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Warlords Battlecry II

 
Games: Warlords Battlecry II
  • Platform: IBM PC Compatible
  • Release Date: March 13, 2002
  • Genre: Strategy
  • Style: 3D Real-Time Strategy

Game Description

Develop a brave hero who will lead your legions to fierce real-time combat in Warlords Battlecry II. Like the original Warlords Battlecry, this release enhances basic real-time strategy gameplay by incorporating influential hero characters who become more powerful as they gain experience. Like the contemporary Art of Magic or Disciples II: Dark Prophecy this game is a "role-playing strategy," in which the decisions and development of key characters is significant in an army's overall success.

The game is set in a land of fantasy and up to 80 different magic spells become available to augment the power of steel swords and shields. Expand the empire as the hero grows in power. In addition to the single-player scenario, Warlords can seek competition from other human opponents over the Internet. The Warlords Battlecry games grew from developer SSG's successful series of turn-based strategy games, which began with 1989's Warlords and followed with several successful sequels released throughout the 1990s.
~ T.J. Deci, All Game Guide

Review: Overall

The Warlords series became popular as turn-based strategy games but jumped on the RTS bandwagon in 2000 when developer SSG released Warlords Battlecry, which introduced a novel idea to the genre: heroes. The hero's statistics could be raised to level up his capabilities, adding role-playing elements to the somewhat stagnant and over-crowded genre. Despite multiple problems and questionable sales, enough of a positive response warranted a sequel. Capitalizing on the traits that separated Warlords Battlecry from the rest of the pack, the sequel, Warlords Battlecry II, marks a solid improvement over the original and definitely sets the series apart in a saturated market.

The plot-driven campaign of Warlords Battlecry has been tossed out the window in favor of a new, dynamic model. The overall quest is to simply conquer the continent, which is divided into various territories. Forty-seven of the 67 areas on the map must be under your control in order to claim victory in the land of Etheria, and the approach almost makes the campaign structure feel like it was pulled from a turn-based strategy title, maybe as a throwback to Warlords' roots. It's also a fresh change of pace from the standard real-time strategy fare.

The hero aspect of Warlords Battlecry II is its biggest selling point, especially since it's why the game stands out from the RTS crowd. The idea is simple and is sure to appear in other games in the future. You command a hero that is always present during missions who levels up and gains stronger statistics and items as you progress. He can even be ported to multiplayer games assuming the option is enabled at set up, allowing you to show off your hard work in producing such a killing machine. Leveling the hero is almost motivation enough to play the game, as making him more powerful has a certain draw and appeal all its own.

Aside from the restructured campaign, gameplay is still largely the same as in the original. A dozen races are available with a few new entries such as the Dark Dwarves and the Fey. Each race also has a super unit at the top of their tech tree, though they take so long to research and build they're far from being unstoppable or unbalanced. In fact, Warlords Battlecry II is just as balanced as the original, and while there aren't drastic differences in gameplay between the races, unlike StarCraft for example, they're varied enough that balancing all 12 must have been an incredible challenge for the developers, play testers and quality assurance team.

Despite the minor gripes, including lackluster graphics and sound, Warlords Battlecry II manages to be an engaging RTS experience. Having a hero to build up throughout the game provides an interesting motivation to play, and the newly structured campaign adds a tactical twist. Unless graphics are a deciding factor in what you buy, the title is worth checking out.
~ Derek Williams, All Game Guide

Review: Enjoyment

The hero unit and the tactical campaign combine to form an engrossing game that succeeds in making you lose track of time. The multiplayer element adds to the fun.
~ Derek Williams, All Game Guide

Review: Graphics

Graphics are far from bad but not above average, with a two-dimensional look that is done reasonably well. It simply doesn't excel over similar games.
~ Derek Williams, All Game Guide

Review: Sound

Sound effects are above the standard fare but not by much. The musical score is good by comparison, though, and enhances the game.
~ Derek Williams, All Game Guide

Review: Replay Value

While the 12 races share a lot of similarities, each has unique quirks that make each worth a look. Multiplayer support over {@Ubi Soft}'s online servers will keep players busy beyond the campaign.
~ Derek Williams, All Game Guide

