagi; Director: Kunihiko Taniwaki; Production Management: Shinji Miwa, Kazuhito Aragane; CG Artist: Kimitaka Yamagami, Hiroshi Seki, Sachiko Kurihara, Naoki Kumazawa, Kang Kyoung Suk, Manabu Konno, Naoyuki Shigekawa, Kentarou Narimatsu, Naoki Terada; Company 7: Winds Inc.; CG Artist: Yoshinao Ooya, Tomohiro Abe, Nobuhiro Fujimoto, Hidetoshi Oohashi, Yae Sato, Park Hyun-Ah; Company 8: Sphereframe Co. Ltd.; CG Artist: Toshi Sato, Kengo Suzuki; Company 9: Shirogumi Inc.; Producer & Director: Hiromasa Inoue; Assistant Producer: Keiko Tozawa; CG Director: Satoru Sasaki; CG Artist: Hiroshi Saratani, Yuka Onoue, Hiroyuki Tokutake, Noritaro Shinozaki, Satomi Ogasawara, Kazuhiko Takahashi, Tsukasa Sakamoto, Kenji Kawasaki, Asami Takahashi, Ryuji Hida, Nozomi Kudo, Jupei Sako, Daisuke Minatoya, Shizu Sato, Naoki Watanabe, Takayuki Kimura, Kenichiro Noborio, Hiroshi Hamasaki, Daisuke Sasaki, Daisuke Ichikawa, Katsuyuki Wada, Shuji Ishikawa, Hirotaka Yoshida, Fumi Takeuchi; System Engineer: Masaru Suzuki; Motion Actor: Toshinori Daidouji, Teruo Yamaguchi, Shinya Shimokawa; Video Recording: Jun Suganami, Masayuki Hosoyama, Toshiaki Kimura; Voice Over Coordination: Masaya Hojo, Hideki Kobayashi; Voice Over: Robert Garth, Walter Roberts, Peter Gomm, Cynthia Cheston, Michael Rhys, James Jones, David Schaufele, James Barrado, Margaret Holloway, Ein Diaz, Nobutoshi Kanna; Director: Ian MacDougall, Keiichiro Miyoshi; Recording Engineer: Yasuo Hiruma, Yasuhiko Miyasaka; Chinese Localization Engineer: Masatsuna Chubachi; "Reborn" Performed By: Stone Sour; "Reborn" Produced By: Nick Raskulinecz; "Reborn" Mixed By: Randy Straub; "Reborn" Music and Lyrics By: Corey Taylor/James Root/Josh Rand/Shawn Economaki; "Cardiff" Performed By: Stone Sour; "Cardiff" Produced Bu: Nick Raskulinecz; "Cardiff" Mixed By: Randy Staub; "Cardiff" Music and Lyrics By: Corey Taylor/James Root/Josh Rand/Shawn Economaki; Music By: Nittoku Inoue; Producer, Guitars, Bass, Keyboards, Programming, Mixed, Recorded, and 5.1 Surround Mixer: Nittoku Inoue; Screaming Vocals: Leah Collery, Shootie HG; Coordination & Recording: Eric Gorfain; Technical Advisor: Haruo Saitoh; Assistant: Takayuki Furuta, Hiroya Takayama; Management For Nittoku Inoue: Kaori Takai; Music Producer: Tomonobu Kikuchi; Production Coordination: Shigeru Ohtake; Sound Producer: Shinpei Yamaguchi; Lead Sound Designer: Masao Kimura; Sound Designer: Yuji Yamauchi; Sound & Video Library Team: Isamu Terasaka, Hiroshi Yamamoto, Tomohito Ito, Mitsuteru Furukawa, Junichi Komori; Sony Computer Sciene Laboratories Inc.: Jun Rekimoto, Yuji Ayatsuka, Tsukasa Yoshimura, Tetsu Natsume; Web Site Programming & Operations: Keiichiro Suzuki, Junichi Akatsuka, Tomomi Nakamura; Package Manual Coordination: Komiya Hironori, Atsuyuk Sakimae, Yasuko Nii, Kazuaki Kawakami, Kenji Suganuma; Package Manual Design: Masato Suzuki; Photographer: Eric Bossick; Software Manual: Kenichiro Yasuhara; QA Manager: Yuichi Imai; QA Staff: Syumri Aoyama, Daisuke Masugata, Toshiki Ono, Naoki Hiruta, Takeshi Nakashiraho, Talashi Nonaka, Sato Shinichi, Hajime Kumagai; Promotion: Megumi Hosoya, Mizuho Hanada, Hiroyoshi Beppu, Hirotaka Fukushima, Yuuki Kawada; Sales Marketing: Hiroshi Ueda, Mitsutaka Masumoto, Tetsurou Asakawa, Taku Nishijima, Hideki Akaura; Merchandising: Satoshi Satake, Tatsuro Nakamura; Business Relations: Mena Sato, Mika Sumita; Product Management: Chikashi Aoki, Yasuhiro Kitao; Producer: Paul Barclay; Writer: Richard Galland; Senior Game Designer: Rob Daviau; Brand Communication Manager: Steve Tester; Graphic Production Manager: Sarah Reddington; Marketing Services Director: David Foster; Senior Production Engineer: Mitzi McCart; Marketing, Europe: Helene Bergeot, Vicky Korstanje; Marketing, Asia: Dale Aitken; Director of Marketing: Christy Newton; Camera Stand: Taihei