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UniWar

 
Wikipedia: UniWar
UniWar
Developer(s) Javaground
Platform(s) iPhone, iPod Touch, Android, Ovi (Nokia), BlackBerry App World
Release date(s) April 13, 2009
Genre(s) Strategy
Mode(s) Single-player, Multi-player

UniWar is a game for the Apple Inc. iPhone and Android mobile platform first released in April 2009.
The game has done so well on the iPhone and Android platforms that the developers have since released the application on other mobile devices making it the first cross platform mobile multiplayer application of it's kind. A post from Dec 16th 2009 on the UniWar website states that

UniWar is being ported to more and more platforms. It is now available on Nokia phones via the OVI store, on most of AT&T phones via their main deck and on all the Verizon phones in the next few days. UniWar has also been submitted to the BlackBerry AppWorld and we are awaiting its release anytime soon.

Contents

Gameplay

Uniwar is a turn-based strategy game with multiplayer online gameplay as well as a single-player campaign mode. The player's goal in each level is to capture all of his opponent's bases. For each base the player controls, he earns credits which can be spent constructing units such as tanks and helicopters. The game consists of 50+ levels and three armies: Sapians (humans), Titans (machines), and Khralians (aliens). Each army, or race, includes 8 unit types, and each unit type has different degrees of mobility, attack strength, and defense. Special units such as the Sapian Engineer cannot attack or defend but have unique advantages such as the ability to re-program enemy units, effectively converting them to Sapiens.

Uniwar allows players to participate in up to 20 games at once. Thus when the player is waiting for his opponent(s) to make their moves in one game, he is free to take his turn in another. Team play allows 2v2, 3v3, and 4v4 gameplay. Players can maintain lists of Friends and can access a list of scores showing the ranking of all players. When the player joins a random game, he is matched to another player of similar rank. Upon the completion of a battle, points are awarded to the winner and deducted from the loser, modifying their rankings appropriately.

Factions and Units

  • Sapiens
    • Marine (Ground Light)
    • Engineer (Ground Light)
    • Marauder (Ground Heavy)
    • Tank (Ground Heavy)
    • Helicopter (Aerial)
    • Battery (Ground Heavy)
    • Destroyer (Aquatic)


Marine Engineer Marauder Tank Helicopter Battery Destroyer
Type Ground Light Ground Light Ground Heavy Ground Heavy Aerial Ground Heavy Aquatic
Cost 100 200 250 400 500 550 800
Attack Range 1 1 1 1 1 3-4 1-3
Mobility 9 6 12 8 12*** 6 12
Ground Light 6 0* 10 10 13 6 10
Ground Heavy 3 0* 4 9 7 10 10
Aerial 4 0* 4 0 9 12 12
Aquatic 2 0* 4 9 11 10 16
Defence Strength 5 0 8 12 11 4 12
Capture Bases Yes Yes No No No No No
Attack after move Yes Yes Yes Yes Yes No Yes
Repair 1 1 1 2 2 1 2
Actions/turn 1 1 2 1 1 1 1
Vision 4 3 6 4 6 4 7
Special Ability No EMP*, Re-program** No No Move after attack*** No No

(*) EMP disables all neighbouring titan units within a range of 2 for the remainder of the current round and the next round. (**) Re-program causes an adjacent enemy Titan Mecha unit to ally with the Sapians and fall completely under their control. (***) Helicopters may use a further 6 mobility points after making an attack.


  • Titans
  • Khraleans

Maps

  • A River Runs (2)
  • Bases Galore (6)
  • Butterfly (4)
  • Chato Hill (2)
  • Clash (2)
  • Close Range (4)
  • Crossroads (3)
  • Dead Monk (2)
  • Desert Isle (2)
  • Desolate (2)
  • Forest Walk (2)
  • Four Keys (4)
  • Four Neighbors (4)
  • Fourquad (4)
  • Full Planet (8)
  • Gold Rush (2)
  • Green Isle (2)
  • Green Valley (2)
  • Harbor (2)
  • Hourglass (3)
  • Hurtgen Forest (2)
  • Jungle (2)
  • Kwai River Bridge
  • Laguna Niguel (2)
  • Land Bridge (2)
  • Marshes (2)
  • Mercury (3)
  • Montevideo (2)
  • Naval War (2)
  • Oasis (4)
  • Octal War (8)
  • Peanut Isle (4)
  • Peninsulas (6)
  • Piriapolis (2)
  • Quatros Arenas (4)
  • Quintus (5)
  • Rocky (2)
  • Rubicon Crossing (2)
  • Sand Castle (4)
  • Scramble (2)
  • Square Lake (4)
  • StarLake (6)
  • Starvation (2)
  • The Bog (2)
  • Thermopylae (2)
  • Three Islands (3)
  • Too Close (2)
  • Traisle (3)
  • Triangles (3)
  • USA (3)
  • Volcano Isle (8)
  • WildPlains (2)
  • X-Island (4)

Development

Development for Uniwar started in ernest in Summer 2008 and completed in April 2009. Though released on the iPhone, the title was originally conceived for Java mobile devices. Uniwar is expected to be released on Java, Windows Mobile, and Blackberry devices in Fall 2009. Scheduled updates to the game are designed to improve client stability and server responsiveness.

Future Updates

(Unveiled on April 28th, 2009)

  • Maps in both VS and Solo modes will be unlocked by default
  • While competing online in multiplayer battles, the default time limit will be set to one day.
  • Three adjustable levels of difficulty against AI opponent.
  • New option to have the UniWar servers only send you an email when there are 30 minutes left in a multiplayer game.
  • The game will allow for three skips per multiplayer game before a player is at risk of being kicked.
  • Options to toggle both the sound and music.
  • Options to listen to songs from the iPhone/iPod during the game.

References

External links


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