This is another Tex Murphy adventure and follows on from Mean Streets, Martian Memorandum and Under A Killing Moon. The player takes on the role of a private investigator in the 21st century. Tex's latest case finds him involved in the conspiracy surrounding the UFO crash at Roswell.
The player navigates their way through a 3D virtual world and collect items that Tex needs to solve the case. There are a number of logic puzzles that need to be solved and plenty of chances to interact with other characters.
The game includes over two hours of video footage, several different possible endings and an extensive on-line help system.
Unlike many interactive movies that have a lot of video footage, The Pandora Directive gives the player plenty of opportunity for interaction. Access Software's virtual world engine allows the player to explore the game world in all directions, and means that the player will have to search thoroughly - looking under desks and behind corners to find some hidden objects.
Access Software have always been innovators and their games have been at the cutting edge in terms of graphics and sound. However, The Pandora Directive is the first Tex Murphy not to significantly improve technologically on its predecessor. The graphics engine is very similar in terms to Under A Killing Moon and can seem awkward and clumsy compared to some of the other 3D engines available at the time of the game's release.
The game seems to suffer greatly from the fact that it was originally designed for MS-DOS, but then had to changed to accommodate the release of Windows95. Although the game can be installed to run under either Windows95 or MS-DOS, Windows95 users are advised to stick to MS-DOS. Access Software have done their best to cope with problems in Windows95 with a utility that checks for potential conflicts in other programs that are running. However the game still frequently crashes and is very unstable.
The standard of the acting throughout is excellent for a computer game. This is an important consideration for a game that has more than two hours of video footage! Chris Jones makes a very likeable Tex Murphy and the Hollywood talent all provide entertaining performances. In particular, Barry Corbin makes an effective NSA thug.
At the time of the game's release, the plot was one of the most complex to feature in an adventure game and if you take long breaks in between playing the game, you may be scratching your head trying to remember exactly how all the characters in the game are connected. There is plenty of humor in the game, and fans of The X-Files and alien conspiracies will get extra enjoyment out of the Roswell crash conspiracy in the game.
The Pandora Directive is a long game, much bigger than Under A Killing Moon and is a difficult one. Some of the puzzles are clever and challenging, others are merely frustrating and repetitive. Particularly annoying are the timed puzzles, where you have to race to collect a number of objects in a building before you get killed. These problems and the fact that the best way to play the game is to reboot in MS-DOS mode aside, The Pandora Directive is still an engaging and enjoyable adventure.
~ Aidan Doyle, All Game Guide
Review: Enjoyment
The game's enjoyment is greatly reduced by the buggy nature of the program and the frequency of crashes. Some of the fun is marred by the arbitrary and frustrating nature of some of the puzzles. Otherwise it is an involving and complex game.
~ Aidan Doyle, All Game Guide
Review: Graphics
Goodt graphics and the fmv is very impressive, but the engine was not a great improvement of it's predecessor, Under A Killing Moon
~ Aidan Doyle, All Game Guide
Review: Sound
Plenty of clear speech, sound effects and enjoyable music
~ Aidan Doyle, All Game Guide
Review: Replay Value
There are several different endings and three main narrative paths you can follow depending on what action you take. However, by replaying the game and taking a different path, you still have to perform most of the same actions again, it's much more tempting to borrow someone's save games and look at the alternate endings.
~ Aidan Doyle, All Game Guide
Review: Documentation
A reasonable manual and reference card.
