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Warcraft III: The Frozen Throne

 
Games: WarCraft III: The Frozen Throne

Game Description

Return to Azeroth to guide great heroes and faithful minions to frenzied battle in WarCraft III: The Frozen Throne. This expansion pack for Blizzard's 2002 real-time strategy game is designed to build upon many of the key features that made the third WarCraft game a critical and popular success. As in WarCraft III: Reign of Chaos, the single-player campaign of The Frozen Throne puts players in command of each of the four races in turn. The add-on begins where the main game left off, with the Night Elves, then moves to the Humans, and ends with the Undead. The Orcs follow their own separate, stand-alone campaign, specially developed to make use of the expansion's new World Editor features.

Many months have passed since the climactic battle at Mount Hyjal in Reign of Chaos. Any true peace in the land is short-lived, however. Already a new threat grows, in the far-off, frozen lands of Northrend. Though the Lich King Ner'zhul now has no physical form, the power of his evil spirit endures, deep in the frozen heart of the Icecrown glacier. The fallen paladin Arthas and the renegade Night Elf Illidan, both survivors of the devastating warfare of the original game, return in this expansion pack, to again cast their dangerous influence on the fate of Azeroth.

Three new tilesets are added by The Frozen Throne, all with their own flora and fauna (including new critters appropriate to each environment). Each race gains new units and one new hero character. Neutral heroes are available as well, for a price. New units and their special abilities are designed to complement the particular strengths of their existing armies, and were created to offer new strategies while maintaining the delicate balance of powers among the four races. A number of new multiplayer maps are also included in the add-on, as well as expanded Battle.net support for clans, tournaments, and more multiplayer game types.
~ T.J. Deci, All Game Guide

