Vietcong takes players into the lush rainforest battlegrounds of Vietnam and puts them in charge of an elite six-person US Special Forces squad. Players control the squad leader and are responsible for assessing each mission and issuing orders based on each squad member's capabilities. Available vehicles include the CH47 Chinook twin-engine helicopter, the supersonic F-5 Tiger fighter plane, the Russian off-road GAZ 69 (Gorki'y Automobil Zavod), and the famous UHD1 "Huey" helicopter. Over 20 historical weapons are available during the 20 missions -- players will infiltrate dangerous enemy tunnels and other hostile areas utilizing riverboats, jeeps, and trucks. Users can call in air strikes, request evacuation, receive detailed intelligence, and experience the sounds of ricocheting bullets and explosions. Multiplayer options allow head-to-head confrontations between squads of Vietcong and US Special Forces.
In an effort to develop a realistic environment, the developers of Vietcong spent several days in Vietnam near the Cambodian border photographing the dense jungle. Considerable time was also spent studying relevant documentaries, feature films, and other historical sources.
Vietcong is a war simulation based on the conflict in Vietnam that began in the 1960s, and is, in part, fueled by actual reports, documentaries, on location filming (terrain), and the historical record.
~ Michael L. House, All Game Guide
Company 1: Pterodon; Project Manager: Jarek Kolar; Senior Game Designer: Jarek Kolar; Lead Programmer: Michal Janacek; Programmer: Ivo Novak, Michal Zbleka, Marek Trtik, Petr Benysek; Mission Programmer: Jiri Matyskiewicz, Petr Benysek, Michal Janacek; Special Tools Programmer: Petr Benysek, Filip Oscadal; Graphic Tools Supervisor: Vladimir Zadrazil; Game Designer: Zdenek Mezihorak, Michal Marianek, Lubomir Dykast, Jiri Matyskiewicz; Additional Game Designer: Jan Kral, Ondrej Netik; Vietnam War Research: Zdenek Mezihorak; AI Level Gameplay: Lubomir Dykast, Radim Kralik ; In-game Scriptwriter: Zdenek Mezihorak, Jiri Matyskiewicz, Charlie Kinloch; Game Script Consultant: Frederic Harvey; Script Corrections: Debbie James; Lead Level Artist: Vladimir Zadrazil; Level Artist: David Brumla, Petr Klvac, Jan Hlavaty, Tom Kanda, Petr Stefek; Additional Level Artist: David Saturka, Zdenek Stransky, Lukas Gergela, Kamil Prihoda; Character Artist: Pavel Sirucek; Character Casting: Michal Marianek; Hawkins Character Model: Petr Brozka; Hornster Character Model: Richard Mikyska; Defort Character Model: Tomas Ronovsky; Crocker Character Model: Michal Estrada; Bronson Character Model: Joas Ndjulume Ekandjo; Nhut Character Model: Le Duy Nhut; Rosenfield Character Model: Vaclav Stratil; Generic US Soldier Character Model: Petr Krenek, Ivo Novak, Petr Scudla; Pilot Character Model: Petr Krenek; Character Animator: Peter Gerhat, Petr Mores, Lukas Homola; Motion Capture Director: Michal Marianek; Movement Consultant: Pavel Hubatka, Petr Scudla; Motion Capture Actor: Alan Novotny, Petr Scudla; Animal Artist and Animator: Petr Mores, Peter Gerhat; Items and Equipment Artist: Pavel Sirucek; Additional Item Artist: Petr Stefek, Lukas Homola, Peter Gerhat, Jerry Turna, Richard Vavrusa; Uniforms and Equipment Consultant: Petr Scudla, Petr Krenek; Weapon and Vehicle Artist: Jerry Turna, Richard Vavrusa; Additional Vehicle Artist: David Saturka, Petr Stefek; FPV Animation: Lukas Homola; Weapon and Vehicle Scripting: Jerry Turna; Weapon Behavior and Balancing: Lubomir Dykast; Weapon Consultant: Jan Skramoussky, Pan Kanda; Special Effects Artist: Jerry Turna, David Brumla; GUI Artist: Vladimir Zadrazil, Pavel Sirucek, Richard Vavrusa; Concept Artist: Libor Balak; Sound Recording, Editing and Mastering: Filip Oscadal; Music Director: Petr Mores; Music Supervision: CouchLife Limited; "Hey Joe" Performed By: Deep Purple; "Hey Joe" Composed By: William M. Roberts; "Primitive" Performed By: The Groupies; "Primitive" Written By: Robert Cortez, Norman Desrosiers, Peter Hendleman, Gordon McLaren, Ronald Peters, Steven Venet; "I Wanna Be Your Dog" Performed By: The Stooges; "I Wanna Be Your Dog" Written By: James Osterberg Jr., Scott Asheton, Ron Asheton, David Alexander; "Riot On Sunset Strip" Performed By: The