Thief: The Dark Project

- Platform: IBM PC Compatible
- Release Date: December 01, 1998
- Similar Games: Quake (Macintosh), Quake (IBM PC Compatible), Quake (Sega Saturn), Tomb Raider II Starring Lara Croft (IBM PC Compatible), Quake (Nintendo 64), Metal Gear Solid (PlayStation)
Game Description
Thief: The Dark Project focuses on stealth and strategy, rather than the familiar first-person run-and-gun approach. Instead of calling for straight-up, in-your-face fighting, this game rewards subterfuge. Players take the role ofAs he moves through each area,
Roots & Influences
Thief: The Dark Project is a first-person action adventure game unlike most of its predecessors. Those that came before it, most notably Quake and Doom, relied on all out action and violence. Thief, on the other hand, requires you to sneak around, use your wits, think things trough carefully, and take things at a slower pace. In fact, if you fight, you usually die! ~ Michael L. House, All Game GuideReview: Enjoyment
Thief provides hours of stealthy fun. ~ Peter Suciu, All Game GuideProduction Credits
THIEF DEVELOPMENT TEAMProject Leader: Greg LoPiccolo
Lead Programmer: Tom Leondard
Lead Artist: Mark Lizotte
Lead Designer: Tim Stellmach
As Himself: Doug Church
Executive Producer: Joesph Gilby
Producer: Josh Randall
Programmers: Chris Carollo, Kate Jenkins, Marc "Mahk" LeBlanc, Mat MacKenzie
Renderer: Sean Barrett
Hardware Rendering and D3D Support: Kevin Wasserman
Designers: Laura Baldwin, Dorian Hart, Mike Ryan, Randy Smith, Sara Verrilli
Initial Design and Story Concepts: Ken Levine
Artists: Daniel Thron, Robb Waters
Lead Audio: Eric Brosius
A/V Support: Kemal Amarasingham, Jennifer Hrabota
Additional Programming: Dan Schmidt, Briscoe Rogers, Jon Chey, James Fleming, Cynthia Monter, Darren LaFreniere, Mark Justin Waks, Rob "Xemu" Fermier, Zarko Bizaca, Pat McElhatton
Build Engineer: David Teichholtz
Additional Art: Steve Caniff, Erin Coughlan, Nate Wells, Brennan Priest, Marlon Carlo Violette
CUTSCENES
Direction, Art, Animation: Daniel Thron
Co-Direction and Editing: Josh Randall
Music and Audio: Eric Brosius
Screenplay: Terri Brosius with help from Erin Coughlan, Jennifer Hrabota, Marlon Carlo Violette, Nate Wells, Robb Waters
VOICES
Garrett: Steven Russell
Constantine: Joffrey Spaulding
Viktoria: Terri Brosius
Guards: Steven Russell, Geoffry Stewart
Hammers: Stephen Russell, Joffrey Spaulding
Servants: Dorian Hart, Sara Verrilli
Prisoners: Geoffrey Stewart, Andy Meuse
ApeBeasts: Dan Thron
Keeper: Nate Wells
Cutty: Dan Thron
Murus: Randy Smith
Ramirez: Dan Thron
Renault: Dan Thron
The Eye: Dan Thron
Motion Capture Actor: Jonathon Conant
Marketing Director: Michael Malizola
QA Manager: Steve Pearsall
Lead Tester: Michael J. Steinkrauss
Testers: David Sax, Kevin Callow, Tom Grealy, Alexx Kay, Lulu Lamer, Mike Romatelli, Chris Siegal, Natasha Swift
MANUAL
Text: Dorian Hart
Illustrations: Daniel Thron
Website: Jennifer Hrabota, Josh Randall, Steve Pearsall
Network Administration: Rob Meffan, Andy Meuse
Customer Service: Rob Caminos, Jason Jope
Looking Glass Management: Paul Neurath, Erik Gloersen, Michael Alexander
Motion Capture (Adaptive Optics): Dean Wormell, Liz Hincks
Special Thanks: Warren Spector, Constatine Hantzopoulos, Sandra Smith, TTLG, Liz Hincks, Bill Carlson
EIDOS U.S.
Producer: Matthew Miller
QA Manager: Mike McHale
Director of Development: James Poole
Lead Tester: Clayton Palma
Testers: Jeremy Hunter, Greg Coleman, Eric Stephens
Additional Testing: Rudy Ellis, Corey Fong, Peter Schmalz, John Arvay, Kenneth Schmidt, Tim Moore, Greg Rizzer, Chris Charles, Franklin Vasquez, Victor Waters
Product Manager: Kelly Zavislak
Publick Relations: Gary Keith, Tricia Gray
Marketing Support: Paul Baldwin, Susan Boshkoff, Sacha Fernandes, Michelle Bravo, Sutton Trout
Manual Layout: Lee Wilkinson
Customer Support Manager: Michael Kelly
Special Thanks: Alan Cash, John Borg, Spencer Liu, Mike Schmitt, Eric Adams, Frank Hom, Tom Marx, Mike Kawahara, Mike Weksler, Mike Gilmartin, Sprinkles and DVD
EIDOS U.K.
Producer: Jonas Eneroth
Publishing Director: John Kavanagh
Localization Manager: Flavia Timiani
QA Manager: Tony Bourne
Marketing Manager: Karen Ridley
Public Relations: Jonathan Rosenblatt
Special Thanks: Lee Briggs, MS-MBK! ~ Michael L. House, All Game Guide
Review: Overall
You're sneaking through medieval castles and hiding in the dimly lit hallways, lurking in the shadows and listening to the footsteps of guards as they grow closer all while hoping to avoid detection as you search for valuable loot and precious treasure. This is what it is like as you play Thief: The Dark Project, a first-person adventure game that casts the player in the role of the rather talented and experienced medieval burglarAs the game continues, players will find themselves wrapped in a compelling plot full of hidden agendas, dark secrets and almost zero tolerance for mistakes or failure. To make things hard (or maybe realistic), Thief has a very challenging artificial intelligence to deal with. Guards and servants react to you actions astonishingly. If you're spotted, a guard may call for other guards to back him up or come at you slashing. When you've been spotted by a servant, they'll run off and find help and alert everyone of your presence. And because you're trying to find loot while avoiding confrontation, it almost feels like a role-playing game at times. The balance of all three genres (action, adventure and role-playing) is exceptionally well done and represented well.
The biggest downside to some may be the lack of multiplayer options. Then again, a thief is known to walk alone which leaves little room for partnership in this setting. Still, the first rate story line as well as visual and audio effects make Thief quite an immersive gaming experience. It is a subtle yet captivating game that will keep you on the edge of your seat from start to finish. ~ Peter Suciu, All Game Guide



