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Wing Commander: Prophecy

 
Games: Wing Commander: Prophecy

Game Description

Although the main storyline of the space combat series Wing Commander remains intact, Wing Commander: Prophecy presents you with a change in role, as you take on a new character in a war against a newly introduced alien race. After many years of interstellar war against the hostile catlike Kilrathi, followed by yet another war against the rebel border worlds, the Confederation settles into a peaceful rebuilding existence. But, a new and unknown threat looms on the horizon, a destroyer foretold in Kilrathi prophecies.

Prophecy offers 3D first-person missions (both solo and with wingmen) of varying objectives. Spacecraft range from fast and nimble fighters to slow but heavily armored bombers, both with a variety of energy guns and missile weapons available. The combination of spacecraft and mission types, coupled with a simple but very responsive control system, augers well for enjoyable gameplay.

Unfortunately, other than graphical improvements, the series has not seen significant changes since Wing Commander II: Vengeance of the Kilrathi introduced the targeting lead cursor and the concept of torpedoing capital ships. While Prophecy introduces a new alien race to shoot at, their sense of superiority and obsession with honor is too similar to the Kilrathi from previous games, and some of their evasive maneuvers appear to be lifted straight out of the Kilrathi flight manual. In fact, remove the new alien race's graphics and storyline elements, and you're left with Wing Commander II with updated graphics.

Wing Commander: Prophecy is fundamentally a solid and fulfilling space combat simulation with much to offer newcomers and veterans, but the latter will be disappointed by the lack of innovation.
~ Kyle Knight, All Game Guide