Roots & Influences

WarCraft III: The Frozen Throne is the first expansion for WarCraft III: Reign of Chaos. The WarCraft series began in 1994 with the release of WarCraft: Orcs & Humans as a 2D RTS game designed for MS-DOS.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Blizzard Entertainment; Executive Producer: Mike Morhaime; Team Lead: Frank Pearce; Art Director: Samwise Didier; Lead Designer: Rob Pardo; Lead Technical Artist: Rob McNaughton; Producer: Chris Sigaty; Writer: Chris Metzen; Creative Director: Chris Metzen; Programming: Andy Bond, Carl Chimes, Alan Dabiri, Bob Fitch, Monte Krol, Dave Lawrence, Graham Madarasz, Jay Patel, Frank Pearce, Andrea Pessino, Brett Wood; Battle.net Programming: Matthew Versluys; Additional Battle.net Programming: James Anhalt, Robert Bridenbecker, Brian Fitzgerald, Tony Tribelli; Macintosh Programming: Rob Barris, John Mikros, John Stiles; Artist: Dave Berggren, Samwise Didier, Allen Dilling, Trevor Jacobs, Rob McNaughton, Micky Neilson, Matt Oursbourn, Ted Park; Associate Designer: Tom Cadwell, Scott Mercer; Campaign Lead Designer: Tim Campbell; Campaign Design and Layout: David Fried, Dave Hale, Michael Heiberg, Scott Mercer, Matt Morris, Rob Pardo, Dean Shipley; Additional Map Design: Zach Callanan, Ed Hanes; Script and Text Editing: Micky Neilson, Gil Shif, Evelyn Smith, Ru Weerasuriya; Associate Producer: Frank Gilson; Cinematic Director: Nicholas S. Carpenter; Cinematic Producer: Scott Abeyta; Cinematic Executive Producer: Matt Samia; Cinematic Editor: Nicholas S. Carpenter, Joeyray Hall; Cinematic Scriptwriter: Nicholas S. Carpenter, Chris Metzen; Cinematic Artist: John Chalfant, Jeff Chamberlain, Ben Dai, Ryan Duncan, Steeg Haskell, Sheng Jin, Jeramiah Johnson, Jared Keller, Jon Lanz, James McCoy, Dennis Price, Mark Skelton, Patrick Thomas, Ru Weerasuriya, Jason Wen, Kenson Yu; Cinematic Technical Artist and Tools Development: John Burnett, Joe Frayne, Steeg Haskell, Jared Keller, Jon Lanz, Hung Le, Nelson Wang; Additional Cinematic Artist: Aaron Chan, Harley D. Huggins II, Matthew Mead, Seth Thompson; Audio Director: Glenn Stafford; Audio Manager: Gloria Soto; Music: Tracy W. Bush, Victor Crews, Derek Duke, Jason Hayes, Glenn Stafford; Orchestrator: Tom Calderaro; Copyist: Jeff Kurtenacker; Recording Engineer: Dori Amarilio; Music Mixer: Dori Amarilio; Cinematic Music Recorded By: Steve Salani; Sound Design: Tracy W. Bush, Brian Farr, Tami Donner Harrison, Glenn Stafford, Paul Menichini, David Farmer; Voice Direction: Chris Metzen, Micky Neilson; Additional Voice Direction: Tracy W. Bush, Tami Donner Harrison; Voice Editing: Tami Donner Harrison; Outside Voice Casting: Donald Paul Pemrick, Dean E. Fronk; Outside Voice Casting Assistant: Elizabeth Hollywood; Additional Voiceover Casting: Kris Zimmerman Salter; Voice Actor: Kevin Beardslee, Michael Bradberry, Fredrick Bloggs, Tracy W. Bush, Piera Coppola, Jackson Daniels, Samwise Didier, Tami Donner Harrison, Derek Duke, Alex Dumas, Carrie Gordon Lowrey, Michael McConnohie, Justin Gross, Jay Hathaway, Kyle Harrison, Jason Hayes, Tiffany Hayes, Eric Henze, Harley Huggins, Thomas Jung, Matthew King, Monte Krol, Rob McNaughton, Chris Metzen, Lani Minella, Micky Neilson, Bill Roper, Lisa Schoner, Glenn Stafford, Ted Whitney; Campaign Feedback Lead: Eric Dodds, Ted Park; Campaign Feedback Team: Kevin Beardslee, Tom Cadwell, Zach Callanan, Bob Fitch, Geoff Fraizer, John Lagrave, Kirk Mahony, Jamie Neveaux, Ian Welke, Blaine Whittle; Manual Development and Editing: Eli Catalan, David Fried, Jason Hutchins, Chris Metzen, Gil Shif, Evelyn Smith; Manual Artwork: Ted Park; Quality Assurance Manager: Ian Welke; Assistant Quality Assurance Manager: Christopher Manley, Mark Moser; Quality Assurance Lead Tester: Manuel Gonzales, Sean McCrea; Quality Assurance Technical Engineer: Evelyn Smith; Quality Assurance Team Lead: Zach Allen, Zach Callanan, Shane Cargilo, Ron Frybarger, Gary Gibson, Edward Kang, Ray Laubach, Jonas Laster, Brian Love, Justin Parker, Craig Steele; Quality Assurance Compatibility: Mike Kramer, Emilio Segura, Dean Shimonishi, Walt Takata; Game Tester: Michele Arko, Scott Army, Josh Bertram, Alex Black, Ben Brode, Suzanne Brownell, Dustin Chang, Jamie