Muroaka; Play Mat: Nobuko Negishi, Akihiko Nakamura, Kengo Suganuma; Associate Producer & Director: Yusuke Watanabe; Executive Producer: Kazuhito Miyaka; Supervisor: Fumiya Takeno, Masatsuka Saeki, Tomikazu Kirita, Takahiro Kaneko; Sony Computer Entertainment Europe: Simon Roberts, Daniel Maher, Anna Wojewodzka, Mark Hardy, Kimberley Piper, Charlotte Panther, Russell Coburn, Sam Holding; Senior Producer: Felice Standifer; Associate Producer: Kyle Zundel; Director of Production: Jim Molinets; Director of San Diego Studios: Scott Rhod; Vice President of Product Development: Shuhei Yoshida; Director: Ritchard Markelz; QA Test Manager: Tim Vanlaw; QA Test Supervisor: Kevin Hoiland; Lead Quality Assurance Tester: Rodger Aladray; Senior Quality Assurance Tester: Dennis Miller, Richard Noble; Quality Assurance Tester: Matt Bolger; Lab Technician: Vince Loughmey; Contingent Game Test Analyst: Sean Davis, Jobe DeHaas, Minh Lam, Charles Mack, Christopher Mandell, Steven Peer, John Walker; Manager: Ken Kribs; Applications Admin: Christian Davis; Manager, Online Support: Chris Cromwell; Online Support Lead: Ken Overbey, Derek Baurmann; Online Support Analyst: Edward O'Neill, Joe Schmedding, Michael Brown, Brandon Fenton, Online Support Test Team; Sr. Manager: Jim Wallace; Manager, Project Management: Eric Ippolito; Supervisor, Training: Benjamon Forrest; Senior Project Coordinator: Justin Flores; Project Coordinator: Jesse Reiter, Ronald Pascucci, Brent Gocke; Director, Software Product Marketing: Jeff Reese; Product Marketing Manager: Mark Valledor; Associate Product Marketing Manager: Chuck Lacson; Product Marketing Specialist: Verna Hsu; Senior Director, Communications and Brand Development: Dave Karraker; Senior PR Manager: Jennifer Clark; PR Specialist: Brian Keltner; Senior Promotions Manager: Donna Armentor; Mobile Marketing Manager: Andrew Adams; Associate Promotions Manager: Jill Grabenkort, Johanna Legarda; Senior Promotions Assistant: Natalie Behrman; Promotions Assistant: Keith Hovey; Director, Channel Marketing and Events: Joby Hirschfeld; Senior Manager, Channel Marketing: Bob Johnson; Retail Manager, Channel Marketing: Kip Roggendorf; Manager, Channel Marketing: Michael Delacruz; Senior Specialist, Channel Marketing: Marie Manapat; Event Manager: Lori Chase, Quinn Pham; Senior Manager, Creative Services: Jack Siler; Senior Creative Services Specialist: Alicia Beam, Joseph Chan, JM Garcia, Miguel Godinez; Creative Services Specialist: Blanca Hernandez; Packaging & Manual Design: CMB Design; Senior Director, Playstation Network: Susan Nourai; Director, Operations: Eric Lempel; Senior Manager, Web & Loyalty Marketing: Josh Meighen; Loyalty Associate Manager: Chris Hagedorn; Web Content Planning Manager: Dawson Vosburg; Associate Project Manager (Official Game Site): Trevor Ehle; Web Producer: Cyril Tano; Senior Web Content Designer: Michael McIntire; Web Specialist: Sara Kwan; Asset Artist: Noel Silva; Senior Manager, Playstation Store: Grace Chen; Playstation Store Coordinator: Rommell Hernandez; PMT Manager: Jen Woldman; Director, Legal & Business Affairs: Lisa Lunger; Paralegal: Suzanne Williams
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Wikipedia: The Eye of Judgment
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The Eye of Judgment
TEOJ front.jpg
Developer(s) Japan Studio
Publisher(s) Sony Computer Entertainment
Designer(s) Kazuhito Miyaki (Executive Producer)
Yusuke Watanabe (Assistant Producer)
Version 3.00
Platform(s) PlayStation 3
Release date(s) Set 1
JP October 25, 2007
NA October 24, 2007[1]
EU October 26, 2007
AUS October 25, 2007[2]
Set 2
JP March 27, 2008[3]
Genre(s) Collectible card game
Mode(s) 0–2 players, 2-player online vs.
Rating(s) CERO: A[4]
ESRB: Teen[5]
OFLC: PG[6]
PEGI: 12+[7]
Media BD-ROM
Input methods PlayStation Eye

