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Unreal Tournament 2004

 
Games: Unreal Tournament 2004

Game Description

All of the modes of play and maps from Unreal Tournament 2003, along with the downloadable mission packs from 2003, more than 20 original maps, and a number of other features can be found in Unreal Tournament 2004. One major addition to the Unreal Tournament series is the inclusion of vehicles. Both land and air-based vehicles are accessible, as are a number of new weapons, including land mines, rocket-propelled grenades, and stationary gun turrets.

Returning from the original Unreal Tournament is Assault mode, which has one team attacking an objective while another defends the objective. After one round, the teams switch sides with the former defenders attempting to complete the assault faster than the other team. New to the series is Onslaught mode, which is where users will utilize the aforementioned vehicles. Maps in Onslaught mode are much larger than those found in the other modes of play. Teams are required to capture Power Nodes as they progress across the map, eventually establishing a link to the enemy's Power Core and destroying it.

The developers have also added a number of enhancements to improve the online community. Demo recording allows users to record their games and later show them off to friends. Players can watch other players battle it out live as well by logging onto the UnrealTV broadcast system. Live chat is built-in too, but game players will have to supply their own microphone to take advantage of it.
~ Jonathan Sutyak, All Game Guide

Production Credits

Company 1: Epic; Producer: Cliff Bleszinski, Jeff Morris; Programming: Bruce Bickar, Dr. Michael Capps, Michel Comeau, Erik De Neve, Laurent Delayen, James Golding, Ryan C. Gordon, Michiel Hendriks, Christoph A. Loewe, Warren Marshall, Matt Oelfke, Steve Polge, Jack Porter, Ron Prestenback, Andrew Scheidecker, Tim Sweeney, Daniel Vogel, Joe Wilcox; Art & Level Design: Ben Beckwith, Cliff Bleszinski, Chris Blundell, Christopher Buecheler, Shane Caudle, Phil Cole, Sjoerd De Jong, Paul Fahss, Cedric Fiorentino, Stuart Fitzsimmons, Steve Garofalo, Jeff Geis, Jeremy Graves, Alexander Lehmann, Jack Luttig, Warren Marshall, John Mueller, Rogelio Olguin, Nathan Overman, Chris Perna, Lee Perry, Sidney Rauchberger, Peter Respondek, Doug Schramm, David Sirmons, Teddie Tapawan, Joe Wilcox, Alan Willard; Animation: Alan Cruz, John Root, Chad Schoonover; Biz: Mark Rein, Jay Wilbur; Office Manager: Anne Dube; Music: Will Nevins, Kevin Riepl; Audio: Lani Minella, Audio Godz, Jamey Scott, Tommy Tallarico Studios; Company 2: Scion Studios; Studio Director: Dr. Mike Capps; Art and Level Design: Jim Brown, Ryan Brucks, Ed Duke-Cox; Programming: Joe Graf; Company 3: Psyonix Studios; Programming: Dave Hagewood, Per Vognsen; Art and Design: Eric Evans, Streamline Studios, David Sirmons, Robert Horvat, Sjoerd De Jong; Audio: Lani Minella, Audio Godz, Jamey Scott, Dramatic Audio, Kevin Riepl, Will Nevins, Sound Design Group; Company 4: Digital Extremes; Programming: Adriano Bertucci, Jeff Jam, Glen Miner, Tony Pilger, Steve Sinclair, Justin Smith; Character Models & Animation: James Edwards, Steve Jones; Programming: Adriano Bertucci, Jeff Jam, Glen Miner, Tony Pilger, Steve Sinclair, Justin Smith; Character Models & Animation: James Edwards, Steve Jones; Art & Models: Mike Bastien, Geoff Crookes, Pancho Eekels, Dave Ewing, Bastiaan Frank, Mike Leatham, Scott McGregor, Tony Piler, Everton Richards, Dan Sarkar, James