Production Credits

Project Directed by: Frank Roan; Project and Movie Produced by: David Downing, Mark Day; Executive Producer: Rod Nakamoto; Administration: Cindy Wallingford; STORY DEPARTMENT Movie Developed by: Adam Foshko; Story: Adam Foshko, Chris Douglas, Phil Wattenbarger; Screenplay: David Carren, J. Larry Carroll; Additional Spaceflight Dialogue: Rob Irving; ART DEPARTMENT Production Designer/Art Director: Mark Vearrier; Art Coodinator: Weston Giunta; Animators: Trey Hermann, William Kier, Lisa Kim, Mark Leon, Kerry Miller, Sean Murphy, Elizabeth Pugh, David C. Russ, Pauline Saab, Damon Lane Waldrip; Additional Conceptual Design: Chris Douglas; Additional Art: Steve Pietzsch, Dean McCall, Amy Adams, Ruben "Nemesis" Garza, Kich Thien Ma, Victor C. Meinert, Joseph Rabbitt, Matt Scibilia, Art "Gigboy" Wong, Charles L. Workman; Storyboard Artist: Marc Baird; Alien Conceptual Design: Syd Mead, Visual Futurist; GAME DESIGN Lead Designer: Billy Joe Cain; Designers: Cinco Barnes, John Guentzel, Rob Irving, Ben Potter; Additional Design: Chuck Lupher, Marcus Merrell, Sean Mustakas, Phil Wattenbarger; GAME PROGRAMMING Lead Programmer: Peter Shelus; Programmers: Hugh David, Jason Hughes, Anthony L. Sommers; VISION ENGINE BY ADVANCED TECHNOLOGY GROUP Chief Technology Programmer: Jeff Grills; Programmers: Ala Diaz, Hideki "Tony" Ikeda, Chuck Karpiak; Additional Programming: Frank Barchard, Axel Brown, Paul Isaac, Allen Jackson, Ed Maurer, David Mercier, Tony Morone, Andrew Sega; Software Rasterizer: David Wu; Movie Player: Martin Griffiths; SOUND DEPARTMENT Sound by: RA/VE Group; Cinematic Re-Recording: Stretch Williams, Bill Munyon, Mat Mitchell; Foley: Fantasy Studios; ADR: Larson Sound Center; Dialog Special Effects: Visual Music Productions; Additional Dialog Editing: Scot Reynolds; Additional Sound Effects Editing: Music Lane Studios Interactive; Interactive Sound Design: Joe Basquez, Jason Cobb, Hal Milton; Interactive Music: George Oldziey, Bill Munyon; Music Mixing: Bill Munyon; Dialog Editing/Processing: Jason Cobb, Mat Mitchell; Additional Dialog Recording: Kirk Winterrowd; QA TEAM QA Project Leader: J. Allen "Blair" Brack; QA Assistant Project Leader: Grant "Rogue" McDaniel; QA Testers: Timothy "Quasimodo" Bell, Steven "Shadow" Bonds, Lori "Storm" Branham, Lee "Moof" Gibson, Kenny "Hottman" Hott, Will "Cochese" Martin, Tidd "The Sick" Raffray, Brian "Vertigo" Hotaling, Brandon "Arashi" Salinas, Nick "Dorado" Scalan, Reah "Chi Chis" Shelley, Charles "Object Viewer" Smith, Reece "Katana" Thornton, Paul "Paladin" Vaden, Todd "Lord Ares" Wachhaus; Hardware Assistance: Greg "Ozone" Barwis, John "Brian" Prindle; QA Supervisor: Evan "Fighto" Brandt; Customer Service Supervisor: Marie "Defender of the Black Lance Base" Williams; Director of Studio Services: Kay "The Big Boss" Gilmore; PRODUCTION TEAM LOS ANGELES Director: Adam Foshko; Producers: Mark Day, David Downing; UPM: Mary Ann Fabian; 1st Assistant Director: Lloyd Ebb; 2nd Assistant Director: Zeena Pliska; Production Coordinator: James A. Capp; Script Supervisor: Judith Saunders; Director of Photography: Virgil Haprer; Assistant Camera: Tom Kantrud; Ultimatte Operator: Bob Kertesz; Casting Director: Mike Fenton & Allison Cowitt C.S.A.; Construction Coordinator: Fernando Lau; On-Set Carpenter: Francesco Signorini; Craft Service: Bite Me; Caterer: The Gormet Chabar, Inc.; Gaffer: Reginald F. Lake; Key Grip: Gus Vasquez; Best Boy Grip: Matt Siess; Dolly Grip: Rick Petretti; Grip: Ken Folta; Production Assistant/Driver: Kurt Iswarenko; Office Assistant: Kevin Schini; Stage Manager: William Powell; Production Accountant: Sheryl Johnson; Assistant Prod. Accountant: Mary Chalmers; Set Construction: Design Setters; Production Designer: Anthony Stabley; Assistant Art Director: Marcos Alvarez; Set Designer: Doug Cumming; Art Dept. Assistant: Amber Elkins; Model Maker: Jim Fowler; Key Makeup/Hair: Margie Latinopoulos; Assistant Makeup/Hair: Christine Curry; Mark Hamills Hair Stylist: Lana Sharpe; Property Master: Steven Schalk; Assistant Property: Terence Morgan; Set Decorator: Lisa Alkofer; Leadman: Gene Bishop; On-Set Dresser: Candi Guttierez; Set Dresser/Swing: Carlos Anriquez, Brian McStotts; Stunt Rigger: Rudy Perez; Costume Designer: Karen Mann; Wardrobe Supervisor: Kristen Saints; Costumer: Carol Quiroz; 2ND UNIT; 2nd Unit Director: John McLean; 1st Assistant Director: Nick Kellis; Director of Photography: James W. Wrenn; Assistant Camera: James Cross; Video Engineer: John Palmer; Gaffer: Sherman Fulton; Electrician: Kurt Iswarenko; Key Grip: Darrin Langer; Best Boy Grip: Mike Green; Assistant Makeup: Elizabeth Hoel; Sound Mixer: Stefan Von Hase Mihalik; Boom Opertator: Geroge Flores; Costumer: Dana Loats; POST PRODUCTION Post Production Supervisor/AVID Editor: Jay Mahavier; Media Lab Compression: Jeni Day; Video On-Line and Henry FX Facility: 525 Post; THE CAST Casey: Steven Petrarca; Maniac: Tom Wilson; CAG Drake: Lauren Sinclair; Maestro: Neill Barry; Hawk: Chris Mulkey; Stiletto: Heather Stephens; Zero: Adam Lazarre-White; Finley: Mindy Hester; Wilford: Peter Jason; Dallas: Joel Stoffer; Anderson: Seth Walther; Spyder: Brad Greenquist; Dekker: Jeremy Roberts; Rachel: Ginger Lynn Allen; Blair: Mark Hamill; INTERACTIVE VOICE TALENT Howard Beecher, j.R. Brow, Cara D. Biggs, Khara Cloutier, Richard Darby, Adam Dudley, Kathryn Feller, Solomon Froshko, Kelvin Girdy, Hollye Hitt, Julia S. Hix, Jim Bob Howard, Kirk Hunter, Howard Kremer, Joseph Langham, Kelly Lattimer, Blinzia Marie, Tom Mconnell, Stacey Mead, Rob Noxious, John O'Connell, Gary PAyne, Jack Raven, Dusty Sexton, Susan K. Slocum, Thomas Snodgrass, Jana Tyler, Wendy Wilson, A. Simon Wolfe; MARKETING AND PR Product Marketing Manager: Chris Plummer; Product Manager: Patrick Bradshaw; Director of Communications: David Swofford; Associate Publicist: Teresa Potts; Web Team: Martin De La Rosa, David Kozlowski, Vanessa Stenpanko; DOCUMENTATION AND CREATIVE SERVICES Documentation Writer: Chris W. McCubbin; Documentaton Editor: David Ladyman; Box Design and Documentation Layout: ORIGIN Creative Services; Wing Commander Prophecy was shot entirely at Shades of Light Studios, Burbank, California
~ Joe Lamb, All Game Guide
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Wikipedia: Wing Commander: Prophecy
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Wing Commander: Prophecy
Prophecy Cover Art
Developer(s) Origin Systems
Raylight Studios (GBA)
Publisher(s) Electronic Arts
Destination Software (GBA)
Engine VISION engine
Platform(s) Windows, Game Boy Advance
Release date(s) Windows
NA November 30, 1997
Game Boy Advance
NA June 4, 2003
Genre(s) Space combat simulation
Mode(s) Singleplayer,
Multiplayer on GBA only
Rating(s) ESRB: Teen
Media CD (3)

