Matrix fans jack back into the computer-generated façade we know as reality, and for the first time, take the role of The One who is destined to save us all from its soul-siphoning illusions. As the subtitle suggests, this single-player action-adventure allows gamers to take the role of Neo himself, and to follow his path through all the films in the sci-fi series (including material from the Animatrix shorts), making use of extraordinary abilities such as gravity-defying leaps, martial-arts mastery, and control over the flow of time itself. Path of Neo was created by veteran design studio Shiny Entertainment, which also developed 2003's Enter the Matrix.
~ T.J. Deci, All Game Guide
Production Credits
Written and Directed By: The Wachowski Brothers; Company 1: Eon; Associate Producer: Vanessa Carmichael; Post Production Supervisor: Tim Bicio; Assistant Film Editor: Ian Slater; Digital Assistant: Matt Brooks; Digital Supervisor: Johnathan Banta; Silver Pictures: Joel Silver; Company 2: Shiny Entertainment; President: David Perry; Game Director: Michael Persson; Design Director: Shawn Berryhill; Designer: Eric Beaumont, Dax Berg, Benjamin Cholewinski, Kenneth Lee, Jay Nielsen, Frank Rogan; Technical Director: Søren Hannibal; Senior Programmer: Tony Bennett, Torgeir Hagland, Martin Jensen, Rafael Paiz; Programmer: Michael Edwards, David Frenkel, Eric Harms, Patrick Hughes, David Msika, Bradey Smith, Stephen Wu; Gameplay Programming Director: Scott Bruno; Gameplay Programmer: Kyle Donaldson, Geoffrey Erickson, Franco Junio, Vince McDonnell, Mark Nonato, Christian Rickeby, Richard Skala, Joseph Williamson; Art & Cinematic Director: Chandana Ekanayake; Senior Environment Artist: Jon Gwyn; Environment Artist: Ahmed Mustefa Ahad, Kari Birkeland, Daniel Chevalier, Chris Donelson, Shane Estanislao, Jason Lewis, Chris Donelson, Shane Estanislao, Jason Lewis, Chris Naves; Art Support: Johnnie Houston Estill II, Christian Laursen, Daniel Platt, Chris Regalado; Conceptual Artist: Richard Mahon; Senior Character Artist: Darran Hurlbut; Visual FX Director: Charles Bloomer; Visual FX Artist: Bryan Erck, Rob Jolliff, Javier Ojeda, Behrooz Roozbeh, Chaz Sutherland; Animation Director: Gabriel Routree; Senior Animator: Manjit Jhita; Animator: Steve Klett, Aung Zaw Oo, Brian Weber; Animation Scripter: Mark Florentino, Kevin Jameel Hogan, Andrew LeMat, Fred Vang; Facial Animation: Shawn Novak; Audio Director: Adam Levenson; Sound Designer: Stephen Miller, Frank Szick; Sound Editor: Adam Stiles; Audio Scripter: Ray Cicero, Jason Gates, Ken Moodie, W. D. Hogan; Cinematic Co-Director: W. D. Hogan; Cinematic Team: Alex Limon, Scott Holty, Scott Scherrer, Steffan Shurkin, Jan Sjovall, Paul Zimmer; Senior Producer: Todd Morgan; Producer: Brian Wiklem; Associate Producer: Jorge Oseguera; Production Coordinator: Maja Persson, Mark Harwood; Coordinator Assistant: Lidia Hernandez; HR Manager: Sam Park; Executive Assistant and Office Manager: Pamela McSwain; IT Manager: Jean-Claude Boursiquot; IT Specialist: Mike Lewis; Company 3: Atari; CEO and Chairman: Bruno Bonnell; Senior Vice President, Worldwide Content: Jean-Marcel Nicolai; Director, Global Brand Management: Steve Tucker; Senior Vice President, Business and Legal Affairs: Jeff Kempler; Vice President, Business and Legal Affairs: Steve Madsen; Executive Vice President of Sales: Wim Stocks; Executive Vice President and CFO: Diane Price Baker; Director of PR: Andrea Schneider; Senior Vice President, Marketing: Marc Metis; Vice President, Global Brand Management: Nique Fajors; Executive Assistant: Erin Shanahan; Superstar: Donna Henry; Director of Technology: Paul Hellier; Vice President of Marketing Services: Martin Currie; CRM Manager: Don Vu; Sr. Manager of Channel Marketing: Crhsitine Fromm; Traffic Manager: Andrew Green; Documentation Specialist: Kurt Carlsson, Red Shee Studio; Manager of Publishing Support: Ezequeil Nunez; I.T. Manager/Western Region: Ken Ford; Manager of Technical Support: Jimmie Lee; Lead Tester: Jon Hockaday, Paul Phillips; Assistant Lead Tester: Jason Randall, Alissa Ivanovich; Q.A. Testing Supervisor: Jason Kausch; Tester: Anom Chavez, Christopher Morales, Nessie Rilveria, Burdy Wang, Piers Sutton, Andrew Blombquist, Justin Goldstein, Matt Rush, Anthony Snyder, Brennen Vega, Chao Wang, Jonathan Apour, Andrew Bones, David Camburn, Niki Chen, Cirgil Emperador, Phoenix Flowers, Mike Greenler, Rick Imperial, Jeff Loney, Alex Mack, Aja Pettit, Jason Randall, Ken Tran, Jesse Thurman; Manager, Engineering Services and Compatibility Lab: Dave Strang; Engineering Services Specialist: Ken Edwards; Engineering Services Technician: Dan Burkhead; Engineer Services Technician: Eugene Lai; Senior Compatibility Analyst: Chris McQuinn; Compatibility Test Lead: Patricia-Jean Cody; Compatibility Analyst: Cuong Vu; Director Strategic Relations: Joy Schneer; Sr. Manager, Strategic Relations: Cecelia Hernandez; Strategic Relations Specialist: Arthur Long; Vice President, Operations: Todd Curtis; Director of Manufacturing: Eddie Pritchard; Lead Senior Buyer: Lisa Leon; Senior Buyer: Gardnor Wong; Buyer: Tara Moretti; Company 4: Atari Melbourne House; QA Manager: Vito Trifilo; Tester: Dominic Berzins, Rachel Topp, Sook Lee, William Keith, Richard Brownlow, Ben Abbott; Company 5: Warner Bros. Interactive Entertainment; Producer: David Abrams; Associate Producer: Nick Torchia; Senior Producer: Gary Sheinwald; Manager of Rights & Clearances: Karen Pierson; Director of Production: Jonathan Eubanks; Vice President of Production: Philippe Erwin; Marketing Manager: Leo Olebe, Stephanie Johnson; Marketing Coordinator: Dave S. Cohen; Public Relations Manager: Remi Sklar; Senior Vice President: Jason Hal; Motion Picture Cast - Oracle: Mary Alice; Motion Picture Cast - Apoc: Julian Arahanga; Motion Picture Cast - Rhineheart: David Aston; Motion Picture Cast - Architect: Helmut Bakaitis; Motion Picture Cast - Businessman: Jeremy Ball; Motion Picture Cast - Soren: Stephen Bastoni; Motion Picture Cast - Vector: Don Battee; Motion Picture Cast - Persephone: Monica Bellucci; Motion Picture Cast - Agent Johnson: Daniel Bernhardt; Motion Picture Cast - Deus Ex Machina: Henry Blasingame; Motion Picture Cast - Bane: Ian Bliss; Motion Picture Cast - Old Woman At Zion: Liliana Bogatko; Motion Picture Cast - Zion Controller: Josephine Byrnes; Motion Picture Cast - Seraph: Lung Yun Chou; Motion Picture Cast - Corrupt: Paul Cotter; Motion Picture Cast - Wurm: Terrell Dixon; Motion Picture Cast - Mouse: Matt Doran; Motion Picture Cast - Morpheus: Laurence Fishburne; Motion Picture Cast - Oracle: Gloria Foster; Motion Picture Cast - Zee: Nona Gaye; Motion Picture Cast - Priestess: Deni Gordon; Motion Picture Cast - Agent Brown: Paul Goddard; Motion Picture Cast - Choi: Marc Gray; Motion Picture Cast - Sparks: Lachy Hulme; Motion Picture Cast - Woman In Red: Fiona Johnson; Motion Picture Cast - Captain Ballard: Roy Jones Jr.; Motion Picture Cast - Agent Jackson: David Kilde; Motion Picture Cast - the Key Maker: Randall Duk Kim; Motion Picture Cast - Harry Lennix: Lock; Motion Picture Cast - Switch: Belinda McClory; Motion Picture Cast - Agen Thompson: Matt McColm; Motion Picture Cast - Trinity: Carrie-Anne Moss; Motion Picture Cast - Beautiful Woman At Le Vrai: Tory Mussett; Motion Picture Cast - Dujour: Ada Nicodemou; Motion Picture Cast - Cain: David No; Motion Picture Cast - Cypher: Joe Pantoliano; Motion Picture Cast - Dozer: Anthony Ray Parker; Motion Picture Cast - Link: Harold Perrineau Jr.; Motion