The Eye of Judgment is a turn-based card battle video game for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral. It is the first game to use the peripheral, with which it is available in a bundle in Japan, Europe, the Middle East, and North America.[1]

Once planned for release close to the PlayStation 3 launch in November 2006,[8] the game was eventually released on October 25, 2007 as Set 1 in Japan. Two expansion packs are planned for the game. Set 2 was released on PlayStation Network on March 27, 2008 in Europe and Japan (April 24, 2008 in North America[3]), with additional enhancements such as improved graphic displays, a new ability and honor ranking system, an in-game encyclopdeia, and special matches.[9] Japan, United States & Europe have seen the release of Set 3 on PlayStation Network on October 16, 2008 with Canada expected to follow on November 10, 2008.

Trophies, have also made their way to the Eye of Judgment game. 37 Trophies are available for unlocking.

A "complete disc" of The Eye of Judgment with Sets 1–3 was also planned for release in stores in 2008, but was later canceled.[10]

In August 2006, an official teaser site indicated that the name contained the subtitle, Conquerors of 9 Fields.[11] The game has since been given a new subtitle, Biolith Rebellion, in Japan.[4]

Contents

Gameplay

Through use of an included "9 Fields" table mat featuring 3x3 rectangular grid, and special trading cards encoded with CyberCode matrix code;[12] players conquer a playfield by employing various creatures and spells, taking turns playing cards of their choice strategically on the mat, and performing actions through gestures that are captured through the PlayStation Eye camera, which is mounted on a special stand (also included with the game). The first player to occupy five spaces (more than half the field) wins the match.[13]

On each turn, players can move a card, changing its position and/or orientation. The cards are divided into two main classes: creature cards and spell cards. When a creature card is placed face-up on the grid, the creature is "summoned", and displayed perched on top of the field. Creatures have different offensive and defensive levels depending on their orientation on the field, and are more vulnerable to attacks from the side or behind.[14] During an attack, the view switches from the field view to a "battle mode", in which the two battling creatures are shown battling. Spell cards can be used to attack other creatures, or claim[13] or cause an effect on a space.[14]

Each of the nine fields, as well as most cards, are categorized by one of five elements. The elements are fire, water, earth, wood, and Biolith. Fire and water are opposing elements, as are earth and wood. Creatures played on a field that corresponds to their element, such as a fire creature on a fire field, get an automatic bonus of +2 points to life, making them significantly tougher to kill. Creatures played on a field of their opposite element automatically lose 2 points of life, giving them a serious disadvantage. [15] In fact, if a creature with 2 life points or less is played on its opposite element, it immediately dies. Biolith cards are neutral, and gain no bonus or penalty to life by being placed on any field. Each of the nine fields has a second element associated with it. This element is partially revealed on the edge of the field. That second element becomes active when certain cards cause the field to be "flipped". The original element then becomes inactive. In the default/official field configuration, the center field is always Biolith, and the other elements are in a set pattern such that each element has a corner field and a middle-edge field. The field can also be set to random or other unofficial configurations in casual (un-ranked) games.

