Share on Facebook Share on Twitter Email
Answers.com

Unreal Championship

 
Games: Unreal Championship

Game Description

Xbox-equipped living rooms get Unreal in 2002. This multiplayer-oriented first-person shooter has been built from the ground up for state-of-the-art performance on Microsoft's Xbox, using Epic Games' latest Unreal technology. The game has been developed to bring across key elements of the favorite PC series while adding new features and aspects of play just for this decidedly console-based release.

Weapon distribution is more straightforward, allowing players immediate access to the guns they've "unlocked" instead of forcing them to search the hallways for spawn points. An energy bar rises with consecutive kills and powers-up the player's character when full. The game's control scheme is also custom designed for the console, using both analog sticks and context-sensitive movement and aiming.

Several modes of play are available, including a single-player tournament. Realizing the importance of multiplayer options to the series, Unreal Championship supports online connections through the Xbox's broadband equipment. Four-player split-screen matches are also an option, as well as direct console-to-console "LAN" parties.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Digital Extremes; Programming: Adriano Bertucci, Jeff Jan, Glen Miner, Tony Pilger; Character Models & Animation: James Edwards; Programming: Justin Smith; Character Models & Animation: James Edwards, Steve Jones; Art & Models: Mike Bastien, Geoff Crookes, Pancho Eekels, Dave Exing, Bastiaan Frank, Mike Leatham, Scott McGregor, Tony Pilger, Everton Richards, Dan Sarkar, James Schmalz, Cassidy Scott, Mat Tremblay, Mario Vazquez; PR Director: Merideth Braun; Level Design: Mike Bastien, Pancho Eekels, Dave Ewing, Bastiaan Frank, Scott McGregor, James Schmalz, Cassidy Scott; Sound & Music: Starsky Partridge; Writer & Localization: Mike Wagner; Voice Actors: Shannpn Ewing, Nancy Risi, Troy Woods; Additional Textures: Christian Bradley; Models & Art: Evelyn Eekels; Concept Art & Character Models: Brian Griffith; Art Direction: Martin Murphy; Character Art: Martin Murphy; Additional Art: Martin Murphy; Company 2: Epic Games; Producer: Cliff Bleszinski; Programming: Michel Comeau, Erik De Neve, James Golding, Ryan C. Gordon, Christoph A. Loewe, Warren Marshall, Steve Polge, Jack Porter, Andrew Scheidecker, Tim Sweeney, Daniel Vogel, Joe Wilcox; Art & Level Design: Cliff Bleszinski, Shane Caudle, Cedric Fiorentino, Steve Garofalo, Warren Marshall, John Mueller, Chris Perna, Lee Perry, Joe Wilcox, Alan Willard; Animation: John Root, Chad Schoonover; Biz: Mark Rein, Jay Wilbur; Office Manager: Anne Dube; Music: Kevin Riepl; Audio: Frank Bry, Lani Minella, Audio Godz, Jamey Scott; Company 3: Infogrames; Studio Senior Vice President: Jean-phillipe Agati; Vice President of Product Development: Steve Ackrich; Producer: Tim Hess; Executive Producer: Matt Powers; Senior Artist: Shawn Monroe; Vice President of Marketing: Steve Allison; Director of Marketing: Jean Raymond; Brand Manager: Richard Iggo; PR Manager: Matt Frary; PR Specialist: Wiebke Vallentin; Director of Editorial and Documentation Services: Liz Mackney; Manual Design and Layout: Chris Dawley; Senior Art Director: David Gaines; Director of Marketing Communications: Kristine Keever; Senior Web Producer: Kyle Peschel; Web Designer: Michah Jackson; Online Marketing Manager: Sara Borthwick; VP Legal and Business Affairs: Steve Madsen; Senior Manager Engineering Services: Luis Rivas; Engineering Specialist: Ken Edwards; Director of Publishing Support Services: Michael Gilmartin; Director of Quality Assurance: Michael Craighead; Quality Assurance Testing Manager: Donny Clay; Quality Assurance Lead Tester: Arif Sinan; Quality Assurance Assistant Lead Tester: Helen Hinchcliffe; Quality Assurance Tester: Marchall Clevesy, Michael Maggard, Gerard Gust, Franco Junio, Daniyel Garcia, Eugene Lai, Michael Shamsid-Deen, Arthur Long, Howell Selburn, Joe Edwards, Stefan M. Nelson, Brian Cali, Scott Barnes, Noah Perlite, Juan Sanchez; Strategic Relations Sr. Manager: Joy Schneer; Logo and Package Design: BD Fox & Friends, Brett Wooldridge, Tina Tanen, Big Sesh Studios
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: Unreal Championship
Top
Unreal Championship
Unrealchampionshipcover.jpg
Developer(s) Digital Extremes
Publisher(s) Atari
Designer(s) Cliff Bleszinski
Engine Unreal Engine 2.0
Platform(s) Xbox
Release date(s) November 12, 2002
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: M

