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Whac-A-Mole

 
Hacker Slang: whack-a-mole

[from the carnival game which involves quickly and repeatedly hitting the heads of mechanical moles with a mallet as they pop up from their holes.]

1. The practice of repeatedly causing spammers' throwaway accounts and drop boxes to be terminated.

2. After sense 1 became established in the mid-1990s the term passed into more generalized use, and now is commonly found in such combinations as whack-a-mole windows; the obnoxious pop-up advertisement windows spawned in flocks when you surf to sites like Angelfire or Lycos.


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Games: Whac-A-Mole
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Game Description

Based on the old-time carnival game, the DS version of Whac A Mole has players frantically bopping rambunctious rodents as they briefly pop their little heads out of their holes. Multiple game modes and settings are available.
~ All Game Guide

Production Credits

Company 1: Activision Value; Producer and Director of Product Development: Chip Pedersen; Design Advisor: Alex Neuse; Technology Manager: Chris Arends; Supervisor of Quality Assurance: Jason Lembcke; QA Lead: Paul Ference; QA Team: Matt Reese, Bob Paterson, Jeremy Hulsheere, Dean Fingerholz, Madison Meahyen, Thanuvong Yang, Adam Hunter, Brian Kuyath, Jeremy Andresen, Matthew True, Ryan Pedersen; Quality Assurance Technical Supervisor: Chad Schilling; Technical Requirements Group: Rasheem Harris; Technical Requirements Group Project Lead: Matt McCullough; Technical Requirements Group: Jon Pho; General Manager: Dave Oxford; Vice President of Studios: Patrick Kelly; Vice President of Sales: Tim Flaherty; Sales Director: Jim Holland, Jennifer Mirabelli Johnson; Trade Marketing Manager: Robbin Livernois; Vice President of Marketing and Creative Services: Mark Meadows; Senior Graphic Artist: Trevor Harveaux; Graphic Artist: Sean James; Legal: Joe Hedges; Senior Brand and Licensing Manager: Andy Koehler; Director of OEM & Alternative Channels: Brian Johnson; Vice President of Business Affairs: Chad Koehler; Director of Operations and Planning: Mike Groshens; Information Systems Administrator: Bob Viau; Bob's Space Racers, Inc.: Michael Lane; Dimensional Branding Group: Marsha Armitage, Larry Seldman; Company 2: DC Studios; Lead Artist: Luis Martins; Artist: Tabitha Gadoua, Janet Neeracher, Carolyn Laplante; DS Programming: Davie Chapman; GBA Programming: Vincent Van Eeckhout, Yannick Cholette, Brian Faber; Game Concept and Design: Lon Benattar; QA Lead: Simon Graveline; Music: Philippe Charron; Sound Effects: Philippe Charron; Artwork Packaging and Manual: Luis Martins; Manual: Lon Benattar, Robert Rabin; Engine Support: Alexandre Canea; Information Technology Support: Claudio Di Nardo, Darryl Stevens; Producer: Jeff Glasson; Technical Director: Greg McBride; Art Director: Anthony Vrakotas; Audio Director: Steve Szczepkowski; Creative Director: Ollie Sykes; Vice President of Sales: Steve Turnbull; CEO: Mark Greenshields
~ Keith Adams, All Game Guide
Wikipedia: Whac-A-Mole
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For the House episode, see Whac-A-Mole (House). And distinguish from guacamole.
Whac-A-Mole
Whackamole.jpg
A woman playing Whack-a-mole
Manufacturer Creative Engineering, Inc.
Designer James Iocco
Years active 1971-present

Whac-A-Mole is an arcade redemption game. A typical Whac-A-Mole machine consists of a large, waist-level cabinet with five holes in its top and a large, soft, black mallet. Each hole contains a single plastic mole and the machinery necessary to move it up and down. Once the game starts, the moles will begin to pop up from their holes at random. The object of the game is to force the individual moles back into their holes by hitting them directly on the head with the mallet, thereby adding to the player's score. The more quickly this is done the higher the final score will be.

