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TimeSplitters

 
Games: TimeSplitters

Game Description

TimeSplitters is the first PlayStation 2 title to come from Free Radical Design, a company founded by a handful of ex-Rare employees who worked on GoldenEye 007 for the N64. The Story mode tells of the TimeSplitters -- an enigmatic race capable of traveling through time -- who have been awakened from centuries of dormancy to eliminate the human race. You take control of characters spanning various eras in human history, from 1935 to 2035, as you attempt to put a stop to this vile plan, once and for all. The main Story mode, while primarily a single-player adventure, can be played by two players cooperatively.

By completing the Story mode, a single-player Challenge mode can be unlocked that presents the player with a series of pre-defined scenarios, such as obtaining a certain number of kills before the time expires, or surviving wave upon wave of zombies in a haunted house. Completing these will unlock secrets and extra characters for use in the multiplayer arena.

A first-person shooter with an emphasis on speed, TimeSplitters' main focus is on multiplayer mayhem, allowing up to four players to take part in competitive and cooperative split-screen action in Deathmatch, Bagtag, Capture the Bag, Knockout, Escort and Last Stand modes. If desired, up to ten computer-controlled opponents known as "Bots" can be included in multiplayer matches. Settings can be altered prior to a game, allowing players to customize the score limit, score method, time limit, friendly fire, one-shot kills, handicaps, and weapons available, among others. Statistics, which range from number of kills to windowpanes destroyed, can be recorded for each player.

A mapmaker utility has been included that allows players to design and save their own maps to the memory card, for future play. By choosing from pre-set pieces, levels of varying sizes can be constructed, after which the player can select a theme and tileset from those provided.
~ Gavin Frankle, All Game Guide

Review: Overall

Developed by many of the same people behind the excellent GoldenEye 007, Free Radical Design's TimeSplitters is a rip-roaring first-person experience through time where each level sports a unique theme with corresponding enemies and weapons. While story elements take a backseat to the action, they aren't missed as the mindless shooting speaks louder than words.

Broken into the Story and Arcade modes, TimeSplitters features a plethora of levels ranging from futuristic laboratories and obscure alien planets to nuclear facilities, Egyptian temples, and haunted mansions -- all of which harness beautiful graphics and excellent design. Aside from a few mismatched texturing qualms, the visuals are a testament to the PlayStation 2's considerable power.

Before expanding on the graphic prowess, there are three levels initially; once you complete the Story missions, additional levels will be unlocked. Because the actual storyline is nonexistent, the disjointed objectives will have you searching out various items and returning them to a destination point. Depending on the difficulty setting chosen (easy, normal and hard), the desired items will be located in different places. Once the item has been obtained and the mission is completed, you will unlock various characters and levels.

The Arcade portion of TimeSplitters combines the unlocked characters and levels with various multi-player modes including Deathmatch, Bagtag, Capture the Bag, Knockout, Escort and Last Stand. Last Stand is an exceptional excursion -- using turrets and actual weapons, you must fend off hundreds of enemies as they infiltrate your base.

Because the multiplayer modes are highly customizable, those who thrive on single-player experiences need not worry. While the four-player split-screen mode is excellent, there are enemy bots with varying difficulty settings, which are useful for those with a limited supply of friends. It should be noted that not all levels support each mode, as certain levels are designed differently.

Because of the included map editor, you'll even have the option of customizing levels and creating your own. And no you cannot create your own textures, silly. In the map editor, you will select various texture patterns and position rooms on a grid while selecting weapons, enemy locations and pickup items. Additionally, you can adjust room heights, utilize lighting features (flickering and colored lighting) and preview the current creation. The editor is user friendly and takes little time to learn -- the instruction manual thoroughly covers this portion of the game.

Going back to the visual flair, TimeSplitters has it in spades. From the blistering frame rate and smooth animation to the neat (and funny) character designs, this game is gorgeous. Slowdown appears on rare occasions when there's too much going on, but it never becomes a problem during gameplay.