Wing Commander: Prophecy is the fourth direct sequel in Chris Roberts' Wing Commander science fiction space combat simulator franchise of computer games. The game was released in 1997, produced by Origin Systems and distributed by Electronic Arts. Prophecy was clearly meant by its producers to segue into a new era of Wing Commander history, especially after the departure from Origin of the series creator Chris Roberts. However, such a future never materialized, especially when Electronic Arts closed Origin down in 2004.

The game features several innovations, like an all-new game engine (the VISION Engine), new spacecraft, characters and story elements. The events depicted in Prophecy are set over a decade after Wing Commander IV: The Price of Freedom and, rather than the Kilrathi, the player must deal with a new alien threat, an insectoid race codenamed Nephilim that has invaded the human galaxy through a wormhole. Also, Prophecy was the first main-line Wing Commander game in which the player did not take on the role of Christopher Blair, instead being introduced to a new player character, Lance Casey. Some of the characters and actors from previous games return in Prophecy, where they rub elbows with an entirely new cast of Confederation pilots and personnel.

A stand-alone expansion pack, Secret Operations, was released by Origin in 1998; most notably, it was released solely over the Internet and for no charge, though the large initial file challenged the dial-up connections of that day. Secret Operations was later released for sale in combination with Prophecy in the "Wing Commander: Prophecy - Gold" package. A Game Boy Advance port of Prophecy featuring also multiplayer was released in 2003. Also, recently a number of fan-made mods based on the game's engine has been developed and distributed.