Review: Documentation

A thick, bound book provides all the information you need, though it's black and white.
~ Derek Williams, All Game Guide

Production Credits

Company 1: SSG; Lead Design: Steve Fawkner; Additional Design: Gregor Whiley, Mick Robertson, Dean Farmer, Chris Proctor; Programming Director: Steve Fawkner, Dean Farmer, Mick Robertson; Producer: Gregor Whiley, Garrett Graham; Art Direction: Alister Lockhart, Steve Fawkner, Janeen Fawkner, Dave McLeod; Lead Artist: Grant Arthur, Janeen Fawkner, Alister Lockhart, Dave McLeod, Chris Proctor; 3D Artist: Toby Charlton, Fiona Kerr, Wayne Osborne, Alex Voliani, Michael Lynne, Shamus Baker, Jay Kyburz, Alex Whitlam, Guy Robinson, James Neale, Sam Jorgenson; Concept Artist: Alister Lockhart, Rodrigo Perez, Chris Shepherd, Steve J. Scholtz, Dave McLeod; Video Design & Direction: Alister Lockhart; Opening Video: Alister Lockhart, James Neale; In-Game Video: Daniel Todd, David Henderson, David Little, Jason Bell, Doug Stephenson, Padraig Byrne, Ranutra Thenuwara, Lee Murray, Alister Lockhar, Janeen Fawkner; Video Playback Code: Blink; Voice Directionand Engineering: Andrew Neil; Voice and Video Sound Producer: James Tutton; Voice Acting: Genevieve Hegney; Scenario Designer: Steve Fawkner, Mick Robertson, Chris Proctor, Janeen Fawkner, Mark J. J. Hill, Steve Hand; Manual: Janeen Fawkner; Music: Steve Fawkner; Sound Editing: Mick Robertson, Steve Fawkner; Sound Code: Miles Sound System; Game Testing: In Trout, Tom Trout, Jackson Trout, Janeen Fawkner, Chris Proctor, Sara Eggen, Miriam Robertson, Stephen Thomas, Rachel Zilm, Ben Miller, Mark J. J. Hill, Karl-Peter Baum, Tim Wakeman, Gregor Whiley, Gabriella Lowgren, Andrew Taubman, Andrew McLaren, Roger Keating, Rowan Keating, Shelley Keating, Conor Keane, Jessica McKeough, Ryan McKeough, Gary Makin, Steve Hand, Alister Lockhart, Volker Stephens, Jeremy Foster, Peter Faber, Charles Gallagher; Special Thanks: Mitch Soule, Jeff Roberts, Sara Eggen, Fey, Daniel, Todd; Company 2: Ubisoft; V.P. of Product Development: Bret Berry; Executive Producer: Dexter Chow; Associate Producer: Laurentiu Ruso; Senior Marketing Manager: Tena Lawry; Public Relations Manager: Karen Conroe; International Coordinator: Alexis Godard, Anne Blondel; Localization Manager: Coralie Martin, Yutaka Noma; Content Manager: Fabrice Pierre-Elien; Beta Tester: Chuck Yager, Don Laabs, Stan Biesiadecki, Jim Stoddard, Jorg Becker; Q.A. Manager: Eric Tremblay; Q.A. Lead Tester: Fracois McCann; Q.A. Tester: Michael Richard, Marc Brouillette, Allen Tremblay, Marc-Andre Dessureault, Philippe Dion, Antoine Thisdale; Q.A. Compatiblity Tester: David Levesque, Jason Alleyne; Package and Manual Design: Price Design Team
~ Keith Adams, All Game Guide
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Wikipedia: Warlords Battlecry II
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Warlords Battlecry II
Game cover
Developer(s) SSG
Publisher(s) Ubisoft
Designer(s) Steve Fawkner[1]
Platform(s) Windows
Release date(s) NA March 12, 2002
Genre(s) RTS, RPG
Mode(s) Single player, multiplayer
Rating(s) ESRB Teen
ELSPA 11+
Media CD
System requirements Pentium II 350 (or equivalent)
64 MB RAM
8 MB graphics card
DirectX 8.0a
845 MB hard disc space[1]
Input methods Keyboard and mouse

