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Ultimate Ride: Disney Coaster

 
Games:

Ultimate Ride: Disney Coaster

Game Description

The third roller coaster title in the Ultimate Ride series from Gigawatt Studios, Disney Coaster lets players build and ride coasters using thematic Disney environments of Toontown, Frontierland, Tomorrowland, and Main Street. Create unlimited climbs, loops, curves, drops, spins, twirls, and more, as you build the ultimate coaster interspersed with Disney props and characters. Custom sound effects, triggered by passing cars, can be added, or pre-recorded tracks used to enhance the thrill ride experience.

Roller coasters are judged (speed, g-force, length, design, prop placement, authenticity, and overall fun) by a panel of Disney characters including Mickey Mouse, Minnie Mouse, Goofy, Pluto, and Donald Duck. Additional characters from Disney films, videos, and cartoons can be downloaded to join the judging crew, as well as finished coasters created by other players, from the exchange link at the official Ultimate Ride game site. For players seeking a more specific challenge, Ultimate Ride: Disney Coaster offers 15 mission-based tasks designed by the Disney Imagineer programmers. An "invisible track" feature lets players toggle the track on and off during rides.
~ Michael L. House, All Game Guide

Roots & Influences

Ultimate Ride: Disney Coaster is the third title in Gigawatt Studios' Ultimate Ride roller coaster simulation series. Previous titles include Ultimate Ride, released in 2001, and Ultimate Ride: Coaster Deluxe released approximately six months prior to Disney Coaster.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Disney Interactive; Senior Producer: Ph. Hopbell; Lead Artist: Jason Chayes; Associate Marketing Manager: Leo Olebe; Customer Support Liaison: Patrick R. Burns; Manual: Patrick R. Burns; Documentation Supervisor: Barry Schwartz; Online Producer: Sanae Barber; Voice Talent: Corey Burton; R&D: Andy Ogden, Mark Ruber, Tony Dohi, Amy Van Gilder, Scott LaRocca; Senior Manager, Quality Assurance: David Arnspiger; Supervisor, Quality Assurance: Jim Mowery; Project Lead: Andrea Ortiz, Michael Verceles; Quality Assurance Senior Tester: Michael Verceles; Quality Assurance Tester: Jesse Levy, Saaren Ghazi, Rudi Limich, Sookias Sookiasian, Cliff Webster; Supervisor, Quality Assurance Technology Test Team: Scott Torroll; Quality Assurance Technology Tester: Jamie Serrano, Emil Haghnazarian, Mario Donis ; Original Disney Imagineering Ultimate Ride Senior Tester: Bernie Leon; Original Disney Imagineering Ultimate Ride Tester: Michael Verceles, Jesse Levy, Eric Bitton, Manuel Aguilar; Service and Support: Henry Foote, Paul Lahaise, Jamie Berger, Joseph Cotter, Nina Priore, Elena Siegman, Ted Henning, Michael Uhlik, Michael Schwartz, Graham Best, Alex Conserva, Scott Davis, Keith Goodman, Tom Schurman, Brian Tuey, Mike Pirozzi, Ed Lee, David Bondi, Don Karl, Taylor Livingston, Irene Phung, Mohamed Abdelghafar, Justin Baran, Jim Blankenship, David Butts, Joseph Cataudella, Randy Connelie, Noel Coultrup, Eric Covarrubias, Andrea Crabtree, Paul van Deurs, Steve Doust, Eric Flores, Jeff Goodman, David Harries, Gregg Hart, Ron Hoover, David Lehi, Enzo Lettieri, Ben Lytle, Erik T. Murray, Oscar Orihuela, John Pierson, Mike Petrillo, Derek Pullings, Gene Rasmussen, Richard Ream, William Reichard, Raymond Ritzmann, Dan Rhea, Sean Russell, Brad Ruwe, Daniel Shoppen, James Sutliff, Monroe White III, Keith Wilber, Percy Willis, Gregg Wright, Hastin Zylstra ; Company 2: Gigawatt Studios; Executive Producer: David Koenig; Producer: Mike Dubose; Technical Director: Robert Knaack; Game Design: Gary Brown, Mike Dubose; Art Direction: Quinn Tetterton, Yoni Koenig; Programmer: Bryan Pearson; Additional Programming: Qing Yuan, Brian Anderson, Robert Knaack; Level Design: Pat Lavelle, Gary Brown; Lead Graphic Design: Quinn Tetterton; Graphic Design: Noriko Watanabe; Artist: Kue Xiong, Tracy Lee, Christoph Jess, Jin Choung, Yongwoo Cho; Sound Design: Jack Wall; Composer: Jack Wall
~ Michael L. House, All Game Guide
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