Contents

Synopsis

Prophecy

It has been some twelve years since the destruction of Kilrah, the Kilrathi homeworld. The Terran Confederation, slowly demobilizing and reorganizing its military assets, has settled on a new strategy: building several Midway-class megacarriers, brainchild of Navy Commodore Christopher Blair. These new carriers, over a kilometer long, carry all the hardware and weaponry of a Kilrathi-War-era carrier battle group. The first one, the Midway herself, is undergoing her shakedown cruise, with Blair along for the ride. Before this, though, the player is treated to a CGI video of a bizarre rupture in space in the Kilrah system: the first of the Nephilim invaders. The game's titular prophecy involves the coming of these alien invaders, who shall arrive only after "one who has the heart of a Kilrathi, but who is not Kilrathi-born," conquers the felinoid warrior race.

The player takes the role of 2nd Lieutenant Lance Casey, son of the venerable Major Michael "Iceman" Casey from Wing Commander I. He and his best friend Max "Maestro" Garrett have been assigned to the Midway on her maiden voyage as members of the ship's junior Diamondback Squadron. Aside from Blair, the Heart of the Tiger himself, Majors Jacob "Hawk" Manley and Todd "Maniac" Marshall compete for control of the Black Widow Squadron, while Lt. Jean "Stiletto" Talvert keeps the Diamondbacks in firm control. In charge of the Midway's two squadrons is CAG (Commander, Air Group) Patricia Drake, while Captain Eugene Wilford serves as her skipper. Commander Aurora Finley heads up the "Sciences Division", while Colonel John "Gash" Dekker leads the ship's contingent of Marines. Finally, Blair's old love interest Rachel Coriolis has returned as the ship's Chief Technician.

Casey has just barely gotten his bearings on the giant ship when things start happening: the Midway receives a distress call from a Kilrathi cruiser in the H'rekkah system, and Marshall, Manley, Casey, Talvert and Garrett are sent to investigate. Unusually, Casey is placed in command of his flight: Stiletto intends to test the rookie pilot's reputation and see if he is up to the challenge when under pressure. And the pressure is indeed on: the Kilrathi Fralthra II has been destroyed, and in moments new attackers come boiling out of the nearby asteroids. When one of Maniac's patrols is ambushed by a horde of such ships, Casey has to sortie out to save them as well. No one knows who or what these new aggressors are, but there is definitely a lot of them, and the Midway soon finds herself on the defensive.

In order to alert Confed HQ of this new alien menace, who have been codenamed Nephilim, Casey, Blair and Dekker fly out to an abandoned Confed relay station. It is only lightly defended, and Blair and the Marines land to send out the distress call. Unfortunately, the insect-like aliens have been lying in wait, and Blair is kidnapped. Casey must then defend the station from a significant wave of attackers before reinforcements arrive, and has to deal with his guilt over Blair's kidnapping (especially if the player has not performed well in the cockpit, as failure opens up a series of new missions in which the Confederation is pushed to the brink of defeat).

The Midway's next mission is in the T'lan Meth system, where they are tasked with defending Kilrathi colonists there from the Nephilim invasion. Casey finds himself on Hawk's wing several times, and learns more about his father from him. Once, when still a rookie aboard the TCS Tiger's Claw, Manley lost a wingman, and was a complete wreck for some time. Only one pilot volunteered to fly on his wing, and had to fight off nearly an entire squadron of Kilrathi until Hawk could get his act together. That pilot, Major Michael "Iceman" Casey, was eventually lost in action: he ejected from his damaged fighter and was scooped up by the Kilrathi for a bit of fun; the family was told instead that he was killed during a Kilrathi ambush. Finally, while Casey and Manley are assisting a wing of Kilrathi fighters, Hawk advises that they turn on the furballs in revenge for old grievances. If Casey agrees, both he and Hawk will become hostile to the Kilrathi. If victorious, Hawk will yell out "That's right, kid! Let the fur fly!" and the game will end. ; if he declines, Hawk refuses to speak to him again and is later killed while on patrol (though not before they eventually reconcile). The Kilrathi also withhold assistance at a later juncture if Casey attacks them. Finally, the Marines manage to retake a captured Kilrathi starbase, on which the Nephilim held a number of human prisoners, though only one remains: Commodore Blair.

