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The King of Fighters XI

 
Games: The King of Fighters XI

Game Description

The King of Fighters XI moves from the arcade to PlayStation 2 with 47 playable characters. SNK's signature series, which combines combatants from the publisher's previous fighting franchises into a team-based tournament, features a number of enhancements for its console debut. New to PlayStation 2 are four exclusive stages and the following controllable characters: Mai Shiranui, Mr. Big, Geese Howard, Tung Fu Rue, Robert Garcia, Hoaru Futaba, and EX Kyo Kusanagi. Also included are seven playable boss characters, ten new songs, and 14 new endings.

Game modes include Arcade, Team, Endless, Challenge, Practice, and Color Edit. The latter lets players customize the colors of each character's hair, outfit, and special effects. Fans of previous entries will need to master new techniques, including the Quick Shift, Saving Shift, and Dream Cancel. Quick Shift has players instantly swapping characters in the middle of an attack to extend combos, while Saving Shift involves rescuing characters before they receive a potentially finishing blow. A Dream Cancel adds more clout to combos by interrupting moves and replacing them with stronger attacks.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: SNK Playmore USA; President: Ben Herman; Director of Marketing: Mark S. Rudolph; Executive Assistant: Barbara Strassner; IT Support: David Booth; Company 2: SNK Playmore; Executive Producer: Eikicho Kawasaki; Director of Japan/US Relations: Yoshihito Koyama, Shinya Morishita; Company 3: G1M2; Conversion: G1M2, Brandee Hawkins, Scott Hawkins, John Panettiere, Wilco Ibes, Miguel Horna, Chris Meyer, Doug Broadhurst, Brian Contreras, Mac McIntyre, Crystal Davis
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The King of Fighters XI
KofXI poster 06.jpg
Promotional arcade poster for The King of Fighters XI.
Developer(s) SNK Playmore
Publisher(s) Sega (AW) / SNK Playmore (PS2)
Platform(s) Arcade, PlayStation 2
Release date(s) Arcade
JP October 26, 2005
USA December 2005
PlayStation 2

JP June 22, 2006
EU July 6, 2007
USA November 13, 2007

Genre(s) Versus fighting
Mode(s) Team Battle, One-On-One; Up to 2 players simultaneously
Rating(s) ESRB: T
Input methods 8-way Joystick, 5 Buttons
Cabinet Upright
Arcade system Atomiswave

The King of Fighters XI is a 2D competitive fighting game produced by SNK Playmore originally released in 2005 as a coin-operated arcade game for the Atomiswave platform. It is the eleventh official installment in The King of Fighters series following The King of Fighters 2003, although a spinoff titled The King of Fighters Neowave was previously released for the same platform. A home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007.

Contents

Gameplay

The four largest innovations KOF XI brings to the franchise are the Quick Shift, the Saving Shift, the Skill Bar and the Dream Cancels. The Power Stocks that existed previously are still present, and are filled in the usual fashion. Nevertheless, there are now Skill Stocks as well, which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks. However, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks.

KOF XI utilizes the Tactical Shift System from KOF 2003. The Quick Shift allows to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the frames of animation of the attack, if it's needed. The Saving Shift allows to take out a character when he is being hit as soon as he is hit, at the cost of both skill bars. The last new feature of KOF XI is the Dream Cancel. Like the Super Cancel that first appeared in KOF '99, Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution with a more powerful move, allowing devastating combos.

Should the timer run down in a match, the winner is no longer decided based upon who has the most life remaining. Instead, the judgment bar, a new bar of circular shape composed of two colors, each one representing one player acts as a quantifier of the skill of each player. Whichever player has the judgment bar towards his or her side will be the victor if none of the teams win defeating all three characters from the opposite team; rarely, if the bar is exactly in the center, the match will end in a draw and both sides will lose. The bar is affected by each attack that the players get in, combos affect progressively more, and when a character of the opposing team is defeated, the bar suffers a big change against that player.