Most actions in the game cost "mana". This includes summoning creatures, casting spells, attacking, and rotating a friendly creature that is in play. At the beginning of each player's turn, they gain 2 points of mana. If a creature is killed, it is moved to the discard pile and its owner gains 1 point of mana.[15] There are other cards in the game that allow a player to gain mana in various ways.

Features

The game features a profile mode in which players can hold cards in front of the camera and view their profiles; with information on health points, attack points, and special abilities and effects. In this mode, players can interact with the creatures, with the creature performing an attack action when poked.[13] The game will also feature a simplistic "Rock, Paper, Scissors"-style mode for younger players.[14]

Set 1 is bundled with a playing mat, the stand for holding the PlayStation Eye, a starter pack consisting of 30 summoning cards and 4 function cards, and an eight-card booster pack.[1][7] All starter packs contain the same selection of cards, while booster packs consist of random summoning cards.[1] Booster packsa[›] and pre-constructed theme decksb[›] are available for purchase separately by Wizards of the Coast. There are approximately 100 unique card types in each set,[4] with 110 in Set 1, a further 100 in Set 2 and 101 in Set 3 (although only 100 of the Set 3 cards are playable 'in game', with card 311 being a promotional card only.[14]

Two-player competitive matches can be played online. As a prohibitive measure against cheating the card draw, players' summoning decks are registered and saved by the game. In online matches, the random draw is handled virtually using the registered deck data. The cards are then played as normal.[1] To prevent registering the same card multiple times as different copies, duplicate cards must be presented simultaneously when registering. In response to questions regarding possible counterfeiting of cards, marketing director Christy Newton stated that measures are incorporated in the recognition technology and in the printing of the cards to prevent color photocopies from being usable.[16] Despite this, success has been reported using standard photocopies[17] and hand-drawn copies[18]

Development

When asked in an interview at E3 2006, Eye of Judgment producers Kazuhito Miyaki and Yusuke Watanabe answered that that the game had been in development for three years; of which the previous year had been focused on graphics development, and the two years before that were spent developing the gameplay mechanics on paper.[19] The developers elaborated that technological tests were conducted at the start of the development, and that one of the main areas of development was currently getting the game to properly recognize the cards on the play mat.[14]

Regarding the implementation of the CyberCode matrix code, Miyaki stated in a 2007 interview that working with the technology was challenging, noting that it started at Sony Computer Science Laboratories, featuring a more complicated barcode system where the initial implementation used "two supercomputers and high vision cameras", and wasn't practical for home game machines. According to Miyaki, "It had a whole mile to go, and to get from there to now has been very difficult."[20]

Notes

^ a: Each booster pack consists of 5 Common cards, 2 Uncommon cards and 1 Rare or Ultra Rare card.[1] In some cases the Ultra Rare card is a Phantom card which contains no text, featuring only the barcode and face positioning. Individual booster packs are sold for US$3.99 in the United States.
^ b: Each set has an accompanying selection of 5 different theme decks, each fully playable by itself, with a pre-set 30 Summoning Cards (spells and creatures) plus four Function Cards that allow you to put the controller away when you play. The theme decks for Set 1 are Wood Swarm, Fire Crusader, Water Barrage, Earth Emperor, and Biolith Scourge. Set 2's theme decks are Wood Unleashed, Water Conquest, Fire King's Rage, Earth Atonement, and Biolith Godmaker. Each theme deck comes with a Summoner's Companion, a 32-page book containing tactical hints, card lists, images and stories from The Eye of Judgment. In the United States, theme decks retail at US$14.99 each.