Contents

Origins

Whac-A-Mole was invented in 1971 by Aaron Fechter of Creative Engineering, Inc.[citation needed] Fechter designed the first Whac-a-Mole and was persuaded to sell it outright to a carnival operator who, in turn, sold it to Bob's Space Racers. Fechter was a young inventor who didn't realize the value of his invention and therefore did not protect it with a patent. Bob's Space Racers even took molds off the pieces Fechter sculpted of the first Whac-A-Mole creatures. When Bob Cassata, founder of Bob's Space Racers, bought the game, he invited Fechter to his facility and quizzed him about how the machine worked. Fechter refused to give up the electronic secrets that gave the game its timing sequence, but that was fairly easy for Cassata to work around, although with some loss of effectiveness.[citation needed] Fechter went on to start the entertainment pizza chain Showbiz Pizza Place with a Kansas businessman named Bob Brock. Their new company bought more Whac-a-Moles than any other single customer.

Gameplay

The mallet is approximately the size of a small bowling ball. The cabinet has a three-digit readout of the current player's score and, on later models, a best score of the day readout. The mallet is usually attached to the game by a rope in order to prevent patrons from walking away with it.

If the player does not strike a mole within a certain time or with enough force, it will eventually sink back into its hole with no score. Although gameplay starts out slow enough for most people to hit all of the moles that rise, it gradually increases in speed, with each mole spending less time above the hole and with more moles outside of their holes at the same time. After a designated time limit, the game ends, regardless of the skill of the player. The final score is based upon the number of moles that the player struck.

In addition to the single-player game described above, there is a multi-player game, most often found at amusement parks. In this version, there is a large bank of individual Whac-A-Mole games linked together, and the goal is to be the first player to reach a designated score, rather than hit the most moles within a certain time. In most versions, striking a mole is worth ten points, and the winner is the first player to reach a score of 150 (i.e. 15 moles). The winner receives a prize (typically a small stuffed animal, which can be traded up for a larger stuffed animal should the player win again).

Variations

Whac-A-Mole machines have been designed to allow vendors to replace the mole heads with other figures that may be more popular with certain audiences. For example, NFL helmets may be used to appeal to sports fans, or ghosts and witches may be used in the Halloween season.[citation needed] Often custom versions are produced for companies seeking attention at trade-shows or sponsored events. These versions may have custom heads and graphics.

There are also machines that have very similar gameplay to Whac-A-Mole, however since Whac-A-Mole is a trademark of Bob's Space Racers Inc., they are sold under other names. Whac-A-Mole has also inspired a number of internet games and mobile games that are similar in gameplay and strategy.

In the 1990s, Bob's Space Racers introduced smaller versions in junior and toddler sizes. Some of the toddler games use A-B-C heads instead of mole heads. The toddler version also has only three mole holes and the difficulty level has been reduced for the younger clientèle. In 2004 the company introduced the Whac-a-mole SE (Special Edition) with elaborate graphics and moles wearing hard hats.

Whac-A-Mole has been licensed to various companies for production of consumer products. In 1999 Whac-A-Mole was introduced as an electronic board game by Toy Biz, now a division of Marvel Entertainment, Inc. In 2004 the game was reintroduced by Hasbro, Inc. Currently there are also versions in cell phones, handheld video, and home video. In September 2009 the first official game was introduced on the Apple iPhone, it was created in cooperation between Danish developer Kiloo and Mattel.

There are also two new variants of the game available on Nintendo's Nintendo DS and Game Boy Advance.

The Australian born chain of arcades Timezone has every store fitted with a variant called "Hit a Croc".[citation needed]

At Chuck E. Cheese's restaurants, the game is called "Whac-A-Munch", featuring their band leader.

Inventor Tim Hunkin installed a "Whack a Banker" machine at Southwold Pier in England [1] it was made from parts of a previous "Whack a Warden" machine. [2]

Colloquial usage

The connotation is that of a repetitious and futile task: each time the attacker is "whacked" or kicked off a service, he only pops up again from another direction.[3][4][5][6] The term Whac-a-Mole, or Whack-a-mole, has been used in the computer and networking industry to describe the phenomenon of fending off recurring spammers, vandals or miscreants. Also used in the military to refer to opposing troops who keep re-appearing: Whack the mole here and it dies, but another pops up in a different spot.[7] This use has been common in the Iraq War in reference to the difficulty of defeating the Iraqi insurgency.[8]

References

External links


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Hacker Slang. The Jargon File. Copyright © 2007.  Read more
Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Whac-A-Mole" Read more