- Platform: IBM PC Compatible
- Release Date: November 21, 2000
- Genre: Adventure
- Style: Third-Person Adventure
- Similar Games: Armaeth: The Lost Kingdom (IBM PC Compatible), Dreamfall: The Longest Journey (IBM PC Compatible)
Game Description
The story of The Longest Journey is the story of April, an art student in a slightly futuristic world who has just turned 18 years old. Soon after her birthday, April decides to leave her repressive home environment and seek her fortune in Venice, a bohemian slum located in the heart of the sprawling metropolis of Newport. April leaves most of her life behind as she begins her journey, bringing only a few samples of her artwork, all the money from her savings account, and a small box of drawings she made as a child.The point-and-click adventure in The Longest Journey takes place in two different worlds. Stark is the solid world of logic and technology that most of us consider to be "reality." Arcadia is the chaotic world of emotion and magic. April must come to understand both worlds (or at least understand herself in both contexts) to achieve lasting balance. As she comes to understand the worlds around her, she solves puzzles to move the plot of the story forward.
Funcom's The Longest Journey was an extremely successful game in Europe before being translated to English and prepared for its release in the United States and Canada. The game was not edited for content during translation and the game receives an ESRB "M" rating due to its rough language and mature subject matter.
~ T.J. Deci, All Game Guide
Review: Overall
The long-standing tradition of adventure gaming on the computer platform has died down over time. While players once flocked to software retailers to gobble up copies of Zork and Mystery House for their Apple II computers, the scene has since shifted considerably with the modern market (late '90s, early 21st century) focusing on non-stop action rather than long, drawn-out storytelling.Whether a symptom of modern society's decreased attention span or just the expanding software market in general, the facts are undeniable. Adventure games like The Longest Journey rarely see the light of day in the pulse-pounding, frantic pace of the mainstream gaming world, an unfortunate occurrence in the market as of this writing.
The Longest Journey is unquestionably a unique adventuring experience. The opening menu of the game has the appearance of children's crayon scribble drawings and, once a new game is started, the perspective immediately shifts to a log cabin with an old woman inside, relaying stories of her childhood to two adolescents paying rapt attention.
After several minutes of dialogue, the introductory movie finally kicks in and inundates the gamer with a series of intentionally confusing and vague images. Incidentally, dialogue, movement and most everything in the game can be skipped over by hitting the "escape" key but, if you want to skip over dialogue all the time, this may not be the game for you.
Following the introductory movie, suddenly and without warning you're placed in control of a young woman wearing nothing but underwear (a fact about which she constantly reminds you) on a cliff-face overlooking a magnificently beautiful valley. The controls prove reasonably standard for the genre with left-clicks moving your character to the location you select and right-clicks opening up an interaction menu whenever the cursor starts flashing.
Even this early in the proceedings, some design flaws make themselves readily apparent. Unless you have "subtitles" turned on, the character's dramatic and comedic pauses in speech can easily make you miss details about objects; all too often, before these timed breaks in her speech are over, you are likely to have clicked on something else. Also, the game immediately initiates her spoken dialogue whenever you click on something on-screen even if she is already talking about it. Thus, it's easy (and rather annoying) to double-click on an item or person and have her voice attack your senses in surround-sound.
Aside from those minor annoyances, however, the game remains remarkably solid. The backgrounds are universally gorgeous with vibrant colors, incredible attention to detail and countless nonessential aspects of the game world to examine and explore. The polygon characters, though, are slightly more rough around the edges overall but their movements are extremely lifelike and even character-specific. As such, only the main character is likely to wring her hands together and look embarrassed while only the Mysterious Spanish Guy will open his arms in a flourish, unlike many other games where character movements are generic and universal.
Another area in which The Longest Journey shines is sound (aside from the minor problems already mentioned). The voice acting is almost universally outstanding with only a few minor comic relief characters sounding even the least bit inappropriate or derivative of other obvious characters -- it does seem as if your character is talking to Forrest Gump and Columbo outside one particular movie theatre. In addition to the superb voice acting, the game's sound effects, while often subdued, are nonetheless effective in creating atmosphere. The ambient music, often created by an actual item in the game world, is also top-notch.