Characters include All-American heroes, rotting zombies, terrorists, doctors, sadistic nurses, mechanical aliens, and treasure hunters, all of which look exceptional, and there's a whopping 55 in all. Additionally, explosions fill the room with all kinds of weapon effects including beams and discharged shells.

Control is the number-one priority in any game and TimeSplitters has it handled in spades. While the left analog stick is used for moving around and strafing, the right stick looks around. Making full use of the controller, jumping and firing is handled through the shoulder buttons. The control slips a bit in changing weapons -- the directional buttons are used by default.

When both thumbs are manning the analog sticks and your fingers are constantly on the shoulder buttons, switching weapons can be tough, so when you pick up more powerful weapons, it automatically switches. Although there are various control setups, none seem to be as adequate as the default setting.

In the end, this minor slipup doesn't matter too much. TimeSplitters is a scorching first-person shooter with tons of levels, awesome visuals, lots of weapons and a plethora of options. While the Story mode could have been a bit more innovative, those craving an action-packed experience with the PlayStation 2's launch should look no further.
~ Matthew House, All Game Guide

Review: Enjoyment

TimeSplitters is an excessively fun game from start to finish. While there should have been diversity in mission objectives, the Story mode is adequate thanks to the difficulty settings. On the hard mode, achieving your goal is next to impossible, but the rewards are great! The Arcade mode is where the real fun begins, as the multiplayer modes are exceptional. Whether defending your base from an onslaught of enemy troops or stealing the opposition's bags, it's an amazing (and accessible) experience.
~ Matthew House, All Game Guide

Review: Graphics

As a launch title, TimeSplitters is very impressive. With awesome textures strewn about the innovative levels, tons of cool looking characters, ample explosions and a blistering framerate with rare slowdown, the visuals are a site to behold.
~ Matthew House, All Game Guide

Review: Sound

While music is relative to the current time period, the soundtrack delivers adequate tunes that complement the fast-paced action. Additionally, the weapons sound as they should and the characters feature various victory and death voices.
~ Matthew House, All Game Guide

Review: Replay Value

With a plethora of levels, exceptional multiplayer modes, bot settings and a level editor, this game will keep you coming back for more and more. It never feels repetitive.
~ Matthew House, All Game Guide

Review: Documentation

The 38-page instruction manual thoroughly covers the various gameplay options, level editor and controls. Additionally, the in-game interface is very effective.
~ Matthew House, All Game Guide