The Midway has recovered her breath and is ready to go on the offensive. Reports have filtered in of a Nephilim superweapon: a plasma cannon that can destroy an entire fleet with one blast. Casey leads a raid aimed to steal such a weapon, which is subsequently grafted onto the Midway. Because of incompatibilities between Nephilim and Terran technology, the plasma gun doesn't work as intended, and Casey has to assist in its firing by delivering a primer charge to an enemy ship, though this does result in the complete annihilation of the hostile fleet; furthermore, if Midway attempts to charge the weapon again, she runs a two-thirds risk of a fatal backfire, making the plasma gun, in the words of Captain Wilford, a "fire-and-forget" weapon: "We fired it once, and now we can forget about using it again." (Indeed, one of the game's many Game-Over movies depicts the Midway attempting to fire the weapon, only to destroy itself in the process.)

Finally, the Midway moves onto the Kilrah system, where the Nephilim's original Wormhole Gate is still pumping out ships. Casey helps destroy a Nephilim dreadnought and then leads an attack on the Gate itself, which is controlled by seven shielded towers. In a marathon mission, Casey and Talvert escort Dekker's Marines in and then combat infinite waves of Nephilim fighters, while the Marines land and deactivate the shields on the towers so that Casey can destroy them one by one. The Marines and Casey together manage to destroy all but the last tower; Blair, flying in on his own shuttle, lands at the seventh and deactivates its shields. Unfortunately, the Nephilim Warlord who kidnapped Blair is within the tower; Blair, distracted by this higher priority, doesn't escape before the inevitable explosion. Casey returns to the Midway and the Confederation as a hero. The credits roll.

Secret Operations

Released solely over the Internet, Secret Ops consisted of two parts: gameplay, using the VISION Engine, and text-based plot and character development, consisting of Casey's journal entries, e-mails between himself and other pilots, e-mails from the captain, and bulletins from Terran Confederation News. A few blocks of pre-recorded dialogue also advance the plot from within the cockpit. While the game's flight engine remained unchanged, many Confed and Nephilim fighters received upgrades to their performance, weapons and (occasionally) graphics. The missions themselves are also quite difficult; the player is limited to his five wingmen on every mission of the game, and frequently faces large numbers of Nephilim craft, including the dreaded Devil Ray space superiority fighters, which are now flown in normal combat, with as many as four or five in one mission; in comparison, WC:Ps final mission required the player to shoot down a grand total of two Devil Rays.

The Midway has barely returned to Sol System when some of her best pilots are transferred. Lance Casey, Max "Maestro" Garrett, Jean "Stiletto" Talvert, T. "Zero" O'Hearn, Karl "Spyder" Bowen and Amber "Amazon" Elbereth are reassigned to the TCS Cerberus, a quick-strike cruiser meant to operate behind enemy lines. The Cerberus, commanded by Captain Enoch Murkins, is on its shakedown cruise in the Courage system when, unexpectedly, Nephilim ships appear. Cerberus retreats to Ella, where the player is treated to one of the game's first unexpected bonuses: a flight of vintage F-106 Excalibur heavy fighters that helps out with in-system defense. (Thunderbolt VIIs show up later.) The next surprise, in the Talos System, is not as friendly: Casey and his five wingmen must save one specific transport, the Shy Meadows (and preferably its companions, the Kyoto Rose and Cheryl's Song), from a grand total of twenty enemy bombers.

In the Cygnus System, the Cerberus comes across a couple of civilian cruise liners, one of which (the Anna Maria Albergetti) has been destroyed by Nephilim attack, the other of which (the Twilight Purchase) is under attack. The Albergetti has two survivors, both of which have been contaminated by Nephilim viruses, which are later suspected of sentience, as the subcutaneous rashes are able to move to avoid treatment.