Warlords Battlecry II is a real-time strategy and role-playing game, developed by SSG as the sequel to Warlords Battlecry. It was released on 12 March 2002.[2] The game requires the player to build buildings and create units in order to defeat the enemy, whilst sending their hero on optional quests.[1]

The game is set within the world of Etheria. In the campaign the player must take control of one of the twelve races and capture all sixty-seven regions of the land in a non-linear manner. The player does this whilst assuming the role of a "Hero" which he or she has created. There are twelve different playable races, each with their own type of Hero, buildings and resource dependencies.[1]

The game was well-received by critics and users alike,[2] with an average score of 82/100 on Metacritic.[3] Warlords Battlecry III, the sequel to the game, was released in 2004.[4]

Contents

Gameplay

In-game screenshot, showing the daemon race attacking the humans.

Primarily a real-time strategy game, the main objective of Warlords Battlecry II is to build up a base and army in order to fight enemies. A game will usually end when all but one of the players has been defeated, although there are some minor differences depending on which victory condition is selected. Most buildings and units are created by spending resources, while some buildings and units can also be summoned by certain units.

There are twelve different playable races, each with its own strengths, weaknesses and resource dependencies. There are roughly a hundred and forty controllable units which will fight and, in some cases, build buildings.

The game also features some basic role-playing elements including leveling-up characters and completing optional quests. In addition to these units, the player controls a Hero which they have created before playing. The Hero is a unique unit which, as well as being able to fight and build buildings, can cast spells and receive quests. Depending on the outcome of a battle, the Hero will receive experience points and level up, as is common in many role-playing games.

There are two main game modes: the campaign and skirmish mode. The campaign is non-linear, with a goal of conquering the entire continent of Etheria (the land in which the game is set). Skirmish games can be played against computer-controlled enemies and other human players. All the game modes and victory conditions available in the campaign are playable, as well as some multiplayer-only modes. The game also comes with a level editor.[1]

Development

On October 4, 2001, SSG announced that a sequel to Warlords Battlecry was in development and was at the stages of beta-testing.[5] The game was slated to feature a non-linear campaign[6] (as opposed to the linear, story-driven campaign of the game's predecessor[7]) and feature almost a hundred and forty different unit types (sixty of which would be brand new), twelve races (nine from the previous game, three created specifically for this game[8]), 20 hero classes and more than a hundred spells and special abilities.[5]

Six days later, on October 10, 2001 a new official website was launched, featuring a summary of the game's features as well as screenshots, desktop wallpapers, message boards and information on the armies and races.[9] Over the following months, details concerning the units and races were added to the website.[10] After the game's release the website provided a source of official downloads. Patches, custom AIs, scenarios and tools were made available to download.[11]

On 5 February 2002 SSG released a 100MB demo of the game. It featured two maps, two playable races, and two spell spheres. It was made available for download from the German Ubisoft website.[12] Ubisoft announced on 21 February that the game had gone gold and was on target for its release date of March 12.[13] This target was met and on 12 March the game was released across the U.S., with a retail price of $39.99.[14]

Critical reception

The campaign map of Etheria. Warlords Battlecry II was praised for replacing the story-driven campaign of its predecessor with a non-linear campaign.

The game generally received positive reviews, with Metacritic giving an average score of 82 out of 100 ("generally favourable reviews").[3] The Armchair Empire said that "...[playing the] game has been the most fun I’ve had in playing an RTS since Dungeon Keeper 2 and Warcraft II: Tides of Darkness". The review site rated the game 8.9/10.[15] PC Gamer US described the game as "welcome on my computer for a long time to come", in particular praising the non-linear campaign and the sheer scope of the game, awarding it 90%.[8] IGN stated that "...[Warlords Battlecry II] may not have a ton of really noticeable new things when it comes down to the real-time strategy aspect of play, but it definitely had enough to draw me through my jaded curtain and get me playing and interested again". It too praised the campaign, giving the game an overall rating of 8.5 out of a possible 10.[16]

