Ultima VI: The False Prophet
- Platform: Super NES
- Release Date: 1993
- Similar Games: Ultima: Exodus (Nintendo Entertainment System), Ultima VII: The Black Gate (IBM PC Compatible), Ultima: Warriors of Destiny (Nintendo Entertainment System)
Game Description
You, the avatar from the other Ultima adventures, see a gate appear from the world known as Britannia where you have gone on countless adventures. This can only mean one thing: Britannia is in trouble again. You step through the portal to see gargoyles looming over your body which is on some kind of slab. Suddenly,In Ultima VI: The False Prophet,
To travel the vast world of Britannia, you will walk on foot, buy a skiff to travel rivers, acquire the deed to a ship which can bring you across oceans, and eventually contruct your own hot-air balloon that can carry you anywhere you want. You are also aided with a moon orb, a strange stone that can transport you instantly to almost any town or shrine. This game is full of puzzles and riddles in the form of dungeon exploration, and in actuality, the game is less combat-based than most role-playing games. In combat, players can equip various weapons and armor, and up to 48 different spells. Part of the challenge, of course, is finding a teacher for these spells, and the components to cast them. Actions are menu-based, when the avatar performs an action, several options such as "look", "talk", and "item" come up.
Another notable feature is the "Karma" system. Since the player is the avatar, an example of goodness, some actions such as stealing from houses and lying to characters will hurt the Karma score. Low Karma results in a loss of experience when a character dies, and the game cannot be finished if Karma is too low. The game will take most players around 20 hours to complete, but can take up to 40 or 50 if they care to find out all of the game's many secrets and puzzles. ~ David Borowski, All Game Guide
Review: Enjoyment
The game is a lot of fun, as long as you can look past the few flaws. Taking the time to find out the game's many optional quests and secrets may not carry great rewards as far as character development and items, but they are lots of fun. It is easy to get drawn into the world of Ultima VI after just a short time of playing. ~ David Borowski, All Game GuideReview: Overall
Ultima VI: The False Prophet follows the storyline and similar style of other Ultima games, and definintely improves on its predecessors. The storyline starts off with a short sequence explaining how the character got to where he is, and is done nicely. Unfortunately, there are only two of this type of sequence in the game; one at start, and one at the end. The story contains a few interesting twists and details if one is willing to search around a bit.Probably the most stunning thing about the game is the world in which it takes place. The size of the game is mind-blowing, and there is alot that even never has to be reached, but has its rewards for doing so. The world really gives you the feeling that the story is taking place in a true world, and not just a few small continents like in other roleplaying games. The designers also did a good job in keeping the map to scale. When the
The Karma system works well also, as you will find yourself often debating on whether stealing that one energy wand from the store is worth the Karma loss. One annoyance to note, is that the game cannot be finished if Karma drops too low, so one has to be careful. Players may find themselves traveling the world to perform good deeds, just to get their Karma scores up higher if they did too much pillaging and theft early in the game.
The one thing that will seem different to players of other roleplaying games is the lack of emphasis on combat. True, there are situations such as gargoyle battles where combat is necessary, but there are no boss monsters, and no more than twenty or so different monsters to battle, compared to other similar games where there are over a hundred. There are only around a dozen types of armor and weapons, which may also seem a bit strange to fans of the genre.
Overall, the game is fun to play, once one overlooks those differences that set it apart from other roleplaying games. If you are the type of person that prefers realism and roleplaying to combat and level gaining, then this game is for you. ~ David Borowski, All Game Guide