Picture Cast - Captain Niobe: Jada Pinkett-Smith; Motion Picture Cast - Twin #2: Adrian Rayment; Motion Picture Cast - Twin #1: Neil Rayment; Motion Picture Cast - Neo: Keanu Reeves; Motion Picture Cast - Binary: Tahei Simpson; Motion Picture Cast - Agent Jones: Robert Taylor; Motion Picture Cast - Captain Malachi: Steve Vella; Motion Picture Cast - Kid: Clayton Watson; Motion Picture Cast - Agent Smith: Hugo Weaving; Motion Picture Cast - Axel: Leigh Whannell; Motion Picture Cast - Rama-Kandra: Bernard White; Motion Picture Cast - Merovingian: Lambert Wilson; Motion Picture Cast - Spoon Boy: Rowan Witt; Motion Picture Cast - Ghost: Anthony Wong; Motion Picture Cast - Councillor Hamann: Anthony Zerbe; Film Editing: Zach Staenber; Game Cast - Vamp: Michael Benyaer; Game Cast - Police: Michael Benyaer; Game Cast - Security: Michael Benyaer; Game Cast - Neo: Andrew Bowen; Game Cast - Niobe: Kimberly Brooks; Game Cast - Civilian: Kimberly Brooks; Game Cast - Doberman: Billy Brown; Game Cast - Kung Fu Soldier: George Cheung; Game Cast - Chinatown Gangster: George Cheung; Game Cast - Additional Walla: George Cheung; Game Cast - Agent Jones: Jim Connor; Game Cast - SWAT: Jim Connor; Game Cast - Soldier: Jim Connor; Game Cast - the Heckler: Kevin Delaney; Game Cast - SWAT: Kevin Delaney; Game Cast - Soldier: Kevin Delaney; Game Cast - Merovingian: Robin Atkin Downs; Game Cast - Vamp: Robin Atkin Downs; Game Cast - Agent Thompson: Robin Atkin Downs; Game Cast - Bane: Gideon Emery; Game Cast - Link: Keith Ferguson; Game Cast - Insectoid: Keith Ferguson; Game Cast - Civilian: Keith Ferguson; Game Cast - Morpheus: Laurence Fishburne; Game Cast - Switch: Nika Futterman; Game Cast - Witch Boss: Nika Futterman; Game Cast - Civilian: Nika Futterman; Game Cast - Seraph: Michael Gough; Game Cast - Agent Brown: Michael Gough; Game Cast - Vamp: Michael Gough; Game Cast - Trinity: Jennifer Hale; Game Cast - Agent White: James Horan; Game Cast - Civilian: James Horan; Game Cast - Pilice: James Horan; Game Cast - Security: James Horan; Game Cast - Civilian: Jeff Kelly; Game Cast - Operator: Phil Lamarr; Game Cast - Ballard: Phil Lamarr; Game Cast - SWAT: Phil Lamarr; Game Cast - Soldier: Phil Lamarr; Game Cast - Police: Lex Lang; Game Cast - Security: Lex Lang; Game Cast - Civilian: Lex Lang; Game Cast - Red Pill Club Kid: Hope Levy; Game Cast - Civilian: Hope Levy; Game Cast - Swordsman: Mitch Lewis; Game Cast - SWAT: Mitch Lewis; Game Cast - Soldier: Mitch Lewis; Game Cast - Kung Fu Soldier: Ming T. Lo; Game Cast - Cinhatown Gangster: Ming T. Lo; Game Cast - Additional Walla: Ming T. Lo; Game Cast - Police: Stephen Marks; Game Cast - Security: Stephen Marks; Game Cast - Civilian: Stephen Marks; Game Cast - Police: James Mathis III; Game Cast - Security: James Mathis III; Game Cast - Red Phill Herb Shop Owner: Paul Nakuchi; Game Cast - Apoc: Dempsey Pappion; Game Cast - SWAT: Dempsey Pappion; Game Cast - Soldier: Dempsey Pappion; Game Cast - Red Pill Security Guard: Rick Pasqualone; Game Cast - SWAT: Rick Pasqualone; Game Cast - Soldier: Rick Pasqualone; Game Cast - the Key Maker: Peter Renaday; Game Cast - the Architect: Peter Renaday; Game Cast - Police: Peter Renaday; Game Cast - Security: Peter Renaday; Game Cast - Doberman: Michael Rodgers; Game Cast - SWAT: Ben Shields; Game Cast - Soldier: Ben Shields; Game Cast - Agent Smith: Christopher Smith; Game Cast - Agent Jackson: Stephen Stanton; Game Cast - Doberman: Stephen Stanton; Game Cast - Police: Stephen Stanton; Game Cast - Security: Stephen Stanton; Game Cast - Japanese Assassin: Mio Takada, Jerry Tond; Game Cast - Agent Johnson: Fred Tatasiore; Game Cast - Roland: Fred Tatasiore; Game Cast - SWAT: Fred Tatasiore; Game Cast - Soldier: Fred Tatasiore; Game Cast - Red Pill Librarian: Jen Taylor; Game Cast - Civilian: Jen Taylor; Game Cast - Rogue Witch: Brett Walter; Voice Talent Casting and Directing: Tikiman Casting And Directing; Voice Talent Casting & Directing: Chris Borders; Walla Group: Barbara Harris; Megasmith Sequence By: Blur; Company 6: Blur; Creative Director: Tim Miller; CG Supervisor: Jerome Denjean, Dave Wilson; Animation Supervisor: Jeff Weisend; FX Supervisor: Kirby Miller; Producer: Al Shier; Associate Producer: Mandy Sekelsky; Layout: David Nibbelin; Modeling: Jerome Denjean, Kris Kaufman, Kevin Margo, Brandon Riza, Dave Wilson; Rigging: Remi McGill, Seung Youb Shin; Animation: Wim Bien, Bryan Hillestad, Makoto Koyama, Derron Ross, Davy Sabbe, Dave Vallone, Jeff Weisend, Jeff Wilson; Technical Animation: Derron Ross, August Wartenberg; Lighting and Compositing: Heikki Anttila, Corey Butler, Jerome Denjean, Laurent Pierlot, Brandon Riza, Dave Wilson; FX: Jiyoung Hong, Seung Jae Lee, Kirby Miller, Marlon Nowe, David Stinnett; CG Character Technical Supervisor: Jon Jordan; Character Modeling QC Supervisor: Sze Chan; Mocap: Ryan Girard; Mocap Talent: Christopher Hicks; Tools Programmer: Diego Garcia; Production Assistant: Amanda Powell; Programming and Systems Administration: Duane Powell, Paul Huang, Matt Newell, Abe Shelton; Company 7: Havok; Physics Programming: Ross O'Dwyer; Company 8: Nvidia; Developer Technology Engineer: Greg James, Kevin Myers; Developer Relations Manager: Carrie Cowan; Motion Capture By: Graff Network Service; Company 9: Graff Network Service; Producer: Clark Graff; UPM and 1st AD: Leslie LaPage; Mocap Supervisor: Matthew Karnes; Studio Manager: Alexa Anastasia; Mocap Operator: David Bawel; Mocap Lead Editor: Emi Tahira; Mocap Editor: Peter Upson, Raymond Lee Massa, Casey Carmack; Lead Animator: Scott Jenkins; Animator: Sylvia Uchida; Animation Setup: Mandy Jenkins; Mocap Coordinator: Edward Velez; Camera Operator: Urban Olsson; Playback Operator: Robet Hand; Craft Service PA: Yolanda Jones; Set PA: James Ciccarello, Monique Patrice; Personal Trainer: Dee Dee Street; Office PA: Meaghan Kerins; Motion Capture Choreography: James Lew, Dragonmaster Inc.; Motion Capture Performer: Arnold Chon, Matt Emery, Eric Halderman, Christopher Hoffman, Alex Huynh, Jermaine Soto, Gary Stearns; Original Music By: Machine Head; Music Supervision: Jason Bentley; Featured Artist: The Crystal Method, Junkie XL, Juno Reactor, Meat Beat Manifesto, Photek, Amon Tobin; Lead Composer: Tobias Enhus; Composer: Mark Kilian, Dave Porter; Executive Music Producer: Stephen Dewey, Patty Chow Dewey; Music Producer: Vicki Ordeshook, Isadora Chesler; Original Music Mixer: Tobias Enhus; Music Coordinator: Maggie Tran; Composer Assistant: Kip Smedley, Dustin Camilleri; Orchestral Recording: The Seattle Orchestra; Orchestral Contractor: Simon James; Orchestrator: Rob Bennett; Conductor: Rob Bennett; Orchestral Mixer: Fredrik Sarhagen; Additional Music: François-Paul Aïche, A&J Music Productions, Rob Bennett, Marcus Brown, Eric Colvin, Todd Haberman, Thorsten Laewe, Erik Lundborg, H. Scott Salinas, Adam Schiff, Dave Porter, Mark Kilian; Sound Design, Editorial & Mixing By: Danetracks Inc.; Company 10: Danetracks Inc.; Sound Design Supervisor: Bryan Watkins; Sound Designer: Eric Lindemann, Roland Thai; Sound Editor: James Penny, Mike Camello; Re-Recording Mixer: Lance Brown; Sound Design By: Earbash Audio Inc., Rebecca Liu, Yuan Liu; Voice Talent Recording By: Technicolor Creative Services; Recording Engineer: Morgan Gerhard; Recording Technical Support: Mike Gollom; Voice Talent Assistant: Denise Diehl; Sound Design By: Extreme Audio Design, Paul Menichini, Mike Kamper; Motion Picture Localization By: Technical Interactive Services; Editor and Mixer: Patrick Giraudi, Lydian Tone, Phillip Kovats; Walla Recording By: Wilshire Stages; Recording Engineer: Eric Thomas; Walla Group: Catherine Cavadini, Vicki Davis, John Demita, Greg Finley, Jeff Fischer, Anneliese Goldman, Carlyle King, Tracy Metro, David J. Randolph, Vernon Scott; "We Are the Champions" Performed By: Queen; "We Are the Champions" Written By: Freddie Mercury; Additional Visual Effects Created By: SFD VFX, Creative Post; Onlines By: Modern Video Film; Public Relations: Karen Schildkraut, Highwater Group