Plot

Mukai, a member of a mysterious group known as "Those from the Distant Land", stole the Orochi seal in the last tournament and broke it, causing confusion and destruction to happen from within sight. Taking advantage of the situation at hand, Ash Crimson attacked Chizuru Kagura in her weakened state and stole the Yata Mirror from her while draining her powers from within the process. In the advent of a new KOF tournament, new faces are handed invitations, while old friends return, such as Eiji Kisaragi (who makes his long-awaited comeback since his last appearance as a member of the Rival Team in KOF '95), who creates the Anti-Kyokugen Ryu Team along with Kasumi Todoh (who returns to KOF as well) and Malin. Oswald: an Irish card player who's an expert in using his playing cards to battle, joins Ash and Shen Woo in the Hero Team to find the whereabouts of a powerful new drug. Elisabeth Blanctorche: a young French woman who is acquainted with Ash, creates a Rival Team along with Benimaru Nikaido and Duo Lon to investigate Ash's true intentions. Duck King: a well-known South Town veteran fighter, joins Terry Bogard and Kim Kaphwan in the Fatal Fury Team as Joe Higashi had left to focus on his Muay Thai training and that Mai Shiranui had refused to help Terry out after he told her that he didn't know where his young brother Andy was. Having recovered his powers lost during the NESTS Chronicles, Sie Kensou returns to the Psycho Soldiers Team along with Athena Asamiya and newcomer Momoko: a cheerful Capoeria-using girl. A new Agent Team is formed by Blue Mary and returning characters Vanessa and Ramon. A new team known as Garou MOTW is formed by the beautiful female pirate B. Jenet, Gato and Tizoc. Due to an emotinal trauma that her character has at the end of KOF 2003, Leona leaves the Ikari Team to focus in regaining his strong will and Whip decides to leave the K' Team to replace her. The former NESTS agent, Kula Diamond, joins K' and Maxima in the K' team to help them out in investigaing their latest threat. Since Chizuru is unable to help her fellow teammates out, Shingo replaces her in the Sacred Treasures Team to help Kyo and Iori recover her powers from Ash.

Characters

The character roster for the game receives a major shake-up, with no returning team remaining unaltered from the previous installment, and with five long-time regular characters (Chang Koehan, Joe Higashi, Mai Shiranui, Leona and Robert Garcia) absent for the first time in the series. However, past characters such as Eiji Kisaragi, Kasumi Todoh, Sie Kensou, Vanessa, Ramon, and Kula Diamond returns to the competition. Characters new to series includes Oswald, Elisabeth, and Momoko, as well as Duck King from the first Fatal Fury and B. Jenet from Garou: Mark of the Wolves. Characters from Savage Reign and its sequel Kizuna Encounter, as well as Buriki One, appears in the game as secret challengers.

The PlayStation 2 version of the game features seven additional character taken from Neo Geo Battle Coliseum. They become available once the player clear certain challenges in the game's Challenge Mode.

Anti-Kyokugen Ryu Team
Kusanagi & Yagami Team
Art of Fighting Team
Garou MOTW Team
Psycho Soldier Team


Mid Bosses
Sub Boss
  • Shion: An assistant of Magaki skilled in the use of martial arts and weapons, particularly a long spear and Flying Dart.
Final Boss
  • Magaki: The final boss of the game and a herald of Orochi.

PlayStation 2 exclusive characters

Soundtrack

On March 24, 2006, Scitron and SNK released The King of Fighters XI Sound Collection (ザ・キング・オブ・ファイターズXI サウンドコレクション?), a soundtrack from the game. It is made of 2 CDs, both featuring 37 tracks. While some tracks are identical to the ones from the game, other have been arranged. The disc one is from the Arcade version, while the disc two is from the PS2 version. The tracks were composed by SHA-V and arranged by Koji Takata, Masuo Okumura, Masanori Kuki.[1]


Development

Since the first game from The King of Fighters series, each of them were released every year; the last of them to be released in this manner was The King of Fighters 2003. In December 2004, Falcoon, the series' main illustrator, mentioned that the next game the SNK Playmore staff were trying to release was different from KOF: Maximum Impact or what could have been a The King of Fighters 2004. Development of the game began when the SNK staff finished making Neo Geo Battle Coliseum.[2] On September 8, 2006 Ignition Entertainment announced they licensed KOF XI for European release.[3] SNK Playmore USA announced the game on November 13, 2007. Ben Herman, president of SNK Playmore USA said "With the release of THE KING OF FIGHTERS XI, 2D-fighter fans have hours of the classic gameplay they love, plus brand-new game-enhancing features, at their fingertips".[4]