Chang, Jeff Chang, Mike Chen, Yuan Cheng, Steven Chow, Joel Clift, Matt Coalson, Dave Eliasberg, Omar Gonzalez, Chris Hartgraves, Jason Hartgraves, Patrick Henry, John Johnson, Jeff Jones, Stephen Kim, Richard Lin, Chris Manprin, John Meyers, Brandon Norton, Haz Novoa, Wale Oyejide, Ken Palma, Ryan Pearson, David Potts, Sam Schrimsher, Steve Shih, Lee Sparks, Zhen Tan, Josh Tapley, Alex Tsang, Brandan Vanderpool, David Wagner, Jordan Wright, Hugh Todd; Additional Tester: Kelly Chun, Michele Elbert, Robert Foote, Michael Ha, Justin Hamilton, Jonathan Mankin, Michael Murphy, Nick Pisani, Will Roseman, Richard Shih, Stan Wang, Stephen Wong; Technical Support Manager: Thor Biafore; Assistant Technical Support Manager: John Schwartz; Online Support: Alex Baker, Edward Hanes, Chad Jones, Nathan Lutsock, Michael Nguyen, Collin Smith, Jason Stilwell, Martin Tande, Kenny Zigler; Technical Support: John Hsieh, Dustin Peters, Christopher Roberts, Trevor Rothman, Taylor Russ, Adam Slack, Jaime Wood; Technical Support Programmer: David Nguyen; International and Macintosh Producer: Jason Hutchins; Globalization Manager: Flavie Gufflet; Localization Manager Europe and ROW: Barry Kehoe, Siobhan Wallace; Localization Senior Project Manager: Eithne Hagan; Localization Project Manager: Kerrie Barbour; Linguistics: Laura Casanellas, Frederic Dalmasso, Anke McElligott, Viviana Guglielmi, Annette Lee, Annemarie Leonard, Boris Rabel, Encarna Quesada; Localization Engineering: Hitesh Changela, Attila Edelenyi, Catherine Keating, Monte Krol, Brendan O'Mahony, Damien Monaghan, Tony Randles, Kam Sin; Localization Quality Assurance: Diego Balzarini, Andrea Casera, Conor Harlow, David Hickey, Andrew Kavanagh, Rene Laurent, Jorge Perez, Nico Richters; Localization Certification: Jesus Baquedano, Jeff Czerniak, Hernan Gonzalez, Oscar Laguna, Alexander Martinez, Jose Carlos Pastor; Business Development: Paul W. Sams; Additional Business Development and Operations: Elaine Di Iorio, Melissa Edwards, Isaac Matarasso; Battle.net Producer: Derek Simmons; Battle.net Network Engineer: Jeff Berube, Adrian Luff, Hung Nguyen; Information Technologies: Kris Mackey, Kirk Mahony, Isaac Matarasso, Hung Nguyen, Mikey Schaefer, Jeremy Smith, Robert Van Dusen; Office Administration: Christina Cade, Jamie Neveaux, Lisa Schoner; Financial Management: David Gee, Paul W. Sams; Public Relations: Lisa Bucek, Gil Shif, George Wang; Web Team: Geoff Fraizer, Mike Hein, Blaine Whittle; Legal Counsel: Kevin Crook, Rod Rigole, Eric Roeder, Patrick Sweeney; Global Brand Management: Neal Hubbard, Marc Hutcheson, Stewart Weiss; Marketing Creative Services: Kathy Carter, Jacob Cho, Jessica Drossin, Zachary Hubert, Steven Parker, Raul Ramirez, Alena St. James, Hayley Sumner, Bill Watt; Packaging Cover Art: Justin Thavirat; North American Sales: Philip O'Neil, Bruce Slywka; Direct Sales: Norman Harms, Kris Nedrebo; International Sales: Michael Fuller, Hubert Larenaudie, Cedric Marechal, Guy Pearce, Christophe Ramboz, Anne Roppé, Jon Sloan, Mark Warburton, Kim Watt; International Marketing: Michael Fuller, Hubert Larenaudie, Cedric Marechal, Guy Pearce, Christophe Ramboz, Anne Roppé, Jon Sloan, Mark Warburton, Kim Watt; International PR: Michael Fuller, Hubert Larenaudie, Cedric Marechal, Guy Pearce, Christophe Ramboz, Anne Roppé, Jon Sloan, Mark Warburton, Kim Watt; Manufacturing: Tom Bryan, Jaime Chavez, Bob Wharton; Recruiting: Kaeo Milker; Battle.net Hosting Partner: AT&T, DACOM, Telia; Bubble Boy Dunsel: Mark Kern
~ Keith Adams, All Game Guide
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Wikipedia: Warcraft III: The Frozen Throne
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Warcraft III: The Frozen Throne
Warcraft III: The Frozen Throne cover
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment (North America)
Sierra Entertainment (Europe)
Capcom (Japan)
Sonokong (South Korea)
Designer(s) Rob Pardo
Version 1.24.1.6374 (Unknown release date)
Platform(s) Windows, Mac OS and Mac OS X (Intel and PPC)
Release date(s) NA July 1, 2003
KOR July 1, 2003
EU July 4, 2003
JP February 27, 2004
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: EC
OFLC: G8+
PEGI: 12+
Media CD (1)
Input methods Keyboard and Mouse