Standells; "Riot On Sunset Strip" By: John Fleck, Tony Valentino; "Vinyl Girl" By: The Living Dead; "Firestone Eyes" By: The Bobby Lomax Journey; "Soul Lovin" By: Francis Collins; "Hey!" By: The Fur Seeds; "Break on Free" By: The Jack Knives; "Everybody Diggin'" By: Cave and the Brothers of Love; "Girls Won't Say My Name" By: Northfield Shack; "You Don't Know" By: The Outsiders; "Days of Fire" By: Cosmic Roulette; "Sun Sets Fine" By: Davis; "Selfless" By: The Domes of Silence; "Utopia" By: The Domes of Silence; Guest Musician: Pat Homberg, Jason Copock, Chris Harding, Vox, Rona, Cave Samurai, Rich Narco; Scenic Music Composer: Tomas Slapota; Scenic Guitar: Petr Mores; Scenic Keyboards and Harmonica: Thomas Slapota; Scenic Bass Guitar and Guitar: Vladimir Beranek; Scenic Drums and Percussion: Pavel Gottwald; US Army Voice Recording Director: Charlie Kinloch; Take2 QA Lincoln - Sound: Andrew Mason; VC Voice Recording Director: Michal Marianek; VC Voice Dubbing Editing: Petr Mekina; Voice Mastering: Filip Oscadal; Casting and Voice Production: Philip Morris, AllintheGame Ltd; Casting: Kerry Shale, John Schwab, Paul Courteny Hyu, Redd Pepper, Noah Margetts, Russell Bentley, Dan Russell, John Sharian; Studio: Trident Sound Studios; Recording Engineer: Steve O'Toole; Film Trailer Artist: Michal Marianek, Vladimir Zadrazil, Jerry Turna, David Brumla; Film Trailer Foley Sounds: Filip Oscadal; Vietnam Expedition Guide: Le Duy Nhut; Vietnam Expedition: Michal Marianek, Petr Klvac; Special Forces Tactics Consultant: Pavel Hubatka; US Army Consultant: Capt. Frederic Harvey, Terry Marks; History Consultant: Daniel Kamas; Biology Consultant: Ivan Horacek, Jan Hosek; Lead Tester: Lubomir Dykast, Radim Kralik; Tester: Josef Pokorny Dury, Jan Dungel, Radim Krulikowski, Vladan Rychtarik, Petr Kanda, Lukas Kriz; Pterodon Web Site: Filip Oscadal; Financial Accountant: Stanislava Kratochvilova; Office Manager and Best Boy: Josef Pokorny; Company 2: Illusion Softworks; Development Director: Petr Vochozka; Business Affairs: Lenka Kachlikova; Lead IS Tester: Vladimir Necas; IS Tester: Daniel Knebl, Jan Kittler, Libor Kvasnicka, Jiri Matous; Additional Testing: Michal Rybka, Ondrej Maly, Lukas Kure; Company 3: Take 2 Interactive Europe; Executive Producer: Rupert Easterbrook; Development Director: Luke Vernon; Associate Producer: Lee Brown; Gathering Vice President: Greame Struthers; Business Affairs Director: Simon Little; International Managing Director: Gary Lewis; IT Manager: Neil Hughes; Technical Producer: Sajjad Majid; Group Production Manager: Jon Broadbridge; Group Production Coordinator: Chris Madgwick; Group Design Manager: James Crocker; Designer: James Quinlan, Tom Baker, Selena Miffling; UK Marketing Manager: Sarah Seaby; Product Manager: Gary Sims; Online Marketing Manager: Julian Hoddy; PR Manager: Nick Boulstridge; Trade Marketing Manager: Mark Jackson ; Quality Assurance Manager: Mark Lloyd; Quality Test Coordinator: Charles Kinloch; Lead Tester: Rob Dunkin; Multiplayer Test Team: Jonathan Stones, Lee Johnson, Steve Bell, Phil Alexander, Eddie Gibson, Stephen McGagh, Jim Cree, Mike Emeny, Denby Grace, Mike Blackburn, Andy Mason, Kevin Hobson, Antoine Cabrol, Jason Kokkorakis, Tim Bates, Kit Brown, Matt Hewitt, Phil Deane, Mike Wenn, Fernando Melo, Nick Boulstridge, Neil Hughes, Sajjad Majid; Company 4: Take 2 International; Vice President of International Marketing: Christoph Hartman; International Product Manager: Gabriel Wunderlich; International Materials Coordinator: Karl Unterholzner; Webmaster: Alex Harlander; Company 5: Take 2 North America; Producer: Matthew Kreager; Vice President of Publishing: Chris Mate; Art Director: Mike Snyder; Graphic Designer: Pete Muench; Illustrator: Kurt Miller; Video Editor: Mike Tipul; Marketing Director: Greg Bauman; Marketing Manager: Mark Moon; Corporate Communications Manager: Anne-Marie Sims; Quality Assurance Manager: Phil Santiago; Quality Assurance Supervisor: Frank Kirchner; Quality Assurance: Charles Franklin, Lisa Nawrot, Greg Peeler, Josh Noll, Josh Rose, Scott Vail, Tom McConlogue; Technical Support: Patty Saneman, Kathy Young, Dave Thomas, Judy Pentz, Pete Stewart, Mykl Ranere, Ryan Ogle, Dan Karp, Craig Crouse
~ Keith Adams, All Game Guide