Obviously, as an adventure game, The Longest Journey is a bit more complicated than just being a mass of graphics and sound. The puzzles are of a rare variety, often completely logical, yet not always simple to solve. There are only a few occasions in the game when using a walkthrough might be necessary due to the bizarre nature of a puzzle and, for an adventure game, that is quite good.
Based on the foregoing, it might seem that almost any adventure game fan could appreciate this game. Unfortunately, that is not the case as, throughout the game, the sheer volume of dialogue is all but overwhelming. Even in the game's first chapter, some dialogue sequences can take upwards of 15 or 20 minutes to exhaust all possible conversation selections. Admittedly, not all of the dialogue is necessary for advancement, but it is often hard to know what exactly you might need to know from any specific person.
As an example of the verbose nature of the game, one conversation (in which you have no input) is so long that you could go to the kitchen, boil some water, make a batch of spaghetti, return and eat it -- all before the discussion topic is finished. Make no mistake, this sequence is personal experience, not hyperbole, so it is safe to say that if you're not really into long, deep games, you might easily be turned off by this title. Adventure games frequently have a large amount of conversation but rarely has any game even approached the sheer scope of dialogue present in The Longest Journey.
The rewards for wading through all the dialogue, however, are great. The movies and other cut-scenes are performed with the same kind of exquisite detail seen in all the other aspects of the game and always interesting enough to watch again (using the movie-replay function of the main menu). Also, almost every character in the game is solidly interesting in and of itself, making the endless dialogue not only bearable but also often intriguing. Even minor characters come alive in the game in a way usually reserved only for main characters in other games.
The Longest Journey is definitely not the kind of game everyone will appreciate and, in fact, may be unplayable after five minutes for some gamers. However, for anyone willing to give it half a chance, the game can provide the same kind of enthralling entertainment as the most meticulously crafted mystery novel or film, perhaps even rekindling a lost sense of wonder in the way reality really works.
~ Drew Hunt, All Game Guide
Review: Enjoyment
The enjoyment factor suffers slightly due to the narrow audience at which the game is aimed. While it would be nice if everyone in the world had the attention span necessary to take in all of the game's dialogue, even patient gamers might want the talking to give way to action once in a while.~ Drew Hunt, All Game Guide
Review: Graphics
From the magnificent canyon skies of the game's first chapter to the intentionally depressing futuristic cityscape of the game's second chapter as well as the bizarre pseudo-dreamscapes of other parts of the game, The Longest Journey never ceases to dazzle the senses with its varied graphical design.~ Drew Hunt, All Game Guide
Review: Sound
Throughout the game, the sound effects keep pace with the excellent graphics. Subtle, whispered dialogue slides effortlessly alongside shouted diatribes, soothing whirs and beeps accompany many actions and game functions and the music is often quite excellent. If not for a few easily remedied sound design aspects of the engine, the rating would be even higher.~ Drew Hunt, All Game Guide
Review: Replay Value
With any game this chock-full of detail, the replay value is higher than it might be otherwise just from a sheer plot perspective. Admittedly, as with any adventure game, the sheer linearity of things is a problem, though {*The Longest Journey} does take steps to limit this aspect, thus allowing an easier and more enjoyable, replay.~ Drew Hunt, All Game Guide