Schmalz, Cassidy Scott, Mat Tremblay, Mario Vazquez; PR Director: Merideth Braun; Level Design: Mike Bastien, Pancho Eekels, Dave Ewing, Bastiaan Frank, Scott McGregor, Jean Rochefort, James Schmalz, Cassidy Scott; Sound & Music: Starsky Partridge; Writer & Localization: Mike Wagner; Voice Actor For UT2003: Mike Devine, Leanne Dixon, Christine Langos, Tim McClew, Yolande McLean, Mark Staedler; Streamline Studios: Adrian Banninga, Renier Banninga, Stephan Baier, Jeroen Leurs, Hector Fernandez, Alexander Fernandez; Additional Textures: Christian Bradley; Models & Art: Evelyn Eekels; Voice Talent: Shannon Ewing; Concept Art & Character Models: Brian Griffith; Art Direction, Character Art, Additional Art: Martin Murphy; Company 5: Atari; Executive Producer: Steve Ackrich; Senior Producer: Peter Wyse; Producer: Tim Hess, David T. Brown; V.P. of Brand Marketing: Steve Allison; Director of Brand Marketing: Chris Mollo, Jean Raymond; Brand Manager: Scott McCarthy, Richard Iggo; Director of Marketing Communications: Kristine Keever; Director of Creative Services: Steve Martin; Senior Art Director: David Gaines; Director of Editorial & Documentation Services: Elizabeth Mackney; Documentation Specialist: Chris Dawley; Copywriter: Norm Schrager; Director of Publishing Support: Michael Gilmartin; I.T. Manager/Western Region: Ken Ford; Manager of Technical Support: Michael Vetsch; Senior Q.A. Testing Manager: Dave Strang; Lead Tester: Mark Huggins, Jeff Loney; Assistant Lead Tester: Scott Bigwood, Paul Phillips; Tester: Phil Allers, Brett Casta, Joe Faulstick, Mark Florentino, Tim Higgins, Erik Jeffery, Jason Johnson, Clif McClure, Mike Murphy, Tim Lang, Milton Laureano, Andrew LeMat, Conor Sullivan, Carl Vogel, Stephan Wenninger, Jeremiah Williams, Mark Alibayan, Jason Pope, Mark Baylon; Compatibility Lab Supervisor: Dave Strang; Compatibility Test Lead: Randy Buchholz; Compatibility Analyst: Jason Cordero, Mark Florentino, Chris McQuinn, Cuong Vu, Patricia-Jean Cody; Director, New Business Development: Tim Campbell; Content Manager: Mark T. Morrison; Senior PR Manager: Matt Frary; Director, Online: Jon Nelson; Senior Producer, Online: Kyle Peschel; Senior Programmer, Online: Gerlad Burns; Senior Web Designer, Online: Richard Leighton; Company 6: 3D Buzz Inc.; CEO and President: Jason Busby; CTO: Logan Frank; Instructor: Joel Van Eenwyk, Zak Parrish, Derek Stevens, David Aguilar
~ Keith Adams, All Game Guide
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Wikipedia: Unreal Tournament 2004
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Unreal Tournament 2004
Unreal Tournament 2004 Coverart.png
Developer(s) Epic Games
Digital Extremes
Publisher(s) Atari (Linux/Windows), MacSoft (Mac), Midway, GOG.com
Designer(s) Cliff Bleszinski
Jeff Morris
Steven Polge
Engine Unreal Engine 2.5 Build 3120-3369
Version 3369.2 (Linux), 3369.2 (Mac), 3369 (Win)
Platform(s) Microsoft Windows, Mac OS X, Linux
Release date(s) NA March 16, 2004

EU March 18, 2004
AUS March 19, 2004

Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: M
OFLC: MA15+
PEGI: 16+
Media CD, DVD, Steam download
System requirements Operating System Support Windows 98/ME/2000/XP, Linux 2.2+ or Mac OS X (Linux not supported by Atari)
Input methods Keyboard, Mouse, Joystick

Unreal Tournament 2004, also known as UT2K4 and UT2004, is a futuristic first-person shooter computer game developed by Epic Games and Digital Extremes. It is part of the Unreal series of games and is the sequel to 2002's Unreal Tournament 2003 and the original Unreal Tournament.

Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by Unreal Tournament 2004 is the inclusion of vehicles and the Onslaught game type, allowing for large-scale battles.[3]

The game features all or most of the content of its predecessor, replacing it on the shop shelves. Unreal Tournament 2004 boxes sold in the United States include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for Unreal Tournament 2003. Versions sold in the United Kingdom had a similar offer, but required sending in the play CD for Unreal Tournament 2003 instead.

Its successor, Unreal Tournament 3, was released on 19 November 2007.[4]

Contents

Development

UT2004 was built upon the "Ion Storm" engine and content of its predecessor, UT2003, addressing most its shortcomings, and overall features more than twice the combined content of the previous game.[5]

Unreal Tournament 2004 was developed by multiple studios, with Epic games leading the project. Lead programmer Steve Polge described the role of each company involved:[6][unreliable source?]

Epic Games: Enhancements to the Unreal Tournament 2003 game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations. They also made an improved single player game, and improved community and demo recording support, in addition to thirty-one new playable characters. A Sniper Rifle similar to the one included in the original Unreal Tournament was added. They created one Onslaught map, and developed AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new Double Domination maps and 1 new Bombing Run map were added. The Assault gametype design and implementation were also reintroduced from the original Unreal Tournament.

Psyonix: The Onslaught gametype design and implementation, with 6 new vehicles, 4 new weapons (Grenade Launcher, Spider Mine Layer, Anti-Vehicular Rocket Launcher (AVRiL), and the Phoenix target painter), and the Energy Turret. They also created seven Onslaught maps, and collaborated with Streamline Studios on the popular map ONS-Torlan. Finally, they made the new model for the Translocator.

Digital Extremes: 3 new DM maps, 6 new CTF maps, 2 new Bombing Run maps, and 3 new Double Domination maps, 2 new playable characters, the new HUD design; new weapon models for the Assault Rifle, Shock Rifle, and Link Gun.

Streamline Studios: The single player introduction movie and ONS-Torlan in collaboration with Psyonix. Later made an Assault map called AS-Confexia, downloadable from the Internet.

Unreal Tournament 2004 would be the first closed source game to support the new x86-64-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time.

Release history

Unreal Tournament 2004 running on Linux

On February 11, 2004 a playable demo was released for multiple platforms, including Windows, Mac OS X, Linux on x86-32 (February 13, 2004) and Linux on x86-64 (February 15, 2004). An updated demo version, including all the bugfixes from official patches and some original content, was released on September 23, 2004.

Unreal Tournament 2004 was released on March 16, 2004 for the PC (Linux x86-32/x86-64 and Windows), the Mac OS X version (DVD only) followed on March 31, 2004. The version for Windows x86-64 was released as a downloadable patch on October 1, 2005. At release consumers could purchase the game on CD, or a limited-time special edition DVD version that came with a Logitech microphone-headset and a second DVD filled with video-tutorials on how to use the included UnrealEd. A single DVD version with neither microphone nor tutorials was also released in Europe. The CD version of the game came on six discs. On April 13, 2004, Unreal Tournament 2004 was re-released as a special edition DVD.

In summer 2004, Epic and Atari, in collaboration, released an XP Levels downloadable mappack, which included two new Onslaught maps, ONS-Ascendancy and ONS-Aridoom.[7] The pack is free for download and use on any system capable of running the game.

On September 21, 2004, Atari released in stores the "Editor's Choice Edition" of Unreal Tournament 2004 which adds 3 vehicles, 4 Onslaught maps, and 6 character skins to the original game, and also contains several mods developed by the community as selected by Epic Games. This extension (excluding mods) was released as a Bonus Pack by Atari on September 23, 2004, and is available for free download.

In December 2005, the Mega Bonus Pack was released online by Epic games, which included several new maps, along with the latest patch and the Editor's Choice Edition content.

