| Turok | |
|---|---|
| Developer(s) | Propaganda Games Aspyr Media (PC) |
| Publisher(s) | Touchstone Pictures (PlayStation 3, Xbox 360) Capcom (PC) |
| Distributor(s) | Touchstone Pictures (North America, UK) Capcom (Internationally Worldwide) |
| Designer(s) | Josh Holmes (director) |
| Writer(s) | Doug Barber |
| Engine | Unreal Engine 3 |
| Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
| Release date(s) | PlayStation 3, Xbox 360 NA January 31, 2008 EU February 8, 2008 AUS February 7, 2008 Microsoft Windows |
| Genre(s) | Action[1] First-person shooter |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | BBFC:15 ESRB: M PEGI: 18+ USK: 18 |
| System requirements | Microsoft Windows |
Turok is the 2008 installment in the first-person shooter Turok video games series based on Acclaim Entertainment's comic series under the same name. The game was scheduled to be released in North America for the PlayStation 3 and Xbox 360 on February 5, 2008; however, it was instead released on January 31. It was released on April 22, 2008 for the Microsoft Windows. Turok was developed by Propaganda Games and published and distributed by Disney Interactive Studios under the Touchstone banner in North America, Ireland and United Kingdom and by Capcom in all other territories.
Contents |
Plot
The game is treated as a series reboot and bears no relation to the continuity of the previous Turok editions or to the comic books.
The player takes on the role of a soldier named Corporal Joseph Turok. Previously, Turok was a member of the Wolf Pack, a specialized military detachment whose members were trained in black ops by General Roland Kane. After a falling out with the group, Turok was reassigned to the general military and was eventually made the newest member of Whiskey Company—a team that has been assembled to apprehend his former mentor and return him to Earth. After committing various war crimes, Kane had disappeared three years earlier only to surface on a backwater world. Unbeknownst to Whiskey Company, the planet is under the jurisdiction of the Mendel-Gruman (M-G) Corporation, and Kane is in command of a private army of M-G soldiers and equipment.
At first, the crew shuns Turok, thinking that he is an inexperienced fighter, untrustworthy, and a liability. One particular member, Slade, has a personal grudge against Turok because his brother Robert was also a member of Wolf Pack, and was killed in the same battle from which Turok had reputedly fled, earning him his dubious reputation.
On approach to their target, their starship is shot down from orbit and crash lands on the terraformed surface, where Turok quickly learns that the jungles covering the surface are inhabited by genetically engineered dinosaurs. The dinosaurs are totally wild and untamed, meaning a three-way battle between Whiskey Company, the M-G soldiers, and the dinosaurs takes place throughout the game.
Characters
Joseph Turok The game's main protagonist. He was a former member of Wolf Pack, given extensive training in knife fighting and use of the longbow, in addition to training with more conventional firearms. Turok left Wolf Pack because he did not agree with the orders he was given. He joined Whiskey Company and was one of the few that survived. Like the Turoks in the previous continuity, Joseph has Native American heritage, specifically Kiowa. He is one of only three marines who survives to the end of the game.
Slade A member of Whiskey Company that holds a grudge against Turok after his older brother Robert, a member of Wolf Pack, was killed in action, something he blames Turok for. Slade has a short temper that is seen many times throughout the game, specifically towards a marine named Carter. He takes a particular delight in using the flamethrower. Slade finally respects Turok after Turok saves him from a giant serpent seen underground. One of only three marines who survives to the end of the game.
Shepard A technician for Whiskey Company that is prone to complaining and annoys Turok because he talks too much. He is the only one able to pilot a spacecraft in Whiskey Company. One of only three marines who survives to the end of the game.
Cowboy A marine that accepts Turok. When Turok first encounters Cowboy, Cowboy is shot by an arrow and Slade blames it on Turok. He is one of the final four marines but is shot by Kane for speaking out.
Reese Whiskey Company's sniper, an albino. He saves Turok from a raptor attack. Reese is one of the final five marines and dies while assaulting the M-G base when he is shot through the eye with an arrow, likely launched by Grimes.
Logan A ranking officer of Whiskey Company. He becomes increasingly unstable as the game progresses. While attempting to find a spacecraft to escape the dinosaur planet, he accuses Turok of alerting M-G soldiers to their position, and promptly reveals their positions to the soldiers, who hadn't actually been aware of their location. Logan is killed by an M-G helicopter while trying ineffectively to destroy it. Logan had also taken command of Whiskey Company after all higher-ranking officers had died.