Review: Documentation
While the documentation doesn't stand out, it is nicely arranged and its mere existence is quite a relief -- the game CDs come in cheap paper sleeves with nothing else in the entire box besides the manual.~ Drew Hunt, All Game Guide
Production Credits
FUNCOM Producer: Ragnar Tornquist; Lead Designer: Ragnar Tornquist, Didrik Tollefson; Written by: Ragnar Tornquist; Art Direction: Didrick Tollefsen; Lead Programmer: Morten Lode; Programmers: Morten Lode, Rune Espeseth, Jan-Ove Haaland, Johan Braanen, Bjorn Eirik Larsen, Audun Tornquist; LAIDBACK: Jan-Ove Haaland, Morten Lode, Johan Braanen; Installer and Launcher: Rune Espeseth, Auden Tornquist, Bjorn-Eirik Larsen; 3D Studios, Plug Ins: Johan Braanen, Kurt Skauen; Translation Tool: Rune Espeseth, Morten Lode; RANDY: Martin Amor, Kurt Skauen, Jesper Hansen, Tore Lode, Jorgen Tvedt, Frank Stevensen, Fabian Gonzalez, Andreas Brommirski, Lasse Staff Jensen; SANDY: Karol Slanina; Character Animation Tool Kit: Jesper Hansen, Kurt Skauen; Background Artist: Oyvind Jernskau, Didrick Tollefsen, Tom Gjerde, Karsten Hammer Hensen, Kjetil Hjeldnes, Vebjorn Strommen, David Michalczyk, Dennis Hansen, Christian Morgan Enger; Character Artists: Christian Morgan Enger, Iwan Peter Scheer; Facial Animations: Anders Finer; Character Animation: Iwan Scheer, Lars-Petter Anfinsen, Renate Andersen; Full-Motion Video Sequences: Didrik Tollefsen, Christian Morgan Enger, Renate Andersen, Thorolf Tonjum, Rune Spaans, Iwan Scheer, Oyvind Jernskau; Audio Director: Bjorn Arve Lagim; Music Composed by: Bjorn Arve Lagim; Sound Design: Tor Linlokken; Additional Music: Tor Linlokken, Morten Sorlie, Didrik Tollefsen; Speech Editing and Processing: Tor Linlokken, Morten Sorlie, Bjorn Arve Lagim; Additional Design: Gaute Godager, Henning Solberg, Oyvind Jernskau; Voice Director: Ragnar Tornquist; Casting Coordinator: Synove Lund; Recording Engineer: Frank Kulaga; Quality Assurance Manager: Henning Solberg; Testing: Henning Solberg, Steve Reberg, Alf Yngve; Localization Coordinator: Nils Hakon Nordberg; President: Andre Backen; Vice President of Production: Gaute Espeland; Marketing: Tomas Schreiner, Ulf Kristiansen, Marit Lund; Web-Site Design: Tommy Svensson; Manual and Box Design: Geir Haugen, Didrik Tollefson; Manual Written by: Ragnar Tornquist; Motion Capture Actors: Gry Stordahl, Didrik Tollefson; Special Thanks: Tommy Strand, The Aztec Team, Everybody at Robert Martone Recording, New York; CAST OF CHARACTERS April Ryan: Sarah Hamilton; Cortez, Adrian: Louis Aguirre; Crow, Actor Cop, Vanguard Receptionist: Roger Raines; The Wood Spirit, Tobias Grensret, The Ancient Dragon: Ron Foster; The White Dragon, The Maerum Queen: Nicole Orth-Pallavincini; Old Woman, Alatian Teller: Helen Stenborg; Zack Lee, Captured Banda, Stickman Woody, Thin Repairman: Ron Gallop; Emma, Young Alatien Woman, Female Visitor: Julia Murney; Charlie: Mark Anthony Henry; Fat Repairman, Lost Banda, Cups Handler: Victor Warren; Young April, Alatien Child: Andrea Bowen; Burns Flipper, Lorhan: Andrew Donnelly; Gordon, Male Visitor: Kevin Merritt; Roper Klacks, Brian Westhouse, Jacob McAllen: Ralph Byers; FACT Voice, Colonial Representative, Mickey: Stephanie Garry; Minstrum Yerin, Elder Banda, Stickman Wick, Old Alatien Man: Peter Fernandez; Father Raul, Q'aman, Alatien Castle Watch, Vanguard Agent: Frank Rivers; Fiona, Tun Luiec: Francesca Longrigg; Innkeeper, Reporter: Cordis Heard; Freddie Melon, Captain Nebevay, Aprils Father, Cop: John Henry Cox; Dark Peoples Emissary, Abnaxus, Maps Merchant: Jeff Meller; Frank Minnelli, Stanley, Stickman Willow, Old Sailor: Madison Arnold; Front Desk Sergeant, The Gribbler, April's Mom: Mark Elaine Monty
~ Eric Caroen, All Game Guide
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