- Release Date: December 15, 1998
- Genre: Shooter
- Style: First-Person Shooter
- Similar Games: GoldenEye 007 (Nintendo 64), Turok: Dinosaur Hunter (Nintendo 64), Turok: Dinosaur Hunter (IBM PC Compatible), GoldenEye 007 (Nintendo 64)
Game Description
Review: Overall
I have to perfectly honest. I wasn't too keen on the first Turok, even though I enjoy first-person shooters. It certainly wasn't because of the graphics, animation or weapons, all of which were first-rate at the time of its release, but rather the inability to see far into the distance with fog as thick as vanilla pudding. This liberal use of fog made levels more confusing than fun, especially since the environments looked almost exactly the same.Yet the most frustrating elements were the platform jumping, creatures literally materializing out of nowhere and ambient sounds that had nothing to do with the placement of enemies. The end-result was an above average, but largely inadequate shooter.
This was especially evident upon the release of GoldenEye 007, simply one of the most enjoyable first-person shooters on any system. Now Turok 2 promises to push the envelope with intelligent enemies, high-resolution graphics, four-player support as well as a sniper mode and multiple level objectives, two aspects surely inspired by Rare's
Turok 2 is so improved that calling it a sequel doesn't seem to do it justice. The environments are all distinctly different from one another, enemies seem "smart" by using cover or hit-and-run tactics to wear you down, the weapons are diverse and a joy to behold, and all of the levels are so detailed that it makes those in the first game seem empty in comparison.
While there are still some issues that hold it back from the lofty perch occupied by GoldenEye 007, Turok 2 is in many ways a more technically impressive shooter. From the cathedral-like buildings and statues in the first level to the dynamic lighting that casts weapon fire in a brilliant glow, this title will even give most 3D accelerated games a run for their money! Yes, there's still jumping, some fog and a few confusing environments, but all have been minimized to make them minor nuisances instead of the fun-killing problems of the original.
In fact, only two issues may keep you from hunting down a copy right away: the awkward control and the sheer size of the single player levels, forcing you to spend hours exploring every nook and cranny in order to complete objectives.
Since there are only two control configurations, the arcade style (using the analog stick to move) and expert style (using the C buttons to move), some players may not find the perfect fit. Furthermore, the arcade setting is basically useless in this game because you NEED to quickly target enemies high above or below you! That means you're left with essentially one scheme and you can't customize its different buttons. Frustrating.
Yet the biggest knock on this game is the overemphasis on "switch pulling" to make it through the levels. Since these environments are simply enormous, the game almost seems more like an adventure than a pure shooter. If you want a game that will test your reflexes every step of the way, this isn't it. If you like immersing yourself in an exotic world and exploring every inch of it, then you'll love Turok 2.
Small issues aside, Turok 2 is an extremely entertaining shooter that is a must-have for any fan of the genre -- and that's not even taking into account the multi-player mode! This mode is so fun that it comes close to GoldenEye's due to the characters, weapons and variety of the levels. Like GoldenEye before it, Turok 2 raises the bar for first-person shooters and is among the best titles available on the system.