References

  1. ^ a b c d e f Valledor, Mark (September 20, 2007). "5 Things You *Don’t* Know: THE EYE OF JUDGMENT". PlayStation.Blog. Sony Computer Entertainment. http://blog.us.playstation.com/2007/09/20/5-things-you-dont-know-the-eye-of-judgment/. Retrieved 2007-08-25. 
  2. ^ Games Release Schedule, 08/09/07
  3. ^ a b Lacson, Chuck (April 24, 2008). "The Eye of Judgment Set 2- cards in early, download launches today!". PlayStation.Blog. Sony Computer Entertainment America. http://blog.us.playstation.com/2008/04/24/the-eye-of-judgment-set-2-cards-in-early-download-launches-today/. Retrieved 2008-05-11. 
  4. ^ a b c "The Eye of Judgment(アイ・オブ・ジャッジメント) Biolith Rebellion ~機神の叛乱~" (in (Japanese)). jp.playstation.com. Sony Computer Entertainment. http://www.jp.playstation.com/scej/title/eoj/. Retrieved 2007-08-25. 
  5. ^ "The Eye of Judgment". us.playstation.com. Sony Computer Entertainment America. http://www.us.playstation.com/PS3/Games/THE_EYE_OF_JUDGMENT. Retrieved 2007-08-25. 
  6. ^ "Eye of Judgment". au.playstation.com. Sony Computer Entertainment Australia. http://au.playstation.com/games_media/games/ps3/e/eyejudgment.jhtml. Retrieved 2007-08-25. 
  7. ^ a b "The Eye of Judgment". uk.playstation.com. Sony Computer Entertainment Europe. http://uk.playstation.com/games-media/games/detail/item71135/. Retrieved 2007-08-25. 
  8. ^ Gantayat, Anoop (May 12, 2006). "E3 2006: Judgment at Launch?". IGN. IGN Entertainment. http://ps3.ign.com/articles/708/708267p1.html. Retrieved 2007-08-25. 
  9. ^ http://blog.us.playstation.com/2008/02/22/the-eye-of-judgment-–-biolith-rebellion-2-set-2-detailed/
  10. ^ "コンプリートディスク発売中止のおしらせ" (in (Japanese)). Sony Computer Entertainment. December 19, 2008. http://www.jp.playstation.com/scej/title/eoj/cd_info.html. Retrieved 2008-01-13. 
  11. ^ Gantayat, Anoop (August 25, 2006). "Sony Begins PS3 Offensive". IGN. IGN Entertainment. http://ps3.ign.com/articles/728/728269p1.html. Retrieved 2007-08-25. 
  12. ^ "Hasbro Lends Trading Card Leadership and Expertise to Sony Computer Entertainment’s THE EYE OF JUDGMENT for PLAYSTATION3". Hasbro. April 26, 2007. Archived from the original on 2007-04-26. http://www.smartbrief.com/news/aaaa/industryBW-detail.jsp?id=134CF01E-14D6-4BBC-B6DC-6691AF709E8E. Retrieved 2007-04-29. 
  13. ^ a b c Gay, James (June 8, 2006). "Eye of Judgement Preview". PALGN. PAL Gaming Network. http://palgn.com.au/article.php?id=4605. Retrieved 2007-08-25. 
  14. ^ a b c d e Roper, Chris (May 17, 2007). "Eye of Judgment Update". IGN. IGN Entertainment. http://ps3.ign.com/articles/789/789158p1.html. Retrieved 2007-08-25. 
  15. ^ a b Hanquez, Steven (June 27, 2007). "Eye of Judgment : Interview" (in (French)). PlayFrance. http://www.playfrance.com/news-infos-eye-of-judgment-interview-123026.html. Retrieved 2007-09-14. 
  16. ^ Bergfeld, Carlos (August 29, 2007). "PAX 07: The Eye of Judgment Interview of Judgment". Shacknews. Shacknews LTD. http://www.shacknews.com/featuredarticle.x?id=538. Retrieved 2007-09-26. 
  17. ^ Fahey, Mike (October 26, 2007). "Oops: Eye Of Judgment Cards Copyable". Kotaku. Kotaku. http://kotaku.com/gaming/oops/eye-of-judgment-cards-copyable-314899.php. Retrieved 2007-10-26. 
  18. ^ McWhertor, Michael (October 26, 2007). "Rumor: Eye of Judgment Card Creating Easier Than Expected?". Kotaku. Kotaku. http://kotaku.com/gaming/rumor/eye-of-judgment-card-creating-easier-than-expected-315714.php. Retrieved 2007-11-19. 
  19. ^ Gay, James (June 8, 2006). "Eye of Judgement interview". PALGN. PAL Gaming Network. http://palgn.com.au/article.php?id=4604. Retrieved 2007-08-25. 
  20. ^ Freeman, Will (August 21, 2007). "The Eye of Judgment Interview". Pro-G. Pro-G Media. http://www.pro-g.co.uk/ps3/the_eye_of_judgment/preview-586.html. Retrieved 2007-08-28. 

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