Share on Facebook Share on Twitter Email
Answers.com

The Hobbit (Criticism)

 
Notes on Novels: The Hobbit (Criticism)

Contents:

Introduction
Author Biography
Plot Summary
Characters
Themes
Style
Historical Context
Critical Overview
Sources
For Further Study


Criticism

Don Akers

Akers is a freelance writer with an interest in fantasy literature. In the following essay, he examines the creative philosophy of Tolkien and the continuing influence of The Hobbit on contemporary fantasy literature and popular culture.

J. R. R. Tolkien's The Hobbit is sometimes dismissed as a mere children's story by critics and readers, especially when compared to his Lord of the Rings. Obviously, The Lord of the Rings is a much more sophisticated and elaborate work than its predecessor.

However, as simple as the novel may seem, The Hobbit is an important work in its own right. Tolkien finally realized his vision of an imaginary world and history he had been creating for years before the book was published in 1937. More significantly, Tolkien established the groundwork of his theories on the creation — and usefulness — of mythology and fantasy in culture as he wrote The Hobbit. His work continues to serve as a bridge between cultures of the past and the present.

Tolkien often denied that he wrote The Hobbit only to entertain children. As one of his biographers, Daniel Grotta, maintains in J. R. R. Tolkien: Architect of Middle-earth, Tolkien's purpose in writing The Hobbit can be found in a statement he made about The Lord of the Rings: "In The Lord of the Rings, I have tried to modernize the myths and make them credible."

Tolkien knew the importance of mythology to language and culture. He believed that people needed myths to link them with the past, thus helping them cope with the uncertainties of the present and giving them hope for the future. Grotta makes an analogy between the roots of a plant and the myths of a culture to explain this concept:

In an era of unprecedented change, the links to the past are stretched to the breaking point, and a people without roots are likely to become, analogously, a people without branches or flowers. The roots of the past — mythology — are no longer acceptable in their traditional form and have to be recast in a more contemporary, relevant mode.

Therefore, Tolkien created a mythology that was accessible to people in the twentieth century. His most famous lecture, "On Fairy-Stories" (1947), detailed his thoughts on the importance of fantasy and mythology to culture. He noted that in a world filled with wars, poverty, and disease, people turned to fantasy for comfort. He used the powerful metaphor of a prisoner confined in jail to illustrate this longing for "far away and long ago." The wish to escape is reasonable in this context; similarly, the reader of fantasy literature wishes to escape to a better world.

In "On Fairy-Stories," Tolkien also developed his theory of the "sub-creator." He believed that stories and myths, regardless of how fantastic, should contain components of the real world in order to help the reader "suspend disbelief." For example, the geography of Middle-earth is similar to that of the Earth with forests, rivers, and mountains. While there are strange races and amazing creatures, there are also humans and familiar animals such as horses and birds. These familiar elements allow the reader to accept, at least temporarily, the fantastic elements. Grotta explains the dynamics of sub-creation:

When a fantasy world is consistent with the real world — with variations and differences of course — the storyteller or mythmaker is less a creator than a sub-creator. He discovers rather than invents a never-never land that is at once similar to and unlike our own.

This concept explains the narrator's familiarity with Middle-earth in The Hobbit. The narrator is like a professor or historian who has discovered Bilbo's chronicle of his adventures, the Red Book of Westmarch. The narrator shares the evidence of this fantastic world with the reader.

Tolkien freely borrowed from the myths of the past. This practice made sense, not only because he was a scholar intimately familiar with ancient myths, but also because he was trying to link past and present. He was especially proficient at plundering Norse mythology. For example, the names of all the dwarves in The Hobbit were lifted directly from The Elder Edda, a group of poems from a thirteenth-century Icelandic text. The names of Gandalf and the forest of Mirkwood also came from Norse mythology.

Of course, Tolkien didn't limit himself to Norse mythology. The Hobbit also shares many of the characteristics of Arthurian legend. Gandalf plays a role similar to that of Merlin. The dwarves are on a quest, much like the Knights of the Round Table. There are powerful artifacts in both stories: the Holy Grail in Arthurian legend and the ring of power in The Hobbit. Tolkien was captivated by the dragons, or dragon-like beasts, that he found in the myths of many cultures; in fact, Smaug the dragon is one of his most fascinating creations.

Tolkien, along with Robert E. Howard and Fritz Leiber, profoundly influenced contemporary fantasy. All of these authors used the elements of mythology in their works, and the fantasy, horror, and science-fiction writers of today are building from their strong foundation.

A study of the character of Beorn in The Hobbit demonstrates this continuity. Beorn is a shape-shifter, a man who can change into a bear. Tolkien was aware that shape-shifting creatures have been part of the mythology of many cultures. Several of the Greek gods changed form at will, and the Europeans of the Middle Ages feared vampires and werewolves. Beorn is essentially a good creature, but several contemporary writers have continued this thread of past mythology by using shape-shifters as villains.

For example, in Peter Straub's Ghost Story (1979) an evil shape-shifter seeks vengeance on a group of old men. The shape-shifter in Stephen King's It (1986) terrorizes a small town by taking the forms of various movie monsters.

