Results for Tim Sweeney
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Artist:

Tim Sweeney

Born:
Mar 13, 1981 in Raleigh, North Carolina

  • Genre: Electronica
  • Active: 2000s
  • Instrument: Saxophone, Mixing, Photography

Biography

DJ and producer Tim Sweeney spent the early years of his life in North Carolina, Georgia, and Maryland. He enrolled at New York University in 1999 in order to study music technology and became a regular presence on WNYU via his Beats in Space program. He also held down internships with pioneering turntablist Steinski and the DFA label, in addition to becoming a skilled club DJ. After contributing saxophone to the DFA remix of Radio 4's "Dance to the Underground" and mixing the DFA showcase disc that came with the April 2003 issue of Muzik, Sweeney's name became familiar to those outside New York. Along with DFA co-head Tim Goldsworthy, Sweeney put together the mixed disc that was issued as part of 2004's DFA Compilation #2. He contributed to Rammellzee's Bi-Conicals of the Rammellzee as well. ~ Andy Kellman, All Music Guide

Similar Artists:

Optimo, A Touch of Class

Influences:

Steinski
 
 
Wikipedia: Tim Sweeney (game developer)

Tim Sweeney is a computer game programmer and the founder of Epic Games, and is best known for his work on their Unreal engine.

Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland. Sweeney revealed that he had been interested in game development and computer programming since he was 10 years old. Tim finally started to make games, right out of his parents' basement where he lived. Epic got its start when Sweeney created ZZT, the company's first game. As Sweeney has revealed in interviews, ZZT's success fueled the side-scroller Jill of the Jungle, the success of that game led to the next, and so on.

Sweeney became most well-known for working on Epic's Unreal engine, the game engine used for the Unreal series of first-person shooters and other computer games.

For Unreal Engine 3 and upcoming Epic Games titles, Sweeney states that he is not doing as much programming as was done on previous projects, and that he is fulfilling the role of a technical director. His duties include: setting the overall direction of the engine and the various projects based off the technology, meeting with the independent hardware vendors, and doing research and development work for future engine technology.

Sweeney is frequently considered the counter-part to another famous game programmer, John Carmack. Both are industry leaders in game engine design and, although various tools now allow these developers to program less, it is noteworthy that they simply focus more on engine programming. Testament to this is the next Unreal Engine (Unreal Engine 4) already being under research and development with a team of 1, Tim Sweeney. These new technologies as well as additional programmers take away some of the tedious work of project specific programming and instead allow the game engine programmer to focus on larger and more difficult concepts.

He is well known for his love of exotic sports cars, including a Lamborghini Diablo, which he owns.

Tim currently lives in Raleigh, North Carolina.

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Copyrights:

Artist. Copyright © 2008 All Media Guide, LLC. Content provided by All Music Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Tim Sweeney (game developer)" Read more

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