Production Credits

FREE RADICAL DESIGN STAFF Lead Programmer: Stephen Ellis; Designer/Programmer: David Doak; Lead Artist: Karl Hilton; Sound & Music: Graeme Norgate; Senior Artist: Lee Ray; Senior Programmer: Hasit Zala; Lead Animator: James Cunliffe; Lead Character Artist: Ben Newman; Animator: Ezra Allen; Character Artist: Les Spink; Programmers: Denis Fabrice, Paul Hanshaw, Joe Moulding; Background Artists: Brad Warren, Rob Steptoe; Level Setup: Thomas Houghton; VOICE TALENT Voices: Barbara Whitehill, Andy Whitehill, Jo Whitehill, Malika Djellali, Jenny Sackin, Toni Morgan, Imme Dahlberg, Stewart Graham, Elaine Marsh, Kevin Clarke, Lucy Young, Ana Loise Marsh, Ilke Decker, Bregitte Juergensen, Kevin Ellis, Paul Ellis; Special Thanks: Gillian Cordall, Jonas Eneroth, Alistair Bodin, Zeno Coleco, Paul Holman, Colin Hughes, Mike Kavallierou, Mark Breugelmans, George Bain; EIDOS INTERACTIVE Producer: Richard Carter; Executive Producer: Ed Bainbridge; Brand Manager: Michael Newey; QA Senior Test Engineer: David Pettit; Test Engineer: John Wagland, Alex Hood, Abrus Ali, Derren Toussaint, Phil Maskell, Mike Owusu, David Babajee, David Ward, Paul Field; Assistant QA Manager: Neall Jones; QA Manager: Chris Rowley; MARKETING Product Manager (France): Christel Camoin; Product Manager (Germany): Lars Wittkuhn; PR PR Manager: Steve Starvis, Ane Oleson; LOCALIZATION Group Localization Manager: Flavia Grant; Printed Materials Coordinator: Jacqui Ralston; DEVELOPMENT Mastering Technician: Phil Spencer; External Development Manager: David Rose; CREATIVE SERVICES Creative Manager: Matt Carter-Johnson; Creative Coordinator: Caroline Simon; Senior Designer: Andy Cockell; EIDOS INTERACTIVE (US); Shadow Producer: Frank Hom; VP of Development: Nick Earl; MARKETING Product Manager: Dave DePaulis; VP of Marketing: Paul Baldwin; Media and Marketing Coordinator: Brandon Suyeoka; PR PR Manager: Greg Rizzer; PR Specialist: Lars Bakken; QA Senior Test Engineer: Carlo Delallana; Assistant Senior Test Engineer: Franklin Vasquez; Test Engineer: Tamara Williamson, Eruch Adams, Gennady Sheyner, Jesse Andrews, Christine Frazier; Special Thanks: Rose Montgomery, Neil Donnell, Lee Briggs, Charlotte Osborne, Sara Goodwin, Roy Warren, Ron Carter, Grant Dean, Jonas Eneroth, Jason Walker
~ Keith Adams, All Game Guide
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Wikipedia: TimeSplitters
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TimeSplitters
Timesplitters.JPG
EU Cover
Developer(s) Free Radical Design
Publisher(s) Eidos Interactive
Designer(s) David Doak
Composer(s) Graeme Norgate
Platform(s) PlayStation 2
Release date(s) NA 2000-10-23
PAL 2000-11-24
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ELSPA: 15+
ESRB: Teen
USK: 18
Media CD-ROM
Input methods DualShock 2 Controller

TimeSplitters is a 2000 first-person shooter developed by Free Radical Design and published by Eidos, and the first game in the TimeSplitters series. It was released 26 October 2000 as a PlayStation 2 launch game. The game revolves around the concept of travelling through time in a story mode spanning 100 years. The game features a story mode, arcade mode, unlockable challenge mode, and map maker.

Contents

Story mode

The game's story mode can be played alone or cooperatively with one additional player. Taking place at nine fictional locations between 1935 and 2035, the story follows 18 characters' individual attempts at defeating their own foes and the TimeSplitters who they have sided with. In each level, the player can choose from one of two characters specific to each mission, and must kill enemies as they move through the level to retrieve an object and then carry that object to the exit portal. After a player picks up the object, TimeSplitters, evil mutant creatures, spawn throughout the level and attack the player.

Arcade mode

In this mode, up to four players and ten bots can compete individually, or in up to four different teams in certain gametypes. The players can set choose from characters, levels, and weapons that have been unlocked by completing story mode and challenge mode missions.

The game types are:

  • Deathmatch - The player or team with the highest score based on kills and/or deaths wins
  • Bag Tag - The player or team which has possession of the bag for the longest total time during the match wins
  • Capture the Bag - Players must retrieve the enemy teams' bag(s) and return them to their own base to score points
  • Knockout - Players compete to collect objects in the level and return them to their own team's base
  • Escort - A team attempts to protect a bot as it tries to walk to a destination in the level
  • Last Stand - Players attempt to protect key destructible objects (including themselves) from the attacking bots for as long as possible.

MapMaker

MapMaker is a tool that allows the player to create their own arena from a selection of 21 pre-made tiles. They are able to add these tiles to the map in any quantity and place. Light settings of the tiles can be edited individually and the map can be given any one of five themes. These themes change the interior shape of the tiles and their appearance. This along with all of the other map settings can be edited at any time. Items can be added to the map to make gameplay more interesting. Once created, the player can play either a "Deathmatch", "Bag Tag", "Capture the Bag" or "Knock out" game in their arena.

Soundtrack

In 2006 Free Radical placed the soundtracks for all of their currently available games (excluding Haze) up for download on the company website, including printable album artwork.

Reviews

The game received mostly positive reviews.

References


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Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "TimeSplitters" Read more