Another element of myth that serves as a thread from ancient mythology to contemporary fantasy is the magical artifact. Perhaps the most famous of these items is the Holy Grail of Arthurian legend. The Holy Grail was the cup used by Jesus Christ at the Last Supper. The Knights of the Round Table searched for it to save King Arthur. There are several magical items in The Hobbit, the most obvious being the ring of power discovered by Bilbo in Gollum's lair. The adventurers also find three enchanted blades made by elves in the cave of the trolls.

There are many examples of magical items in contemporary fantasy as well. In Michael Moorcock's Elric (1970s) series, the albino elf Elric brandishes a mighty sword called Stormbringer. Elric has a symbiotic relationship with the sword, which is capable of stealing the souls of its victims. Another interesting example of a "magical" relic is in Gene Wolfe's Book of the New Sun (1980 – 83) series. The protagonist, Severian, is an apprentice torturer who finds the Claw of the Conciliator. The Claw is capable of healing people and even bringing them back from the dead.

The influence of Tolkien and his contemporaries on modern fantasy literature is obvious. However, there have also been some unexpected effects on popular culture. The phenomenon of the fantasy role-playing game is a perfect example. "Dungeons and Dragons" is probably the most popular of these games. Using fantasy literature and mythology as its basis, the game allows players to choose from a variety of races (human, dwarf, elf, etc.), classes (fighter, wizard, etc.), and "alignments" (good, neutral, or evil) to create characters. Each different type of character has various strengths and weaknesses. A referee, known as the Dungeon Master, designs adventures for the players using a number of resources, including manuals, maps, and charts. The outcome of each adventure is determined by the choices the players make and the roll of several different types of die. The game is limited only by the imagination of the Dungeon Master and the players.

A quick study of the game's guidelines reveals Tolkien's influence. The "halfling" character race is blatantly patterned after Tolkien's hobbits. In the game, halflings perform best as thieves because of their ability to move silently, hide quickly, and sneak into tight spaces. Of course, these are the characteristics that prompt the dwarves in The Hobbit to recruit Bilbo Baggins.

"Dungeons and Dragons" was popular with teenagers and college students during the 1970s and 1980s; however, the game has received some bad press over the years due to some unfortunate incidents of players taking it to extremes. The popularity of "Dungeons and Dragons" has also decreased because of the increased availability of video, computer, and on-line fantasy games.

Tolkien's work, and fantasy literature in general, remains very popular. At this writing, plans for a live-action film version of The Lord of the Rings are underway. It seems as if the modern world still has a place in its heart for Tolkien's fantastic realm.

The most successful writers of fantasy have followed Tolkien's pattern: they discover their worlds rather than create them. In the 1973 introduction to The Hobbit, Peter S. Beagle wrote:

For in the end, it is Middle-earth and its dwellers that we love, not Tolkien's considerable gifts in showing it to us. I said once that the world he charts was there long before him, and I still believe it.

Tolkien died two months after Beagle's introduction was written. One hopes he had the chance to read it; he would have been pleased.

Source: Don Akers, in an essay for Novels for Students, Gale, 2000.

What Do I Read Next?

  • Tolkien's epic The Lord of the Rings is essential reading for those interested in Middle-earth. The novel contains three volumes: The Fellowship of the Ring (1954), The Two Towers (1955), and The Return of the King (1955). It chronicles the adventures of Frodo, Bilbo's nephew, and his quest to destroy the ring of power discovered in The Hobbit.
  • The Silmarillion (1977) was published after Tolkien's death. His son, Christopher, compiled the book from various fragments written before The Hobbit and The Lord of the Rings. It details the ancient history of Middle-earth.
  • C. S. Lewis wrote a seven-volume children's fantasy series called The Chronicles of Narnia. The series follows the adventures of four children who discover a magical world of talking animals, witches, and dwarves behind a wardrobe in an old house. The first book published in the series, The Lion, the Witch, and the Wardrobe (1950), is a good place to start.
  • Daniel Grotta's J. R. R. Tolkien: Architect of Middle-earth (1976) is a compelling account of Tolkien's life and works. Grotta discusses the influences on Tolkien's fiction and provides an in-depth analysis of his major works.
  • Fritz Leiber wrote dozens of stories featuring his Fafhrd, a barbarian, and the Gray Mouser, a cynical thief. Their adventures in the world of Newhon are exciting and original. Ill Met in Lankhmar (1995) contains the first two collections of his Fafhrd and Gray Mouser stories. It is a good introduction to the fascinating realm of Newhon.
  • Author Michael Moorcock's Elric series is captivating for those readers interested in fantasy literature. The protagonist, Elric, is an evil elf whose sword, Stormbringer, steals souls. Elric of Melnibone (1972) is the first novel in the series.

Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
 
 
Learn More

What is The Hobbit? Read answer...
What is a hobbit? Read answer...
In The Hobbit who is Smaug? Read answer...

Help us answer these
A box from the hobbit?
Where can you watch the hobbit?
What is Ashanti hobbits?

Post a question - any question - to the WikiAnswers community:

 

Copyrights:

Notes on Novels. © 2006 through a partnership of Answers Corporation. All rights reserved.  Read more