Cole Whiskey Company's leader. He is usually calm but can be sharp if needed. He is killed by an arrow to the abdomen at the start of a large battle with the M-G soldiers.
Jericho Whiskey Company's heavy weapon specialist. He is dedicated to his men and persisted on going after the M-G soldiers after they killed many marines. He is presumed dead after he stayed behind to hold off MG soldiers while the others escaped. Turok saw him taking hits before escaping, but his death was not actually witnessed.
Gonzalez A marine with what seems to be latino heritage. He had gone with Turok in one mission to recover the long-range radio but was carried off by Mama Scarface, the massive T. Rex, who likely fed him to her offspring. Slade had said at one point in the game that Gonzales was his best friend.
Carter Another technician for Whiskey Company. He worries a lot and annoys Slade. Carter was sent with Turok and Slade to go see what was making an odd sound after he had complained to Logan. He was killed by giant bugs and dragged underground.
Henderson Whiskey Company's second-in-command. He was only seen once in the game and was said to have died when the M-G soldiers attacked Whiskey Company's campsite.
Louis Another high ranking officer. He died in the same battle as Cole and Henderson.
Foster A soldier paired with Turok and Gonzalez to retrieve the comm unit. He is shot by an M-G sniper.
Parker Whiskey Company's medic. He tried to treat Cowboy for his arrow wound. It is unclear how he died, but he does not make it off the dinosaur planet at the end with Turok, Slade, and Shepard.
Roland Kane The AWOL leader of Wolf Pack. After Wolf Pack left the military he began working with the Mendel-Gruman Company. Kane set up a base on a planet, and among other things, genetically engineered quite a few species of resurrected dinosaurs, and created an incredibly potent toxin that he planned to sell to the M-G Company. He failed in his attempt to escape the dinosaur planet after his facilities were destroyed when Turok blew up his escape vessel and defeated him in a knife fight. Roland Kane was the person that trained Turok to his amazing combat level.
John Grimes Wolf Pack's second-in-command. He is seen multiple times throughout the game, the first is outside an M-G base on the second level, when he confronts Turok, and when Kane captures the four remaining members in Whiskey Company. It is unclear whether or not he survives the events of the game. Grimes also causes the death of Cole and Reese, and he injured Cowboy. His signature weapon is the bow, and his skill with the weapon is exceptional.
Dinosaurs
Tyrannosaurus Rex: The largest carnivore on the planet. She is a menace of Whiskey Company and is seen multiple times throughout the game. The T-Rex was nicknamed "Mama Scarface" because of the scar on her eye and because of her many offspring.
Velociraptor: The most common dinosaur seen on the planet. They hunt in packs and tend to gang up on targets.
Spitters: large-sized dinosaurs that have venom sacs on their necks that they use to spit acid.
Mini-Raptors: Smaller versions of Velociraptors.
Juvenile Tyrannosaurus: The offspring of Mama Scarface that attack like raptors in large groups. They are only seen in the T-Rex nest.
Compsognathus: Harmless creatures that can reveal your position due to high-pitched squealing.
Dilophosaurus: A large predator that mainly hunts alone but can be seen in groups of two-four. It is possible to knife kill them by knocking them over onto their sides.
Parasaurolophus: A harmless herbivore that can be dangerous if startled.
Apatosaurus: The largest dinosaur in the game which is only seen as background imagery.
Tyrannosaurus Rex of Lands: A different type of T-Rex.
Other creatures
Lurkers: Cat-like creatures that will wait on rocks or trees until they can pounce on you.
Soldier Bugs: Large scorpions that can easily overwhelm prey due to numbers and size. They mostly live in dark areas and harsh light, such as a flare or fire, will startle them.
Meganeura: A large dragonfly can be occasionally seen throughout the game and will spit harmful acid at you.
The Beast: An undewater serpent that also has tentacles. It is a boss that lives underground. The Beast has the ability to lunge at you and throw boulders, You can destroy it when it lunges at you near a gas vent by shooting it with your flamethrower. It will become the bridge when it is destroyed.