The Matrix: Path of Neo is the third video game based on the Matrix series and the second developed by Shiny Entertainment. Players control the character Neo, participating in scenes from the films. It was released on November 8, 2005 in North America.
In Shiny Entertainment's first licensed Matrix game, Enter The Matrix, only sideline characters were playable. It did not feature the series' main protagonist Neo, and due to its nature as an extension of the films' storyline, had few recreations of scenes in the film trilogy. David Perry, president of Shiny Entertainment Inc, has stated that Path of Neo is "basically the game that gamers wanted first time around... The Neo Game!".[2]
This game allows the player to participate in many of the major action scenes from the films. Most of these sequences, picked by the movie directors themselves, are taken from the first film in the series.[3][4]
At the start of the game, the player is hacker Thomas Anderson, and does not possess any of the powers that the character will later discover as Neo. As the game continues, players learn new skills and techniques, equipping Neo for the final showdown with Agent Smith. These additional skills may be learned both in training levels and in the main game. Many of these skills are used by Neo in the trilogy, including the bullet dodge, bullet stop, and flight. A number of weapons are available in the game, consisting of both melee weapons (including various types of swords, staves, and escrimas) and firearms (assault rifle, submachine gun, pistol etc).
The game also allows the player to meet many of the characters in the films, including Trinity, Morpheus and the Merovingian, amongst others.
The game uses film excerpts as cut scenes throughout the game at certain milestones. This footage includes clips from the original Matrix theatrical films, and from other sources, including the short film series, The Animatrix and Shiny Entertainment's first Matrix game, Enter the Matrix. Despite these live-action and other cinematic additions, players who have had no previous exposure to The Matrix films might have difficulties in creating a clear picture of the storyline.
Characters
Neo - The One, game protagonist and the character the player controls throughout the game.
Trinity - Neo's love interest and First mate on the Nebuchadnezzar.
Morpheus - Captain of the Nebuchadnezzar, he aids Neo at various points throughout the game (Laurence Fishburne is the only actor from the film series to reprise his character's voice in the game).
Agent Smith (later referred to as merely "Smith") - A program (later Exile) within the Matrix. He is the primary antagonist and Neo's arch-nemesis.
Apoc and Switch - Red pills. Apoc and Switch are helpful fighters who always try to kill.
Merovingian - Rules over a personal empire of exiles like himself.
Head Bouncer/Doberman Leader - Exile and Head Bouncer at Club Hel, a nightclub owned by the Merovingian. Leads the Doberman, a wolf-like group of henchmen.
Head of Security - Exile and the head of security at the Merovingian's Chateau. First encountered walking upside down on the ceiling in the gun-room of Club Hel, before disappearing (he is also encountered in the dream at the beginning of the game).