~ Aidan Doyle, All Game Guide
Production Credits
Role of Tex Murphy: Chris Jones; Actors: Barry Corbin, Kevin McCarthy, Tanya Roberts, John Agar, Nicole Tindall, Suzanne Barnes, Steve Barnes, William Bradshaw, Wayne Brennan, Sterling Brimley, Ralph Celli, Chris Conners, Marcia Dangerfield, Randall Edwards, Curly Green, Catherine Hammons, Kevin L. Jones, Pearl Leidy, John Timmons, Doug Vandegrift; Movie Sequences Editor: Adrian Carr; Movie Sequences Director: Adrian Carr; Interactive Movie Producer: Chris Jones; Designer: Chris Jones, Aaron Conners; Original Novel Writer: Aaron Conners; Art Direction: Neil Galloway, Nathan Larsen; SGI Computer Graphics Producer: Nathan Larsen; Artist: Brian Johnson, Brandon Wright, Allen Brockbank, David Wright; Storyboard Director: Neil Galloway; Technical Director: David Curtin; Cinematography: David F. Brown; Lighting Director: Jon Clark; Sound Design: Jon Clark; Production Consultant: Catrine McGregor; Casting: Catrine McGregor; Programming: Bruce Ward, Mark Snow, Linda Ward, Rich Moore, Jeff Harward; Virtual World Engine: Paul Johnston, Brian Stringham; Video/Sound Compression: Paul Johnston, Travis Driscoll; Windows Programming: Mark McArthur, Matt Dawson; Video Compositing: Mark Hulka, Jason Lutes; Video Editing: Laura Linton; Virtual World Construction: Les Oswald, Dave Wilson, Matt Dazley, Paul Johnson, Beau Anderson, Mike Yurth; Package Design: James H. Fedor, Darren Steele; Poster Design: James H. Fedor, Darren Steele; Photography: Zeke McCabe; Quality Control: Steve Wynn, George Manousakis, Parham Mohadjer; Research: Kevin L. Jones; Narration: Kevin L. Jones; Motion Picture Score: Third Ear Productions; "Tex's Lament" Performed by: Richie Havens; "Tex's Lament" Produced by: Bernard Fox; "Body and Soul" Performed by: Nicole Tindall; Additional Music: Dave Shelton; Screenplay: Aaron Conners, Scott Yagemann; Stunt Coordinator: Don Shanks; Stunts: Don Shanks, Chris Camilleri, Tom Proctor; Make-up: Pamela Johnson, Kay Toney; Wardrobe: Pamela Johnson, Kay Toney; Special Effects Make-up: Denver K. Robbins, DKR Industries; Carpentry: Brad Henry; Boom Operator: Brad Henry; Catering: Viking's Feast
Like all Tex Murphy games, The Pandora Directive takes place in post-World War IIISan Francisco in April 2043. After the devastating events of WWIII, many major cities have been rebuilt (as is the case with New San Francisco), though certain areas still remain as they were before the war (as in Old San Francisco). WWIII also left another mark on the world: the formation of two classes of citizens. Specifically, the Mutants and the Norms. After the events of Under a Killing Moon, tensions between the two groups have begun to diminish. The end to the Crusade for Genetic Purity was a turning point in the relations between Mutants and "Norms". Tex still lives on Chandler Ave., which recently underwent a city-funded cleanup. The events of WWIII still left the planet with no ozone layer, and to protect their citizens many countries adopted a time reversal. Instead of sleeping at night, and being awake in the day, humans have become nocturnal, in a manner of speaking. Though Tex lives in what is considered a Mutant area of town, he himself is a "Norm".
Plot
In The Pandora Directive, Tex is hired by Gordon Fitzpatrick to find his friend, Thomas Malloy. Tex quickly discovers that Fitzpatrick isn't the only one who is looking for Malloy. Tex is dragged into a dangerous situation. With few he can trust, Tex must try and unravel the mystery surrounding Malloy, and along the way he'll learn the devastating truth behind the greatest government conspiracy of all time.
The game has a large cast of characters ranging from the deranged to deadly. Several well-known actors starred, including Kevin McCarthy, Barry Corbin and Tanya Roberts.
Gameplay
The virtual world
The Pandora Directive is the second game in the Tex Murphy series to use virtual world technology. Using their own 3D engine, Access Software developed a 3D world that the player could fully explore - something very rarely seen in adventure games of its time. In this virtual world, you control Tex searching for clues that will lead you to find Thomas Malloy.
Conversations
Another thing The Pandora Directive does differently from other adventure games lies in how it handles conversations. Instead of providing you with a list of responses showing the exact words that Tex will say, the game designers chose a different route. You still have Tex choose from a list of possible responses, however only descriptions (often humorous in themselves) of the responses are given. This is another element that helps make the Tex Murphy franchise unique among adventure games.
Multiple paths and endings
The Pandora Directive was one of the first games on the market to take interactivity to the next level by offering multiple game narratives and endings. The player could take Tex down "Mission Street" where he takes the high road and wins the love of his long time crush, Chelsee Bando. Mission Street has three possible endings. Down "Boulevard of Broken Dreams", Tex is a selfish and cynical jerk worrying only about the big payoff. Boulevard of Broken Dreams leads to four possible endings. If the player chooses neither path, Tex will go down "Lombard Street". On this path, he's not really a nice guy, but he's not mean either. Lombard Street leads to two possible endings, both of which are common to Mission Street.
The "best" Mission Street ending is an Easter Egg in that two conversation paths have to be followed exactly earlier in the game.
Entertainment and Game Players modes
The Pandora Directive provided two difficulty settings, Entertainment and Game Players mode. On Entertainment, hints were available and you could bypass certain puzzles if you so chose. Some minor objects and video scenes were available on this setting that were not available on Game Players mode. A total of 1500 points were available on Entertainment mode. On Game Players mode, no hints were available and puzzles could not be bypassed. Bonus points were available to those who solved certain puzzles in an allotted time or within a certain number of moves. In addition to this, extra in game locations and puzzles were available on Game Players mode that weren't available on Entertainment mode, making for a more challenging game playing experience. A total of 4000 points were available on Game Players mode.