- Release Date: September 17, 2002
- Genre: Action
- Style: Third-Person 3D Action
- Similar Games: Blade II (PlayStation 2), Enter the Matrix (PlayStation 2)
Game Description
Taking place just before the events of the blockbuster movie series, Terminator: Dawn of Fate finds players on the side of the resistance movement in their struggle against the tyranny of Skynet. Three characters are playable during the game, includingThe 12 levels of third-person shooting action take place across such areas as war-torn battlefields, machine factories, and research labs. Members of the resistance will also fight alongside the main character at different points, mimicking the feel of an actual battle between two opposing groups.
An assortment of 20 weapons are available to combat the deadly Terminators and Hunter-Killer robots sent by Skynet, including shock batons, rocket launchers, and various explosive devices. Each of the three playable characters offers distinct abilities in combat as well as specific weapons used to fight the cyborg creations. In addition to
~ Scott Alan Marriott, All Game Guide
Roots & Influences
The Terminator: Dawn of Fate is based on characters, events, and locations found in The Terminator series. While there have been games released for other platforms in the past based in this universe, this, along with the~ Matthew House, All Game Guide
Production Credits
Company 1: Paradigm Entertainment ; Lead Game Designer: Ken Tabor ; Lead Software Engineer: Mike Christian ; Lead Artist: Dave Krueger ; Art Director: Mark Grigsby ; Game Designer: Craig Bolin ; Level Designer: Chad Steingraber ; System Engineer: Mike Petersen, Ken Rogoway, Sam Christiansen ; Artificial Intelligence Engineer: Galen Valentine, Brian Baird, Stephen Hess, Angus Henderson, Dave Venturini, Stéphane LeBrun ; Front End: Steven Meyer, Shawn Halwes ; Level Logic: Lionel Laissus, Julie Inmon ; Lead Technical Artist: Robert Gaines ; 3D Artist: Ray Arriaga, Brandon Power, Chris Donelson, Lewis Walden, Judson Rogers, Ray Casady, Chris Moffitt, Mike Benson ; Animator: Chris Adams, Robert Walden, Marco Capparelli ; Concept Artist: Matt Burke ; Interface Designer: Aaron Wright ; Full-Motion Video Cinematics: Woody Smith, Jason Alexander ; Audio Director: J.D. Smith ; Senior Audio Software Engineer: Brenden Tennant ; Audio Software Engineer: John Rogers; Core Technology: Rob Rossow, Sergio Tacconi, Matt Schmulen, Darin Petersen, Andrew Richards, Tommy Bean, Michael Bean ; Production Assistant: Robert Portis ; Producer: Josh Hackney; Company 2: Artisan Music and Sound; In-Game Music: Bob Daspit; Company 3: Scotch Productions; Voice of John Connor: Bruce Dubose ; Voice of Alexander Stone: David Wilk ; Voice of Kyle Reese: Julio Cedillo ; Voice of Justin Perry: Marcus Mauldin ; Voice of Catherine Luna: Patty Silva ; Motion Capture: Sheffield Motion Capture, Locomotion Studios ; Company 4: Infogrames ; Studio Senior Vice President: Jean-Philippe Agati ; Vice President of Product Development: Steve Ackrich ; Senior Producer: Francois Lourdin ; Audio Director: Scott Snyder ; Art Director: Mark Soderwall ; Senior Artist: Shawn Monroe ; Director of Publishing Support Services: Michael Gilmartin ; Director of Quality Assurance: Michael Craighead ; Quality Assurance Supervisor: Donny Clay, Jeff Loney, Chuck Nunez ; Quality Assurance Lead Tester: Fernando Valderrama, Jorge Oseguera ; Assistant Lead Tester: Joe Fried, Jason Fitzgerald ; Quality Assurance Tester: Franco Junio, Fraida Toribio, Wilfredo Dimas, Ronald Rodriguez, Robert Baldwin, Joe Acedillo, D'Artagnan Greene, Richard Higbee, Jason Kausch, Long Pham, Peter Sobinow, Lupe Deleon, Pepe Jauregui, Miguel Jauregui, Adrian Morales, Sagi Cezana, Pedro Ponce, Cherilyn Rocha ; Engineering Services: Luis Rivas, Ken Edwards ; Third Party Strategic Relations: Joy Schneer ; Director of New Business Development: Tim Campbell ; Content Manager: Mark T. Morrison ; Vice President of Brand Marketing: Steve Allison ; Director of Brand Marketing: Jean Raymond ; Brand Manager: Lance Savitsky, Scott McCarthy ; Director of Marketing Communications: Kristine Keever ; Senior Art Director: David Gaines ; Graphic Designer: Paul Anselmi ; Director of Editorial and Documentation Services: Liz Mackney ; Publications Manager: W.D. Robinson ; Documentation Specialist: Christopher Dawley, Ken Tabor ; Public Relations Director: Anna Caldwell ; Public Relations Manager: Matt Frary ; Public Relations Associate: Wiebke Vallentin ; Executive Web Producer: Jon Nelson ; Online Marketing Manager: Sara Borthwick ; Senior Web Producer: Kyle Peschel ; Senior Web Designer: Micah Jackson ; Senior Web Programmer: Gerald Burns ; "Full Metal Contact" Performed By: Fear Factory ; "Full Metal Contact" Produced By: David Tickle, Fear Factory ; "Full Metal Contact" Mixed By: Mike Plotnikoff, Fear Factory ; "Full Metal Contact" Lyrics By: Burton C. Bell ; "Full Metal Contact" Music By: Dino Cazares, Christian Olde Wolbers, Raymond Herrera ; "Hi-Tech Hate" Performed By: Fear Factory ; "Hi-Tech Hate" Produced By: Rhys Fulber, Fear Factory ; "Hi-Tech Hate" Additional Production: Greg Reely ; "Hi-Tech Hate" Mixed By: Greg Reely, Rhys Fulber, Dino Cazares ; "Hi-Tech Hate" Lyrics By: Burton C. Bell ; "Hi-Tech Hate" Music By: Dino Cazares, Christian Olde Wolbers, Raymond Herrera ; "Terminate" Performed By: Fear Factory ; "Terminate" Produced By: Rick Will, Fear Factory ; "Terminate" Recorded and Mixed By: Rick Will ; "Terminate" Protools Engineer: Dave Holdredge ; "Terminate" Assisted By: Branden Abeln ; "Terminate" Lyrics By: Burton C. Bell ; "Terminate" Music By: Dino Cazares, Raymond Herrera, Christian Olde Wolbers
~ Keith Adams, All Game Guide