Rogue Witch - Exile, first encountered being tortured in the dungeons beneath the Merovingian's chateau. Frequently aids Neo throughout the distorted dimensions within the chateau.
Vamp Prime - Exile, leader of the vamp and Doberman exiles found in Downside Up within the Merovingian's chateau.
Witch leader - Exile, the Merovingian's "champion", who fights Neo in the final sequence before Neo can escape the Merovingian's chateau maze.
Agents - These are programs within the Matrix just like Smith. The original Agents are later replaced by upgraded versions.
Original Agents : Agent Smith (leader), Agent Brown, Agent Jones. Agent White appears in "The Security Guard" level, and he replaces Smith as leader of the Agents.
Upgraded Agents : Agent Johnson (leader), Agent Jackson, Agent Thompson.
Continuity changes
The game includes additional missions that extend the storyline of the theatrical film releases. While some of these are obviously solely for the benefit of game play, others seem to be based on scenes the Wachowskis planned to implement in the films (some of which can be found in The Art of The Matrix). These include:
An extension of the escape by Neo from the Metacortex building when he is first contacted by Morpheus. As in the film, though, a player is not required to escape and may be captured by the agents.
A series of training simulations taking place in the "construct", the Resistance's virtual reality; these instruct the player in hand-to-hand combat, firearms, and melee weapons.
An extended escape by the Nebuchadnezzar crew (sans Morpheus) through city sewers, ending with the temporary dispatching of Agent Brown by Neo in a final fight. This event was not in the film, where the characters merely are seen leaving a manhole before heading to a TV repair shop.
An extended escape to the second hardline, detouring Neo into a damaged portion of the Matrix.
An extended fight with all three Agents after Neo is endowed with his powers as the One.
A series of five missions that fill in Neo's adventures in retrieving other "Potentials" (red-pills similar to Neo in ability to affect the Matrix) in the six-month period between Neo's retrieval from the Matrix power plant and the events of The Matrix Reloaded. The six-month period and the red-pill retrieval is noted in dialog between Morpheus and Commander Lock in their first meeting in The Matrix Reloaded.
An extension of the fight between Neo and the three upgraded Agents, where Neo must also dispatch several SWAT team fighters.
A series of rescues that Neo must complete to see the various Zion ship captains to safety after their meeting (as shown at the start of The Matrix Reloaded).
An extension of the fight in the Merovingian's chateau, where Neo must solve a series of puzzles in the house (reminiscent of M. C. Escher surrealism) as well as battle in several fights.
An extended series of fights against the Smith clones in a church, a building closely resembling the Architect's quarters, and a version of the US Congress House of Representatives as the Keymaker attempts to get Neo and Morpheus to the final door to the Architect (a character seen only in film-derived cut scenes in the game).
The game changes the final battle between the enhanced Smith and Neo as seen at the conclusion of The Matrix Revolutions. Where Smith dominated the fight in the film, Neo will dominate in the game if he is winning the battle, and Smith will dominate if the player is losing.
The game also features a brand-new ending, because the Wachowski brothers felt the ending of The Matrix Revolutions would be a "lame" ending for a video game. It is an alternate ending, whithout the martyr-approach, where Neo kills Smith and then takes on the Mega-Smith, the final boss. Immediately before the final boss, the game is interrupted by the Wachowski Brothers (represented with single-color sprites similar to what might be found in a pre-8-bit game) who congratulate the player then explain their reasoning behind deviating from the movie's ending.
The player's final battle places Neo against the "MegaSmith", a gargantuan likeness of Smith composed of buildings, cars, Smith clones, and other debris from the city where the battle takes place. The player fights the Smith construct in a series of dodging thrown debris and plunging into the construct to severely damage sections of the Smith construct.
Following the battle, the game ends with the final cinematics from the conclusion of The Matrix Revolutions. Rather than the use of the film's next-to-final track, "Bridge of Immortality", from composer Don Davis's official score, the game's cut scenes use Queen's "We Are the Champions".
Reception
Path of Neo scored 64% for the PC version, 70% for the PS2 version and 72% for the Xbox version on the video game review aggregation site Game Rankings. Critics noted that Path of Neo probably won't interest anyone that isn't already a fan of The Matrix, but enthusiasts of the franchise would enjoy the game. Complaints regarding the game's "compromised graphics" and reputation regarding glitches however are common.[5][6]