GameSpot, whilst describing the game as "a solid real-time strategy game" and giving it a rating of 8.2 out of 10, noted that "[the game] doesn't take a big leap forward".[17] According to the game's Metacritic page, this was an opinion held by many reviewers.[3] Another criticism concerned the game's save feature. Despite the positive review the game received from The Armchair Empire, it criticised the save feature. The review described how "....during battles, saves are unlimited, but there [can be only one saved game (the most recent save)], meaning that a save at an inopportune time is worse than no save at all". [15]

UGO praised the AI, stating, "It seldom uses a tank rush until the very end. Rather, it'll often feint, spy and harass you. It'll often send its hero to convert your mines, to draw your units away from your town to chase him back to his city hall, while other units invade your area. It'll send minor units to hack at your buildings, and it is very good at hiding its numbers using the Fog of War. At the start of a campaign, the computer is pretty much a pushover, but as the game progresses, you'll often find your hands full."[18]

According to the game's official website, the game received three awards: PC Gamer US' Editor's Choice award, Computer Gaming World's Editor's Choice award and Computer Games Magazines' Editor's Choice award.[19]

References

  1. ^ a b c d e Warlords Battlecry II English manual
  2. ^ a b "Warlords Battlecry II GameSpot page". http://uk.gamespot.com/pc/strategy/warlordsbattlecry2/index.html. Retrieved 2007-03-25. 
  3. ^ a b c "Warlords Battlecry II Metacritic page". http://www.metacritic.com/games/platforms/pc/warlordsbattlecry2?q=warlords%20battlecry%20ii. Retrieved 2007-03-25. 
  4. ^ "Warlords Battlecry III IGN page". http://uk.pc.ign.com/objects/573/573699.html. Retrieved 2007-03-25. 
  5. ^ a b "GameSpot announcement of game" (News). http://uk.gamespot.com/pc/strategy/warlordsbattlecry2/news.html?sid=2816440&mode=recent. Retrieved 2007-03-24. 
  6. ^ "IGN announcement of game" (News). http://uk.pc.ign.com/articles/098/098813p1.html. Retrieved 2007-03-24. 
  7. ^ "IGN preview" (News). http://uk.pc.ign.com/articles/137/137128p1.html. Retrieved 2007-03-24. 
  8. ^ a b "PC Gamer US review" (Review). http://www.pcgamer.com/archives/2005/06/warlords_battle.html. Retrieved 2007-03-24. 
  9. ^ "GameSpot news article" (News). http://uk.gamespot.com/pc/strategy/warlordsbattlecry2/news.html?sid=2817220&mode=recent. Retrieved 2007-03-24. 
  10. ^ "IGN news articles: Articles from 16 October 2001 until 22nd January 2002" (News). http://uk.pc.ign.com/objects/017/017128.html#news. Retrieved 2007-03-24. 
  11. ^ "Official website". http://www.infinite-interactive.com/wbc2/index.shtml. Retrieved 2007-03-24. 
  12. ^ "IGN news announcement". http://uk.pc.ign.com/articles/323/323990p1.html. Retrieved 2007-03-24. 
  13. ^ "IGN news announcement". http://uk.pc.ign.com/articles/354/354233p1.html. Retrieved 2007-03-24. 
  14. ^ "GameSpot news article" (News). http://uk.gamespot.com/pc/strategy/warlordsbattlecry2/news.html?sid=2854282&mode=recent. Retrieved 2007-03-24. 
  15. ^ a b "The Armchair Empire Warlords Battlecry II Review". http://www.armchairempire.com/Reviews/PC%20Games/warlords-battlecry-ii.htm. Retrieved 2007-03-29. 
  16. ^ "IGN review". http://uk.pc.ign.com/articles/355/355387p1.html. Retrieved 2007-03-29. 
  17. ^ "GameSpot review" (Review). http://uk.gamespot.com/pc/strategy/warlordsbattlecry2/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews. Retrieved 2007-03-29. 
  18. ^ Jonah Falcon. "UGO.com Warlords Battlecry II review". http://www.ugo.com/channels/games/features/warlords_battlecry2/. Retrieved 2007-10-10. 
  19. ^ "Official website's Awards page". http://www.infinite-interactive.com/wbc2/awards.shtml. Retrieved 2007-03-29. 

See also

External links


 
 

 

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