Warcraft III: The Frozen Throne is a real-time strategy computer game developed for Microsoft Windows, Mac OS and Mac OS X by Blizzard Entertainment. It is the official expansion pack to Warcraft III: Reign of Chaos, requiring Reign of Chaos to play. Released in stores worldwide in multiple languages beginning on July 1, 2003, it includes new units for each race, a new neutral race, four campaigns, five neutral heroes (an additional neutral hero was added April 2004 and two more were added in August 2004), the ability to build a shop and various other improvements such as the ability to queue upgrades. Sea units were reintroduced; they had been present in Warcraft II but were absent in Reign of Chaos. Blizzard Entertainment has released patches for the game to fix bugs, add new features, and balance multiplayer.

The setting, arguably one of the most acclaimed of the Warcraft mythology, plays a prominent role in the Warcraft MMORPG as the backdrop for World of Warcraft: The Burning Crusade, as well as World of Warcraft: Wrath of the Lich King.

Contents

Story

Campaign

Illidan Stormrage has gained the allegiance of the Naga, former Night Elves who adapted to underwater life and become strange, reptilian creatures. The Warden Maiev Shadowsong pursues her former prisoner, Illidan, across the sea, first to the Tomb of Sargeras. However, Illidan gains an artifact known as the 'eye of Sargeras' and wipes out some of Maiev's best women. Forced to call for help, she sends a messenger back to the mainland of Kalimdor. She asks the assistance of Malfurion Stormrage and Tyrande Whisperwind, but Maiev holds a grudge against Tyrande for her actions in releasing Illidan. Although they are able to chase Illidan to Lordaeron, while helping the Blood Elven prince Kael'Thas, Tyrande delays the advance on an Undead army that causes her to be swept away downriver: upon their reunion, Maiev lies to Malfurion, claiming Tyrande was killed in order to prevent Illidan's escape. Malfurion and Maiev prevent Illidan from using the artifact called the Eye of Sargeras, defeat his army and condemn him to death. Illidan tries to justify his actions by saying his plan was to use the Eye to destroy the Icecrown Glacier and kill the Lich King, thereby destroying their common enemy in the Undead, but Malfurion accuses Illidan of having indirectly causing Tyrande's death. Kael'thas informs him Tyrande may have survived; Maiev's treachery comes out, and the brothers Stormrage join forces to save Tyrande. At this point, Kael'Thas supposedly takes a few more days to meet up with the human forces in the city of Dalaran, the exact same city in which they stopped Illidan. Malfurion then pardons Illidan after they save Tyrande, though he does not revoke his exile. Illidan then states that he could not join the Night Elves even if Malfurion did permit it, because his master will be enraged by his failure to use the Eye properly, and will hunt him down. Illidan departs for Outland, followed by Maiev. It seems as though Maiev would chase Illidan to the depths of the world, as she would do so. Malfurion then remarks that she has become 'vengeance itself'.