Gameplay
The gameplay is similar to that of most first-person shooters, with a strong focus on survival in dangerous natural environments. The human enemies, under the leadership of Kane, are the main threat to the player, although dinosaurs may often be found wandering throughout the game. The dinosaurs act as a neutral force and, if the player chooses, can be used as a tool to attack enemy soldiers. This may be done by attracting roaming dinosaurs to a firefight (via: flares, gunshots, etc.) to aid the player and help dispatch the enemy, with possible other ways depending on the situation. The dinosaur A.I is not limited in attacking specific enemies, so other dinosaurs and all humans, including the player's allies and enemies, may be attacked[2]. The game does not utilize an aim-assist feature.
Propaganda Games has included an additional, stealth mechanic in the game. Because Turok takes place mostly in jungle environments with a focus on ambiance, the player may kill enemies with a bow or knife without being heard or use dinosaurs to attract the attention of other enemies and slip by unnoticed. A famed new feature into this game is the Silent Kill, which is done by drawing your knife, then attacking a human or unaware dino from behind. The kill can be utilized against dinosaurs and humans alike as a finishing blow, and can be executed from any side. The knife is also utilized as a self-defense weapon during phases known as "mauls", where the player is attacked by a dino or bug, and must hammer on the according buttons in order to counter-attack or fend off the attack.
At the end of the game, when you fight Kane as a boss, he steals your knife, and you must quickly hammer on the randomly chosen button(s) and finally kill him at the 4th or 5th set of buttons. These gameplay elements have been made optional, meaning the player is never forced to use stealth to their advantage if they wish not to. Well-known among Turok fans, the games generally feature a large, creative arsenal, with unconventional futuristic weaponry, much unlike that found in typical first-person shooters. Propaganda assured fans that they would stay true to the franchise's roots and create memorable weapons for the players' use. However, the fan favorite cerebral bore didn't make its return in Turok[3]. This Turok uses a heavily modified version of the Unreal 3 Engine, with modifications on realistic textures, A.I, and particle effects.[citation needed]
Multiplayer
Online multiplayer support is also available. There is a (Team) Deathmatch, Capture the Flag, Wargames, and Assault Capture the Flag. Multiplayer supports up to 16 people, and 4 players for three co-op missions. A feature in the multiplayer—randomly spawning computer-controlled dinosaurs and insects that appear in various locations in levels—adds a new factor to the gameplay. While players must worry about the opposing enemies, they must now also worry about the hostile dinosaurs that will be attempting to kill them. There can be up to 4 A.I controlled dinosaurs or insects on any map at one time.[4]. Unfortunately, splitscreen multiplayer is not supported in any form.
Originally, the Xbox 360 version of Turok was set to feature an Achievement called "Grab Bag", which required players to kill at least one enemy, one dinosaur, one teammate, and themselves, all in the same match.[5] This caused controversy on the Internet as the achievement essentially rewards players for team killing. Josh Holmes, a representative of Propaganda Games, described the creation of the achievement by saying "What we found was that players playing their first match in Turok - almost every player - was (accidentally) killing himself, a team mate and an enemy with a grenade or a Stick [sic] Bomb gun and so we thought 'hey, we should give them an achievement for that', as kind of a joke." He went on to say that developers were planning to release a patch removing Grab Bag if excessive team killing became a problem after launch.[6] This, however, was not the case. At launch, the achievement had been modified via patch, so that one doesn't need to kill a teammate along with yourself, an enemy, and a dinosaur. the achievement description has changed accordingly. The strong lag in multiplayer has been fixed by a patch[citation needed].
A Map pack called the "Velociraptor Pack" has been released, containing 2 new multiplayer maps, one new Co-op map, and 2 refurbished maps, which now take place at Night.[7]
According to IGN's news article:"Of the five new Turok downloadable maps for consoles, two are completely new multiplayer maps, one is a new co-op map and two are re-lit versions of popular multiplayer maps available with the game. Below is a brief description of the five new maps:
- Co-Op – A brand new Turok co-op map for 2–4 players. In this co-op map your Whiskey Company squad has been captured and is being held in a Mendel-Gruman facility designed for holding dinosaurs. You and your team have to break out and make it to the rescue chopper before the Wolf Pack troops decide to feed you to the captured raptors.
- Desolation – A brand new swamp-based map where simple structures are set up alongside a rock cliff to allow helicopters and transports into the area to bring in supplies. There are many hiding spots on this multi-level map which enables numerous quiet kill opportunities.
- Sentinel – Another new multiplayer map and one of the largest Turok maps to date. The setting takes place at the top of a mountain around one of Kane's orbital defense arrays—the very base that shot down the Whiskey Company ship from orbit in the single-player campaign. Also, the presence of a few large dinosaurs on the map can make things very interesting during multiplayer combat.