The Cerberus continues to police systems for Nephilim presence as it moves on, eventually reaching the Proxima System, where the aliens are building a new wormhole gate. It is connected directly to Proxima's binary star, so destroying it is not an option; instead, Casey defeats the fleet around it and allows Confed to take control of it. After a perfunctory ending movie, the credits roll.

Characters

Confed Pilots

  • Lieutenant Lance Casey(callsign chosen by the player): the Confederation's latest hero. Although he and best friend Max Garrett got into plenty of trouble at the Academy, Casey finds his stride aboard the Midway. Early in the game Colonel Blair mentions that Lance is the son of his TCS Tiger's Claw pilot and shipmate Michael "Iceman" Casy from the original Wing Commander. Played by Steven Petrarca.
  • Lieutenant Maxwell "Maestro" Garrett: seldom found far from alcohol, he is the frenetic, free-wheeling younger brother to Casey's more stolid demeanour. Played by Neill Barry.
  • First Lieutenant Jean "Stiletto" Talvert: a straight-forward, no-nonsense pilot. After the Academy, she moved straight to the Empyrean Zephyrs, Confed's aerobatics team. On a five-man patrol from the Midway, her group was ambushed by a group of Kilrathi raiders and two of her wing, including the wingleader, killed outright. She rallied the survivors, co-ordinated the running fight back to the Midway, and ensured the destruction of the raiders. For her gallant action she was promoted to immediate command of the Diamondback Squadron. Played by Heather Stephens.
  • Lieutenant T. "Zero" O'Hearn: refuses to use his first name (Terrence) socially. His father is a leading anthropologist and one of Terra's foremost experts on Kilrathi culture; Zero appears to have taken Kilrathi pessimism to heart. His call sign was a derogatory remark from an instructor: "When the Big One lands, you'll be right at Ground Zero." Played by Adam Lazarre-White.
  • Major Karl "Spyder" Bowen: not much is known of this man aside from his prowess in the cockpit, though rumours circulate that he was in the squadron slated to make the Temblor Bomb run before a Kilrathi ambush slaughtered the unit. Played by Brad Greenquist.
  • Lieutenant Amber "Amazon" Elbereth: named for hiking the entire length of the Amazon River. She does not play a large role in the plot of Prophecy.
  • Lieutenant Jack "Dallas" Slayton: a competent but underconfident pilot whom Casey can choose to take under his wing. Alarmed at the prospect of live combat, and is killed in action in the G'wriss System. Played by Joel Stoffer.
  • Major Todd "Maniac" Marshall: played by Tom Wilson of Back to the Future fame. An inspired but undependable flyer, Maniac eventually receives a much-coveted promotion to squadron leader, but abdicates when he realises how much responsibility is involved.
  • Colonel Jacob "Hawk" Manley: a battle-hardened warrior, Hawk serves primarily as the voice of decisive, aggressive action. He served with Blair during the Black Lance affair. Played by Chris Mulkey.

Confed Personnel

  • Commodore Christopher "Maverick" Blair: his official callsign has finally been established, and he takes to the cockpit on several occasions, even though he has officially transferred over to the Navy. Presumably killed in action while boarding the enemy jumpgate. Played by Mark Hamill
  • Captain Eugene Wilford: a lifelong denizen of the Border Worlds, he transferred over to the Confed military solely to command the Midway. Played by Peter Jason.
  • Colonel John "Gash" Dekker: known primarily as Gash, a nickname he got as a trainee when he gave himself such a fierce paper cut on a foil packet of rations that he had to be medevaced out. Played by Jeremy Roberts.
  • Chief Technician Rachel Coriolis: the woman who keeps Midway's fighters in fighting condition, she is the most decorated fleet technician who is not a line officer. Played by Ginger Lynn Allen.
  • Commander Aurora Finley: half scientist, half administrator, Finley runs and co-ordinates the varied science specialists aboard the Midway and provides a great deal of intelligence information during the course of the game. Played by Mindy Hester.
  • Commander Patricia Drake, Commander, Air Group: the lady in charge of dispatching the Midway's fighters, and a stern-but-caring brood mother to three squadrons. Played by Lauren Sinclair.

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