Unreal Championship is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published by Infogrames and released on November 12, 2002, for the Xbox. Unreal Championship is essentially a console version game of the PC-based Unreal Tournament 2003, developed specifically to take advantage of Xbox Live, Microsoft's online gaming service. In 2003 Unreal Championship was added to Microsoft's "Platinum Hits" line of Xbox games. It was followed in 2005 by Unreal Championship 2: The Liandri Conflict also for Xbox.

Contents

Plot

Over a century has passed since Liandri Corporation first began the Tournaments, and while the tradition lives on much has changed in the world around it...

Seventy years ago an invasion fleet appeared in human space, wiping out virtually all resistance before it could begin. Humanity, a race that had taken pride in its freedom suddenly found itself bound by the shackles of an ancient race vastly superior in numbers and technology.

The Empire quickly established a foothold among the worlds of its latest acquirement, using propaganda and brute force where necessary. Those who swore allegiance to the Emperor found that life wasn't so different under the new rule, and for some it even improved. But for those who would not kneel before their new rulers, death awaited them on the prison planets scattered across the sectors.

The Emperor and his counsel, at first repulsed by the idea of the tournaments, soon began to see the advantage of providing the populace with a form of entertainment that both enraptured the viewers and reminded them where disobedience would lead them.

Arena worlds were picked from the harshest of the prison planets, and the training began. People who had watched the Liandri Tournaments with savage glee found themselves on the arena floors fighting for their lives again and again, as the alien technology ripped them back from the brink of death until their minds finally collapsed under the strain.

Examples were made of the more vocal dissidents, each broken and remade in the image of the darkest nightmares, to show the scorn the Emperor felt for the weaklings who opposed him. Not all the participants took part unwillingly. A race of beings previously unknown slaughtered the new combatants with reckless abandon, taking pride in the ease at which they butchered the new meat. For all they cheered during each battle, every time another human died the spirit of the men and women who watched grew weaker.

Now that the Tournaments have become a fixture of the Empire's power, the aristocracy has begun to take part as well, in carefully orchestrated battles that pose no real danger to their lives. Unlike their prisoners, these Highborn can not use the resurrection technology so readily available, without losing their status as ones tainted by madness. To kill a Highborn is to kill him forever.

The only hope for mankind is that a champion will rise from the ashes of their civilization and succeed against all odds, to hold the Emperor's life in their hands. That champions name was Nefarious. He was the greatest Unreal Champion to ever grace the arena. After winning and earning his place in tournament history at the expense of his comrades lives and proving that he was the most fiercest and brutal competitor, he and thouse falling by his hand were saluted and truly fitting reward was offered to the Unreal Champion. The reward was that of immortality, he refused and in turn asked for his freedom. In doing so his name and record was erased from the histories and Nefarious is said to have been executed for his insolence, others have claimed that his wish for freedom was granted and he left the fame and power only to head towards the Border edge of the galaxy to the desolate planet of Pandora to be left alone. Whatever his fate may be his memory for thouse who remember lives on as the greatest Unreal Champion to have ever compete.

Game modes

  • Deathmatch
  • Team deathmatch
  • Capture the flag
  • Double Domination – In Double Domination both teams must control two points on the map for ten seconds in order to score. A point can be taken by walking into its symbol, A or B. NPCs can be ordered to go to a certain point.
  • Survival — 1 vs 1 deathmatch with more players than usual. As each round ends, the losing player is made to join a queue of spectators while the winner remains in the game until killed. The winner is the first player to reach a predetermined score.
  • Bombing RunUnreal-style football where the player's team must score by placing the ball in the enemy force's goal. The bombing gun regenerates health as the offensive player moves, giving him additional lifespan to reach the enemy goal. Once the enemy goal is reached, the offensive player can run into it to score seven points for their team. Shooting the bomb into the enemy goal earns three points.

External links

References


Shopping: Unreal Championship
Top
 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Unreal Championship" Read more