- Platform: IBM PC Compatible
- Release Date: March 13, 2002
- Genre: Strategy
- Style: 3D Real-Time Strategy
Game Description
Develop a brave hero who will lead your legions to fierce real-time combat in Warlords Battlecry II. Like the original Warlords Battlecry, this release enhances basic real-time strategy gameplay by incorporating influential hero characters who become more powerful as they gain experience. Like the contemporary Art of Magic or Disciples II: Dark Prophecy this game is a "role-playing strategy," in which the decisions and development of key characters is significant in an army's overall success.The game is set in a land of fantasy and up to 80 different magic spells become available to augment the power of steel swords and shields. Expand the empire as the hero grows in power. In addition to the single-player scenario, Warlords can seek competition from other human opponents over the Internet. The Warlords Battlecry games grew from developer SSG's successful series of turn-based strategy games, which began with 1989's Warlords and followed with several successful sequels released throughout the 1990s.
Review: Overall
The Warlords series became popular as turn-based strategy games but jumped on the RTS bandwagon in 2000 when developer SSG released Warlords Battlecry, which introduced a novel idea to the genre: heroes. The hero's statistics could be raised to level up his capabilities, adding role-playing elements to the somewhat stagnant and over-crowded genre. Despite multiple problems and questionable sales, enough of a positive response warranted a sequel. Capitalizing on the traits that separated Warlords Battlecry from the rest of the pack, the sequel, Warlords Battlecry II, marks a solid improvement over the original and definitely sets the series apart in a saturated market.The plot-driven campaign of Warlords Battlecry has been tossed out the window in favor of a new, dynamic model. The overall quest is to simply conquer the continent, which is divided into various territories. Forty-seven of the 67 areas on the map must be under your control in order to claim victory in the land of Etheria, and the approach almost makes the campaign structure feel like it was pulled from a turn-based strategy title, maybe as a throwback to Warlords' roots. It's also a fresh change of pace from the standard real-time strategy fare.
The hero aspect of Warlords Battlecry II is its biggest selling point, especially since it's why the game stands out from the RTS crowd. The idea is simple and is sure to appear in other games in the future. You command a hero that is always present during missions who levels up and gains stronger statistics and items as you progress. He can even be ported to multiplayer games assuming the option is enabled at set up, allowing you to show off your hard work in producing such a killing machine. Leveling the hero is almost motivation enough to play the game, as making him more powerful has a certain draw and appeal all its own.
Aside from the restructured campaign, gameplay is still largely the same as in the original. A dozen races are available with a few new entries such as the Dark Dwarves and the Fey. Each race also has a super unit at the top of their tech tree, though they take so long to research and build they're far from being unstoppable or unbalanced. In fact, Warlords Battlecry II is just as balanced as the original, and while there aren't drastic differences in gameplay between the races, unlike StarCraft for example, they're varied enough that balancing all 12 must have been an incredible challenge for the developers, play testers and quality assurance team.
Despite the minor gripes, including lackluster graphics and sound, Warlords Battlecry II manages to be an engaging RTS experience. Having a hero to build up throughout the game provides an interesting motivation to play, and the newly structured campaign adds a tactical twist. Unless graphics are a deciding factor in what you buy, the title is worth checking out.