In the next campaign, the Alliance Campaign, the Humans are not the main focus unlike in previous games. Instead of the full Alliance, only the Blood Elven units are available (after the first mission), with the addition of the Draenei and Naga (who join forces with the Blood Elves throughout the game). Prince Kael'thas is the leader of the Blood Elves, a group of High Elves that survived the invasion of Quel'Thalas by the Scourge. Originally helping the Alliance, the Blood Elves take the help of the Naga to defend Dalaran and are imprisoned by Garithos, a Human leader prejudiced against the Blood Elves. In the dungeons, however, they are eventually rescued by Lady Vashj and her Naga. Vashj then helps free the other Blood Elves and takes them all to Outland, the remnants of the Orc realm Draenor, to meet their master Illidan. After fending off Maiev and gaining the allegiance of the native Draenei, Illidan is able to conquer Outland, storming the stronghold of the ruling Pit Lord, Magtheridon, where he hopes he will be safe from his failure to destroy the Frozen Throne. His master, the demon warlock Kil'jaeden, catches them nonetheless, and Illidan begs for forgiveness, claiming that he was merely gathering more forces to defeat the Undead Scourge. Kil'jaeden gives Illidan one last chance to destroy the Frozen Throne...or suffer his wrath.

In the lands of Lordaeron, now known as the Plaguelands, Arthas returns to take his throne. After purging the capital city of humans once more, a civil war takes place. The Undead forces splinter into three major factions: Arthas and Kel'Thuzad, loyal to the Lich King; the Forsaken, led by the Banshee Queen Sylvanas Windrunner; and the 3 Dreadlords (Balnazzar, Detheroc, and Varimathras), loyal to the Burning Legion, seeking to avenge the Legion's defeat by controlling the Undead. Although it is speculated that Arthas would dominate all factions, he is forced to journey to Northrend, as Illidan's use of the Eye of Sargeras, while failing to kill the Lich King, has cracked his glacial prison and caused his power and that of his followers to weaken. In the end, Sylvanas defeats the Dreadlords, enslaving Varimathras and slaying the others, to become the nominal ruler of the Plaguelands, while Arthas travels to Northrend to defend the Lich King, stealing the treasure of the ancient blue dragon bull, Sapphiron, and turning him into a vicious Frostwyrm and battling the subterranean Nerubian. Arthas has to go underground through the dreaded kingdom of Azjol-Nerub with the assisstance of Anub'arak, Ancient-King of the kingdom. They fight their way through the tunnels of the kingdom and spot a massive Forgotten-One which looks like C'Thun, though slightly smaller and weaker. They flee and manange to escape the depths. They rest as Sapphiron flies overhead to ready their troops and battle the forces of Illidan, Vashj and Kael'thas. After a ferocious battle between the Undead army of Arthas, and Illidan's Blood Elf and Naga troops to siege the four obelisks, which allows access to Icecrown glacier, Arthas defeats Illidan in a duel, and ascends to the Frozen Throne. He becomes one with the Lich King by donning the armor of Nerzhul. The new Lich King's further plans will be explored in World of Warcraft: Wrath of the Lich King.

Bonus Campaign: The Founding of Durotar

The mini-campaign focuses mainly on two Heroes, Rexxar and Rokhan.

The Orc mini-campaign is a departure from the rest of the game. It has features more like an RPG similar to Diablo, featuring a Beastmaster named Rexxar as he helps the Orcs defend and develop their new home of Durotar from various enemies. The Orc mini-campaign was created because the game designers felt that the Orc storyline didn't fit into the main plot of The Frozen Throne. The mini-campaign allowed the designers to move away from standard real-time strategy conventions and explore new level design and gameplay concepts. This campaign was extended by two more chapters through patches of the main game.[1] It also established plot and setting details in preparation for Blizzard's MMORPG World of Warcraft. Completing the other campaigns is not a requirement to play the mini-campaign as the menu immediately allows the player to choose between the campaign missions and the mini-campaign.

In the wilds of Kalimdor, Rexxar comes across an Orc messenger who is attacked and mortally wounded, subsequently passing on his message to Rexxar before he dies. Rexxar gives the message to Thrall, the warchief of the Horde. He stays in the city of Orgrimmar for a while, performing a number of duties for the Horde to earn his keep. Eventually, he discovers that a force of Humans is planning an invasion of Durotar, led by Grand Admiral Daelin Proudmoore, who has seized control of the Theramore islands from his daughter. Rexxar gathers allies for the Horde, the taurens led by Cairne Bloodhoof and the ogres led by Rexxar, and leads the assault on the islands to end the threat to the Horde. The Admiral is slain, and the Orcs leave the island in peace, but the truce between the Horde and the Alliance seems forever strained by the battle.