The additions of the mid-bosses from Buriki One and Kizuna Encounter were meant to surprise gamers. Since their original moves did not "fit" in KOF XI, developers had to change some of them.[5][6] The boss character Magaki was designed to "disgust and disturb fans with his movements", giving more characters to the antagonists, Those from the Past. Additionally, he was meant to be a hated and nonredeemable character due to the difficulty players could have to defeat him.[7]

Reception

 Reception
Aggregate scores
Aggregator Score
Metacritic 75%[8]
Review scores
Publication Score
Eurogamer 8/10[9]
GameSpot 8.0/10[10]
IGN 8.0/10 [11]

Ryan Clements from IGN gave the game an 8.0, commenting that while it is "a very old-school 2D fighter" since the style from the games has not changed so much since KoF 94, it is well organized due to the large number of playable characters and how variable were their fighting styles. He also added that some fights were very difficult for players unless they learn the special moves from the characters, causing them to spend some time learning them.[11] Reviewer from GameSpot, Andrew Park, also gave it an 8.0. He mentioned that the game was well-balanced with several characters to play and a good artwork for the illustrations. He mentioned that while the sub-boss Shion, is "terribly powerful", the final boss, Magaki, is "absurdly overpowered" although his voice is not well done and his appearance is not impressive.[10] Eurogamer reviewer also gave the game an 8, saying the it is an "excellent 2D game", being comparable to other good games such as Street Fighter III. The reviewer complained about the lack of popular characters like Leona and Joe Higashi, although he praised the addition of bonus characters like Mai Shiranui, Mr. Big and Robert Garcia.[9]

References

  1. ^ "ザ・キング・オブ・ファイターズXI サウンドコレクション" (in Japanese). SNK Playmore. http://game.snkplaymore.co.jp/goods/goods08.php. Retrieved 2009-03-05. 
  2. ^ "King of Fighters skipping 2004". GameSpot. 2004-12-23. http://www.gamespot.com/news/6115589.html?tag=result;title;7. Retrieved 2008-09-04. 
  3. ^ "The King of the Fighters is Back". GameSpot. 2006-09-08. http://www.gamespot.com/ps2/action/thekingoffightersxi/news.html?sid=6157328&mode=all. Retrieved 2009-02-02. 
  4. ^ "SNK PLAYMORE USA Ships THE KING OF FIGHTERS XI for PlayStation2 System". SNK Playmore. 2007-11-13. http://snkplaymoreusa.com/pr-11-13-2007.php. Retrieved 2009-02-02. 
  5. ^ "天童凱" (in Japanese). King of Fighters 10th anniversary website. http://kofaniv.snkplaymore.co.jp/character/index.php?num=gai. Retrieved 2009-02-02. 
  6. ^ "ズィルバー" (in Japanese). King of Fighters 10th anniversary website. http://kofaniv.snkplaymore.co.jp/character/index.php?num=silver. Retrieved 2009-02-02. 
  7. ^ "禍忌" (in Japanese). King of Fighters 10th anniversary website. http://kofaniv.snkplaymore.co.jp/character/index.php?num=magaki. Retrieved 2009-02-02. 
  8. ^ "The King of Fighters XI". Metacritic. http://www.metacritic.com/games/platforms/ps2/kingoffighters11?q=king%20of%20xi. Retrieved 2009-02-24. 
  9. ^ a b "The King of Fighters XI Review". Eurogamer. 2007-07-14. http://www.eurogamer.net/articles/king-of-fighters-xi-review. Retrieved 2009-01-15. 
  10. ^ a b Park, Andrew (2007-12-19). "The King of Fighters XI Review". GameSpot. http://www.gamespot.com/ps2/action/thekingoffightersxi/review.html. Retrieved 2009-01-15. 
  11. ^ a b Clements, Ryan (2007-12-18). "The King of Fighters XI Review". IGN. http://ps2.ign.com/articles/842/842395p1.html. Retrieved 2009-01-15. 

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