In November 2006 Unreal Anthology was released which bundles Unreal Gold, Unreal II: The Awakening, Unreal Tournament (Game of the Year edition), and Unreal Tournament 2004. On March 17, 2008 the game was released standalone and as part of the Unreal Deal Pack on Valve's digital distribution service Steam, followed later in the year by the 'Editors Choice Edition'[8] on GOG.com

Reception

Unreal Tournament 2004 was greeted with positive reviews and community reaction, with critics citing unique, fast-paced, fun and challenging nature of the game as the main selling points, while fans touted the post-release support and extensive modding capabilities. The game holds a 93/100 score on Metacritic ("Universal acclaim").[9]

The game also received awards for Multiplayer Game of the Year (IGN, Gamespy, Computer Gaming World) and Best Value for 2004 award (Computer Games Magazine).

Features

Vehicles

There are many vehicles available in Unreal Tournament 2004. Most of them make an appearance in the Onslaught game type, while a few feature in Assault. The full set consist of aircraft types and land vehicles.[10] There are also two spacecraft which only officially feature in one Assault map, and different types of gun turrets which players can take control of.

Three of the vehicle types are only officially available on maps from the Editor's Choice edition or Editor's Choice bonus pack.

Mods

The game includes extensive modification support which allows users to easily create maps, models, gamemodes as well as various other additions to the game. The game features a flexible modification system which seamlessly blends custom content with the original, as well as allowing for easy tweaking of the game with the "mutator" system.

In 2004 Epic games held the "Make Something Unreal" contest, which rewarded the creators of the best submitted modifications with prizes in cash, computer hardware, and, ultimately, a license for commercial use of the Unreal Engine 2.[11] Red Orchestra, a total conversion modification based on the Eastern Front of World War II and focused on realism-oriented gameplay, was the winner of the contest and is currently available as a retail title on Steam.[12]

References

  1. ^ "UT2K4 description and system requirements(Ultimate-gamer.com)". http://www.ultimate-gamer.com/ut2004/ut2004.htm. Retrieved 2008-06-22. 
  2. ^ "UT2K4 description and system requirements(Steampowered.com)". http://steampowered.com/v/index.php?area=app&AppId=13230. Retrieved 2008-06-22. 
  3. ^ "Unreal Tournament UT2004 official website - Features section". http://www.unrealtournament2003.com/ut2004/features.html. Retrieved 2008-06-22. 
  4. ^ "Unreal Tournament 3 official website". http://www.unrealtournament3.com/us/index.html. Retrieved 2007-09-18. 
  5. ^ "Unreal Tournament 2004 official website". http://www.unrealtournament2003.com/ut2004/index.html. Retrieved 2008-06-22. 
  6. ^ "BeyondUnreal.com - UT2004 news section". http://forums.beyondunreal.com/showthread.php?t=130492. Retrieved 2008-06-22. 
  7. ^ "Unreal Tournament UT2004 official website - XP Levels mappack". http://www.unrealtournament2003.com/ut2004/xplevels.html. Retrieved 2008-06-22. 
  8. ^ "Unreal Tournament 2004 ECE". http://www.gog.com/en/gamecard/unreal_tournament_2004_ece. Retrieved 2008-03-21. 
  9. ^ "Metacritic.com - UT2004 page". http://www.metacritic.com/games/platforms/pc/unrealtournament2004. Retrieved 2008-06-22. 
  10. ^ "Unreal Tournament UT2004 official website - Vehicle section". http://www.unrealtournament2003.com/ut2004/vehicles.html. Retrieved 2008-06-22. 
  11. ^ "[http://www.unrealtournament2003.com/ut2003/contest.html Unreal Tournament 2004 official website - Make Something Unreal contest]". http://www.unrealtournament2003.com/ut2003/contest.html. Retrieved 2008-06-22. 
  12. ^ "Steam powered.com - Red Orchestra store page". http://steampowered.com/v/index.php?area=app&AppId=1200. Retrieved 2008-06-22. 

External links


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