All of the modes of play and maps from Unreal Tournament 2003, along with the downloadable mission packs from 2003, more than 20 original maps, and a number of other features can be found in Unreal Tournament 2004. One major addition to the Unreal Tournament series is the inclusion of vehicles. Both land and air-based vehicles are accessible, as are a number of new weapons, including land mines, rocket-propelled grenades, and stationary gun turrets.
Returning from the original Unreal Tournament is Assault mode, which has one team attacking an objective while another defends the objective. After one round, the teams switch sides with the former defenders attempting to complete the assault faster than the other team. New to the series is Onslaught mode, which is where users will utilize the aforementioned vehicles. Maps in Onslaught mode are much larger than those found in the other modes of play. Teams are required to capture Power Nodes as they progress across the map, eventually establishing a link to the enemy's Power Core and destroying it.
The developers have also added a number of enhancements to improve the online community. Demo recording allows users to record their games and later show them off to friends. Players can watch other players battle it out live as well by logging onto the UnrealTV broadcast system. Live chat is built-in too, but game players will have to supply their own microphone to take advantage of it.
Company 1: Epic; Producer: Cliff Bleszinski, Jeff Morris; Programming: Bruce Bickar, Dr. Michael Capps, Michel Comeau, Erik De Neve, Laurent Delayen, James Golding, Ryan C. Gordon, Michiel Hendriks, Christoph A. Loewe, Warren Marshall, Matt Oelfke, Steve Polge, Jack Porter, Ron Prestenback, Andrew Scheidecker, Tim Sweeney, Daniel Vogel, Joe Wilcox; Art & Level Design: Ben Beckwith, Cliff Bleszinski, Chris Blundell, Christopher Buecheler, Shane Caudle, Phil Cole, Sjoerd De Jong, Paul Fahss, Cedric Fiorentino, Stuart Fitzsimmons, Steve Garofalo, Jeff Geis, Jeremy Graves, Alexander Lehmann, Jack Luttig, Warren Marshall, John Mueller, Rogelio Olguin, Nathan Overman, Chris Perna, Lee Perry, Sidney Rauchberger, Peter Respondek, Doug Schramm, David Sirmons, Teddie Tapawan, Joe Wilcox, Alan Willard; Animation: Alan Cruz, John Root, Chad Schoonover; Biz: Mark Rein, Jay Wilbur; Office Manager: Anne Dube; Music: Will Nevins, Kevin Riepl; Audio: Lani Minella, Audio Godz, Jamey Scott, Tommy Tallarico Studios; Company 2: Scion Studios; Studio Director: Dr. Mike Capps; Art and Level Design: Jim Brown, Ryan Brucks, Ed Duke-Cox; Programming: Joe Graf; Company 3: Psyonix Studios; Programming: Dave Hagewood, Per Vognsen; Art and Design: Eric Evans, Streamline Studios, David Sirmons, Robert Horvat, Sjoerd De Jong; Audio: Lani Minella, Audio Godz, Jamey Scott, Dramatic Audio, Kevin Riepl, Will Nevins, Sound Design Group; Company 4: Digital Extremes; Programming: Adriano Bertucci, Jeff Jam, Glen Miner, Tony Pilger, Steve Sinclair, Justin Smith; Character Models & Animation: James Edwards, Steve Jones; Programming: Adriano Bertucci, Jeff Jam, Glen Miner, Tony Pilger, Steve Sinclair, Justin Smith; Character Models & Animation: James Edwards, Steve Jones; Art & Models: Mike Bastien, Geoff Crookes, Pancho Eekels, Dave Ewing, Bastiaan Frank, Mike Leatham, Scott McGregor, Tony Piler, Everton Richards, Dan Sarkar, James Schmalz, Cassidy Scott, Mat Tremblay, Mario Vazquez; PR Director: Merideth Braun; Level Design: Mike Bastien, Pancho Eekels, Dave Ewing, Bastiaan Frank, Scott McGregor, Jean Rochefort, James Schmalz, Cassidy Scott; Sound & Music: Starsky Partridge; Writer & Localization: Mike Wagner; Voice Actor For UT2003: Mike Devine, Leanne Dixon, Christine Langos, Tim McClew, Yolande McLean, Mark Staedler; Streamline Studios: Adrian Banninga, Renier Banninga, Stephan Baier, Jeroen Leurs, Hector Fernandez, Alexander Fernandez; Additional Textures: Christian Bradley; Models & Art: Evelyn Eekels; Voice Talent: Shannon Ewing; Concept Art & Character Models: Brian Griffith; Art Direction, Character Art, Additional Art: Martin Murphy; Company 5: Atari; Executive Producer: Steve Ackrich; Senior Producer: Peter Wyse; Producer: Tim Hess, David T. Brown; V.P. of Brand Marketing: Steve Allison; Director of Brand Marketing: Chris Mollo, Jean Raymond; Brand Manager: Scott McCarthy, Richard Iggo; Director of Marketing Communications: Kristine Keever; Director of Creative Services: Steve Martin; Senior Art Director: David Gaines; Director of Editorial & Documentation Services: Elizabeth Mackney; Documentation Specialist: Chris Dawley; Copywriter: Norm Schrager; Director of Publishing Support: Michael Gilmartin; I.T. Manager/Western Region: Ken Ford; Manager of Technical Support: Michael Vetsch; Senior Q.A. Testing Manager: Dave Strang; Lead Tester: Mark Huggins, Jeff Loney; Assistant Lead Tester: Scott Bigwood, Paul Phillips; Tester: Phil Allers, Brett Casta, Joe Faulstick, Mark Florentino, Tim Higgins, Erik Jeffery, Jason Johnson, Clif McClure, Mike Murphy, Tim Lang, Milton Laureano, Andrew LeMat, Conor Sullivan, Carl Vogel, Stephan Wenninger, Jeremiah Williams, Mark Alibayan, Jason Pope, Mark Baylon; Compatibility Lab Supervisor: Dave Strang; Compatibility Test Lead: Randy Buchholz; Compatibility Analyst: Jason Cordero, Mark Florentino, Chris McQuinn, Cuong Vu, Patricia-Jean Cody; Director, New Business Development: Tim Campbell; Content Manager: Mark T. Morrison; Senior PR Manager: Matt Frary; Director, Online: Jon Nelson; Senior Producer, Online: Kyle Peschel; Senior Programmer, Online: Gerlad Burns; Senior Web Designer, Online: Richard Leighton; Company 6: 3D Buzz Inc.; CEO and President: Jason Busby; CTO: Logan Frank; Instructor: Joel Van Eenwyk, Zak Parrish, Derek Stevens, David Aguilar
~ Keith Adams, All Game Guide