TimeSplitters 2

- Platform: PlayStation 2
- Release Date: October 08, 2002
- Similar Games: The Operative: No One Lives Forever (PlayStation 2), Quake III Revolution (PlayStation 2), Red Faction II (PlayStation 2)
Game Description
TimeSplitters 2, the sequel toThe Arcade mode offers League, Custom, and Network sub-modes. League events feature pre-configured maps, game types, and objectives for the player to compete in, while the other Arcade modes make up the bulk of the multiplayer portion of the title. In the Custom mode, up to four players and numerous AI "bots" can compete in 16 different customizable disciplines including Deathmatch, Regeneration, Virus, Thief, Shrink, Monkey Assistant, and Flame Tag -- each offering an altered form of gameplay. Thief, for example, tasks players with collecting tokens left behind by fallen combatants. Here, the tokens determine the winner, not the number of kills.
The game also records statistics such as the amount of time played, kills, accuracy, and longest killing sprees, along with other outlandish records such as heads knocked off and distance traveled. The Network mode enables players to link multiple systems together using the Network Adapter or i.Link cables to allow for fewer people per screen. Sixteen multiplayer maps are offered by the game, but by using the included Mapmaker function, players are able to create and save their own customs levels on which to play. Improved from the tool found in the original title, the Mapmaker now houses more pieces to use in map creation and allows designers to specify the objectives to be completed within their custom maps. ~ Gavin Frankle, All Game Guide
Roots & Influences
While the original TimeSplitters was well received, there were some complaints about the shallowness of the Story mode missions and the limited deathmatch options; all criticisms were chalked up to the game being rushed to meet the PlayStation 2's launch. TimeSplitters 2 addresses all of these problems with an abundance of new challenges while adding new deathmatch modes, over 100 usable characters, and an enhanced Story mode with multiple mission objectives. Even the MapMaker mode has been overhauled. One of the complaints about the original was that the Story missions were disjointed and unrelated, and the sequel has attempted to make this mode more cohesive.Because of the vast amount of deathmatch features, TimeSplitters 2 resembles other first-person shooters such as Quake III Revolution, Red Faction II, and Unreal Tournament 2003. Though promised in the game's development stages, the PlayStation 2's online support was not implemented. Instead, TimeSplitters is compatible with i.LINK cables so that a group of PlayStation 2 machines can be hooked together in a LAN setting. ~ Matthew House, All Game Guide
Production Credits
Company 1: Free Radical DesignProducer: Stephen Ellis, David Doak
Director: Stephen Ellis, David Doak
Lead Programmer: Hasit Zala
Lead Artist: Karl Hilton
Music and Sound: Graeme Norgate
Lead Animator: James Cunliffe
Programmer: Mike Armstrong, Joe Moulding, Paul Hanshaw, Peter Hall
Level Setup: Derek Littlewood
Programmer: Oliver Jauncey, Andrew Rayson, James Hubbard
Additional Programming: Thomas Houghton, James Bamford
Lead Character Artist: Ben Newman
Character Artist: Les Spink
Artist: Tristan Reidford, Brad Warren, Richard Lord, Rob Steptoe, Lee Ray
Additional Art: Peter Norris
Animator: Bryan Rogers, Alex Crowhurst, Simon Scott, Michelle Stobbs, Nanette Kaulig
Additional Animation: Curtis Fell, Andrew Lawson
Quality Assurance Manager: Kevin Ellis
Assistant Quality Assurance Manager: Paul Ellis
Tester: Marcus Jones, Michael Adamson, Jon Marriott
Office Manager: Michella Angeloni
System Support: John Veasey
Additional Music: Richard Parr, Goteki
Voice Talent: Heidi Andrews, June Andrews, Kevin Bullock, Michelle Bullock, Anna Burford, Dave Burford, Kevin Clarke, Imme Dahlberg, Malika Djellali, Gary Fraiser, Andrew Goddard, Stuart Graham, Neil Hill, Helen Jackson, Kirsty Juby, Brigitte Juergensen, Ann Macadam, Don Macadam, Ana Louise Marsh, Peter Marshall, Toni Morgan Ray, Rob Moye, Kieran Othen, Jenny Sackin, Mark Stripling, Ross Tregenza, Angela West, Andy Whitehill, Barbara Whitehill, Jo Whitehill
Outsource Media: Mark Estdale, Peter Banks, Laurence Bouvard, Doug Cockle, Risa Hall, Evral Walsh, Rachel Rodgers, Sam Taldeker
Matinee Sound and Vision: Tom Eastwood, Bill Roberts
Company 2: Eidos Interactive U.S.
Producer: Tom Marx
Vice President of Product Operations: John Miller
Quality Assurance Manager: Brian King
Assistant Quality Assurance Manager: Colby McCracken, Ryan Natale
Lead Tester: Colby McCracken
Assistant Lead: Nick Wilson
Quality Assurance: Matt Ranalli, Jeff Lowe, Beau Teora, Brian Falls, Dan Franklin, Kip Ernst
Vice President of Marketing: Paul Baldwin
Marketing Director: Sean Amann
Product Manager: Mat Gorman
Public Relations Manager: Michelle Seebach
Public Relations Specialist: Kjell Vistad
Public Relations Coordinator: Denny Chiu
Channel and Marketing Specialist: Kim Pendleton
Web Support: Kim Pendleton, Rob Fitzpatrick, Yasuto Suga
Production: Michael Minson, Greg Wu ~ Keith Adams, All Game Guide