There is also an extra hero, Chen Stormstout the Pandaren Brewmaster available for playing if the optional quest 'Rare Brew' is completed

Additions

A well-established Human base.

For each race, The Frozen Throne adds several new units and buildings, and one new hero per race. The entirely new race "Naga" has also been added, and can be played in several Night Elf and Blood Elf missions, as well as in custom maps if their basic unit (the Mur'gul Slave) is added via the World Editor. A smaller race, the Draenei, have also been included, though they can only be played in the Human campaign and World-Editor created maps. The old siege engines of the Humans, Orcs and Night Elves have been renamed and remodeled, receiving new upgrades in the process. The population limit has been increased from 90 to 100.

The expansion and its subsequent patches made the addition of neutral Hero units, which appear in the single player campaigns. Neutral heroes can be used in melee maps via the Tavern, a neutral building to hire them. The tavern can also instantly revive any fallen hero, with an increased resource cost, and reduced health and mana of the revived hero. A nearby unit is needed to access the tavern.

The Warcraft III Map Editor program now allows the user to do more custom work with regards to editing skills and new tileset and models to work with.

Ladder

Battle.net servers host PvP Ladders for The Frozen Throne. Kalimdor (Asia), Lordaeron (USWest), Azeroth (USEast), Northrend (Europe),ThaiCyberGames (Thailand) all have influential players of their own. However, the varied styles of play and range of skill is heavily favored towards foreign realms such as Kalimdor and Northrend. These competitive ladders have driven the game along with yearly pro competitions. In recent years the steady decline of top players on the domestic realms has led to the few remaining top players to leave to Kalimdor, Northrend, retire altogether or move onto the Blizzard MMORPG World of Warcraft. The battle.net ladder includes Solo, Random Team, Arranged Team (2vs2, 3vs3, 4vs4) and Free For All, giving a wide range in which a player can determine and choose which ladder best suits them.

Another problem threatening ladder play is the fact that Battle.net has ceased to update its hack prevention program and a large percentage of ladder users utilizes third party programs for unfair advantages such as having the entire map revealed. The current matchmaking system also prevents players with very positive records from being able to find a game in a reasonable amount of time. At the same time others will join and leave many games repeatedly with an automated program to be matched against players with negative records in what is referred to as "AMM abuse".

Development

Warcraft III: The Frozen Throne was originally announced on January 22, 2003.[2] On February 14, 2003, Blizzard announced the first beta test for the game, which offered 10,000 players to sample the game.[3] On March 10, 2003, 10,000 more players were selected to participate in the beta test.[4] On May 29, 2003, Blizzard announced that the expansion set had "gone gold". There have been many patches, including patch 1.21b which allowed the game to be played without the official CD. On April 4, 2008 Blizzard released a new test version of Warcraft III patch 1.22. The patch was available for testing on the "Westfall" beta server. The Westfall server was recently taken down and a message by Blizzard was given stating that a live release of patch 1.22 to all realms would be forthcoming. On July 1, 2008 patch 1.22 was released. Due to the latest patch, version 1.23, many third-party programs have been rendered unusable. Several third-party programs that reveal the entire map, commonly known as maphacks, have been released for the update. It also disabled collided maps, which would make modified custom maps appear to be the same as the original. Another effect of the patch, which is not included in the release notes, is that custom maps with large filenames will not appear in the game. The limit is believed to be 20 characters, but this has not yet been tested.[5] The 1.23 patch included no actual changes to gameplay, and the 1.24a and 1.24b patches followed suit.

Awards and ratings

Like its predecessor, The Frozen Throne was well received among critics. It has an average rating of 90.75% on Game Rankings.[6] It is still played by hundreds of thousands with the aid of the vast editor.

References

External links


 
 

 

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