- Inconclusive Tests – This time the Testing Grounds map takes place at night and offers a different view of the world that now contains more dark hiding spots. A word of caution—watch out for the raptors.
- A Rivalry Continues – As the name suggests, the struggle for the compound from A Heated Rivalry is not over and has extended into the eerie darkness of the night.
Reception
Turok has received fairly positive reviews since its release. As of March 2008, the game holds an aggregate score of 70% on Gamerankings[8] and a 69 out of 100 on Metacritic.[9]
In terms of individual reviews, Turok has received a 9/10 from Play magazine and a 7/10 from both the Official Xbox Magazine and the Official PlayStation Magazine. Both praised multiplayer but commented on the "sketchy enemy awareness" and "dodgy textures".[10] Game Trailers, which gave the game 8.3/10, highlighted the game's use of the Unreal 3 Engine, believing it to be "the best use of the tech outside of Epic's own efforts" and praising the modeling and animation of the dinosaurs in particular.[11] 1up.com gave the game a score of C+, specifically complaining about its stealth mechanics, the use of camera shaking, and occasional graphical glitches in the PlayStation 3 version.[12] Gameplasma gave the game a 7 out of 10 claiming that "the storyline is mediocre" and it is "forgettable". [13] Hyper's Yuri Spadeface commends the game for its "solid frame rate". However, he criticised the "frustrating level design and average execution".[14]
Turok received 3/5 from X-Play, commenting on its aim-assist being woefully inadequate both in multiplayer and singleplayer, but praised its graphics and "outlook".[15] In its G-phoria episode, it won the category of "Game Deserves An Uwe Boll Movie". Gamepro magazine reviewed the game, saying that "Turok isn't good enough to single handedly repair the franchise's tarnished reputation, but it is good enough that you'll want to forgive some of its ancestors' sins." They gave the graphics a 4.0, the sound a 3.75, the control a 4.75, and the fun factor a 3.75 out of 5.[citation needed]
Game Informer magazine reviewed Turok, and gave it a 7/10, stating "the ecosystem environment does not live up to what it was supposed to or should be. Minor problems like a paper thin story, the constant knocking of the camera from explosives and dinosaurs, the poor multiplayer and poorly spaced checkpoints, drag down what otherwise is a decent shooter." However, they liked the game for its voice talents including Powers Boothe and Timothy Olyphant. It was reviewed by Ben and Bertz, who both agreed on the same score.[citation needed]
Elsewhere, Turok fared even worse. Honest Gamers awarded the game 5/10, citing the unforgiving checkpoint system, badly-contextualized story and poor AI as reasons for the mediocre mark;[16] and PC Gamer UK awarded the game 57%, calling it "weary and uninspired."[17]
Sequel
A sequel was in development, but layoffs at Propaganda Games resulted in the project being cancelled.
http://xbox360.ign.com/articles/949/949564p1.html
References
- ^ "Turok 2008 Page". GamePro. http://www.gamepro.com/microsoft/xbox360/28396/info.shtml. Retrieved 2008-04-29.
- ^ [1]
- ^ [2]
- ^ Rob Purchese (February 22, 2007). "Turok multiplayer details". Eurogamer. http://www.eurogamer.net/article.php?article_id=73283.
- ^ Computer and Video Games "Turok gives achievement for team killing" Tuesday, November 20th, 2007
- ^ Computer and Video Games "Turok dev to scrap team kill achievement" December 12th, 2007
- ^ [http://xbox360.ign.com/articles/862/862161p1.html IGN "Turok's Dinosaurs Run Rampant with More Than 1 Million Units Shipped Worldwide Touchstone also announces five new multiplayer downloadable maps and the release date of the PC version."]
- ^ Turok Reviews
- ^ Turok (xbox360: 2008): Reviews
- ^ Turok Reviews
- ^ Gametrailers.com - Turok - Review
- ^ Turok PS3 Review Index, Turok Playstation 3 Reviews
- ^ Turok Review | Xbox 360 | GamePlasma.com :: Gaming to the Next Level! :: GamePlasma Live BETA
- ^ Spadeface, Yuri (March 2008). "Turok". Hyper (Next Media) (173): 64. ISSN 1320-7458.
- ^ G4 - X-Play - Reviews
- ^ Honest Gamers: Turok PC Review
- ^ PC Gamer UK: Turok PC Review
External links
|
||||||||
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)




